- pregame/charactercreate/gamepad/zo_charactercreate_gamepad.lua:352 --
ZO_CHARACTERCREATE_MANAGER:SetCharacterUnsavedSetting(controlInfo.name, controlInfo.category, control.slider:GetValue(), control:IsLocked())
- pregame/charactercreate/gamepad/zo_charactercreate_gamepad.lua:354 --
ZO_CHARACTERCREATE_MANAGER:SetCharacterUnsavedSetting(controlInfo.name, controlInfo.appearanceType, control.slider:GetValue(), control:IsLocked())
- pregame/charactercreate/gamepad/zo_charactercreate_gamepad.lua:360 --
ZO_CHARACTERCREATE_MANAGER:SetCharacterUnsavedSetting("triangle", "physique", UNUSED_VALUE, self.physiqueTriangle:IsLocked())
- pregame/charactercreate/gamepad/zo_charactercreate_gamepad.lua:361 --
ZO_CHARACTERCREATE_MANAGER:SetCharacterUnsavedSetting("triangle", "face", UNUSED_VALUE, self.faceTriangle:IsLocked())
- pregame/charactercreate/keyboard/zo_charactercreate_keyboard.lua:112 --
ZO_CHARACTERCREATE_MANAGER:SetCharacterUnsavedSetting(name, category, slider:GetValue(), slider:IsLocked())
- pregame/charactercreate/keyboard/zo_charactercreate_keyboard.lua:117 --
ZO_CHARACTERCREATE_MANAGER:SetCharacterUnsavedSetting("triangle", "physique", UNUSED_VALUE, self.physiqueTriangle:IsLocked())
- pregame/charactercreate/keyboard/zo_charactercreate_keyboard.lua:118 --
ZO_CHARACTERCREATE_MANAGER:SetCharacterUnsavedSetting("triangle", "face", UNUSED_VALUE, self.faceTriangle:IsLocked())