ingame/quickslot/keyboard/quickslot_keyboard.lua:220 -- KEYBOARD_QUICKSLOT_CIRCLE_FRAGMENT:RegisterCallback("StateChange", function(oldState, newState)
if newState == SCENE_FRAGMENT_SHOWING then
self.wheel:Activate()
elseif newState == SCENE_FRAGMENT_HIDDEN then
self.wheel:Deactivate()
end
end)