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-- Pending Loops --
-- controls get re-parented when used, so it doesn't matter what the parent is here as long as it exists
self . control = ZO_ObjectPool_CreateNamedControl ( "PendingLoop" , "ZO_PendingLoop_Glow" , objectPool , GuiRoot )
self . animation = ANIMATION_MANAGER : CreateTimelineFromVirtual ( "ZO_PendingLoop_Timeline" , self . control )
end
end
end
do
local DEFAULT_INSET = 0
pool = pool or ZO_Pending_LoopAnimation_Pool
inset = inset or DEFAULT_INSET
if isLocked then
else
end
end
end
do
return pendingLoop
end
ZO_Pending_LoopAnimation_Pool = ZO_ObjectPool : New ( PendingLoopFactory , ZO_ObjectPool_DefaultResetObject )
end
-- Blast Particles --
self : SetParticleParameter ( "PhysicsInitialVelocityElevationRadians" , ZO_UniformRangeGenerator : New ( 0 , ZO_TWO_PI ) )
self : SetParticleParameter ( "PhysicsInitialVelocityMagnitude" , ZO_UniformRangeGenerator : New ( 400 , 600 ) )
end
end
end )
end
do
return blastParticleSystem
end
ZO_BlastParticleSystem_Pool = ZO_ObjectPool : New ( BlastParticleSystemFactory , ZO_ObjectPool_DefaultResetObject )
end
end
if releaseOnStop then
end
return object
end |