ingame/retrait/zo_retraitstation_base.lua:20 -- self.interactScene:RegisterCallback("StateChange", function(oldState, newState)
if newState == SCENE_SHOWING then
TriggerTutorial(TUTORIAL_TRIGGER_RETRAIT_STATION_OPENED)
self:OnInteractSceneShowing()
elseif newState == SCENE_HIDING then
self:OnInteractSceneHiding()
elseif newState == SCENE_HIDDEN then
self:OnInteractSceneHidden()
end
end)