ingame/map/worldmap.lua:4467 -- self.blobNameLabelControlPool:SetCustomFactoryBehavior(function(labelControl)
labelControl.shadowLabel = labelControl:GetNamedChild("Shadow")
local officialLanguage = ZoGetOfficialGameLanguage()
local overrideFont = LANGUAGE_TO_FONT_OVERRIDE[officialLanguage]
if overrideFont then
labelControl:SetFont(overrideFont)
labelControl.shadowLabel:SetFont(overrideFont)
end
end)