- internalingame/tribute/tribute.lua:822 --
ZO_TRIBUTE_TARGET_VIEWER_MANAGER:RegisterCallback("ActivationStateChanged", function(viewer, isActive)
ViewerActivationStateChanged(viewer, isActive)
--This is necessary specifically for the case where we cancel target selection while viewing the board.
--Since the target viewer fragment is already hidden in this case, we wont get the state change callback for it, so we need to refresh the input state manually here
if not isActive then
self:RefreshInputState()
end
self.gamepadCursor:RefreshInsets()
end)
- internalingame/tribute/tributetargetviewer_shared.lua:8 --
ZO_TRIBUTE_TARGET_VIEWER_MANAGER:RegisterCallback("ActivationStateChanged", function(...) self:OnActivationStateChanged(...) end)
- internalingame/tribute/tributetargetviewer_shared.lua:9 --
ZO_TRIBUTE_TARGET_VIEWER_MANAGER:RegisterCallback("CardStateFlagsChanged", function(...) self:OnCardStateFlagsChanged(...) end)
- internalingame/tribute/tributetargetviewer_shared.lua:10 --
ZO_TRIBUTE_TARGET_VIEWER_MANAGER:RegisterCallback("ViewingBoardChanged", function(...) self:OnViewingBoardChanged(...) end)