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local BONUSES_HEADER_DATA = 1
local BONUSES_DATA = 2
ZO_ScrollList_AddDataType ( self . list , BONUSES_HEADER_DATA , "ZO_CampaignBonusesHeaderRow" , 50 , function ( control , data ) self : SetupBonusesHeaderEntry ( control , data ) end )
ZO_ScrollList_AddDataType ( self . list , BONUSES_DATA , "ZO_CampaignBonusesBonusRow" , 80 , function ( control , data ) self : SetupBonusesEntry ( control , data ) end )
if newState == SCENE_FRAGMENT_SHOWN then
end
end
end
end
end
end
end
else
end
end
-- No sorting
end
else
end
end
end
end
return ZO_CONTRAST_TEXT
else
return ZO_CONTRAST_TEXT
else
return ZO_DISABLED_TEXT
end
end
end
else
end
end
--Global XML
SkillTooltip : SetScrollBonusAbility ( GetUnitAlliance ( "player" ) , OBJECTIVE_ARTIFACT_DEFENSIVE , control . index )
SkillTooltip : SetScrollBonusAbility ( GetUnitAlliance ( "player" ) , OBJECTIVE_ARTIFACT_OFFENSIVE , control . index )
SkillTooltip : SetEmperorBonusAbility ( ZO_CampaignBonuses_GetEmperorBonusRank ( CAMPAIGN_BONUSES . campaignBonuses : GetCurrentCampaignId ( ) ) )
else
end
end
end
end
end
end
end |