ingame/utilitywheel/gamepad/accessibleassignableutilitywheel_gamepad.lua:169 -- self.wheel:ForEachOrdinalEntry(function(ordinalIndex, entry)
local slotData = entry.data
local entryData = ZO_GamepadEntryData:New(zo_strformat(SI_UTILITY_WHEEL_SLOT_FORMATTER, ordinalIndex))
entryData:AddIcon(slotData.icon)
entryData:AddSubLabel(slotData.name)
entryData.slotIndex = slotData.slotIndex
entryData.ordinalIndex = ordinalIndex
entryData.narrationText = GetSlotEntryNarrationText
list:AddEntry("ZO_AccessibleAssignableUtilityWheel_Gamepad_MenuEntryTemplate", entryData)
end)