ingame/endlessdungeon/endlessdungeonhud.lua:38 -- self.scoreLabelTransitionManager:SetTransitionAnimationStartedCallback(function(rollingMeterLabel, currentStep, numSteps, currentValue, targetValue)
if currentValue == targetValue and not self.fragment:IsHidden() then
PlaySound(SOUNDS.ENDLESS_DUNGEON_SCORE_FINAL_FLIP)
end
end)