internalingame/antiquitydigging/antiquitydiggingsummary.lua:773 -- self.setProgressionTimeline:SetHandler("OnStop", function(timeline, completedPlaying)
if timeline:IsPlayingBackward() then
OnCompleteFireTrigger(timeline, completedPlaying)
else
for _, activeIcon in self.setProgressionAntiquityIconPool:ActiveObjectIterator() do
activeIcon.fadeTimeline:PlayFromStart()
end
self.setProgressionAntiquityIconScaleTimeline:PlayFromStart()
end
end)