Back to Home

ESO Lua File v100035

ingame/antiquities/gamepad/antiquityjournal_gamepad.lua

[◄ back to folders ]
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
ZO_IN_PROGRESS_ANTIQUITY_DATA_ROW_HEIGHT_GAMEPAD = 153
ZO_IN_PROGRESS_ANTIQUITY_NEAR_EXPIRATION_DATA_ROW_HEIGHT_GAMEPAD = 184
ZO_SCRYABLE_ANTIQUITY_DATA_ROW_HEIGHT_GAMEPAD = 110
ZO_SCRYABLE_ANTIQUITY_NEAR_EXPIRATION_DATA_ROW_HEIGHT_GAMEPAD = 144
ZO_ANTIQUITY_DATA_ROW_HEIGHT_GAMEPAD = 85
ZO_ANTIQUITY_SET_1_DATA_ROW_HEIGHT_GAMEPAD = 182
ZO_ANTIQUITY_SET_2_DATA_ROW_HEIGHT_GAMEPAD = 242
ZO_ANTIQUITY_SET_3_DATA_ROW_HEIGHT_GAMEPAD = 302
ZO_ANTIQUITY_SET_4_DATA_ROW_HEIGHT_GAMEPAD = 362
ZO_ANTIQUITY_SECTION_DATA_ROW_HEIGHT_GAMEPAD = 50
local MAX_ANTIQUITIES_PER_ROW = 10
local IN_PROGRESS_ANTIQUITY_ROW_DATA = 1
local IN_PROGRESS_ANTIQUITY_NEAR_EXPIRATION_ROW_DATA = 2
local SCRYABLE_ANTIQUITY_ROW_DATA = 3
local SCRYABLE_ANTIQUITY_NEAR_EXPIRATION_ROW_DATA = 4
local ANTIQUITY_ROW_DATA = 5
local ANTIQUITY_SET_1_ROW_DATA = 6
local ANTIQUITY_SET_2_ROW_DATA = 7
local ANTIQUITY_SET_3_ROW_DATA = 8
local ANTIQUITY_SET_4_ROW_DATA = 9
local ANTIQUITY_SECTION_ROW_DATA = 10
local ANTIQUITY_NEAR_EXPIRATION_DATA_TEMPLATE_MAPPING =
{
    [IN_PROGRESS_ANTIQUITY_ROW_DATA] = IN_PROGRESS_ANTIQUITY_NEAR_EXPIRATION_ROW_DATA,
    [SCRYABLE_ANTIQUITY_ROW_DATA] = SCRYABLE_ANTIQUITY_NEAR_EXPIRATION_ROW_DATA,
}
local ANTIQUITY_SET_ROW_DATA_TEMPLATES =
{
    ANTIQUITY_SET_1_ROW_DATA,
    ANTIQUITY_SET_2_ROW_DATA,
    ANTIQUITY_SET_3_ROW_DATA,
    ANTIQUITY_SET_4_ROW_DATA,
}
local function GetMappedAntiquityNearExpirationTemplateId(templateId)
    return ANTIQUITY_NEAR_EXPIRATION_DATA_TEMPLATE_MAPPING[templateId]
end
-- Categories List
ZO_AntiquityJournalGamepad = ZO_Gamepad_ParametricList_Screen:Subclass()
function ZO_AntiquityJournalGamepad:New(...)
    return ZO_Gamepad_ParametricList_Screen.New(self, ...)
end
function ZO_AntiquityJournalGamepad:Initialize(control)
    self.isShowScryableQueued = false
    self.queuedBrowseToAntiquityOrSetData = nil
end
function ZO_AntiquityJournalGamepad:InitializeControl(control)
    ANTIQUITY_JOURNAL_SCENE_GAMEPAD = ZO_Scene:New("gamepad_antiquity_journal", SCENE_MANAGER)
    local ACTIVATE_ON_SHOW = true
    ZO_Gamepad_ParametricList_Screen.Initialize(self, control, ZO_DO_NOT_CREATE_TAB_BAR, ACTIVATE_ON_SHOW, ANTIQUITY_JOURNAL_SCENE_GAMEPAD)
    ZO_ANTIQUITY_JOURNAL_FOOTER_GAMEPAD_FRAGMENT = ZO_FadeSceneFragment:New(ZO_AntiquityJournal_FooterBar_Gamepad)
    ZO_ANTIQUITY_JOURNAL_FOOTER_GAMEPAD_FRAGMENT.footerBarName = ZO_AntiquityJournal_FooterBar_Gamepad:GetNamedChild("Name")
    ZO_ANTIQUITY_JOURNAL_FOOTER_GAMEPAD_FRAGMENT.footerBarBar = ZO_AntiquityJournal_FooterBar_Gamepad:GetNamedChild("XPBar")
    self.fragment = ZO_SimpleSceneFragment:New(control)
    ZO_ANTIQUITY_JOURNAL_GAMEPAD_FRAGMENT = self.fragment
    self.fragment:SetHideOnSceneHidden(true)
    self.scene:AddFragment(ZO_ANTIQUITY_JOURNAL_GAMEPAD_FRAGMENT)
end
function ZO_AntiquityJournalGamepad:InitializeLists()
    local function CategoryEntrySetup(control, data, selected, reselectingDuringRebuild, enabled, active)
        data:SetNew(data:HasNewLead())
        ZO_SharedGamepadEntry_OnSetup(control, data, selected, reselectingDuringRebuild, enabled, active)
    end
    self.categoryList = self:GetMainList()
    self.categoryList:AddDataTemplate("ZO_GamepadItemEntryTemplate", CategoryEntrySetup, ZO_GamepadMenuEntryTemplateParametricListFunction)
    local USE_DEFAULT_COMPARISON = nil
    self.categoryList:AddDataTemplateWithHeader("ZO_GamepadItemEntryTemplate", CategoryEntrySetup, ZO_GamepadMenuEntryTemplateParametricListFunction, USE_DEFAULT_COMPARISON, "ZO_GamepadMenuEntryHeaderTemplate")
    self.categoryList:SetNoItemText(GetString(SI_ANTIQUITY_EMPTY_LIST))
    self.subcategoryList = self:AddList("subcategories")
    self.subcategoryList:AddDataTemplate("ZO_GamepadItemEntryTemplate", CategoryEntrySetup, ZO_GamepadMenuEntryTemplateParametricListFunction, USE_DEFAULT_COMPARISON, "ZO_GamepadMenuEntryHeaderTemplate")
    self.subcategoryList:SetNoItemText(GetString(SI_ANTIQUITY_EMPTY_LIST))
    local function CategoryEqualityFunction(left, right)
        return left:GetId() == right:GetId()
    end
    self.categoryList:SetEqualityFunction("ZO_GamepadItemEntryTemplate", CategoryEqualityFunction)
    self.categoryList:SetEqualityFunction("ZO_GamepadItemEntryTemplateWithHeader", CategoryEqualityFunction)
    self.categoryList:SetOnTargetDataChangedCallback(function(list, targetData, oldTargetData)
        self:UpdateCategoryListTooltip(targetData)
    end)
    self.subcategoryList:SetEqualityFunction("ZO_GamepadItemEntryTemplate", CategoryEqualityFunction)
    self.subcategoryList:SetOnTargetDataChangedCallback(function(list, targetData, oldTargetData)
        self:OnSubcategoryTargetChanged(targetData)
    end)
    -- Initialize each lists' keybinds.
    self.categoryList.keybindStripDescriptor =
    {
        alignment = KEYBIND_STRIP_ALIGN_LEFT,
        {
            keybind = "UI_SHORTCUT_PRIMARY",
            name =  function()
                if ZO_IsAntiquityScryableCategory(self:GetCurrentCategoryData()) and not ZO_IsScryingUnlocked() then
                    return GetString(SI_ANTIQUITY_UPGRADE)
                else
                    return GetString(SI_GAMEPAD_SELECT_OPTION)
                end
            end,
            callback = function()
                if ZO_IsAntiquityScryableCategory(self:GetCurrentCategoryData()) and not ZO_IsAntiquarianGuildUnlocked() then
                    ZO_ShowAntiquityContentUpgrade()
                else
                    self:ViewCategory()
                end
            end,
            visible = function()
            end,
            sound = SOUNDS.GAMEPAD_MENU_FORWARD,
        },
    }
    ZO_Gamepad_AddBackNavigationKeybindDescriptorsWithSound(self.categoryList.keybindStripDescriptor, GAME_NAVIGATION_TYPE_BUTTON)
    self.subcategoryList.keybindStripDescriptor =
    {
        alignment = KEYBIND_STRIP_ALIGN_LEFT,
        {
            keybind = "UI_SHORTCUT_PRIMARY",
            name = function()
                if ZO_IsAntiquityScryableSubcategory(self:GetCurrentSubcategoryData()) and not ZO_IsScryingUnlocked() then
                    return GetString(SI_ANTIQUITY_UPGRADE)
                else
                    return GetString(SI_GAMEPAD_SELECT_OPTION)
                end
            end,
            callback = function()
                if ZO_IsAntiquityScryableSubcategory(self:GetCurrentSubcategoryData()) and not ZO_IsAntiquarianGuildUnlocked() then
                    ZO_ShowAntiquityContentUpgrade()
                else
                    if not ZO_ANTIQUITY_JOURNAL_LIST_GAMEPAD_FRAGMENT:IsHidden() then
                        self:DeactivateCurrentList()
                        self:ActivateAntiquityList()
                    end
                end
            end,
            visible = function()
                    return false
                end
                return true
            end,
            sound = SOUNDS.GAMEPAD_MENU_FORWARD,
        },
        {
            order = 30,
            keybind = "UI_SHORTCUT_TERTIARY",
            name = GetString(SI_GAMEPAD_QUEST_JOURNAL_SCRYABLE_OPTIONS),
            callback = function()
               ZO_Dialogs_ShowGamepadDialog("GAMEPAD_ANTIQUITY_CATEGORY_FILTER_OPTIONS")
            end,
            visible = function()
                local categoryData = self:GetCurrentSubcategoryData()
                return not ZO_IsAntiquityScryableSubcategory(categoryData)
            end,
        },
    }
    ZO_Gamepad_AddBackNavigationKeybindDescriptorsWithSound(self.subcategoryList.keybindStripDescriptor, GAME_NAVIGATION_TYPE_BUTTON, function()
        self:ShowCategoryList()
    end)
end
function ZO_AntiquityJournalGamepad:InitializeControlPools()
    local function ResetIconControl(control)
        control:SetHidden(true)
        control:SetParent(nil)
        control:ClearAnchors()
        control.antiquityData = nil
    end
    
    self.antiquityIconControlPool = ZO_ControlPool:New("ZO_AntiquityJournalAntiquityFragmentIconTexture_Gamepad", self.control, "AntiquityFragmentIconGamepad")
    self.antiquityIconControlPool:SetCustomResetBehavior(ResetIconControl)
end
function ZO_AntiquityJournalGamepad:InitializeEvents()
    local function OnDataUpdated()
        self:RefreshData()
    end
    ANTIQUITY_DATA_MANAGER:RegisterCallback("AntiquitiesUpdated", OnDataUpdated)
    ANTIQUITY_DATA_MANAGER:RegisterCallback("SingleAntiquityUpdated", OnDataUpdated)
    ANTIQUITY_DATA_MANAGER:RegisterCallback("SingleAntiquityDigSitesUpdated", OnDataUpdated)
    ANTIQUITY_MANAGER:RegisterCallback("OnContentLockChanged", OnDataUpdated)
    EVENT_MANAGER:RegisterForEvent("AntiquityJournal_Gamepad", EVENT_PLAYER_ACTIVATED, OnDataUpdated)
    local function OnSingleAntiquityLeadUpdated(antiquityData)
        MAIN_MENU_GAMEPAD:MarkNewnessDirty()
        if self.categoryList and not self.fragment:IsHidden() then
            self.categoryList:RefreshVisible()
            self.subcategoryList:RefreshVisible()
            self:RefreshAntiquity(antiquityData)
        end
    end
    ANTIQUITY_DATA_MANAGER:RegisterCallback("SingleAntiquityLeadAcquired", OnSingleAntiquityLeadUpdated)
    ANTIQUITY_DATA_MANAGER:RegisterCallback("SingleAntiquityNewLeadCleared", OnSingleAntiquityLeadUpdated)
end
do
    local optionsFilterDropdownEntryData
    function ZO_AntiquityJournalGamepad:GetOrCreateFilterOptionsDropdownEntryData()
        if optionsFilterDropdownEntryData == nil then
            optionsFilterDropdownEntryData = ZO_GamepadEntryData:New()
            optionsFilterDropdownEntryData.dropdownEntry = true
            optionsFilterDropdownEntryData.setup = function(control, data, selected, reselectingDuringRebuild, enabled, active)
                local dropdown = control.dropdown
                dropdown:SetSortsItems(false)
                dropdown:ClearItems()
                table.insert(data.dialog.dropdowns, dropdown)
                local entries = {}
                for i = ANTIQUITY_FILTER_MIN_VALUE, ANTIQUITY_FILTER_MAX_VALUE do
                    local function OnItemSelected()
                        self.currentFilter = i
                        self:RefreshAntiquityList()
                    end
                    entries[i] = dropdown:CreateItemEntry(GetString("SI_ANTIQUITYFILTER", i), OnItemSelected)
                    dropdown:AddItem(entries[i])
                end
                dropdown:UpdateItems()
                local IGNORE_CALLBACK = true
                dropdown:TrySelectItemByData(entries[self.currentFilter], IGNORE_CALLBACK)
            end
        end
        return optionsFilterDropdownEntryData
    end
end
function ZO_AntiquityJournalGamepad:InitializeOptionsDialog()
    local function OnReleaseDialog(dialog)
        if dialog.dropdowns then
            for i, dropdown in pairs(dialog.dropdowns) do
                dropdown:Deactivate()
            end
        end
        dialog.dropdowns = nil
    end
    -- Initialize filter to show all
    self.currentFilter = ANTIQUITY_FILTER_SHOW_ALL
    ZO_Dialogs_RegisterCustomDialog("GAMEPAD_ANTIQUITY_CATEGORY_FILTER_OPTIONS",
    {
        gamepadInfo =
        {
            dialogType = GAMEPAD_DIALOGS.PARAMETRIC,
        },
        title =
        {
            text = SI_GAMEPAD_ANTIQUITY_CATEGORY_OPTIONS_HEADER
        },
        setup = function(dialog)
           local parametricListEntries = dialog.info.parametricList
            ZO_ClearNumericallyIndexedTable(parametricListEntries)
            dialog.dropdowns = {}
            local filterDropdown =
            {
                template = "ZO_GamepadDropdownItem",
                entryData = self:GetOrCreateFilterOptionsDropdownEntryData(),
            }
            table.insert(parametricListEntries, filterDropdown)
            dialog.setupFunc(dialog)
        end,
        parametricList = {}, -- Generated Dynamically
        blockDialogReleaseOnPress = true, -- We need to manually control when we release so we can use the select keybind to activate entries
        buttons =
        {
            {
                keybind = "DIALOG_PRIMARY",
                text = SI_GAMEPAD_SELECT_OPTION,
                callback = function(dialog)
                    local targetData = dialog.entryList:GetTargetData()
                    local targetControl = dialog.entryList:GetTargetControl()
                    if targetData.dropdownEntry then
                        local dropdown = targetControl.dropdown
                        dropdown:Activate()
                    end
                end,
            },
            {
                keybind = "DIALOG_NEGATIVE",
                text = SI_GAMEPAD_BACK_OPTION,
                callback =  function(dialog)
                    ZO_Dialogs_ReleaseDialogOnButtonPress("GAMEPAD_ANTIQUITY_CATEGORY_FILTER_OPTIONS")
                end,
            },
        },
        noChoiceCallback = OnReleaseDialog,
    })
end
function ZO_AntiquityJournalGamepad:GetCurrentFilterSelection()
    return self.currentFilter
end
function ZO_AntiquityJournalGamepad:PerformUpdate()
    self.dirty = false
end
function ZO_AntiquityJournalGamepad:OnShowing()
    ZO_Gamepad_ParametricList_Screen.OnShowing(self)
    if self.queuedBrowseToAntiquityOrSetData then
        local FOCUS_ANTIQUITY_LIST = true
        self:ViewCategory(self.queuedBrowseToAntiquityOrSetData:GetAntiquityCategoryData(), FOCUS_ANTIQUITY_LIST, self.queuedBrowseToAntiquityOrSetData)
        self.queuedBrowseToAntiquityOrSetData = nil
    elseif self.isShowScryableQueued then
        local FOCUS_ANTIQUITY_LIST = true
        self:ViewCategory(ZO_SCRYABLE_ANTIQUITY_CATEGORY_DATA, FOCUS_ANTIQUITY_LIST)
        self.isShowScryableQueued = false
    elseif SCENE_MANAGER:WasSceneOnTopOfStack("gamepad_antiquity_journal") then
        -- Returning from Antiquity Lore Gamepad scene.
        -- Note that order matters.
        self:ShowSubcategoryList()
        self:DeactivateCurrentList()
        self:ActivateAntiquityList()
    else
        ANTIQUITY_JOURNAL_LIST_GAMEPAD:ClearSelection()
        self:ShowCategoryList()
    end
    TriggerTutorial(TUTORIAL_TRIGGER_ANTIQUITY_JOURNAL_OPENED)
end
function ZO_AntiquityJournalGamepad:OnHiding()
    ZO_Gamepad_ParametricList_Screen.OnHiding(self)
    ANTIQUITY_JOURNAL_LIST_GAMEPAD:ClearAntiquityTooltip()
end
function ZO_AntiquityJournalGamepad:OnSubcategoryTargetChanged(targetData)
    if self.lastSelectedSubcategoryData and self.lastSelectedSubcategoryData.dataSource == targetData.dataSource then
        return
    end
    ANTIQUITY_JOURNAL_LIST_GAMEPAD:OnSubcategoryChanged()
    self.lastSelectedSubcategoryData = targetData
end
function ZO_AntiquityJournalGamepad:AddCurrentListKeybinds()
    local currentList = self:GetCurrentList()
    if currentList and currentList.keybindStripDescriptor then
        KEYBIND_STRIP:AddKeybindButtonGroup(currentList.keybindStripDescriptor)
    end
end
function ZO_AntiquityJournalGamepad:RemoveCurrentListKeybinds()
    local currentList = self:GetCurrentList()
    if currentList and currentList.keybindStripDescriptor then
        KEYBIND_STRIP:RemoveKeybindButtonGroup(currentList.keybindStripDescriptor)
    end
end
function ZO_AntiquityJournalGamepad:UpdateCategoryListTooltip()
    if ANTIQUITY_JOURNAL_SCENE_GAMEPAD:IsShowing() then
            local isAntiquarianGuildZoneUnlocked = ZO_IsAntiquarianGuildUnlocked()
            local isScryingToolUnlocked = ZO_IsScryingToolUnlocked()
            local areSkillLinesDiscovered = AreAntiquitySkillLinesDiscovered()
            local isScryingUnlocked = isScryingToolUnlocked and areSkillLinesDiscovered
            GAMEPAD_TOOLTIPS:ClearTooltip(GAMEPAD_LEFT_TOOLTIP)
            if not isAntiquarianGuildZoneUnlocked then
                GAMEPAD_TOOLTIPS:LayoutTextBlockTooltip(GAMEPAD_LEFT_TOOLTIP, ANTIQUITY_MANAGER:GetAntiquarianGuildZoneLockedMessage())
            elseif not isScryingUnlocked then
                GAMEPAD_TOOLTIPS:LayoutTextBlockTooltip(GAMEPAD_LEFT_TOOLTIP, ANTIQUITY_MANAGER:GetScryingLockedMessage())
            end
        else
            GAMEPAD_TOOLTIPS:ClearTooltip(GAMEPAD_LEFT_TOOLTIP)
        end
    end
end
function ZO_AntiquityJournalGamepad:ShowCategoryList()
    self:RefreshHeader()
    self:SetCurrentList(self.categoryList)
    self.categoryList:RefreshVisible()
    SCENE_MANAGER:RemoveFragment(ZO_ANTIQUITY_JOURNAL_FOOTER_GAMEPAD_FRAGMENT)
end
function ZO_AntiquityJournalGamepad:ShowSubcategoryList(resetSelectionToTop)
    self:RefreshSubcategories(resetSelectionToTop)
    self:ShowAntiquityListFragment(resetSelectionToTop)
    self:SetCurrentList(self.subcategoryList)
    self.subcategoryList:RefreshVisible()
    if self.subcategoryList:GetNumEntries() == 1 then
            ZO_ShowAntiquityContentUpgrade()
        else
            if not ZO_ANTIQUITY_JOURNAL_LIST_GAMEPAD_FRAGMENT:IsHidden() then
                self:DeactivateCurrentList()
                self:ActivateAntiquityList()
            end
        end
    end
end
function ZO_AntiquityJournalGamepad:ActivateCurrentList(...)
    ZO_Gamepad_ParametricList_Screen.ActivateCurrentList(self, ...)
end
function ZO_AntiquityJournalGamepad:DeactivateCurrentList(...)
    ZO_Gamepad_ParametricList_Screen.DeactivateCurrentList(self, ...)
end
function ZO_AntiquityJournalGamepad:EnableCurrentList(...)
    ZO_Gamepad_ParametricList_Screen.EnableCurrentList(self, ...)
end
function ZO_AntiquityJournalGamepad:DisableCurrentList(...)
    ZO_Gamepad_ParametricList_Screen.DisableCurrentList(self, ...)
end
function ZO_AntiquityJournalGamepad:RefreshKeybinds()
    ZO_Gamepad_ParametricList_Screen.RefreshKeybinds(self)
    local currentList = self:GetCurrentList()
    if currentList and currentList.keybindStripDescriptor then
        KEYBIND_STRIP:UpdateKeybindButtonGroup(currentList.keybindStripDescriptor)
    end
end
function ZO_AntiquityJournalGamepad:GetAntiquityIconControlPool()
    return self.antiquityIconControlPool
end
function ZO_AntiquityJournalGamepad:RefreshData()
    if self.fragment:IsHidden() then
        self:RefreshCategories()
    else
        local oldCategoryData = self:GetCurrentCategoryData()
        local oldCategoryId = oldCategoryData:GetId()
        self:RefreshCategories()
        if self:IsCurrentList(self.subcategoryList) then
            local newCategoryData = self:GetCurrentCategoryData()
            local newCategoryId = newCategoryData:GetId()
            if newCategoryId == oldCategoryId then
                self:DeactivateAntiquityList()
                self:ShowSubcategoryList()
            else
                self:ShowCategoryList()
            end
        end
    end
end
function ZO_AntiquityJournalGamepad:RefreshHeader(title)
    self.headerData =
    {
        titleText = title or GetString(SI_JOURNAL_MENU_ANTIQUITIES),
    }
end
function ZO_AntiquityJournalGamepad:RefreshCategories(resetSelectionToTop)
    self:RefreshHeader()
    -- Add the category entries.
    self.categoryList:Clear()
    do
        local categoryData = ZO_SCRYABLE_ANTIQUITY_CATEGORY_DATA
        local categoryName = categoryData:GetName()
        local gamepadIcon = categoryData:GetGamepadIcon()
        local entryData = ZO_GamepadEntryData:New(categoryName, gamepadIcon)
        entryData:SetDataSource(categoryData)
        entryData:SetIconTintOnSelection(true)
        self.categoryList:AddEntry("ZO_GamepadItemEntryTemplate", entryData)
    end
    for categoryIndex, categoryData in ANTIQUITY_DATA_MANAGER:TopLevelAntiquityCategoryIterator() do
        local categoryName = categoryData:GetName()
        local gamepadIcon = categoryData:GetGamepadIcon()
        local entryData = ZO_GamepadEntryData:New(categoryName, gamepadIcon)
        entryData:SetDataSource(categoryData)
        entryData:SetIconTintOnSelection(true)
        if categoryIndex == 1 then
            entryData:SetHeader(GetString(SI_ANTIQUITY_LOG_BOOK))
            self.categoryList:AddEntry("ZO_GamepadItemEntryTemplateWithHeader", entryData)
        else
            self.categoryList:AddEntry("ZO_GamepadItemEntryTemplate", entryData)
        end
    end
    self.categoryList:Commit(resetSelectionToTop)
end
function ZO_AntiquityJournalGamepad:RefreshSubcategories(resetSelectionToTop)
    -- Add the subcategory entries.
    self.subcategoryList:Clear()
    local categoryData = self:GetCurrentCategoryData()
    if categoryData then
        self:RefreshHeader(categoryData:GetName())
        if not ZO_IsAntiquityScryableCategory(categoryData) and categoryData:GetNumAntiquities() > 0 then
            local categoryName = categoryData:GetName()
            local entryData = ZO_GamepadEntryData:New(categoryName)
            entryData:SetDataSource(categoryData)
            self.subcategoryList:AddEntry("ZO_GamepadItemEntryTemplate", entryData)
        end
        for _, subcategoryData in categoryData:SubcategoryIterator() do
            local subcategoryName = ZO_CachedStrFormat(SI_ZONE_NAME, subcategoryData:GetName())
            local entryData = ZO_GamepadEntryData:New(subcategoryName)
            entryData:SetDataSource(subcategoryData)
            self.subcategoryList:AddEntry("ZO_GamepadItemEntryTemplate", entryData)
        end
    end
    self.subcategoryList:Commit(resetSelectionToTop)
end
function ZO_AntiquityJournalGamepad:ShowAntiquityListFragment(resetSelectionToTop)
    if resetSelectionToTop then
        ANTIQUITY_JOURNAL_LIST_GAMEPAD:ClearSelection()
    end
        self.scene:RemoveFragment(GAMEPAD_NAV_QUADRANT_2_3_BACKGROUND_FRAGMENT)
        self.scene:RemoveFragment(ZO_ANTIQUITY_JOURNAL_LIST_GAMEPAD_FRAGMENT)
        self.scene:AddFragment(GAMEPAD_NAV_QUADRANT_2_BACKGROUND_FRAGMENT)
    else
        self.scene:RemoveFragment(GAMEPAD_NAV_QUADRANT_2_BACKGROUND_FRAGMENT)
        self.scene:AddFragment(GAMEPAD_NAV_QUADRANT_2_3_BACKGROUND_FRAGMENT)
        self.scene:AddFragment(ZO_ANTIQUITY_JOURNAL_LIST_GAMEPAD_FRAGMENT)
        self:RefreshAntiquityList()
    end
end
function ZO_AntiquityJournalGamepad:HideAntiquityListFragment()
    self.scene:RemoveFragment(GAMEPAD_NAV_QUADRANT_2_3_BACKGROUND_FRAGMENT)
    self.scene:RemoveFragment(ZO_ANTIQUITY_JOURNAL_LIST_GAMEPAD_FRAGMENT)
    self.scene:RemoveFragment(GAMEPAD_NAV_QUADRANT_2_BACKGROUND_FRAGMENT)
    ANTIQUITY_JOURNAL_LIST_GAMEPAD:ClearAntiquityTooltip()
end
function ZO_AntiquityJournalGamepad:RefreshAntiquity(data)
    ANTIQUITY_JOURNAL_LIST_GAMEPAD:RefreshAntiquity(data)
end
function ZO_AntiquityJournalGamepad:RefreshAntiquityList()
    ANTIQUITY_JOURNAL_LIST_GAMEPAD:RefreshAntiquities()
end
function ZO_AntiquityJournalGamepad:ActivateAntiquityList(autoSelectAntiquityOrSetData)
    ANTIQUITY_JOURNAL_LIST_GAMEPAD:Activate(autoSelectAntiquityOrSetData)
end
function ZO_AntiquityJournalGamepad:DeactivateAntiquityList()
    ANTIQUITY_JOURNAL_LIST_GAMEPAD:Deactivate()
end
function ZO_AntiquityJournalGamepad:QueueBrowseToScryable()
    self.isShowScryableQueued = true
end
function ZO_AntiquityJournalGamepad:QueueBrowseToAntiquityOrSetData(antiquityOrSetData)
    self.queuedBrowseToAntiquityOrSetData = antiquityOrSetData
end
function ZO_AntiquityJournalGamepad:GetCurrentCategoryData()
    return self.categoryList:GetTargetData()
end
function ZO_AntiquityJournalGamepad:GetCurrentSubcategoryData()
    return self.subcategoryList:GetTargetData()
end
-- Opens up the provided category, or the current category if no antiquityCategoryData is provided.
function ZO_AntiquityJournalGamepad:ViewCategory(antiquityCategoryData, focusAntiquityList, autoSelectAntiquityOrSetData)
    local parentCategoryData = nil
    local subcategoryData = nil
    if antiquityCategoryData then
        parentCategoryData = antiquityCategoryData:GetParentCategoryData()
        if parentCategoryData then
            subcategoryData = antiquityCategoryData
        else
            parentCategoryData = antiquityCategoryData
        end
    end
    if parentCategoryData then
        local ANY_TEMPLATE = nil
        local index = self.categoryList:GetIndexForData(ANY_TEMPLATE, parentCategoryData)
        if index then
            self.categoryList:SetSelectedIndexWithoutAnimation(index)
        else
            return internalassert(false, "Trying to view an invalid parentCategoryData")
        end
    end
    local RESET_SELECTION_TO_TOP = true
    self:ShowSubcategoryList(RESET_SELECTION_TO_TOP)
    if subcategoryData then
        local index = self.subcategoryList:GetIndexForData("ZO_GamepadItemEntryTemplate", subcategoryData)
        if index then
            self.subcategoryList:SetSelectedIndexWithoutAnimation(index)
        else
            return internalassert(false, "Trying to view an invalid subcategoryData")
        end
    end
    if focusAntiquityList then
        self:DeactivateCurrentList()
        self:DeactivateAntiquityList() -- Just in case the list is already active, make sure it's deactivated first so it properly runs activation logic
        self:ActivateAntiquityList(autoSelectAntiquityOrSetData)
    end
end
-- Antiquities List
ZO_AntiquityJournalListGamepad = ZO_SortFilterList_Gamepad:Subclass()
function ZO_AntiquityJournalListGamepad:New(...)
    return ZO_SortFilterList_Gamepad.New(self, ...)
end
function ZO_AntiquityJournalListGamepad:Initialize(control)
end
function ZO_AntiquityJournalListGamepad:InitializeControl(control)
    self.control = control
    ZO_SortFilterList_Gamepad.Initialize(self, self.control)
    ZO_SortFilterList_Gamepad.InitializeSortFilterList(self, self.control)
    self.titleLabel = self.control:GetNamedChild("Label")
    self.emptyLabel = self.control:GetNamedChild("EmptyLabel")
    local function OnStateChanged(...)
        self:OnStateChanged(...)
    end
    self.fragment = ZO_SimpleSceneFragment:New(self.control)
    ZO_ANTIQUITY_JOURNAL_LIST_GAMEPAD_FRAGMENT = self.fragment
    self.fragment:RegisterCallback("StateChange", OnStateChanged)
end
function ZO_AntiquityJournalListGamepad:InitializeControlPools()
    local function ResetIconControl(control)
        control:SetHidden(true)
        control:SetParent(nil)
        control:ClearAnchors()
        control.antiquityData = nil
    end
    self.progressIconControlPool = ZO_ControlPool:New("ZO_AntiquityJournalAntiquityProgressIconTexture_Gamepad", self.control, "AntiquityProgressIconGamepad")
    self.progressIconControlPool:SetCustomResetBehavior(ResetIconControl)
end
local function AntiquityOrSetEqualityFunction(left, right)
    return left:GetType() == right:GetType() and left:GetId() == right:GetId()
end
function ZO_AntiquityJournalListGamepad:InitializeLists()
    local listControl = self:GetListControl()
    local function SetupInProgressAntiquityRow(control, data)
    end
    ZO_ScrollList_AddDataType(listControl, IN_PROGRESS_ANTIQUITY_ROW_DATA, "ZO_AntiquityJournalInProgressAntiquityRow_Gamepad", ZO_IN_PROGRESS_ANTIQUITY_DATA_ROW_HEIGHT_GAMEPAD, SetupInProgressAntiquityRow)
    ZO_ScrollList_SetEqualityFunction(listControl, IN_PROGRESS_ANTIQUITY_ROW_DATA, AntiquityOrSetEqualityFunction)
    end
    ZO_ScrollList_AddDataType(listControl, IN_PROGRESS_ANTIQUITY_NEAR_EXPIRATION_ROW_DATA, "ZO_AntiquityJournalInProgressAntiquityNearExpirationRow_Gamepad", ZO_IN_PROGRESS_ANTIQUITY_NEAR_EXPIRATION_DATA_ROW_HEIGHT_GAMEPAD, SetupInProgressAntiquityNearExpirationRow)
    ZO_ScrollList_SetEqualityFunction(listControl, IN_PROGRESS_ANTIQUITY_NEAR_EXPIRATION_ROW_DATA, AntiquityOrSetEqualityFunction)
    local function SetupScryableAntiquityRow(control, data)
    end
    ZO_ScrollList_AddDataType(listControl, SCRYABLE_ANTIQUITY_ROW_DATA, "ZO_AntiquityJournalScryableAntiquityRow_Gamepad", ZO_SCRYABLE_ANTIQUITY_DATA_ROW_HEIGHT_GAMEPAD, SetupScryableAntiquityRow)
    ZO_ScrollList_SetEqualityFunction(listControl, SCRYABLE_ANTIQUITY_ROW_DATA, AntiquityOrSetEqualityFunction)
    end
    ZO_ScrollList_AddDataType(listControl, SCRYABLE_ANTIQUITY_NEAR_EXPIRATION_ROW_DATA, "ZO_AntiquityJournalScryableAntiquityNearExpirationRow_Gamepad", ZO_SCRYABLE_ANTIQUITY_NEAR_EXPIRATION_DATA_ROW_HEIGHT_GAMEPAD, SetupScryableAntiquityNearExpirationRow)
    ZO_ScrollList_SetEqualityFunction(listControl, SCRYABLE_ANTIQUITY_NEAR_EXPIRATION_ROW_DATA, AntiquityOrSetEqualityFunction)
    local function SetupAntiquityRow(control, data)
        self:SetupAntiquityRow(control, data)
    end
    ZO_ScrollList_AddDataType(listControl, ANTIQUITY_ROW_DATA, "ZO_AntiquityJournalAntiquityRow_Gamepad", ZO_ANTIQUITY_DATA_ROW_HEIGHT_GAMEPAD, SetupAntiquityRow)
    ZO_ScrollList_SetEqualityFunction(listControl, ANTIQUITY_ROW_DATA, AntiquityOrSetEqualityFunction)
    local function SetupAntiquitySetRow(control, data)
    end
    ZO_ScrollList_AddDataType(listControl, ANTIQUITY_SET_1_ROW_DATA, "ZO_AntiquityJournalAntiquitySet1Row_Gamepad", ZO_ANTIQUITY_SET_1_DATA_ROW_HEIGHT_GAMEPAD, SetupAntiquitySetRow)
    ZO_ScrollList_SetEqualityFunction(listControl, ANTIQUITY_SET_1_ROW_DATA, AntiquityOrSetEqualityFunction)
    ZO_ScrollList_AddDataType(listControl, ANTIQUITY_SET_2_ROW_DATA, "ZO_AntiquityJournalAntiquitySet2Row_Gamepad", ZO_ANTIQUITY_SET_2_DATA_ROW_HEIGHT_GAMEPAD, SetupAntiquitySetRow)
    ZO_ScrollList_SetEqualityFunction(listControl, ANTIQUITY_SET_2_ROW_DATA, AntiquityOrSetEqualityFunction)
    ZO_ScrollList_AddDataType(listControl, ANTIQUITY_SET_3_ROW_DATA, "ZO_AntiquityJournalAntiquitySet3Row_Gamepad", ZO_ANTIQUITY_SET_3_DATA_ROW_HEIGHT_GAMEPAD, SetupAntiquitySetRow)
    ZO_ScrollList_SetEqualityFunction(listControl, ANTIQUITY_SET_3_ROW_DATA, AntiquityOrSetEqualityFunction)
    ZO_ScrollList_AddDataType(listControl, ANTIQUITY_SET_4_ROW_DATA, "ZO_AntiquityJournalAntiquitySet4Row_Gamepad", ZO_ANTIQUITY_SET_4_DATA_ROW_HEIGHT_GAMEPAD, SetupAntiquitySetRow)
    ZO_ScrollList_SetEqualityFunction(listControl, ANTIQUITY_SET_4_ROW_DATA, AntiquityOrSetEqualityFunction)
    local function SetupAntiquitySectionRow(control, data)
    end
    ZO_ScrollList_AddDataType(listControl, ANTIQUITY_SECTION_ROW_DATA, "ZO_AntiquityJournalAntiquitySectionRow_Gamepad", ZO_ANTIQUITY_SECTION_DATA_ROW_HEIGHT_GAMEPAD, SetupAntiquitySectionRow)
    ZO_ScrollList_SetTypeSelectable(listControl, ANTIQUITY_SECTION_ROW_DATA, false)
    ZO_ScrollList_SetTypeCategoryHeader(listControl, ANTIQUITY_SECTION_ROW_DATA, true)
    local function ShowSubcategoriesOnBack()
        self:ClearActiveFragmentList()
        self:Deactivate()
        ANTIQUITY_JOURNAL_GAMEPAD:ActivateCurrentList()
        if ANTIQUITY_JOURNAL_GAMEPAD:IsCurrentList(ANTIQUITY_JOURNAL_GAMEPAD.subcategoryList) and ANTIQUITY_JOURNAL_GAMEPAD.subcategoryList:GetNumEntries() == 1 then
            ANTIQUITY_JOURNAL_GAMEPAD:ShowCategoryList()
        end
    end
    self.keybindStripDescriptor =
    {
        alignment = KEYBIND_STRIP_ALIGN_LEFT,
        {
            order = 10,
            keybind = "UI_SHORTCUT_PRIMARY",
            name = function()
                local categoryData = self:GetCurrentSubcategoryData()
                if ZO_IsAntiquityScryableSubcategory(categoryData) then
                    return GetString(SI_ANTIQUITY_SCRY)
                else
                    return GetString(SI_ANTIQUITY_LOG_BOOK)
                end
            end,
            callback = function()
                local antiquityData = self:GetCurrentAntiquityData()
                if antiquityData then
                    local categoryData = self:GetCurrentSubcategoryData()
                    if ZO_IsAntiquityScryableSubcategory(categoryData) then
                        ScryForAntiquity(antiquityData:GetId())
                    else
                        ANTIQUITY_LORE_GAMEPAD:ShowAntiquityOrSet(antiquityData, true)
                    end
                end
            end,
            enabled = function()
                if self:GetCurrentAntiquityData() then
                    local categoryData = self:GetCurrentSubcategoryData()
                    if ZO_IsAntiquityScryableSubcategory(categoryData) then
                        local antiquityData = self:GetCurrentAntiquityData()
                        if antiquityData then
                            local canScry, scryResultMessage = antiquityData:CanScry()
                            return canScry, scryResultMessage
                        end
                    end
                    return true
                end
            end,
            visible = function()
                local antiquityData = self:GetCurrentAntiquityData()
                if antiquityData and antiquityData:HasDiscovered() then
                    local categoryData = self:GetCurrentSubcategoryData()
                    if not ZO_IsAntiquityScryableSubcategory(categoryData) then
                        return antiquityData:GetNumLoreEntries() > 0
                    end
                    return true
                end
            end
        },
        {
            order = 20,
            keybind = "UI_SHORTCUT_SECONDARY",
            name = GetString(SI_ANTIQUITY_FRAGMENTS),
            callback = function(dialog)
                self:ToggleAntiquityFragmentFocus()
            end,
            visible = function()
                local antiquityData = self:GetCurrentAntiquityData()
                if antiquityData and antiquityData:HasDiscovered() then
                    local categoryData = self:GetCurrentSubcategoryData()
                    return not ZO_IsAntiquityScryableSubcategory(categoryData) and antiquityData:GetType() == ZO_ANTIQUITY_TYPE_SET
                end
                return false
            end,
        },
        {
            order = 30,
            keybind = "UI_SHORTCUT_TERTIARY",
            name = GetString(SI_GAMEPAD_QUEST_JOURNAL_SCRYABLE_OPTIONS),
            callback = function()
               ZO_Dialogs_ShowGamepadDialog("GAMEPAD_SCRYABLE_ANTIQUITY_OPTIONS", self:CreateOptionsDialogActions())
            end,
            visible = function()
                local categoryData = self:GetCurrentSubcategoryData()
                local antiquityData = self:GetCurrentAntiquityData()
                return ZO_IsAntiquityScryableSubcategory(categoryData) and antiquityData ~= nil
            end,
        },
        {
            --Ethereal binds show no text, the name field is used to help identify the keybind when debugging. This text does not have to be localized.
            name = "Gamepad Antiquity Journal Top of List",
            keybind = "UI_SHORTCUT_LEFT_TRIGGER",
            ethereal = true,
            callback = function()
                if ZO_ScrollList_CanScrollUp(self.list) then
                    ZO_ScrollList_SelectFirstIndexInCategory(self.list, ZO_SCROLL_SELECT_CATEGORY_PREVIOUS)
                    PlaySound(ZO_PARAMETRIC_SCROLL_MOVEMENT_SOUNDS[ZO_PARAMETRIC_MOVEMENT_TYPES.JUMP_PREVIOUS])
                end
            end
        },
        {
            --Ethereal binds show no text, the name field is used to help identify the keybind when debugging. This text does not have to be localized.
            name = "Gamepad Antiquity Journal Bottom of List",
            keybind = "UI_SHORTCUT_RIGHT_TRIGGER",
            ethereal = true,
            callback = function()
                if ZO_ScrollList_CanScrollDown(self.list) then
                    ZO_ScrollList_SelectFirstIndexInCategory(self.list, ZO_SCROLL_SELECT_CATEGORY_NEXT)
                    PlaySound(ZO_PARAMETRIC_SCROLL_MOVEMENT_SOUNDS[ZO_PARAMETRIC_MOVEMENT_TYPES.JUMP_NEXT])
                end
            end
        },
    }
    ZO_Gamepad_AddBackNavigationKeybindDescriptorsWithSound(self.keybindStripDescriptor, GAME_NAVIGATION_TYPE_BUTTON, ShowSubcategoriesOnBack)
    self.fragmentListKeybindStripDescriptor =
    {
        alignment = KEYBIND_STRIP_ALIGN_LEFT,
        {
            keybind = "UI_SHORTCUT_NEGATIVE",
            name = GetString(SI_GAMEPAD_BACK_OPTION),
            callback = function()
                self:ToggleAntiquityFragmentFocus()
            end,
        },
    }
end
function ZO_AntiquityJournalListGamepad:CreateOptionActionDataAbandonFragments()
    return
    {
        template = "ZO_GamepadItemEntryTemplate",
        text = GetString(SI_ANTIQUITY_ABANDON),
        callback = function(dialog)
            local categoryData = self:GetCurrentSubcategoryData()
            if ZO_IsAntiquityScryableSubcategory(categoryData) then
                local antiquityData = self:GetCurrentAntiquityData()
                if antiquityData then
                    ZO_Dialogs_ReleaseDialogOnButtonPress("GAMEPAD_SCRYABLE_ANTIQUITY_OPTIONS")
                    ZO_Dialogs_ShowGamepadDialog("CONFIRM_ABANDON_ANTIQUITY_SCRYING_PROGRESS", { antiquityId = antiquityData:GetId() })
                end
            end
        end,
        visible = function()
            local antiquityData = self:GetCurrentAntiquityData()
            if antiquityData and antiquityData:HasDiscovered() then
                local categoryData = self:GetCurrentSubcategoryData()
                if ZO_IsAntiquityScryableSubcategory(categoryData) then
                    return antiquityData:HasDiscoveredDigSites()
                end
            end
            return false
        end,
    }
end
function ZO_AntiquityJournalListGamepad:CreateOptionActionDataShowOnMap()
    return
    {
        template = "ZO_GamepadItemEntryTemplate",
        text = GetString(SI_QUEST_JOURNAL_SHOW_ON_MAP),
        callback = function(dialog)
                local antiquityData = self:GetCurrentAntiquityData()
                if antiquityData then
                    local antiquityId = antiquityData:GetId()
                    SetTrackedAntiquityId(antiquityId)
                    WORLD_MAP_MANAGER:ShowAntiquityOnMap(antiquityId)
                end
        end,
        visible = function()
            local categoryData = self:GetCurrentSubcategoryData()
            if ZO_IsAntiquityScryableSubcategory(categoryData) then
                local antiquityData = self:GetCurrentAntiquityData()
                if antiquityData then
                    return antiquityData:HasDiscoveredDigSites()
                end
            end
            return false
        end,
    }
end
function ZO_AntiquityJournalListGamepad:CreateOptionActionDataViewInCodex()
    return
    {
        template = "ZO_GamepadItemEntryTemplate",
        text = GetString(SI_ANTIQUITY_VIEW_IN_CODEX),
        callback = function(dialog)
            ZO_Dialogs_ReleaseDialog("GAMEPAD_SCRYABLE_ANTIQUITY_OPTIONS")
            local scryableAntiquityData = self:GetCurrentAntiquityData()
            local antiquityCategoryData = scryableAntiquityData:GetAntiquityCategoryData()
            local FOCUS_ANTIQUITY_LIST = true
            ANTIQUITY_JOURNAL_GAMEPAD:ViewCategory(antiquityCategoryData, FOCUS_ANTIQUITY_LIST, scryableAntiquityData)
        end,
        visible = function()
            local categoryData = self:GetCurrentSubcategoryData()
            return ZO_IsAntiquityScryableSubcategory(categoryData)
        end,
    }
end
function ZO_AntiquityJournalListGamepad:CreateOptionsDialogActions()
    local antiquityData = self:GetCurrentAntiquityData()
    local actionsTable = {}
    if antiquityData and antiquityData:IsInProgress() then
        table.insert(actionsTable, self:CreateOptionActionDataAbandonFragments())
        table.insert(actionsTable, self:CreateOptionActionDataShowOnMap())
    end
    table.insert(actionsTable, self:CreateOptionActionDataViewInCodex())
    return actionsTable
end
function ZO_AntiquityJournalListGamepad:InitializeOptionsDialog()
    ZO_Dialogs_RegisterCustomDialog("GAMEPAD_SCRYABLE_ANTIQUITY_OPTIONS",
    {
        gamepadInfo =
        {
            dialogType = GAMEPAD_DIALOGS.PARAMETRIC,
        },
        title =
        {
            text = SI_GAMEPAD_SCRYABLE_ANTIQUITY_OPTIONS_HEADER
        },
        setup = function(dialog, allActions)
            local parametricList = dialog.info.parametricList
            ZO_ClearNumericallyIndexedTable(parametricList)
            for i, action in ipairs(allActions) do
                local entryData = ZO_GamepadEntryData:New(action.text)
                entryData.action = action
                entryData.setup = action.setup or ZO_SharedGamepadEntry_OnSetup
                entryData.callback = action.callback
                local listItem =
                {
                    template = action.template or "ZO_GamepadItemEntryTemplate",
                    entryData = entryData,
                    header = action.header,
                }
                table.insert(parametricList, listItem)
            end
            dialog:setupFunc()
        end,
        parametricList = {}, -- Generated Dynamically
        buttons =
        {
            {
                keybind = "DIALOG_PRIMARY",
                text = SI_GAMEPAD_SELECT_OPTION,
                callback = function(dialog)
                    local targetData = dialog.entryList:GetTargetData()
                    if targetData and targetData.callback then
                        targetData.callback(dialog)
                    end
                end,
            },
            {
                keybind = "DIALOG_NEGATIVE",
                text = SI_GAMEPAD_BACK_OPTION,
                callback =  function(dialog)
                    ZO_Dialogs_ReleaseDialogOnButtonPress("GAMEPAD_SCRYABLE_ANTIQUITY_OPTIONS")
                end,
            },
        },
        noChoiceCallback = function(dialog)
            local parametricList = dialog.info.parametricList
            for i, entry in ipairs(parametricList) do
                if entry.entryData.action.isDropdown then
                    local control = dialog.entryList:GetControlFromData(entry.entryData)
                    if control then
                        control.dropdown:Deactivate()
                    end
                end
            end
        end
    })
end
function ZO_AntiquityJournalListGamepad:GetActiveFragmentList()
    return self.activeFragmentList
end
function ZO_AntiquityJournalListGamepad:SetActiveFragmentList(list)
    self:Deactivate()
    self.activeFragmentList = list
    self.activeFragmentList:Activate()
    KEYBIND_STRIP:AddKeybindButtonGroup(self.fragmentListKeybindStripDescriptor)
end
function ZO_AntiquityJournalListGamepad:ClearActiveFragmentList()
    if self.activeFragmentList then
        KEYBIND_STRIP:RemoveKeybindButtonGroup(self.fragmentListKeybindStripDescriptor)
        self.activeFragmentList:Deactivate()
        self.activeFragmentList = nil
    end
end
function ZO_AntiquityJournalListGamepad:ToggleAntiquityFragmentFocus()
    local activeFragmentList = self:GetActiveFragmentList()
    if activeFragmentList then
        self:Activate()
    else
        local control = ZO_ScrollList_GetSelectedControl(self.list)
        if control and control.antiquitiesScrollList then
            self:SetActiveFragmentList(control.antiquitiesScrollList)
        end
    end
end
function ZO_AntiquityJournalListGamepad:UpdateKeybinds()
    if self.isActive then
        KEYBIND_STRIP:UpdateKeybindButtonGroup(self.keybindStripDescriptor)
    elseif self:GetActiveFragmentList() then
        KEYBIND_STRIP:UpdateKeybindButtonGroup(self:GetActiveFragmentList().keybindStripDescriptor)
    end
end
function ZO_AntiquityJournalListGamepad:Activate(autoSelectAntiquityOrSetData)
    if autoSelectAntiquityOrSetData then
        ZO_ScrollList_SetAutoSelectToMatchingDataEntry(self.list, autoSelectAntiquityOrSetData)
    end
    ZO_SortFilterList_Gamepad.Activate(self)
    KEYBIND_STRIP:AddKeybindButtonGroup(self.keybindStripDescriptor)
end
function ZO_AntiquityJournalListGamepad:Deactivate()
    KEYBIND_STRIP:RemoveKeybindButtonGroup(self.keybindStripDescriptor)
    ZO_SortFilterList_Gamepad.Deactivate(self)
end
function ZO_AntiquityJournalListGamepad:OnStateChanged(state)
    if state == SCENE_FRAGMENT_HIDING then
        self:OnHiding()
    end
end
function ZO_AntiquityJournalListGamepad:OnHiding()
    self:Deactivate()
end
function ZO_AntiquityJournalListGamepad:ClearSelection()
    self.lastSelectedData = nil
end
function ZO_AntiquityJournalListGamepad:OnSelectionChanged(oldData, newData)
    ZO_SortFilterList.OnSelectionChanged(self, oldData, newData)
    self:UpdateKeybinds()
    if newData then
        self.lastSelectedData = newData
        if not newData:HasDiscovered() then
            self:ClearAntiquityTooltip()
            return
        end
        if newData:GetType() == ZO_ANTIQUITY_TYPE_INDIVIDUAL then
            if newData:HasNewLead() then
                newData:ClearNewLead()
            end
            if newData:GetAntiquitySetData() then
                GAMEPAD_TOOLTIPS:LayoutAntiquitySetFragment(GAMEPAD_RIGHT_TOOLTIP, newData:GetId())
            else
                if newData:HasReward() and newData:HasDiscovered() then
                    GAMEPAD_TOOLTIPS:LayoutAntiquityReward(GAMEPAD_RIGHT_TOOLTIP, newData:GetId())
                end
            end
        elseif newData:HasReward() and newData:HasDiscovered() then
            GAMEPAD_TOOLTIPS:LayoutAntiquitySetReward(GAMEPAD_RIGHT_TOOLTIP, newData:GetId())
        end
    else
        self:ClearAntiquityTooltip()
    end
end
function ZO_AntiquityJournalListGamepad:GetCurrentAntiquityData()
end
do
    local SECTION_TYPE_TO_ROW_TEMPLATE =
    {
        [ZO_ANTIQUITY_SECTION_TYPE.IN_PROGRESS] = IN_PROGRESS_ANTIQUITY_ROW_DATA,
        [ZO_ANTIQUITY_SECTION_TYPE.AVAILABLE] = SCRYABLE_ANTIQUITY_ROW_DATA,
        [ZO_ANTIQUITY_SECTION_TYPE.REQUIRES_LEAD] = SCRYABLE_ANTIQUITY_ROW_DATA,
        [ZO_ANTIQUITY_SECTION_TYPE.ACTIVE_LEAD] = SCRYABLE_ANTIQUITY_ROW_DATA,
        [ZO_ANTIQUITY_SECTION_TYPE.REQUIRES_SKILL] = SCRYABLE_ANTIQUITY_ROW_DATA,
    }
    local function AddAntiquitySectionList(scrollDataList, headingText, antiquitySection)
        if #antiquitySection.list > 0 then
            table.sort(antiquitySection.list, antiquitySection.sortFunction)
            table.insert(scrollDataList, ZO_ScrollList_CreateDataEntry(ANTIQUITY_SECTION_ROW_DATA, {label = headingText}))
            local rowTemplate = SECTION_TYPE_TO_ROW_TEMPLATE[antiquitySection.sectionType]
            for _, antiquityData in ipairs(antiquitySection.list) do
                local antiquityRowTemplate = rowTemplate
                local leadTimeRemainingS = antiquityData:GetLeadTimeRemainingS()
                if leadTimeRemainingS > 0 then
                    antiquityRowTemplate = GetMappedAntiquityNearExpirationTemplateId(antiquityRowTemplate)
                end
                -- Add this scryable antiquity as a tile.
                if antiquityRowTemplate then
                    local entryData = ZO_EntryData:New(antiquityData)
                    table.insert(scrollDataList, ZO_ScrollList_CreateDataEntry(antiquityRowTemplate, entryData))
                else
                    internalassert(false, string.format("Row template '%s' has no 'Near Expiration' template mapped.", tostring(rowTemplate) or "nil"))
                end
            end
        end
    end
    function ZO_AntiquityJournalListGamepad:RefreshAntiquities()
        local currentSubcategoryData = self:GetCurrentSubcategoryData()
        local lastSelectedData = self.lastSelectedData
        local listControl = self:GetListControl()
        ZO_ScrollList_Clear(listControl)
        local scrollDataList = ZO_ScrollList_GetDataList(listControl)
        if not currentSubcategoryData then
            self.titleLabel:SetText("")
            SCENE_MANAGER:RemoveFragment(ZO_ANTIQUITY_JOURNAL_FOOTER_GAMEPAD_FRAGMENT)
        else
            -- Refresh the header.
            self.titleLabel:SetText(ZO_CachedStrFormat(SI_ZONE_NAME, currentSubcategoryData:GetName()))
            if ZO_IsAntiquityScryableSubcategory(currentSubcategoryData) then
                local scryableAntiquitySections = ANTIQUITY_MANAGER:GetOrCreateAntiquitySectionList()
                for _, antiquitySection in ipairs(scryableAntiquitySections) do
                    ZO_ClearNumericallyIndexedTable(antiquitySection.list)
                end
                -- Iterate over all antiquities in the subcategory, adding each antiquity to the section whose criteria it meets (if any).
                for _, antiquityData in currentSubcategoryData:AntiquityIterator({ ZO_Antiquity.IsVisible }) do
                    for _, antiquitySection in ipairs(scryableAntiquitySections) do
                        if ANTIQUITY_MANAGER:ShouldScryableSubcategoryShowSection(currentSubcategoryData, antiquitySection) then
                            local passesFilter = true
                            for _, filterFunction in ipairs(antiquitySection.filterFunctions) do
                                if not filterFunction(antiquityData) then
                                    passesFilter = false
                                    break
                                end
                            end
                            if passesFilter then
                                table.insert(antiquitySection.list, antiquityData)
                                break
                            end
                        end
                    end
                end
                -- Sort each sections' list by the associated sort function.
                for _, antiquitySection in ipairs(scryableAntiquitySections) do
                    -- Only add headings for lists that have at least one antiquity.
                    if #antiquitySection.list ~= 0 then
                        AddAntiquitySectionList(scrollDataList, antiquitySection.sectionHeading, antiquitySection)
                    end
                end
            else
                -- Add the antiquity/antiquity set entries.
                local maxLoreEntries = 0
                local unlockedLoreEntries = 0
                local antiquitySets = {}
                for _, antiquityData in currentSubcategoryData:AntiquityIterator({ ZO_Antiquity.IsVisible }) do
                    local antiquitySetData = antiquityData:GetAntiquitySetData()
                    local entryTemplate = ANTIQUITY_ROW_DATA
                    local filterFunction = ANTIQUITY_DATA_MANAGER:GetAntiquityFilterFunction(ANTIQUITY_JOURNAL_GAMEPAD:GetCurrentFilterSelection())
                    local antiquityOrSetData
                    if not filterFunction or filterFunction(antiquityData, antiquitySetData) then
                        if antiquitySetData then
                            if not antiquitySets[antiquitySetData] then
                                antiquityOrSetData = antiquitySetData
                                if antiquitySetData:HasDiscovered() then
                                    antiquitySets[antiquitySetData] = true
                                    local numAntiquities = antiquitySetData:GetNumAntiquities()
                                    local rowTemplateIndex = math.ceil(numAntiquities / MAX_ANTIQUITIES_PER_ROW)
                                    local rowTemplate = ANTIQUITY_SET_ROW_DATA_TEMPLATES[rowTemplateIndex]
                                    if not rowTemplate then
                                        internalassert(false, string.format("Antiquity set '%s' has exceeded the maximum number of supported antiquity fragments.", antiquitySetData:GetName()))
                                    end
                                    entryTemplate = rowTemplate
                                end
                                for _, antiquitySetAntiquityData in antiquitySetData:AntiquityIterator({ ZO_Antiquity.IsVisible }) do
                                    maxLoreEntries = maxLoreEntries + antiquitySetAntiquityData:GetNumLoreEntries()
                                    unlockedLoreEntries = unlockedLoreEntries + antiquitySetAntiquityData:GetNumUnlockedLoreEntries()
                                end
                            end
                        else
                            antiquityOrSetData = antiquityData
                            maxLoreEntries = maxLoreEntries + antiquityData:GetNumLoreEntries()
                            unlockedLoreEntries = unlockedLoreEntries + antiquityData:GetNumUnlockedLoreEntries()
                        end
                        if antiquityOrSetData then
                            local entryData = ZO_EntryData:New(antiquityOrSetData)
                            table.insert(scrollDataList, ZO_ScrollList_CreateDataEntry(entryTemplate, entryData))
                        end
                    end
                end
                ZO_ANTIQUITY_JOURNAL_FOOTER_GAMEPAD_FRAGMENT.footerBarName:SetText(zo_strformat(SI_GAMEPAD_ANTIQUITY_JOURNAL_PROGRESS_SUBCATEGORY, currentSubcategoryData:GetName()))
                if maxLoreEntries > 0 then
                    ZO_ANTIQUITY_JOURNAL_FOOTER_GAMEPAD_FRAGMENT.footerBarBar:SetValue(unlockedLoreEntries / maxLoreEntries)
                else
                    ZO_ANTIQUITY_JOURNAL_FOOTER_GAMEPAD_FRAGMENT.footerBarBar:SetValue(0)
                end
                SCENE_MANAGER:AddFragment(ZO_ANTIQUITY_JOURNAL_FOOTER_GAMEPAD_FRAGMENT)
            end
        end
        ZO_ScrollList_SetAutoSelectToMatchingDataEntry(self.list, lastSelectedData)
        self:CommitScrollList()
        local hasData = ZO_ScrollList_HasVisibleData(listControl)
        listControl:SetHidden(not hasData)
        self.emptyLabel:SetHidden(hasData)
    end
end
function ZO_AntiquityJournalListGamepad:RefreshAntiquity()
    local lastSelectedFragmentData
    local lastSelectedData = self.lastSelectedData
    local activeFragmentList = self:GetActiveFragmentList()
    if activeFragmentList and activeFragmentList:IsActive() then
        lastSelectedFragmentData = ZO_ScrollList_GetSelectedData(activeFragmentList.list)
    end
    self:RefreshVisible()
    if lastSelectedData then
        ZO_ScrollList_SelectData(self.list, lastSelectedData)
        if activeFragmentList and lastSelectedFragmentData then
            ZO_ScrollList_SelectData(activeFragmentList.list, lastSelectedFragmentData)
        end
    end
end
function ZO_AntiquityJournalListGamepad:SetupAntiquitySectionRow(control, data)
    control.label:SetText(data.label)
end
function ZO_AntiquityJournalListGamepad:SetupBaseRow(control, data)
    local colorizeLabels = self.colorizeLabels
    local hasDiscovered = data:HasDiscovered()
    local hasRecovered = data:HasRecovered()
    local labelColor = (not colorizeLabels or hasRecovered) and ZO_NORMAL_TEXT or ZO_DISABLED_TEXT
    control.status:ClearIcons()
    if data:HasNewLead() then
        control.status:AddIcon(ZO_GAMEPAD_NEW_ICON_32)
    end
    control.status:Show()
    control.titleLabel:ClearAnchors()
    if hasDiscovered then
        control.titleLabel:SetText(data:GetColorizedFormattedName())
        control.titleLabel:SetColor(ZO_NORMAL_TEXT:UnpackRGB())
        control.titleLabel:SetAnchor(TOPLEFT)
    else
        control.titleLabel:SetText(GetString(SI_ANTIQUITY_NAME_HIDDEN))
        local titleColor = colorizeLabels and ZO_DISABLED_TEXT or ZO_NORMAL_TEXT
        control.titleLabel:SetColor(titleColor:UnpackRGB())
        control.titleLabel:SetAnchor(LEFT)
    end
    local hasReward = data:HasReward()
    control.numRecoveredLabel:ClearAnchors()
    if hasDiscovered and hasReward then
        local rewardContextualTypeString = REWARDS_MANAGER:GetRewardContextualTypeString(data:GetRewardId()) or GetString(SI_ANTIQUITY_TYPE_FALLBACK)
        if not colorizeLabels or hasRecovered then
            rewardContextualTypeString = ZO_SELECTED_TEXT:Colorize(rewardContextualTypeString)
        end
        control.antiquityTypeLabel:SetText(zo_strformat(SI_ANTIQUITY_TYPE, rewardContextualTypeString))
        control.antiquityTypeLabel:SetColor(labelColor:UnpackRGB())
        control.antiquityTypeLabel:SetHidden(false)
        control.numRecoveredLabel:SetAnchor(LEFT, control.antiquityTypeLabel, RIGHT, 15)
    else
        control.antiquityTypeLabel:SetHidden(true)
        control.numRecoveredLabel:SetAnchor(TOPLEFT, control.titleLabel, BOTTOMLEFT, 0, -7)
    end
    if hasDiscovered and data:IsRepeatable() then
        local numRecovered = data:GetNumRecovered()
        if not colorizeLabels or hasRecovered then
            numRecovered = ZO_SELECTED_TEXT:Colorize(numRecovered)
        end
        control.numRecoveredLabel:ClearAnchors()
        if hasReward then
            control.numRecoveredLabel:SetAnchor(LEFT, control.antiquityTypeLabel, RIGHT, 15)
        else
            control.numRecoveredLabel:SetAnchor(TOPLEFT, control.titleLabel, BOTTOMLEFT, 0, -7)
        end
        control.numRecoveredLabel:SetText(zo_strformat(SI_ANTIQUITY_TIMES_ACQUIRED, numRecovered))
        control.numRecoveredLabel:SetColor(labelColor:UnpackRGB())
        control.numRecoveredLabel:SetHidden(false)
    else
        control.numRecoveredLabel:SetHidden(true)
    end
    local iconTextureFile = hasDiscovered and data:GetIcon() or ZO_ANTIQUITY_UNKNOWN_ICON_TEXTURE
    local iconTexture = control.iconTexture
    iconTexture:SetTexture(iconTextureFile)
    local isLocked = hasDiscovered and not hasRecovered
    ZO_SetDefaultIconSilhouette(iconTexture, isLocked)
    if not data:IsComplete() then
        iconTexture:SetDesaturation(1)
    end
end
function ZO_AntiquityJournalListGamepad:SetupBaseLogbookRow(control, data)
    self.colorizeLabels = true
    local numLoreEntries = data:GetNumLoreEntries()
    if numLoreEntries > 0 and data:HasDiscovered() then
        control.progressLabel:SetText(string.format("%d / %d", data:GetNumUnlockedLoreEntries(), numLoreEntries))
        control.progressContainer:SetHidden(false)
    else
        control.progressContainer:SetHidden(true)
    end
end
function ZO_AntiquityJournalListGamepad:SetupAntiquityRow(control, data)
end
function ZO_AntiquityJournalListGamepad:OnAntiquitySetFragmentSelectionChanged(oldData, newData)
    if newData then
        if newData:HasNewLead() then
            -- Immediately clear the fragment's new status icon.
            local activeFragmentList = self:GetActiveFragmentList()
            if activeFragmentList then
                local selectedControl = ZO_ScrollList_GetSelectedControl(activeFragmentList.list)
                if selectedControl then
                    selectedControl.status:ClearIcons()
                    selectedControl.status:Show()
                end
            end
            newData.dataSource:ClearNewLead()
        end
        GAMEPAD_TOOLTIPS:LayoutAntiquitySetFragment(GAMEPAD_RIGHT_TOOLTIP, newData:GetId())
    else
        self:ClearAntiquityTooltip()
    end
end
function ZO_AntiquityJournalListGamepad:OnSubcategoryChanged()
    self.lastSelectedData = nil
end
function ZO_AntiquityJournalListGamepad:SetupAntiquitySetFragmentIcon(control, antiquityData)
    control.antiquityData = antiquityData
    local textureIcon = antiquityData:HasDiscovered() and antiquityData:GetIcon() or ZO_ANTIQUITY_UNKNOWN_ICON_TEXTURE
    local showSilhouette = textureIcon ~= ZO_ANTIQUITY_UNKNOWN_ICON_TEXTURE and not antiquityData:HasRecovered()
    control:SetTexture(textureIcon)
    if showSilhouette then
        control:SetDesaturation(1)
        control:SetTextureSampleProcessingWeight(TEX_SAMPLE_PROCESSING_RGB, 0.7)
        control:SetTextureSampleProcessingWeight(TEX_SAMPLE_PROCESSING_ALPHA_AS_RGB, 0.3)
    else
        local desaturation = antiquityData:IsComplete() and 0 or 1
        control:SetDesaturation(desaturation)
        control:SetTextureSampleProcessingWeight(TEX_SAMPLE_PROCESSING_RGB, 1)
        control:SetTextureSampleProcessingWeight(TEX_SAMPLE_PROCESSING_ALPHA_AS_RGB, 0)
    end
    control:SetHidden(false)
    if not control.status then
        control.status = control:GetNamedChild("Status")
    end
    control.status:ClearIcons()
    if antiquityData:HasNewLead() then
        control.status:AddIcon(ZO_GAMEPAD_NEW_ICON_32)
    end
    control.status:Show()
end
function ZO_AntiquityJournalListGamepad:SetupAntiquitySetRow(control, data)
    local TEMPLATE_DIMENSIONS = 50
    local NUM_COLUMNS = 10
    local hasRecovered = data:HasRecovered()
    if hasRecovered then
        control.antiquitiesRecoveredLabel:SetColor(ZO_NORMAL_TEXT:UnpackRGBA())
        control.antiquitiesRecoveredLabel:SetText(zo_strformat(SI_ANTIQUITY_PIECES_FOUND, data:GetNumAntiquitiesRecovered(), data:GetNumAntiquities()))
    else
        control.antiquitiesRecoveredLabel:SetColor(ZO_DISABLED_TEXT:UnpackRGBA())
        control.antiquitiesRecoveredLabel:SetText(zo_strformat(SI_ANTIQUITY_PIECES_FOUND, ZO_DISABLED_TEXT:Colorize(data:GetNumAntiquitiesRecovered()), ZO_DISABLED_TEXT:Colorize(data:GetNumAntiquities())))
    end
    if control.antiquitiesScrollList then
        control.antiquitiesScrollList:ClearGridList()
    else
        control.antiquitiesScrollList = ZO_GridScrollList_Gamepad:New(control.antiquitiesListControl)
        local NO_HIDE_CALLBACK = nil
        local DO_NOT_CENTER_ENTRIES = false
        local function OnSetupAntiquitySetFragment(...)
            self:SetupAntiquitySetFragmentIcon(...)
        end
        control.antiquitiesScrollList:AddEntryTemplate("ZO_AntiquityJournalAntiquityFragmentIconTexture_Gamepad", TEMPLATE_DIMENSIONS, TEMPLATE_DIMENSIONS, OnSetupAntiquitySetFragment, NO_HIDE_CALLBACK, ZO_ObjectPool_DefaultResetControl, ZO_GRID_SCROLL_LIST_DEFAULT_SPACING_GAMEPAD, ZO_GRID_SCROLL_LIST_DEFAULT_SPACING_GAMEPAD, DO_NOT_CENTER_ENTRIES)
        control.antiquitiesScrollList:SetEntryTemplateEqualityFunction("ZO_AntiquityJournalAntiquityFragmentIconTexture_Gamepad", AntiquityOrSetEqualityFunction)
        control.antiquitiesScrollList:RegisterCallback("SelectedDataChanged", function(...) self:OnAntiquitySetFragmentSelectionChanged(...) end )
    end
    for _, antiquityData in data:AntiquityIterator() do
        local entryData = ZO_GridSquareEntryData_Shared:New(antiquityData)
        control.antiquitiesScrollList:AddEntry(entryData, "ZO_AntiquityJournalAntiquityFragmentIconTexture_Gamepad")
    end
    local numAntiquities = data:GetNumAntiquities()
    local numRows = math.ceil(numAntiquities / NUM_COLUMNS)
    local gridHeight = TEMPLATE_DIMENSIONS * numRows + ZO_GRID_SCROLL_LIST_DEFAULT_SPACING_GAMEPAD * (numRows - 1)
    control.antiquitiesListControl:SetHeight(gridHeight)
    control.antiquitiesScrollList:CommitGridList()
    ZO_ScrollList_SetHeight(control.antiquitiesScrollList.list, gridHeight)
end
function ZO_AntiquityJournalListGamepad:SetupScryableAntiquityRow(control, data)
    self.colorizeLabels = false
    if data:HasDiscovered() then
        local difficultyColor = ZO_SELECTED_TEXT
        if not data:MeetsScryingSkillRequirements() then
            difficultyColor = ZO_ERROR_COLOR
        end
        local difficulty = data:GetDifficulty()
        control.difficultyLabel:SetText(zo_strformat(SI_ANTIQUITY_DIFFICULTY_FORMATTER, difficultyColor:Colorize(GetString("SI_ANTIQUITYDIFFICULTY", difficulty))))
        control.difficultyLabel:ClearAnchors()
        if control.numRecoveredLabel:IsControlHidden() then
            if control.antiquityTypeLabel:IsControlHidden() then
                control.difficultyLabel:SetAnchor(TOPLEFT, control.titleLabel, BOTTOMLEFT, 0, -7)
            else
                control.difficultyLabel:SetAnchor(LEFT, control.antiquityTypeLabel, RIGHT, 15)
            end
        else
            control.difficultyLabel:SetAnchor(LEFT, control.numRecoveredLabel, RIGHT, 15)
        end
        control.difficultyLabel:SetHidden(false)
        local zoneId = data:GetZoneId()
        --If the zone id is 0, it means that there is no zone to display
        if zoneId ~= 0 then
            local zoneName = GetZoneNameById(zoneId)
            control.zoneLabel:SetText(zo_strformat(SI_ANTIQUITY_ZONE, ZO_SELECTED_TEXT:Colorize(zoneName)))
            control.zoneLabel:SetHidden(false)
        else
            control.zoneLabel:SetHidden(true)
        end
    else
        control.difficultyLabel:SetHidden(true)
        control.zoneLabel:SetHidden(true)
    end
end
function ZO_AntiquityJournalListGamepad:SetupScryableAntiquityNearExpirationRow(control, data)
    local leadTimeRemainingS = data:GetLeadTimeRemainingS()
    if leadTimeRemainingS > 0 then
        local leadTimeRemainingText = ZO_FormatAntiquityLeadTime(leadTimeRemainingS)
        control.leadExpirationLabel:SetText(zo_strformat(SI_ANTIQUITY_TOOLTIP_LEAD_EXPIRATION, leadTimeRemainingText))
        control.leadExpirationLabel:SetHidden(false)
    else
        control.leadExpirationLabel:SetHidden(true)
    end
end
function ZO_AntiquityJournalListGamepad:SetupInProgressAntiquityRow(control, data)
    self.colorizeLabels = false
    if control.progressIconMetaPool then
        control.progressIconMetaPool:ReleaseAllObjects()
    else
        control.progressIconMetaPool = ZO_MetaPool:New(self.progressIconControlPool)
    end
    local numGoalsAchieved = data:GetNumGoalsAchieved()
    if numGoalsAchieved > 0 then
        local previousIcon
        local totalNumGoals = data:GetTotalNumGoals()
        for progressIndex = 1, totalNumGoals do
            local progressIcon = control.progressIconMetaPool:AcquireObject()
            progressIcon:SetParent(control.progressIcons)
            progressIcon:ClearAnchors()
            if numGoalsAchieved >= progressIndex then
                progressIcon:SetTexture(ZO_DIGSITE_COMPLETE_ICON_TEXTURE)
            else
                progressIcon:SetTexture(ZO_DIGSITE_UNKNOWN_ICON_TEXTURE)
            end
            if previousIcon then
                progressIcon:SetAnchor(TOPLEFT, previousIcon, TOPRIGHT, 4)
            else
                progressIcon:SetAnchor(TOPLEFT)
            end
            previousIcon = progressIcon
        end
    end
end
function ZO_AntiquityJournalListGamepad:SetupInProgressAntiquityNearExpirationRow(control, data)
    local leadTimeRemainingS = data:GetLeadTimeRemainingS()
    if leadTimeRemainingS > 0 then
        local leadTimeRemainingText = ZO_FormatAntiquityLeadTime(leadTimeRemainingS)
        control.leadExpirationLabel:SetText(zo_strformat(SI_ANTIQUITY_TOOLTIP_LEAD_EXPIRATION, leadTimeRemainingText))
        control.leadExpirationLabel:SetHidden(false)
    else
        control.leadExpirationLabel:SetHidden(true)
    end
end
function ZO_AntiquityJournalListGamepad:GetCurrentCategoryData()
    return ANTIQUITY_JOURNAL_GAMEPAD:GetCurrentCategoryData()
end
function ZO_AntiquityJournalListGamepad:GetCurrentSubcategoryData()
    return ANTIQUITY_JOURNAL_GAMEPAD:GetCurrentSubcategoryData()
end
function ZO_AntiquityJournalListGamepad:ClearAntiquityTooltip()
    local DO_NOT_RETAIN_FRAGMENT = false
    GAMEPAD_TOOLTIPS:ClearTooltip(GAMEPAD_RIGHT_TOOLTIP, DO_NOT_RETAIN_FRAGMENT)
end
-- Global UI
    ANTIQUITY_JOURNAL_GAMEPAD = ZO_AntiquityJournalGamepad:New(control)
end
    ANTIQUITY_JOURNAL_LIST_GAMEPAD = ZO_AntiquityJournalListGamepad:New(control)
end
    control.label = control:GetNamedChild("Label")
end
    control.iconTexture = control:GetNamedChild("IconContainerIconTexture")
    control.status = control:GetNamedChild("Status")
    control.header = control:GetNamedChild("Header")
    control.titleLabel = control.header:GetNamedChild("TitleLabel")
    control.antiquityTypeLabel = control.header:GetNamedChild("AntiquityTypeLabel")
    control.numRecoveredLabel = control.header:GetNamedChild("NumRecoveredLabel")
end
    control.difficultyLabel = control.header:GetNamedChild("DifficultyLabel")
    control.zoneLabel = control.header:GetNamedChild("Zone")
    control.progressIcons = control:GetNamedChild("ProgressIcons")
end
    control.leadExpirationLabel = control:GetNamedChild("LeadExpirationLabel")
end
    control.difficultyLabel = control.header:GetNamedChild("DifficultyLabel")
    control.zoneLabel = control.header:GetNamedChild("Zone")
end
    control.leadExpirationLabel = control:GetNamedChild("LeadExpirationLabel")
end
    control.progressContainer = control.header:GetNamedChild("ProgressContainer")
    control.progressLabel = control.progressContainer:GetNamedChild("Progress")
end
    control.progressContainer = control.header:GetNamedChild("ProgressContainer")
    control.progressLabel = control.progressContainer:GetNamedChild("Progress")
    control.contentContainer = control:GetNamedChild("ContentContainer")
    control.antiquitiesRecoveredLabel = control.contentContainer:GetNamedChild("AntiquitiesRecoveredLabel")
    control.antiquitiesListControl = control.contentContainer:GetNamedChild("GridList")
end