ingame/crowncrates/crowncratespackopening.lua:576 -- translateToScreenAnimation:SetHandler("OnStop", function(animation, animatingControl, completedPlaying)
--start the bonus particle effect when the card finishes moving to the screen
if completedPlaying then
self:StartCrateSpecificParticleEffects(ZO_CROWN_CRATES_PARTICLE_TYPE_LIFECYCLE, CROWN_CRATE_PARTICLES_BONUS)
end
end)