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ACTIVE_COMBAT_TIP_SYSTEM = nillocal FADE_OUT_TIME = 750local FADE_IN_TIME = 250local MIN_TIME_BETWEEN_MESSAGES = 5000 return actsend end end) control:RegisterForEvent(EVENT_DISPLAY_ACTIVE_COMBAT_TIP, function(eventCode, ...) self:OnDisplayActiveCombatTip(...) end) control:RegisterForEvent(EVENT_REMOVE_ACTIVE_COMBAT_TIP, function(eventCode, ...) self:OnRemoveActiveCombatTip(...) end) control:RegisterForEvent(EVENT_GAMEPAD_PREFERRED_MODE_CHANGED, function() self:OnGamepadPreferredModeChanged() end)endendendend if not activeCombatTipId then return end if iconPath ~= "" then else endend endendlocal SoundsForReason = { [ACTIVE_COMBAT_TIP_RESULT_SUCCESS] = SOUNDS.ACTIVE_COMBAT_TIP_SUCCESS, [ACTIVE_COMBAT_TIP_RESULT_FAILURE] = SOUNDS.ACTIVE_COMBAT_TIP_FAILS, [ACTIVE_COMBAT_TIP_RESULT_NO_ACTION] = nil,} if SoundsForReason[reason] then end endendend |