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-- A single Flag flag for Battlegrounds Round Recap
ZO_BATTLEGROUND_FLAG_WIDTH = 320 -- 1.25 * 256
ZO_BATTLEGROUND_FLAG_HEIGHT = 576 -- 1.125 * 512
ZO_BATTLEGROUND_BAR_HEIGHT = 64
self . revealTimeline = ANIMATION_MANAGER : CreateTimelineFromVirtual ( "BattlegroundsFlagReveal" , control )
self . scoreFlipTimeline = ANIMATION_MANAGER : CreateTimelineFromVirtual ( "BattlegroundsFlagFlipScore" , control )
end
end
if useGamepadStyle then
else
end
end
function ZO_BattlegroundsRoundRecapFlag : SetDetails ( battlegroundTeam , flagImage , score , delay , isWinner , roundsWonByTeam )
self . flag : SetWaveDampingCoefficients ( 0 , 0 , 1.25 , 0 ) --Left damping, right damping, top damping (zeroed for 25%), bottom damping.
self . title : SetText ( zo_strformat ( SI_BATTLEGROUND_RESULT_TEAM_NAME_FORMAT , GetBattlegroundTeamName ( battlegroundTeam ) ) )
end
return
end
end
end
end
end
end
return
end
-- The winner will be transitioned later to the correct value.
else
end
end
return
end
end
end
--[[ xml functions ]] --
end
if isComplete then
end
end
if isComplete then
end
end |