- ingame/interactwindow/interactwindow_shared.lua:87 --
self:PopulateChatterOption(1, AcceptOfferedQuest, response, CHATTER_GENERIC_ACCEPT)
- ingame/interactwindow/interactwindow_shared.lua:88 --
self:PopulateChatterOption(2, function() self:CloseChatter() end, farewell, CHATTER_GOODBYE)
- ingame/interactwindow/interactwindow_shared.lua:115 --
self:PopulateChatterOption(1, OnCompleteQuest, confirmComplete, CHATTER_COMPLETE_QUEST)
- ingame/interactwindow/interactwindow_shared.lua:116 --
self:PopulateChatterOption(2, function() self:CloseChatter() end, declineComplete, CHATTER_GOODBYE)
- ingame/interactwindow/interactwindow_shared.lua:451 --
self:PopulateChatterOption(controlID, i, optionString, optionType, optionalArg, isImportant, chosenBefore, importantOptions, teleportNPCId, waypointIdTable)
- ingame/interactwindow/interactwindow_shared.lua:457 --
self:PopulateChatterOption(optionCount, ResetChatter, backToTOC, CHATTER_TALK_CHOICE)
- ingame/interactwindow/interactwindow_shared.lua:462 --
self:PopulateChatterOption(optionCount, function() self:CloseChatter() end, farewell, CHATTER_GOODBYE, nil, isImportant, nil, importantOptions)
- ingame/interactwindow/interactwindow_shared.lua:468 --
self:PopulateChatterOption(optionCount, function() self:CloseChatterAndDismissAssistant() end, farewell, CHATTER_GOODBYE, nil, isImportant, nil, importantOptions)