ingame/champion/champion.lua:412 -- self.closeCloudsTimeline:GetFirstAnimation():SetUpdateFunction(function(animation, progress)
UpdateCloseClouds(self.closeClouds1Node, self.closeClouds1Texture, (progress + PROGRESS_OFFSET) % 1 )
UpdateCloseClouds(self.closeClouds2Node, self.closeClouds2Texture, (progress + PROGRESS_OFFSET + 0.5) % 1)
end)