ingame/retrait/gamepad/retraitstation_reconstruct_gamepad.lua:13 -- self:GetFragment():RegisterCallback("StateChange", function(oldState, newState)
if newState == SCENE_FRAGMENT_HIDING then
self:HideReconstructOptions()
-- Clear the result tooltip as well as any associated Crafting Result that may still be in progress.
self.resultTooltip.tip:ClearLines()
GAMEPAD_CRAFTING_RESULTS:SetCraftingTooltip(nil)
end
end)