- ingame/battleground/battlegroundobjectivestatedisplay.lua:498 --
IsBattlegroundObjective(keepId, objectiveId, battlegroundContext)
- ingame/centerscreenannounce/centerscreenannouncehandlers.lua:671 --
IsBattlegroundObjective(objectiveKeepId, objectiveId, battlegroundContext)
- ingame/map/mappin.lua:2029 --
IsBattlegroundObjective(self:GetObjectiveKeepId(), self:GetObjectiveObjectiveId(), self:GetBattlegroundContext())
- ingame/map/mappin.lua:2033 --
IsBattlegroundObjective(self:GetObjectiveKeepId(), self:GetObjectiveObjectiveId(), self:GetBattlegroundContext())
- ingame/map/mappin.lua:2137 -- self:IsBattlegroundObjective()
- ingame/map/worldmap.lua:2086 --
IsBattlegroundObjective(keepId, objectiveId, bgContext)