internalingame/tribute/keyboard/tributepileviewer_keyboard.lua:19 -- TRIBUTE_PILE_VIEWER_KEYBOARD_FRAGMENT:RegisterCallback("StateChange", function(oldState, newState)
if newState == SCENE_FRAGMENT_SHOWN then
KEYBIND_STRIP:AddKeybindButtonGroup(self.keybindStripDescriptor)
elseif newState == SCENE_FRAGMENT_HIDING then
KEYBIND_STRIP:RemoveKeybindButtonGroup(self.keybindStripDescriptor)
end
end)