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ZO_ANTIQUITY_UNKNOWN_ICON_TEXTURE = "EsoUI/Art/Icons/U26_Unknown_Antiquity_QuestionMark.dds"ZO_DIGSITE_UNKNOWN_ICON_TEXTURE = "EsoUI/Art/Antiquities/digsite_unknown.dds"ZO_DIGSITE_COMPLETE_ICON_TEXTURE = "EsoUI/Art/Antiquities/digsite_complete.dds"ZO_LEAD_EXPIRATION_WARNING_DAYS = 7ZO_ANTIQUITY_SECTION_TYPE ={ IN_PROGRESS = 1, AVAILABLE = 2, REQUIRES_LEAD = 3, ACTIVE_LEAD = 4, REQUIRES_SKILL = 5,}ZO_SCRYABLE_ANTIQUITY_CATEGORY_ID = 0ZO_SCRYABLE_ANTIQUITY_CURRENT_ZONE_SUBCATEGORY_ID = -1ZO_SCRYABLE_ANTIQUITY_ALL_LEADS_SUBCATEGORY_ID = -2-- scryables categorylocal g_scryableAntiquityCategoryData = ZO_AntiquityFilterCategory:New(ZO_SCRYABLE_ANTIQUITY_CATEGORY_ID, GetString(SI_ANTIQUITY_SCRYABLE), 0)g_scryableAntiquityCategoryData:SetGamepadIcon("EsoUI/Art/TreeIcons/gamepad/GP_antiquities_indexIcon_scryable.dds" )g_scryableAntiquityCategoryData:SetKeyboardIcons("EsoUI/Art/TreeIcons/antiquities_indexIcon_scryable_UP.dds", "EsoUI/Art/TreeIcons/antiquities_indexIcon_scryable_DOWN.dds", "EsoUI/Art/TreeIcons/antiquities_indexIcon_scryable_OVER.dds")ZO_SCRYABLE_ANTIQUITY_CATEGORY_DATA = g_scryableAntiquityCategoryData-- current zone subcategorylocal g_scryableAntiquityInCurrentZoneCategoryData = ZO_AntiquityFilterCategory:New(ZO_SCRYABLE_ANTIQUITY_CURRENT_ZONE_SUBCATEGORY_ID, GetString(SI_ANTIQUITY_SCRYABLE_CURRENT_ZONE_SUBCATEGORY), 0) return antiquityData:IsInCurrentPlayerZone() and (antiquityData:IsInProgress() or antiquityData:HasDiscovered() or antiquityData:IsScryable())endg_scryableAntiquityInCurrentZoneCategoryData:SetAntiquityFilterFunction(MatchAllScryableAntiquitiesInCurrentZone)ZO_SCRYABLE_ANTIQUITY_CURRENT_ZONE_SUBCATEGORY_DATA = g_scryableAntiquityInCurrentZoneCategoryData-- all leads subcategorylocal g_allLeadsAntiquityCategoryData = ZO_AntiquityFilterCategory:New(ZO_SCRYABLE_ANTIQUITY_ALL_LEADS_SUBCATEGORY_ID, GetString(SI_ANTIQUITY_SCRYABLE_ALL_LEADS_SUBCATEGORY), 1)endZO_SCRYABLE_ANTIQUITY_ALL_LEADS_SUBCATEGORY_DATA = g_allLeadsAntiquityCategoryData---- ZO_AntiquityManager-- end if skillLineId == diggingSkillLineId or skillLineId == scryingSkillLineId then end end if collectibleId == antiquarianGuildZoneCollectibleId or collectibleId == scryingToolCollectibleId then end end if collectible:GetId() == antiquarianGuildZoneCollectibleId or collectible:GetId() == scryingToolCollectibleId then return end end end endendendendend if antiquarianGuildZoneCollectibleData then local antiquarianGuildZoneCollectibleCategory = antiquarianGuildZoneCollectibleData:GetCategoryTypeDisplayName() return zo_strformat(SI_ANTIQUITY_GUILD_ZONE_LOCKED, antiquarianGuildZoneName, antiquarianGuildZoneCollectibleName, antiquarianGuildZoneCollectibleCategory) endendend if scryingSkillLineData then return zo_strformat(SI_ANTIQUITY_SCRYING_TOOL_LOCKED, scryingToolCollectibleName, scryingToolCollectibleCategory, scryingSkillLineName, antiquarianGuildCityName, antiquarianGuildZoneName) end return zo_strformat(SI_ANTIQUITY_SCRYING_SKILL_LINE_MISSING, scryingSkillLineName, antiquarianGuildCityName, antiquarianGuildZoneName) end endenddo if leftZoneName ~= rightZoneName then return leftZoneName < rightZoneName end if leftQuality ~= rightQuality then return leftQuality < rightQuality end end end else -- Note that the order of these sections matters: lower-indexed sections are prioritized above subsequent sections. { { sectionType = ZO_ANTIQUITY_SECTION_TYPE.IN_PROGRESS, }, { sectionType = ZO_ANTIQUITY_SECTION_TYPE.AVAILABLE, }, { filterFunctions = { function(antiquityData) return antiquityData:IsInCurrentPlayerZone() and antiquityData:HasDiscovered() and not antiquityData:MeetsLeadRequirements() and (antiquityData:IsRepeatable() or not antiquityData:HasRecovered()) end, }, sectionType = ZO_ANTIQUITY_SECTION_TYPE.REQUIRES_LEAD, }, -- Note: This Active Leads section will catch most remaining antiquties, including those that would fall into the difficulty sections below { filterFunctions = { function(antiquityData) return antiquityData:HasDiscovered() or (antiquityData:MeetsLeadRequirements() and not antiquityData:HasAchievedAllGoals()) end, }, sectionType = ZO_ANTIQUITY_SECTION_TYPE.ACTIVE_LEAD, }, } for antiquityDifficulty = 1, ANTIQUITY_DIFFICULTY_MAX_VALUE do local skillName, requiredRank, maximumRank = ZO_GetAntiquityScryingPassiveSkillInfo(antiquityDifficulty) local antiquitySection = { sectionHeading = zo_strformat(SI_ANTIQUITY_SUBHEADING_REQUIRES_SKILL, skillName, requiredRank, maximumRank), filterFunctions = { function(antiquityData) local isMatch = antiquityData:IsInCurrentPlayerZone() and antiquityData:HasDiscovered() and not antiquityData:MeetsScryingSkillRequirements() end, }, sectionType = ZO_ANTIQUITY_SECTION_TYPE.REQUIRES_SKILL, } end end endend return not (categoryId == ZO_SCRYABLE_ANTIQUITY_CURRENT_ZONE_SUBCATEGORY_ID and antiquitySection.sectionType == ZO_ANTIQUITY_SECTION_TYPE.ACTIVE_LEAD)end-- Global Helper Functions if collectibleData then endend if collectibleData then endend return AreAntiquitySkillLinesDiscovered() and ZO_IsScryingToolUnlocked() and ZO_IsAntiquarianGuildUnlocked()end local antiquarianGuildZoneCollectibleData = ANTIQUITY_MANAGER:GetAntiquarianGuildZoneCollectibleData() local searchTerm = zo_strformat(SI_CROWN_STORE_SEARCH_FORMAT_STRING, antiquarianGuildZoneCollectibleData:GetName())endendend if skillLineData then local scryingPassiveSkillIndex = GetScryingPassiveSkillIndex(SCRYING_PASSIVE_SKILL_ANTIQUARIAN_INSIGHT) if skillData then if skillRankData then end end endendfunction ZO_LayoutAntiquityRewardTooltip_Keyboard(antiquityOrSetData, control, anchorPoint, anchorPointRelativeTo, anchorOffsetX, anchorOffsetY) ZO_Rewards_Shared_OnMouseEnter(control, anchorPoint, anchorPointRelativeTo, anchorOffsetX, anchorOffsetY) local addedPadding = false if zoneName ~= "" then if not addedPadding then addedPadding = true end ItemTooltip:AddLine(ZO_NORMAL_TEXT:Colorize(zo_strformat(SI_ANTIQUITY_TOOLTIP_ZONE, ZO_SELECTED_TEXT:Colorize(zoneName))), "ZoFontGameMedium", ZO_NORMAL_TEXT:UnpackRGB()) end if leadTimeRemainingS > 0 then if not addedPadding then addedPadding = true end ItemTooltip:AddLine(ZO_NORMAL_TEXT:Colorize(zo_strformat(SI_ANTIQUITY_TOOLTIP_LEAD_EXPIRATION, leadTimeRemainingText)), "ZoFontGameMedium", ZO_SELECTED_TEXT:UnpackRGB()) end end endend return categoryId == ZO_SCRYABLE_ANTIQUITY_CATEGORY_IDend if parentCategory then end return falseend local textColor if (leadTimeRemainingS / ZO_ONE_DAY_IN_SECONDS) <= ZO_LEAD_EXPIRATION_WARNING_DAYS then textColor = ZO_ERROR_COLOR else textColor = ZO_SELECTED_TEXT end return textColor:Colorize(ZO_FormatTimeLargestTwo(leadTimeRemainingS, TIME_FORMAT_STYLE_DESCRIPTIVE_MINIMAL_HIDE_ZEROES))end |