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------------------------- Antiquity Digging -------------------------local ANTIQUITY_DIGGING_INTERACTION ={ interactTypes = { INTERACTION_ANTIQUITY_DIG_SPOT },}local ONE_BAR_STYLE ={ digPowerBarWidth = 168,}local TWO_BAR_STYLE ={ digPowerBar1Width = 80, digPowerBar2Width = 88,}local ONE_SPENDER_STYLE ={ digPowerIconFrameWidth = 128, digPowerIconFrameOffsetX = 42,}local TWO_SPENDER_STYLE ={ digPowerIconFrameWidth = 256, digPowerIconFrameOffsetX = 21,}local HAS_ONE_BAR = falselocal HAS_TWO_BARS = trueendlocal KEYBOARD_STYLE ={ stabilityBarTemplate = "ZO_AntiquityDiggingStabilityBar_Keyboard_Template", digPowerFrameTexture = { [HAS_ONE_BAR] = "EsoUI/Art/Antiquities/Keyboard/Digging_1Bar_Border.dds", [HAS_TWO_BARS] = "EsoUI/Art/Antiquities/Keyboard/Digging_2Bar_Border.dds" }, digPowerBackgroundTexture = { [HAS_ONE_BAR] = "EsoUI/Art/Antiquities/Keyboard/Digging_1Bar_Border_BG.dds", [HAS_TWO_BARS] = "EsoUI/Art/Antiquities/Keyboard/Digging_2Bar_Border_BG.dds" }, digPowerSingleBarGlowTexture = "EsoUI/Art/Antiquities/Keyboard/Digging_1Bar_Glow.dds", digPowerDoubleBarSingleGlowTexture = "EsoUI/Art/Antiquities/Keyboard/Digging_2Bar_Single_Glow.dds", digPowerDoubleBarDoubleGlowTexture = "EsoUI/Art/Antiquities/Keyboard/Digging_2Bar_Glow.dds", digPowerIconFrameTexture = { [HAS_ONE_BAR] = "EsoUI/Art/Antiquities/Keyboard/Digging_1Icon_Border.dds", [HAS_TWO_BARS] = "EsoUI/Art/Antiquities/Keyboard/Digging_2Icon_Border.dds" }, radarCountFont = "ZoFontWinH3", radarCountSize = 64, radarCountFrameTexture = "EsoUI/Art/Antiquities/digging_crystal_border.dds", helpTutorialsDescriptor = { keybind = "TOGGLE_HELP", },}local GAMEPAD_STYLE ={ stabilityBarTemplate = "ZO_AntiquityDiggingStabilityBar_Gamepad_Template", digPowerFrameTexture = { [HAS_ONE_BAR] = "EsoUI/Art/Antiquities/Gamepad/GP_Digging_1Bar_Border.dds", [HAS_TWO_BARS] = "EsoUI/Art/Antiquities/Gamepad/GP_Digging_2Bar_Border.dds" }, digPowerBackgroundTexture = { [HAS_ONE_BAR] = "EsoUI/Art/Antiquities/Gamepad/GP_Digging_1Bar_Border_BG.dds", [HAS_TWO_BARS] = "EsoUI/Art/Antiquities/Gamepad/GP_Digging_2Bar_Border_BG.dds" }, digPowerSingleBarGlowTexture = "EsoUI/Art/Antiquities/Gamepad/GP_Digging_1Bar_Glow.dds", digPowerDoubleBarSingleGlowTexture = "EsoUI/Art/Antiquities/Gamepad/GP_Digging_2Bar_Single_Glow.dds", digPowerDoubleBarDoubleGlowTexture = "EsoUI/Art/Antiquities/Gamepad/GP_Digging_2Bar_Glow.dds", digPowerIconFrameTexture = { [HAS_ONE_BAR] = "EsoUI/Art/Antiquities/Gamepad/GP_Digging_1Icon_Border.dds", [HAS_TWO_BARS] = "EsoUI/Art/Antiquities/Gamepad/GP_Digging_2Icon_Border.dds" }, radarCountFont = "ZoFontGamepadBold27", radarCountSize = 80, radarCountFrameTexture = "EsoUI/Art/Antiquities/GP_digging_crystal_border.dds", helpTutorialsDescriptor = { keybind = "GAMEPAD_SPECIAL_TOGGLE_HELP", },}local DIG_POWER_REFUND_INCREMENT_INTERVAL_S = 0.05 return objectend local STABILITY_BAR_GRADIENT = { ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_ANTIQUITY_DIGGING, ANTIQUITY_DIGGING_COLORS_STABILITY_START)), ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_ANTIQUITY_DIGGING, ANTIQUITY_DIGGING_COLORS_STABILITY_END)) } local DIG_POWER_BAR_GRADIENT = { ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_ANTIQUITY_DIGGING, ANTIQUITY_DIGGING_COLORS_DIG_POWER_START)), ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_ANTIQUITY_DIGGING, ANTIQUITY_DIGGING_COLORS_DIG_POWER_END)) } self.digPowerBars = { self.digPowerControl:GetNamedChild("Bar1"), self.digPowerControl:GetNamedChild("Bar2") } end self.digPowerIconTextures = { self.digPowerIconFrameTexture:GetNamedChild("Icon1"), self.digPowerIconFrameTexture:GetNamedChild("Icon2") } self.digPowerGlowTimeline = ANIMATION_MANAGER:CreateTimelineFromVirtual("ZO_AntiquityDiggingDigPowerGlowLoop", self.digPowerGlowTexture) self.digPowerRefundGlowTimeline = ANIMATION_MANAGER:CreateTimelineFromVirtual("ZO_AntiquityDiggingDigPowerRefundGlow", self.digPowerRefundGlowTexture) self.keybindContainerTimeline = ANIMATION_MANAGER:CreateTimelineFromVirtual("ZO_AntiquityDiggingHUDFade", self.keybindContainer) self.keybindContainerFastTimeline = ANIMATION_MANAGER:CreateTimelineFromVirtual("ZO_AntiquityDiggingHUDFastFade", self.keybindContainer) self.meterContainerTimeline = ANIMATION_MANAGER:CreateTimelineFromVirtual("ZO_AntiquityDiggingHUDFade", self.meterContainer) self.meterContainerFastPartialTimeline = ANIMATION_MANAGER:CreateTimelineFromVirtual("ZO_AntiquityDiggingHUDFastPartialFade", self.meterContainer) ANTIQUITY_DIGGING_SCENE = ZO_RemoteInteractScene:New("antiquityDigging", SCENE_MANAGER, ANTIQUITY_DIGGING_INTERACTION) local overlaySceneInfo = { systemFilters = { UI_SYSTEM_ANTIQUITY_DIGGING }, } if newState == SCENE_SHOWING then control:RegisterForEvent(EVENT_ANTIQUITY_DIGGING_READY_TO_PLAY, function() self:OnAntiquityDiggingReadyToPlay() end) elseif newState == SCENE_HIDING then elseif newState == SCENE_HIDDEN then end end) ANTIQUITY_DIGGING_SCENE:SetHideSceneConfirmationCallback(function(...) self:OnConfirmHideScene(...) end) ANTIQUITY_DIGGING_SCENE:SetHandleGamepadPreferredModeChangedCallback(function(...) return self:HandleGamepadPreferredModeChanged(...) end) CENTER_SCREEN_ANNOUNCE:RemoveAllCSAsOfAnnounceType(CENTER_SCREEN_ANNOUNCE_TYPE_ANTIQUITY_DIGGING_GAME_UPDATE) -- When the end of game summary fragment comes in, we want to get rid of the keybinds -- and tone down the bars so they don't feel like they're part of the summary but can still be referenced end end) end) end) end) end) end) end) end end) control:RegisterForEvent(EVENT_ANTIQUITY_DIGGING_MOUSE_OVER_ACTIVE_SKILL_CHANGED, function(_, mousedOverSkill) -- Only handle mouseover on keyboard if mousedOverSkill then else end end end) -- Only handle tool change on gamepad, keyboard is handled elsewhere -- Also, only handle this if we were already viewing a tool info end end) --This anchor does nothing. It's controlled by the keyboard and gamepad XML templates self.durabilityUnitFrame = UNIT_FRAMES:CreateFrame("durability", ANCHOR, ZO_UNIT_FRAME_BAR_TEXT_MODE_HIDDEN, "ZO_TargetUnitFrame", "ZO_AntiquityDurabilityFrame") if unitFrame.nameLabel then if antiquityId ~= 0 then end end end end if unitFrame.resourceNumbersLabel then unitFrame.resourceNumbersLabel:SetText(ZO_FormatResourceBarCurrentAndMax(unitFrame.currentValue, unitFrame.maxValue, RESOURCE_NUMBERS_SETTING_NUMBER_ONLY)) end end end) self.platformStyle = ZO_PlatformStyle:New(function(style) self:ApplyPlatformStyle(style) end, KEYBOARD_STYLE, GAMEPAD_STYLE)end end end --Remove the digging actions fragment so it can be on top of the gamepad UI mode fragment else end -- Re-add the digging actions fragment so it can be on top of the gamepad UI mode fragment endend --Reset the text here to handle the force uppercase on gamepad --Reset the text here to handle the force uppercase on gamepadend if not isGamepadPreferred then if mouseOverSkill then end end -- We don't want to hide the scene. The internal version will update the styles local HANDLED = true return HANDLEDendfunction ZO_AntiquityDigging:OnConfirmHideScene(scene, nextSceneName, bypassHideSceneConfirmationReason) if bypassHideSceneConfirmationReason == nil then else endend end)end endend local halfCurrentStability, halfMaxStability = currentStability * 0.5, maxStability * 0.5 self.stabilityText:SetText(ZO_FormatTime(remainingTimeS, TIME_FORMAT_STYLE_SHOW_LARGEST_TWO_UNITS, TIME_FORMAT_PRECISION_TWENTY_FOUR_HOUR))enddo if not skillData then return end if not skillProgressionData then return end end end --Refreshs visuals that only change as a result of things that happen outside of the game (skill purchases) or gamepad mode changing local ownedDigPowerSpenderIcons = {} local numOwnedDigPowerSpenders = #ownedDigPowerSpenderIcons if numOwnedDigPowerSpenders == 0 then return else end self.digPowerIconFrameTexture:SetTexture(style.digPowerIconFrameTexture[numOwnedDigPowerSpenders == 2]) if i <= numOwnedDigPowerSpenders then else end end if hasTwoBars then else end local spenderStyle = numOwnedDigPowerSpenders == 1 and ONE_SPENDER_STYLE or TWO_SPENDER_STYLE self.digPowerIconFrameTexture:SetAnchor(TOPLEFT, nil, TOPLEFT, spenderStyle.digPowerIconFrameOffsetX, 29) end endend endend--Refreshes visuals that change when dig power is gained or spent local hasLeadingEdgeOnBar1 local glowIsHidden = false if hasTwoBars then --The first of the two bars has a flat right side. We use the pointed leading edge on the bar when it is half full (1 dig power), but use no leading edge when full (2 dig power). hasLeadingEdgeOnBar1 = current <= 1 if current < minSpendablePower then glowIsHidden = true else end else hasLeadingEdgeOnBar1 = true glowIsHidden = true else end end if glowWasHidden ~= glowIsHidden then if glowIsHidden then else end endend if current == 0 then else end else endend if accept then else endend endend self.nextOverrideVisualDigPowerIncrementS = GetGameTimeSeconds() + DIG_POWER_REFUND_INCREMENT_INTERVAL_Sendend if self.nextOverrideVisualDigPowerIncrementS and timeS > self.nextOverrideVisualDigPowerIncrementS then else end endend else endendend if not skill then return end if skillType == SKILL_TYPE_NONE then return end if not skillData then return end if not skillProgressionData then return end else local TOOLTIP_HORIZONTAL_OFFSET = 50 offsetX = offsetX + TOOLTIP_HORIZONTAL_OFFSET else offsetX = offsetX - TOOLTIP_HORIZONTAL_OFFSET end local DONT_SHOW_SKILL_POINT_COST = false endendend-- Global XML --end |