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local MAX_ICONS_PER_ROW = 7
-- Antiquity Tile Base
return object
end
self . highlightAnimation = ANIMATION_MANAGER : CreateTimelineFromVirtual ( "AntiquityJournalTileHighlight_Keyboard" , self . highlight )
local QUANTITIY = 1
end
end
local QUANTITIY = 1
end
end
end
end
end
end
end
end
return true
else
end
end
end
return false
end
return true
else
end
end
end
return false
end
end
end
end
if hidden then
else
end
end
-- Docks this tile instance beneath the specified tile.
if predecessorTile then
local predecessorControl
predecessorControl = predecessorTile
else
end
else
end
end
end
if tileData then
-- Populate the controls that display elements that are common to both Antiquities and Antiquity Sets.
local highlightColor = ( not colorizeLabels or hasRecovered ) and ZO_DEFAULT_ENABLED_COLOR or ZO_DEFAULT_DISABLED_MOUSEOVER_COLOR
end
if hasDiscovered then
else
local titleColor = colorizeLabels and ZO_DISABLED_TEXT or ZO_NORMAL_TEXT
end
if hasDiscovered and hasReward then
local rewardContextualTypeString = REWARDS_MANAGER : GetRewardContextualTypeString ( tileData : GetRewardId ( ) ) or GetString ( SI_ANTIQUITY_TYPE_FALLBACK )
if not colorizeLabels or hasRecovered then
end
else
end
if hasDiscovered and isRepeatable then
if not colorizeLabels or hasRecovered then
end
if hasReward then
else
end
else
end
end
end
end
end
end
end
end
-- tileData will be either an antiquityData or antiquitySetData
-- figure out which and assign appropriately
local antiquityData
local antiquitySetData
else
end
-- Overall we want to show the reward for discovering this antiquity or set
-- and if this antiquity is part of a set (a set fragment) we want to show the tooltip
-- for that as well
if antiquitySetData then
end
end
end
end
end
-- this mirrors the ShowTooltip function in order to figure out
-- which tooltips to clear
local antiquityData
local antiquitySetData
else
end
if antiquitySetData then
end
end
end
end
end
end
-- Antiquity Tile
end
{
[ "primary" ] =
{
end ,
end ,
} ,
}
end
end
end
if hasDiscovered and numLoreEntries > 0 then
self . logBookProgress : SetText ( string . format ( "%d / %d" , tileData : GetNumUnlockedLoreEntries ( ) , numLoreEntries ) )
local progressColor = hasRecovered and ZO_DEFAULT_ENABLED_COLOR or ZO_DISABLED_TEXT
else
end
end
-- Antiquity Set Tile
end
{
[ "primary" ] =
{
end ,
end ,
} ,
}
end
end
end
-- remove all of the icons from antiquityIconMetaPool from our mouseover group
end
if hasDiscovered then
local previousItem , firstItemInRow
local rowItemCount = 0
if previousItem then
if rowItemCount >= MAX_ICONS_PER_ROW then
rowItemCount = 0
firstItemInRow = iconControl
else
end
else
end
if not firstItemInRow then
firstItemInRow = iconControl
end
previousItem = iconControl
rowItemCount = rowItemCount + 1
end
if hasRecovered then
else
end
self . antiquitiesRecoveredLabel : SetText ( zo_strformat ( SI_ANTIQUITY_PIECES_FOUND , numAntiquitiesRecovered , numAntiquities ) )
if numLoreEntries > 0 then
self . logBookProgress : SetText ( string . format ( "%d / %d" , tileData : GetNumUnlockedLoreEntries ( ) , numLoreEntries ) )
else
end
else
end
end
end
-- Scryable Antiquity Tile
end
{
[ "showOnMap" ] =
{
end ,
end ,
} ,
[ "negative" ] =
{
end ,
ZO_Dialogs_ShowDialog ( "CONFIRM_ABANDON_ANTIQUITY_SCRYING_PROGRESS" , { antiquityId = self : GetAntiquityId ( ) } )
end ,
} ,
[ "tertiary" ] =
{
end ,
} ,
[ "primary" ] =
{
return canScry , scryResultMessage
end ,
end ,
end ,
} ,
}
end
end
end
end
if hasDiscovered then
local difficultyColor = ZO_SELECTED_TEXT
difficultyColor = ZO_ERROR_COLOR
end
local difficultyString = difficultyColor : Colorize ( GetString ( "SI_ANTIQUITYDIFFICULTY" , tileData : GetDifficulty ( ) ) )
else
end
--If the zone id is 0, it means that there is no zone to display
if zoneId ~= 0 then
else
end
if leadTimeRemainingS > 0 then
self . leadExpiration : SetText ( zo_strformat ( SI_ANTIQUITY_TOOLTIP_LEAD_EXPIRATION , leadTimeRemainingText ) )
else
end
if numGoalsAchieved > 0 then
local previousItem
for goalIndex = 1 , totalNumGoals do
if numGoalsAchieved >= goalIndex then
else
end
if previousItem then
else
end
previousItem = iconControl
end
end
if leadTimeRemainingS > 0 then
else
end
else
end
end
end
-- Antiquity Journal
end
end
local keybindDescriptor =
{
end ,
end ,
if tile then
return true
else
end
else
return true
end
end ,
end ,
}
end
end
-- Initialize static controls.
self . antiquarianGuildZoneLockedLabel = self . lockedContentPanel : GetNamedChild ( "AntiquarianGuildZoneLockedLabel" )
-- Initialize resource pools.
end
self . antiquityHeadingControlPool = ZO_ControlPool : New ( "ZO_AntiquityScryableHeading_Keyboard" , self . contentListScrollChild , "AntiquityScryableHeading_Keyboard" )
self . antiquityIconControlPool = ZO_ControlPool : New ( "ZO_AntiquityFragmentIcon" , self . control , "AntiquityIcon" )
self . progressIconControlPool = ZO_ControlPool : New ( "ZO_AntiquityProgressIcon" , self . control , "AntiquityProgressIcon" )
end
self . antiquityTileControlPool = ZO_ControlPool : New ( "ZO_AntiquityTileControl_Keyboard" , self . contentListScrollChild , "Antiquity" )
self . antiquitySetTileControlPool = ZO_ControlPool : New ( "ZO_AntiquitySetTileControl_Keyboard" , self . contentListScrollChild , "AntiquitySet" )
self . antiquitySetTileControlPool : SetCustomFactoryBehavior ( function ( control ) control . owner : SetupAntiquityIconMetaPool ( self . antiquityIconControlPool ) end )
self . scryableAntiquityTileControlPool = ZO_ControlPool : New ( "ZO_ScryableAntiquityTileControl_Keyboard" , self . contentListScrollChild , "ScryableAntiquity" )
self . scryableAntiquityTileControlPool : SetCustomFactoryBehavior ( function ( control ) control . owner : SetupProgressIconMetaPool ( self . progressIconControlPool ) end )
end
if categoryNode then
end
end
if categoryNode then
end
end
end
end
local ENABLED = true
local DISABLE_SCALING = false
end
end
if open and userRequested then
end
end
end
end
end
end
end
end
-- Define the templates that are to be used by the tree view control.
local CHILD_INDENT = 74
local CHILD_SPACING = 0
self . categoryTree : AddTemplate ( "ZO_AntiquityJournal_StatusIconHeader" , TreeHeaderSetup_Child , nil , TreeEqualityFunction , CHILD_INDENT , CHILD_SPACING )
self . categoryTree : AddTemplate ( "ZO_AntiquityJournal_StatusIconChildlessHeader" , TreeHeaderSetup_Childless , TreeEntryOnSelected_Childless , TreeEqualityFunction )
self . categoryTree : AddTemplate ( "ZO_AntiquityJournal_SubCategory" , TreeEntrySetup , TreeEntryOnSelected , TreeEqualityFunction )
end
-- Define refresh groups.
end ,
} )
-- Register event handlers that flag refresh groups as dirty when necessary.
end
end
ANTIQUITY_DATA_MANAGER : RegisterCallback ( "SingleAntiquityLeadAcquired" , OnSingleAntiquityLeadUpdated )
ANTIQUITY_DATA_MANAGER : RegisterCallback ( "SingleAntiquityNewLeadCleared" , OnSingleAntiquityLeadUpdated )
end
EVENT_MANAGER : RegisterForEvent ( "AntiquityJournal_Keyboard" , EVENT_PLAYER_ACTIVATED , OnPlayerActivated )
end
end
end
end
end
local entry = comboBox : CreateItemEntry ( GetString ( "SI_ANTIQUITYFILTER" , filterType ) , OnFilterChanged )
end
end
end
end
local isScryingUnlocked = isScryingToolUnlocked and areSkillLinesDiscovered
if not isAntiquarianGuildZoneUnlocked then
self . antiquarianGuildZoneLockedLabel : SetText ( ANTIQUITY_MANAGER : GetAntiquarianGuildZoneLockedMessage ( ) )
end
if not isScryingUnlocked then
end
end
end
-- Reset all tiles and lookup indexes.
end
do
local filterCategories
local filterAntiquities
local filterAntiquitySets
end
end
end
end
else
return true
end
end
function ZO_AntiquityJournal_Keyboard : AddScryableAntiquityTiles ( previousTileOrHeading , headingText , antiquities , sortFunction )
if previousTileOrHeading then
end
else
end
previousTileOrHeading = headingControl
-- Add this scryable antiquity as a tile.
local tileObject = tileControl . owner
previousTileOrHeading = tileObject
end
return previousTileOrHeading
end
-- Add this antiquity's set as a tile if the antiquity set has not already been added.
local tileObject = tileControl . owner
return tileObject
end
-- Add this antiquity as a tile.
local tileObject = tileControl . owner
return tileObject
end
if shouldHideProgressBar then
else
end
end
local isEmptyList = true
local horizontalScrollOffset
local verticalScrollOffset
end
-- ResetCategoryTiles will end up clearing the mouseover control
-- so save it off before calling it
if isScryableSubcategory then
-- Iterate over all antiquities in the subcategory, adding each antiquity to the section whose criteria it meets (if any).
local passesFilter = true
passesFilter = false
break
end
end
if passesFilter then
break
end
end
end
end
-- Sort each sections' list by the associated sort function.
local previousTileOrHeading
isEmptyList = false
previousTileOrHeading = self : AddScryableAntiquityTiles ( previousTileOrHeading , antiquitySection . sectionHeading , antiquitySection . list , antiquitySection . sortFunction )
end
end
else
local maxLoreEntries = 0
local unlockedLoreEntries = 0
local previousTileOrHeading
if not filterAntiquities or filterAntiquities [ antiquityId ] or ( antiquitySetId and filterAntiquitySets [ antiquitySetId ] ) then
if antiquitySetId then
if not antiquitySetTile then
previousTileOrHeading = antiquitySetTile
end
else
end
unlockedLoreEntries = unlockedLoreEntries + previousTileOrHeading . tileData : GetNumUnlockedLoreEntries ( )
end
end
end
isEmptyList = previousTileOrHeading == nil
if maxLoreEntries > 0 then
else
end
end
if verticalScrollOffset then
end
end
end
-- Refresh category-specific controls and all tiles.
else
end
if parentData then
self . categoryLabel : SetText ( zo_strformat ( SI_JOURNAL_PROGRESS_CATEGORY_SUBCATEGORY , parentData : GetName ( ) , categoryData : GetName ( ) ) )
else
end
end
-- Recursively add a Category Id and its parent Category Id(s) to filterCategories.
if categoryData then
-- Prevent accidental infinite recursion and stack overflow.
if not filterCategories [ categoryId ] then
filterCategories [ categoryId ] = true
end
end
end
-- Scryables parent category
local scryableTreeNode = self . categoryTree : AddNode ( "ZO_AntiquityJournal_StatusIconHeader" , scryableEntryData )
-- Current zone subcategory
local currentZoneTreeNode = self . categoryTree : AddNode ( "ZO_AntiquityJournal_SubCategory" , currentZoneEntryData , scryableTreeNode )
-- All leads subcategory
local allLeadsTreeNode = self . categoryTree : AddNode ( "ZO_AntiquityJournal_SubCategory" , allLeadsEntryData , scryableTreeNode )
end
local nodeTemplate
-- Identify the Category's template type.
if parentCategory then
nodeTemplate = "ZO_AntiquityJournal_SubCategory"
nodeTemplate = "ZO_AntiquityJournal_StatusIconHeader"
else
nodeTemplate = "ZO_AntiquityJournal_StatusIconChildlessHeader"
end
if filterCategories then
-- Construct a set of child Categories that match the specified filter criteria.
local matchedSubcategories = { }
end
end
-- If any child Categories match the filter criteria, or if this parent Category matches the filter criteria,
-- then add the matching child Categories and this parent Category to the tree view control.
end
end
else
-- Add this Category and any child Categories to the tree view control.
end
end
end
if searchResults then
filterAntiquities = { }
filterAntiquitySets = { }
filterCategories = { }
-- Construct a set of the Antiquities that match the filter criteria, if any.
filterAntiquities [ antiquityId ] = true
if antiquitySetData then
-- Construct a set of the Antiquity Sets that contain Antiquities that match the filter criteria, if any.
end
-- Construct a set of the parent and child Categories that contain Antiquities and/or Antiquity Sets that match the filter criteria, if any.
if categoryData then
end
end
end
else
filterAntiquities = nil
filterAntiquitySets = nil
filterCategories = nil
end
end
local NO_PARENT_CATEGORY = nil
end
end
if selectedCategoryData then
end
end
end
-- Refresh this antiquity's individual tile.
if tile then
end
-- If this antiquity is a set fragment, refresh this antiquity set's tile.
if antiquitySetData then
if setTile then
end
end
end
-- Refresh this antiquity's category and predecessor category(ies).
while categoryData do
end
-- Refresh the main menu and scene group's new indicators.
end
end
end
end
end
end
if ( ZO_IsAntiquityScryableCategory ( categoryData ) or ZO_IsAntiquityScryableSubcategory ( categoryData ) ) and not ZO_IsScryingUnlocked ( ) then
return
end
end
end
-- We can call this function before and without showing the scene so we have to make sure we do the deferred initialize.
--Order matters, resetting the filters will trigger a refresh of the categories, and we don't want this call to inadvertantly clear the queuedCategoryId
if filterText then
else
end
--Store the category id to be used once the search finishes updating
else
if categoryNode ~= nil then
end
end
end
end
-- Global XML
end
end
end
end
end
end
end
end
local textureIcon = tileData : HasDiscovered ( ) and tileData : GetIcon ( ) or ZO_ANTIQUITY_UNKNOWN_ICON_TEXTURE
end
end
end
end
control . highlightAnimation = ANIMATION_MANAGER : CreateTimelineFromVirtual ( "AntiquityJournalIconHighlight_Keyboard" , control . highlightTexture )
end
end
end
end
end
end |