- ingame/characterwindow/keyboard/characterwindow_keyboard.lua:147 --
RefreshSingleSlot(linkData.linksTo, slots[linkData.linksTo], animateLinkedSlot)
- ingame/characterwindow/keyboard/characterwindow_keyboard.lua:163 --
RefreshSingleSlot(slotId, slotControl)
- ingame/characterwindow/keyboard/characterwindow_keyboard.lua:168 --
RefreshSingleSlot(EQUIP_SLOT_BACKUP_MAIN, ZO_CharacterEquipmentSlotsBackupMain)
- ingame/characterwindow/keyboard/characterwindow_keyboard.lua:169 --
RefreshSingleSlot(EQUIP_SLOT_BACKUP_OFF, ZO_CharacterEquipmentSlotsBackupOff)
- ingame/characterwindow/keyboard/characterwindow_keyboard.lua:170 --
RefreshSingleSlot(EQUIP_SLOT_BACKUP_POISON, ZO_CharacterEquipmentSlotsBackupPoison)
- ingame/characterwindow/keyboard/characterwindow_keyboard.lua:187 --
RefreshSingleSlot(slotId, slots[slotId], animationOption, updateReason)
- ingame/companion/keyboard/companioncharacterwindow_keyboard.lua:41 -- self:RefreshSingleSlot(slotId, self.slots[slotId], animationOption, updateReason)
- ingame/companion/keyboard/companioncharacterwindow_keyboard.lua:218 -- self:RefreshSingleSlot(linkData.linksTo, self.slots[linkData.linksTo], animateLinkedSlot)
- ingame/companion/keyboard/companioncharacterwindow_keyboard.lua:234 -- self:RefreshSingleSlot(equipSlot, slotControl)
- ingame/inventory/sharedinventory.lua:61 -- self:RefreshSingleSlot(...)