- ingame/housingeditor/housingeditorhud.lua:1554 --
ZO_Rotate2D(theta, -0.5, -0.5)
- ingame/housingeditor/housingeditorhud.lua:1555 --
ZO_Rotate2D(theta, 0.5, -0.5)
- ingame/housingeditor/housingeditorhud.lua:1556 --
ZO_Rotate2D(theta, -0.5, 0.5)
- ingame/housingeditor/housingeditorhud.lua:1557 --
ZO_Rotate2D(theta, 0.5, 0.5)
- internalingame/scrying/scrying.lua:540 --
ZO_Rotate2D(-angle, 0, INITIAL_DISTANCE)
- libraries/globals/globalapi.lua:440 --
ZO_Rotate2D(angle, -0.5 * scaleCoefficientX, -0.5 * scaleCoefficientY)
- libraries/globals/globalapi.lua:441 --
ZO_Rotate2D(angle, 0.5 * scaleCoefficientX, -0.5 * scaleCoefficientY)
- libraries/globals/globalapi.lua:442 --
ZO_Rotate2D(angle, -0.5 * scaleCoefficientX, 0.5 * scaleCoefficientY)
- libraries/globals/globalapi.lua:443 --
ZO_Rotate2D(angle, 0.5 * scaleCoefficientX, 0.5 * scaleCoefficientY)