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local DEFAULT_FROM_DISPLAY_NAME = nil
local DEFAULT_RAW_MESSAGE_TEXT = nil
local DEFAULT_TARGET_CHANNEL = nil
local g_pvpKillFeedDeathRecurrenceTracker = nil
do
-- The PvP Kill Feed uses ZO_RecurrenceTracker to track whether any given
-- killer/victim message has been shown within the last 10 seconds from a
-- given source (local vs. kill location). Note that the instance count
-- tracked by ZO_RecurrenceTracker is irrelevant here for the purpose of
-- the kill feed.
local EXPIRATION_MS = 10000 -- 10 seconds
local EXTENSION_MS = 10000 -- 10 seconds
end
if channelInfo . channelLinkable then
end
end
if isCustomerServiceAccount then
return "|t16:16:EsoUI/Art/ChatWindow/csIcon.dds|t"
end
return ""
end
end
end
-- message formatting events can be keyed off of anything, including strings, but numbers will be assumed to be EVENT_MANAGER events and will automatically be registered.
local BUILTIN_MESSAGE_FORMATTERS = {
[ EVENT_CHAT_MESSAGE_CHANNEL ] = function ( messageType , fromName , text , isFromCustomerService , fromDisplayName )
local channelInfo = ChannelInfo [ messageType ]
local userFacingName
--We have a character name and a display name, so follow the setting
else
--We either have two display names, or we weren't given a guaranteed display name, so just use the default fromName
userFacingName = fromName
end
local fromLink = channelInfo . playerLinkable and ZO_LinkHandler_CreatePlayerLink ( userFacingName ) or userFacingName
if channelInfo . formatMessage then
end
local channelInfoFormat
else
end
local channelInfoNarrationFormat
else
end
end
-- Channels with links will not have CS messages
local formattedText
local formattedNarrationText
if channelLink then
if channelInfoNarrationFormat then
end
else
if channelInfo . supportCSIcon then
formattedText = string . format ( channelInfoFormat , GetCustomerServiceIcon ( isFromCustomerService ) , fromLink , text )
if channelInfoNarrationFormat then
formattedNarrationText = string . format ( channelInfoNarrationFormat , GetCustomerServiceIcon ( isFromCustomerService ) , fromLink , text )
end
else
if channelInfoNarrationFormat then
end
end
end
end
end ,
[ EVENT_BROADCAST ] = function ( message )
return string . format ( GetString ( SI_CHAT_MESSAGE_SYSTEM ) , GetString ( "SI_CHATCHANNELCATEGORIES" , CHAT_CATEGORY_SYSTEM ) , message )
end ,
[ EVENT_FIXED_BROADCAST ] = function ( broadcastType , arg1 )
return string . format ( GetString ( SI_CHAT_MESSAGE_SYSTEM ) , GetString ( "SI_CHATCHANNELCATEGORIES" , CHAT_CATEGORY_SYSTEM ) , zo_strformat ( GetString ( "SI_BROADCASTTYPE" , broadcastType ) , arg1 ) )
end ,
[ EVENT_FRIEND_PLAYER_STATUS_CHANGED ] = function ( displayName , characterName , oldStatus , newStatus )
local wasOnline = oldStatus ~= PLAYER_STATUS_OFFLINE
local isOnline = newStatus ~= PLAYER_STATUS_OFFLINE
if wasOnline ~= isOnline then
if isOnline then
if characterName ~= "" then
else
end
else
if characterName ~= "" then
text = zo_strformat ( SI_FRIENDS_LIST_FRIEND_CHARACTER_LOGGED_OFF , displayNameLink , characterNameLink )
else
end
end
end
end ,
[ EVENT_IGNORE_ADDED ] = function ( displayName )
end ,
[ EVENT_IGNORE_REMOVED ] = function ( displayName )
end ,
[ EVENT_GROUP_TYPE_CHANGED ] = function ( largeGroup )
if largeGroup then
else
end
end ,
[ EVENT_GROUP_INVITE_RESPONSE ] = function ( characterName , response , displayName )
-- Only one name will be sent here, so use that and do not use special formatting since this appears in chat
local nameToDisplay
if characterName ~= "" then
else
end
local alertMessage = nameToDisplay ~= "" and zo_strformat ( GetString ( "SI_GROUPINVITERESPONSE" , response ) , nameToDisplay ) or GetString ( SI_PLAYER_BUSY )
return alertMessage , nil , displayName
end
end ,
end
end ,
[ EVENT_TRIAL_FEATURE_RESTRICTED ] = function ( restrictionType )
end
end ,
[ EVENT_GROUP_MEMBER_LEFT ] = function ( characterName , reason , isLocalPlayer , isLeader , displayName , actionRequiredVote )
if reason == GROUP_LEAVE_REASON_KICKED and isLocalPlayer and actionRequiredVote then
end
end ,
[ EVENT_BATTLEGROUND_INACTIVITY_WARNING ] = function ( )
end ,
[ EVENT_GUILD_KEEP_ATTACK_UPDATE ] = function ( channel , numGuardsKilled , numAttackers , location )
if tonumber ( GetSetting ( SETTING_TYPE_UI , UI_SETTING_SHOW_AVA_NOTIFICATIONS ) ) ~= AVA_NOTIFICATIONS_SETTING_CHOICE_DONT_SHOW and
tonumber ( GetSetting ( SETTING_TYPE_UI , UI_SETTING_SHOW_GUILD_KEEP_NOTICES ) ) == GUILD_KEEP_NOTICES_SETTING_CHOICE_CHAT then
local channelInfo = ChannelInfo [ channel ]
if channelInfo then
if numGuardsKilled > 0 then
else
end
return formattedText
end
end
end ,
[ EVENT_PVP_KILL_FEED_DEATH ] = function ( killLocation , killerDisplayName , killerCharacterName , killerAlliance , killerRank , victimDisplayName , victimCharacterName , victimAlliance , victimRank , isKillLocation )
local showKillFeedNotifications = GetSetting_Bool ( SETTING_TYPE_UI , UI_SETTING_SHOW_PVP_KILL_FEED_NOTIFICATIONS )
if not showKillFeedNotifications then
return nil
end
local messageKeyLocal = "L" .. messageKeySuffix
local messageKeyKillLocation = "B" .. messageKeySuffix
if isKillLocation then
-- This message was kill location sourced.
-- The same message was already shown as a result of a local message;
-- remove the original message from the tracker and suppress this message.
return nil
end
-- Track this kill location sourced message.
else
-- This message was locally sourced.
-- The same message was already shown as a result of a kill location message;
-- remove the original message from the tracker and suppress this message.
return nil
end
-- Track this locally sourced message.
end
local killerAllianceColor
local victimAllianceColor
if isBattleground then
else
end
local ICON_SIZE = 24
local killerIcon
local victimIcon
if isBattleground then
else
end
local killerAllianceName
local victimAllianceName
if isBattleground then
else
end
local hasLocation = killLocation and killLocation ~= ""
local messageStringId = hasLocation and SI_PVP_KILL_FEED_DEATH_AND_LOCATION or SI_PVP_KILL_FEED_DEATH
local message = zo_strformat ( messageStringId , killerAllianceColor : Colorize ( killerName ) , killerIcon , victimAllianceColor : Colorize ( victimName ) , victimIcon , killLocation )
local narrationStringId = hasLocation and SI_PVP_KILL_FEED_DEATH_AND_LOCATION_NARRATION or SI_PVP_KILL_FEED_DEATH_NARRATION
local narrationMessage = zo_strformat ( narrationStringId , killerAllianceName , killerRankName , killerName , victimAllianceName , victimRankName , victimName , killLocation )
return message , DEFAULT_TARGET_CHANNEL , DEFAULT_FROM_DISPLAY_NAME , DEFAULT_RAW_MESSAGE_TEXT , narrationMessage , ZO_WHITE
end ,
-- System messages will already be formatted by the time they get here
end ,
-- Transcript messages will already be formatted by the time they get here
end ,
}
-----------------
-- Chat Router --
-----------------
--[[
The chat router's job is to format chat events and route them to the multiple chat subsystems that exist.
All methods should be safely callable without checking if the chat system is available or not
]] --
return object
end
return
end
end
-- VOICE_CHAT_MANAGER is console only
local enableTranscriptForwarding = GetSetting_Bool ( SETTING_TYPE_ACCESSIBILITY , ACCESSIBILITY_SETTING_SEND_TRANSCRIPT_TO_TEXT_CHAT )
end
EVENT_MANAGER : RegisterForEvent ( "ChatRouter" , EVENT_VOICE_CHAT_ACCESSIBILITY_SETTING_CHANGED , SetTranscriptForwardingEnabled )
EVENT_MANAGER : RegisterForEvent ( "ChatRouter" , EVENT_FORWARD_TRANSCRIPT_TO_TEXT_CHAT_ACCESSIBILITY_SETTING_CHANGED , SetTranscriptForwardingEnabled )
end
end
end
-- FlashTaskbarWindow is a private function: to keep it from tainting the normal event handler we'll register for it seperately
if chatChannel == CHAT_CHANNEL_WHISPER then
local NUM_FLASHES_BEFORE_SOLID = 7
end
end
EVENT_MANAGER : RegisterForEvent ( "ChatRouterNotification" , EVENT_CHAT_MESSAGE_CHANNEL , OnChatMessageChannel )
end
end
do
end
return
end
local eventCode = eventKey
end
end
end
do
local MultiLevelEventToCategoryMappings , SimpleEventToCategoryMappings = ZO_ChatSystem_GetEventCategoryMappings ( )
return
end
local eventCategory = nil
if SimpleEventToCategoryMappings [ eventKey ] then
eventCategory = SimpleEventToCategoryMappings [ eventKey ]
elseif MultiLevelEventToCategoryMappings [ eventKey ] then
eventCategory = MultiLevelEventToCategoryMappings [ eventKey ] [ messageType ]
end
local formattedEventText , targetChannel , fromDisplayName , rawMessageText , formattedNarrationText , overrideColorDef = messageFormatter ( ... )
if formattedEventText then
if targetChannel then
end
self : FireCallbacks ( "FormattedChatMessage" , formattedEventText , eventCategory , targetChannel , fromDisplayName , rawMessageText , formattedNarrationText , overrideColorDef )
end
end
end
end
end
end
end
end
-- VOICE_CHAT_MANAGER is console only
else
end
end
end
end
end
end
--- Global functions ---
end
end
return false
end
end
else
end
end |