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ESO Lua File v101041

ingame/chatsystem/sharedchatsystem.lua

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CHAT_SYSTEM = nil
--[[ Essentially there are three main types of controls
* Chat Container
This container holds all of the text buffers and tabs.
By default there is a single Chat Container, but players can create more by dragging a tab off of another Chat Container.
* Chat Window
This is the actual text buffer (and anything special like filters in the combat log) where chat messages are added to.
A chat container always contains at least one of these.
* Chat Tab
Each Chat Window has a tab. The tab is the primary place for mouse manipulation.
Dragging a tab pulls off a Chat Window and consequently create a new Chat Container.
Unless the tab is the first tab, then it drags the entire Chat Container.
When the tab is clicked the associated Chat Window is shown.
Lastly, there is the chat system that coordinates dragging across containers, pooling, and so on
]]
--
--Named constants
local DONT_FREE = true
local FREE = false
--Constants
local TAB_STARTING_X = 16
local TAB_STARTING_Y = 4
local FADE_ANIMATION_DURATION = 350
local FADE_ANIMATION_DELAY = 3000
local NUM_COMMAND_HISTORY_TO_SAVE = 50
local TAB_ALERT_TEXT_COLOR = ZO_SECOND_CONTRAST_TEXT
local ChannelInfo = ZO_ChatSystem_GetChannelInfo()
local MultiLevelEventToCategoryMappings, SimpleEventToCategoryMappings = ZO_ChatSystem_GetEventCategoryMappings()
function GetChannelName(channelId)
    local channelInfo = ChannelInfo[channelId]
    if channelInfo then
        return channelInfo.dynamicName and GetDynamicChatChannelName(channelInfo.id) or channelInfo.name
    end
end
--[[ ChannelTarget ]]--
local ChannelTarget = ZO_Object:Subclass()
function ChannelTarget:New(...)
    local target = ZO_Object.New(self)
    target:Initialize(...)
    return target
end
function ChannelTarget:Initialize()
    self.currentTargetIndex = 1
    self.targets = {}
end
function ChannelTarget:GetLastTarget()
    return self.lastTarget
end
function ChannelTarget:AddTarget(target)
    if not self.targets[target] then
        self.targets[#self.targets + 1] = target
        self.targets[target] = #self.targets
    end
    -- Always save this off as the last target, we just got a tell from it.
    self.lastTarget = target
end
function ChannelTarget:GetNextTarget()
    local target = self.targets[self.currentTargetIndex]
    self.currentTargetIndex = self.currentTargetIndex + 1
    if self.currentTargetIndex > #self.targets then
        self.currentTargetIndex = 1
    end
    return target
end
function ChannelTarget:GetPreviousTarget()
    local target = self.targets[self.currentTargetIndex]
    self.currentTargetIndex = self.currentTargetIndex - 1
    if self.currentTargetIndex < 1 then
        self.currentTargetIndex = 1
    end
    return target
end
--[[ Text Entry ]]--
local MAX_AUTO_COMPLETION_RESULTS = 10
local TextEntry = ZO_Object:Subclass()
function TextEntry:New(...)
    local entry = ZO_Object.New(self)
    entry:Initialize(...)
    return entry
end
local TEXT_ENTRY_DURATION = 500
local TEXT_ENTRY_MIN_ALPHA = 0.25
local TEXT_ENTRY_MAX_ALPHA = 1.0
function TextEntry:Initialize(system, control, chatEditBufferTop, chatEditBufferBottom)
    self.control = control
    self.system = system
    self.chatEditBufferTop = chatEditBufferTop
    self.chatEditBufferBottom = chatEditBufferBottom
    control.system = system
    control.owner = self
    self.editBg = control:GetNamedChild("Edit")
    self.editControl = control:GetNamedChild("EditBox")
    self.channelLabel = control:GetNamedChild("Label")
    self.commandHistory = ZO_CircularBuffer:New(NUM_COMMAND_HISTORY_TO_SAVE)
    self.commandHistoryCursor = 1
    -- The target autocomplete object handles completions for things like whisper names
    self.targetAutoComplete = ZO_AutoComplete:New(self.editControl, { AUTO_COMPLETE_FLAG_ALL }, { AUTO_COMPLETE_FLAG_GUILD_NAMES }, AUTO_COMPLETION_ONLINE_ONLY, MAX_AUTO_COMPLETION_RESULTS, AUTO_COMPLETION_MANUAL_MODE)
    self.targetAutoComplete:SetUseCallbacks(true)
    self.targetAutoComplete:SetAnchorStyle(AUTO_COMPLETION_ANCHOR_BOTTOM)
    local function OnAutoCompleteEntrySelected(name, selectionMethod)
        self.system.suppressAutoCompleteClear = true
        self.editControl:SetText("")
        self.system:OnAutoCompleteEntrySelected(name)
        self.targetAutoComplete:Hide()
    end
    self.targetAutoComplete:RegisterCallback(ZO_AutoComplete.ON_ENTRY_SELECTED, OnAutoCompleteEntrySelected)
    -- The slash command autocomplete is automatically triggered to display all available slash commands/switches
    local NO_INCLUDE_FLAGS = nil
    local NO_EXCLUDE_FLAGS = nil
    local DEFAULT_ONLINE_ONLY = nil
    local MAX_RESULTS = 8
    self.slashCommandAutoComplete = SlashCommandAutoComplete:New(self.editControl, NO_INCLUDE_FLAGS, NO_EXCLUDE_FLAGS, DEFAULT_ONLINE_ONLY, MAX_RESULTS, AUTO_COMPLETION_AUTOMATIC_MODE, AUTO_COMPLETION_DONT_USE_ARROWS)
    self.control:SetAlpha(TEXT_ENTRY_MIN_ALPHA)
end
function TextEntry:GetEditControl()
    return self.editControl
end
function TextEntry:GetControl()
    return self.control
end
function TextEntry:StartCommandAtIndex(index)
    local command = self.commandHistory:At(index)
    if command then
        self.system:StartTextEntry(command)
        self.commandHistoryCursor = index
    end
end
function TextEntry:AutoCompleteTarget(target)
    self.targetAutoComplete:Show(target)
end
function TextEntry:NextCommand()
    self:StartCommandAtIndex(self.commandHistoryCursor + 1)
end
function TextEntry:PreviousCommand()
    self:StartCommandAtIndex(self.commandHistoryCursor - 1)
end
function TextEntry:AddCommandHistory(text)
    self.commandHistory:Add(text)
    self.commandHistoryCursor = self.commandHistory:Size() + 1
end
local function CreateFadeAnimations(self)
    if not self.fadeAnim then
        self.fadeAnim = ZO_AlphaAnimation:New(self.control)
    end
end
function TextEntry:FadeOut(delay)
    self.fadeAnim:SetMinMaxAlpha(TEXT_ENTRY_MIN_ALPHA, TEXT_ENTRY_MAX_ALPHA)
    self.fadeAnim:FadeOut(0, TEXT_ENTRY_DURATION)
end
function TextEntry:FadeIn()
    self.fadeAnim:SetMinMaxAlpha(TEXT_ENTRY_MIN_ALPHA, TEXT_ENTRY_MAX_ALPHA)
    self.fadeAnim:FadeIn(0, TEXT_ENTRY_DURATION)
end
function TextEntry:Open(text)
    if text and text ~= "" then
        self:SetText(text)
    end
    if not self.open then
        self:FadeIn()
        self.editControl:TakeFocus()
        self.open = true
        SCENE_MANAGER:OnChatInputStart()
    end
end
function TextEntry:Close(keepText)
    if not keepText then
        self.editControl:Clear()
    end
    if self.open then
        self.editControl:LoseFocus()
        self:FadeOut()
        self.open = false
        SCENE_MANAGER:OnChatInputEnd()
    end
end
function TextEntry:IsOpen()
    return self.open
end
function TextEntry:GetText()
    return self.editControl:GetText()
end
function TextEntry:SetText(text)
    self.editControl:SetText(text)
end
function TextEntry:InsertText(text)
    self.editControl:InsertText(text)
end
function TextEntry:SetCursorPosition(pos)
    self.editControl:SetCursorPosition(pos)
end
function TextEntry:GetCursorPosition(offset)
    return self.editControl:GetCursorPosition()
end
function TextEntry:SetChannel(channelData, target)
    local oldChannelText = self.channelLabel:GetText()
    if target then
        if IsDecoratedDisplayName(target) then
            target = ZO_FormatUserFacingDisplayName(target)
        end
        self.channelLabel:SetText(zo_strformat(SI_CHAT_ENTRY_TARGET_FORMAT, GetChannelName(channelData.id), target))
    else
        self.channelLabel:SetText(zo_strformat(SI_CHAT_ENTRY_GENERAL_FORMAT, GetChannelName(channelData.id)))
    end
    return (self.channelLabel:GetText() ~= oldChannelText)
end
function TextEntry:SetColor(r, g, b)
    self.channelLabel:SetColor(r, g, b, 1)
    self.editControl:SetColor(r, g, b, 1)
end
-- As a convenience, this function always starts chat input when trying to link an item.
-- Except on consoles.
function TextEntry:InsertLink(link)
    if not self.editControl:HasFocus() then
        StartChatInput()
    end
    self.editControl:InsertText(link)
    return true
end
function TextEntry:SetFont(font)
    self.editControl:SetFont(font)
    self.channelLabel:SetFont(font)
    ZO_EditContainerSizer.ForceRefreshSize(self.editBg, self.chatEditBufferTop, self.chatEditBufferBottom)
    self.control:SetHeight(self.editBg:GetHeight())
end
function TextEntry:IsAutoCompleteOpen()
    return self.targetAutoComplete:IsOpen()
end
function TextEntry:CloseAutoComplete()
    self.targetAutoComplete:Hide()
end
--[[ Chat Container ]]--
SharedChatContainer = ZO_Object:Subclass()
function SharedChatContainer:New(chatSystem, control, windowPool, tabPool)
    local container = ZO_Object.New(self)
    container.system = chatSystem
    container:Initialize(control, windowPool, tabPool)
    return container
end
function SharedChatContainer:Initialize(control, windowPool, tabPool)
    self.control = control
    self.backdrop = control:GetNamedChild("Bg")
    control.container = self
    self.fadeInReferences = 0
    self.isMinimizingOrMaximizing = false
end
function SharedChatContainer:IsMinimizingOrMaximizing()
    return self.isMinimizingOrMaximizing
end
function SharedChatContainer:SetMinimizingOrMaximizing(isMinimizingOrMaximizing)
    if self.isMinimizingOrMaximizing ~= isMinimizingOrMaximizing then
        self.isMinimizingOrMaximizing = isMinimizingOrMaximizing
        if self.isDragging and self.isMinimizingOrMaximizing then
            self:StopDraggingTab()
        end
    end
end
function SharedChatContainer:LoadWindowSettings(window)
    local tabIndex = window.tab.index
    local _, locked, interactable, _, areTimestampsEnabled = GetChatContainerTabInfo(self.id, tabIndex)
    local fontSize = self.system:GetFontSizeFromSetting()
    self:SetLocked(tabIndex, locked)
    self:SetInteractivity(tabIndex, interactable)
    self:SetTimestampsEnabled(tabIndex, areTimestampsEnabled)
    self:SetFontSize(tabIndex, fontSize)
end
function SharedChatContainer:SetTimestampsEnabled(tabIndex, areTimestampsEnabled)
    local window = self.windows[tabIndex]
    if window and window.combatLog and window.combatLog:AreTimestampsEnabled() ~= areTimestampsEnabled then
        window.combatLog:SetTimestampsEnabled(areTimestampsEnabled)
        self:SaveWindowSettings(tabIndex)
    end
end
function SharedChatContainer:AreTimestampsEnabled(tabIndex)
    local window = self.windows[tabIndex]
    if window and window.combatLog then
        return window.combatLog:AreTimestampsEnabled()
    end
end
function SharedChatContainer:SetLocked(tabIndex, locked)
    local window = self.windows[tabIndex]
    if window and window.locked ~= locked then
        window.locked = locked
        self:SaveWindowSettings(tabIndex)
    end
end
function SharedChatContainer:IsLocked(tabIndex)
    local window = self.windows[tabIndex]
    if window then
        return window.locked
    end
end
function SharedChatContainer:AddFadeInReference()
    self.fadeInReferences = self.fadeInReferences + 1
    self:FadeIn()
end
function SharedChatContainer:RemoveFadeInReference()
    self.fadeInReferences = self.fadeInReferences - 1
    if self.fadeInReferences == 0 then
        self:FadeOut()
    end
end
function SharedChatContainer:SetBackgroundColor(r, g, b, minAlpha, maxAlpha)
    self.backdrop:SetCenterColor(r, g, b, 1)
    self.minAlpha, self.maxAlpha = minAlpha, maxAlpha
    if self.currentBuffer then
        if self.control:GetAlpha() < self.minAlpha then
            self:FadeIn(0)
        else
            self:FadeOut(0)
        end
    end
    self:SaveSettings()
end
function SharedChatContainer:GetBackgroundColor()
    local r, g, b = self.backdrop:GetCenterColor()
    return r, g, b, self.minAlpha, self.maxAlpha
end
function SharedChatContainer:SetMinAlpha(minAlpha)
    local r, g, b, _, maxAlpha = self:GetBackgroundColor()
    self:SetBackgroundColor(r, g, b, minAlpha, zo_max(maxAlpha, minAlpha))
end
function SharedChatContainer:GetMinAlpha()
    return self.minAlpha
end
function SharedChatContainer:ResetMinAlphaToDefault()
    local r, g, b, _, maxAlpha = self:GetBackgroundColor()
    local _, _, _, bgMinAlpha = GetChatContainerColors(self.id)
    self:SetBackgroundColor(r, g, b, bgMinAlpha, maxAlpha)
end
function SharedChatContainer:UpdateInteractivity(isInteractive)
    if isInteractive then
        self:SyncScrollToBuffer()
    end
    local window = self.currentBuffer and self.currentBuffer:GetParent()
    if window and window.combatLog then
        window.filterSelf:SetHidden(not isInteractive)
        window.filterIncoming:SetHidden(not isInteractive)
        window.filterAll:SetHidden(not isInteractive)
    end
end
function SharedChatContainer:IsInteractive(tabIndex)
    local window = self.windows[tabIndex]
    if window then
        return window.buffer:IsMouseEnabled()
    end
end
function SharedChatContainer:ForceWindowIntoView(tabIndex)
    local window = self.windows[tabIndex]
    if window and self.hiddenTabStartIndex > 2 and self.windows[self.hiddenTabStartIndex] then
        local idealPosition = self.hiddenTabStartIndex
        local tabWidth = window.tab:GetDesiredWidth()
        local foundWidth = 0
        repeat
            idealPosition = idealPosition - 1
            foundWidth = foundWidth + self.windows[idealPosition].tab:GetDesiredWidth()
        until idealPosition <= 2 or foundWidth >= tabWidth
        table.remove(self.windows, tabIndex)
        table.insert(self.windows, idealPosition, window)
        TransferChatContainerTab(self.id, tabIndex, self.id, idealPosition)
        self:UpdateTabIndices(idealPosition)
        self:PerformLayout()
        self.tabGroup:SetClickedButton(window.tab)
    end
end
function SharedChatContainer:SetInteractivity(tabIndex, isInteractive)
    local window = self.windows[tabIndex]
    if window and window.buffer and window.buffer:IsMouseEnabled() ~= isInteractive then
        window.buffer:SetMouseEnabled(isInteractive)
        if window.buffer == self.currentBuffer then
            self:UpdateInteractivity(isInteractive)
        end
        self:SaveWindowSettings(tabIndex)
    end
end
function SharedChatContainer:GetTabName(tabIndex)
    local window = self.windows[tabIndex]
    if window then
        return ZO_TabButton_Text_GetText(window.tab)
    end
end
function SharedChatContainer:SetTabName(tabIndex, name)
    local window = self.windows[tabIndex]
    if window and ZO_TabButton_Text_GetText(window.tab) ~= name then
        ZO_TabButton_Text_SetText(window.tab, name)
        self:SaveWindowSettings(tabIndex)
    end
end
function SharedChatContainer:SetFontSize(tabIndex, fontSize)
    local window = self.windows[tabIndex]
    if window and fontSize ~= window.fontSize then
        window.fontSize = fontSize
        local font = self:GetChatFontFormatString(fontSize)
        window.buffer:SetFont(font)
    end
end
function SharedChatContainer:IsCombatLog(tabIndex)
    local window = self.windows[tabIndex]
    return window and window.combatLog ~= nil
end
function SharedChatContainer:GetChatSystem()
    return self.system
end
function SharedChatContainer:SetBufferColor(categoryId, red, green, blue)
    for _, window in ipairs(self.windows) do
        if window.buffer then
            window.buffer:SetColorById(categoryId, red, green, blue)
        end
    end
end
function SharedChatContainer:ResetToDefaults(tabIndex)
    local window = self.windows[tabIndex]
    if window then
        self:UnregisterCategoriesForWindow(tabIndex)
        local bgR, bgG, bgB, bgMinAlpha, bgMaxAlpha = GetChatContainerColors(self.id)
        self:SetBackgroundColor(bgR, bgG, bgB, bgMinAlpha, bgMaxAlpha)
        ResetChatContainerTabToDefault(self.id, tabIndex)
        self:LoadWindowSettings(window)
        self:RegisterCategoriesForWindow(tabIndex)
        self:FadeOut(0)
    end
end
function SharedChatContainer:ShowOptions(tabIndex)
    CHAT_OPTIONS:Show(self, tabIndex)
end
function SharedChatContainer:LoadSettings(settings)
    self.settings = settings
    local bgR, bgG, bgB, bgMinAlpha, bgMaxAlpha = GetChatContainerColors(self.id)
    self:SetBackgroundColor(bgR, bgG, bgB, bgMinAlpha, bgMaxAlpha)
    for i=1, GetNumChatContainerTabs(self.id) do
        local name, _, _, isCombatLog = GetChatContainerTabInfo(self.id, i)
        if not self.windows[i] then
            if isCombatLog and self.system.combatLogObject then
                self:AddCombatWindow(name)
            else
                self:AddWindow(name)
            end
        end
    end
end
function SharedChatContainer:SetAllowSaveSettings(saveSettings)
    self.allowSettingsSave = saveSettings
end
function SharedChatContainer:SaveWindowSettings(tabIndex)
    if self.allowSettingsSave and self.system:CanSaveSettings() then
        local name = self:GetTabName(tabIndex)
        local locked = self:IsLocked(tabIndex)
        local interactable = self:IsInteractive(tabIndex)
        local areTimestampsEnabled = self:AreTimestampsEnabled(tabIndex)
        SetChatContainerTabInfo(self.id, tabIndex, name, locked, interactable, areTimestampsEnabled)
    end
end
function SharedChatContainer:SaveSettings()
    if self.allowSettingsSave and self.system:CanSaveSettings() then
        self.system:SaveLocalContainerSettings(self, self.control)
        local bgR, bgG, bgB = self.backdrop:GetCenterColor()
        SetChatContainerColors(self.id, bgR, bgG, bgB, self.minAlpha, self.maxAlpha)
    end
end
function SharedChatContainer:InitializeWindowManagement(control, windowPool, tabPool)
    self.windows = {}
    function self.MonitorTabMovementOnUpdate()
        self:MonitorTabMovement()
    end
    self.tabPool = tabPool
    self.windowPool = windowPool
    self.tabGroup = ZO_TabButtonGroup:New()
    self.windowContainer = control:GetNamedChild("WindowContainer")
end
function SharedChatContainer:OnDestroy()
    self.control:SetHidden(true)
    self.settings = nil
end
function SharedChatContainer:OnResizeStart()
    self.OnResizeUpdateFunc = self.OnResizeUpdateFunc or function()
        self:PerformLayout()
    end
    self.control:SetHandler("OnUpdate", self.OnResizeUpdateFunc)
    self.resizing = true
    self:FadeIn()
end
function SharedChatContainer:OnResizeStop()
    self.control:SetHandler("OnUpdate", nil)
    self.resizing = false
    self:SaveSettings()
    self:FadeOut()
end
function SharedChatContainer:OnMoveStop()
    self:SaveSettings()
end
function SharedChatContainer:OnMouseEnter()
    self:FadeIn()
end
function SharedChatContainer:FadeOut(delay)
    if self.fadeInReferences > 0 or not IsChatSystemAvailableForCurrentPlatform() then
        return
    end
    if not self.fadeAnim then
        self.fadeAnim = ZO_AlphaAnimation:New(self.control)
    end
    self.fadeAnim:SetMinMaxAlpha(self.minAlpha, self.maxAlpha)
    self.fadeAnim:FadeOut(delay or FADE_ANIMATION_DELAY, FADE_ANIMATION_DURATION)
end
function SharedChatContainer:FadeIn(delay, fadeOption)
    if not IsChatSystemAvailableForCurrentPlatform() then
        return
    end
    if not self.fadeAnim then
        self.fadeAnim = ZO_AlphaAnimation:New(self.control)
    end
    self.fadeAnim:SetMinMaxAlpha(self.minAlpha, self.maxAlpha)
    self.fadeAnim:FadeIn(delay or 0, FADE_ANIMATION_DURATION, fadeOption)
    if self.currentBuffer then
        self.currentBuffer:ShowFadedLines()
    end
end
local OVER_FLOW_TAB_SIZE = 40
local NEW_WINDOW_TAB_SIZE = 40
local ADDITIONAL_TABS_TOTAL_SIZE = OVER_FLOW_TAB_SIZE + NEW_WINDOW_TAB_SIZE
--Lays out tabs and optionally leaves additional spacing at an index for tab dropping
function SharedChatContainer:PerformLayout(insertIndex, xOffset)
    local widthSum = TAB_STARTING_X
    local containerWidth = self.control:GetDesiredWidth()
    local numWindows = #self.windows
    self:CalculateConstraints(xOffset)
    self.hiddenTabStartIndex = numWindows + 1
    for i=1, numWindows do
        local tab = self.windows[i].tab
        local tabWidth = tab:GetDesiredWidth()
        tab:ClearAnchors()
        local offset = insertIndex == i and xOffset or 0
        local overflowSize = i == numWindows and 0 or ADDITIONAL_TABS_TOTAL_SIZE
        if widthSum + tabWidth + offset + overflowSize > containerWidth or i > self.hiddenTabStartIndex then
            --this tab can't fit
            if i < self.hiddenTabStartIndex then
                self.hiddenTabStartIndex = i
            end
            tab:SetHidden(true)
        else
            tab:SetHidden(false)
            tab:SetAnchor(BOTTOMLEFT, nil, TOPLEFT, widthSum + offset, TAB_STARTING_Y)
        end
        widthSum = widthSum + tabWidth + offset
    end
end
do
    local function GetTabWidth(window)
        if window and window.tab then
            return window.tab:GetWidth() + TAB_STARTING_X
        end
        return 0
    end
    function SharedChatContainer:CalculateConstraints(secondWidth)
        local width = GetTabWidth(self.windows[1]) + (secondWidth or GetTabWidth(self.windows[2])) + ADDITIONAL_TABS_TOTAL_SIZE
        local minWidth = zo_max(width, self.system.minContainerWidth)
        local maxWidth = zo_max(width + 70, self.system.maxContainerWidth)
        self.control:SetDimensionConstraints(minWidth, self.system.minContainerHeight, maxWidth, self.system.maxContainerHeight)
    end
end
function SharedChatContainer:ApplyInsertIndicator(insertIndex)
    if insertIndex and insertIndex <= self.hiddenTabStartIndex then
        local tab = self.windows[insertIndex - 1].tab
        local insertIndicator = self.system:AcquireInsertIndicator(self)
        insertIndicator:SetAnchor(CENTER, tab, RIGHT, 0, 0)
    else
        self.system:ReleaseInsertIndicator(self)
    end
end
function SharedChatContainer:HandleTabClick(tab)
    local clickedIndex = tab.index
    for windowIndex, window in ipairs(self.windows) do
        window:SetHidden(clickedIndex ~= windowIndex)
    end
    local currentWindow = self.windows[clickedIndex]
    self.currentBuffer = currentWindow and currentWindow.buffer
    if self.currentBuffer then
        self:UpdateInteractivity(self.currentBuffer:IsMouseEnabled())
    end
    if currentWindow.markedForNotification then
        currentWindow.markedForNotification = false
        ZO_TabButton_Text_RestoreDefaultColors(currentWindow.tab)
    end
end
function SharedChatContainer:AddRawTabForWindow(window, name, index, tab)
    if not tab then
        local key
        tab, key = self.tabPool:AcquireObject()
        tab.key = key
    end
    tab.index = index
    tab.container = self
    self.tabGroup:Add(tab)
    tab:SetParent(self.control)
    local function OnTabSelected(tab)
        self:HandleTabClick(tab)
    end
    local function OnTabSizeChanged(tab)
         --Only relayout if the window has actually completed being added
        if self.currentBuffer and self.windows[tab.index] and self.windows[tab.index].tab == tab then
            if not self.monitoredControl then --Don't do any changes while monitoring for a tab drop
                self:PerformLayout()
            end
        end
    end
    ZO_TabButton_Text_Initialize(tab, "SimpleText", name, OnTabSelected, nil, OnTabSizeChanged)
    return tab
end
do
    local function SetAnchor(control, additionalXOffset, valid, point, relativeTo, relativePoint, offsetX, offsetY)
        if valid then
            control:SetAnchor(point, relativeTo, relativePoint, offsetX + additionalXOffset, offsetY)
        end
    end
    function SharedChatContainer:CopyAnchors(from, offsetX)
        self.control:ClearAnchors()
        self.control:SetDimensions(from:GetDimensions())
        SetAnchor(self.control, offsetX, from:GetAnchor(0))
        SetAnchor(self.control, offsetX, from:GetAnchor(1))
    end
end
function SharedChatContainer:TakeWindow(window, previousContainer)
    if #self.windows == 0 then
        --This container was just created due to dragging from another container
        local offsetX = window.tab:GetLeft() - previousContainer.control:GetLeft()
        self:AddRawWindow(window, ZO_TabButton_Text_GetText(window.tab), window.tab)
        self:CopyAnchors(previousContainer.control, offsetX)
        self:StartDraggingTab(1)
        self:FadeIn()
    else
        --This container already existed and this window is being dropped into it
        self:AddRawWindow(window, ZO_TabButton_Text_GetText(window.tab), window.tab, self.insertIndex)
        self.tabGroup:SetClickedButton(window.tab)
        self.insertIndex = nil
    end
    return window.tab.index
end
function SharedChatContainer:FinalizeWindowTransfer(window)
    self:RegisterCategoriesForWindow(window.tab.index)
end
function SharedChatContainer:AddRawWindow(window, name, tab, insertIndex, isCombatLog)
    if insertIndex then
        table.insert(self.windows, insertIndex, window)
        self:UpdateTabIndices(insertIndex)
    else
        self.windows[#self.windows + 1] = window
    end
    tab = self:AddRawTabForWindow(window, name, insertIndex or #self.windows, tab)
    window.buffer.container = self
    window:SetParent(self.windowContainer)
    window:ClearAnchors()
    window:SetAnchorFill()
    window.tab = tab
    tab.window = window
    if #self.windows == 1 then
        self.tabGroup:SetClickedButton(tab)
    end
    self:PerformLayout()
    self.system:OnRawWindowCreated(self, name, isCombatLog)
    if not self.system.isTransferring then
        --Must delay this until the tab is fully transferred to this container and its settings are available
        self:RegisterCategoriesForWindow(tab.index)
    end
    return window
end
function SharedChatContainer:RegisterCategoriesForWindow(tabIndex)
    for i=1, GetNumChatCategories() do
        if IsChatContainerTabCategoryEnabled(self.id, tabIndex, i) then
            self.system:RegisterForCategory(self, i)
        end
    end
end
function SharedChatContainer:UnregisterCategoriesForWindow(tabIndex)
    for i=1, GetNumChatCategories() do
        if IsChatContainerTabCategoryEnabled(self.id, tabIndex, i) then
            self.system:UnregisterFromCategory(self, i)
        end
    end
end
function SharedChatContainer:SetWindowFilterEnabled(tabIndex, category, enabled)
    if self.windows[tabIndex] then
        if IsChatContainerTabCategoryEnabled(self.id, tabIndex, category) ~= enabled then
            SetChatContainerTabCategoryEnabled(self.id, tabIndex, category, enabled)
            if enabled then
                self.system:RegisterForCategory(self, category)
            else
                self.system:UnregisterFromCategory(self, category)
            end
        end
    end
end
function SharedChatContainer:IsScrolledUp()
    local scrollMin, scrollMax = self.scrollbar:GetMinMax()
    local scrollCurrent = self.scrollbar:GetValue()
    if scrollCurrent < scrollMax then
        return true
    else
        return false
    end
end
function SharedChatContainer:AddEventMessageToContainer(formattedEvent, category, narrationMessage, overrideColorDef)
    for i = 1, #self.windows do
        if IsChatContainerTabCategoryEnabled(self.id, i, category) then
            self:AddEventMessageToWindow(self.windows[i], formattedEvent, category, narrationMessage, overrideColorDef)
        end
    end
end
function SharedChatContainer:AddMessageToWindow(window, message, r, g, b, category)
    if window.buffer then
        window.buffer:AddMessage(message, r, g, b, category)
        if self.currentBuffer == window.buffer then
            self:SyncScrollToBuffer()
        end
    end
    -- Handle callout colors and flashes as needed
    if self.system:IsMinimized() then
        if category == CHAT_CATEGORY_WHISPER_INCOMING then
            self.system:StartNewChatNotification()
        end
    else
        if self.currentBuffer == window.buffer then
            if self:IsScrolledUp() then
                ZO_TabButton_Text_SetTextColor(window.tab, TAB_ALERT_TEXT_COLOR)
                ZO_TabButton_Text_AllowColorChanges(window.tab, false)
            end
        else
            if category == CHAT_CATEGORY_WHISPER_INCOMING then
                ZO_TabButton_Text_SetTextColor(window.tab, TAB_ALERT_TEXT_COLOR)
                ZO_TabButton_Text_AllowColorChanges(window.tab, false)
                window.markedForNotification = true
            end
        end
    end
end
function SharedChatContainer:AddEventMessageToWindow(window, message, category, narrationMessage, overrideColorDef)
    local r, g, b
    if overrideColorDef then
        r, g, b = overrideColorDef:UnpackRGB()
    else
        r, g, b = GetChatCategoryColor(category)
    end
    self:AddMessageToWindow(window, message, r, g, b, category)
end
function SharedChatContainer:AddWindow(name)
    local window, key = self.windowPool:AcquireObject()
    window.key = key
    self:AddRawWindow(window, name)
    self:LoadWindowSettings(window)
    return window
end
function SharedChatContainer:AddCombatWindow(name)
    if self.system.combatLogObject then
        local combatLog = self.system.combatLogObject:New()
        local combatWindow = CreateControlFromVirtual(self.windowContainer:GetName(), self.windowContainer, combatLog:GetWindowTemplate(), "Combat")
        combatWindow.buffer = combatWindow:GetNamedChild("Buffer")
        local isCombatLog = true
        self:AddRawWindow(combatWindow, name, nil, nil, isCombatLog)
        combatLog:OnAddedToContainer(self, combatWindow)
        combatWindow.combatLog = combatLog
        self:LoadWindowSettings(combatWindow)
        return combatWindow, combatLog
    end
end
function SharedChatContainer:SetAsPrimary()
    self.primary = true
    self.windowContainer:ClearAnchors()
    self.windowContainer:SetAnchor(TOPRIGHT, self.scrollUpButton, TOPLEFT, 0, 0)
    self.windowContainer:SetAnchor(BOTTOMLEFT, self.system.textEntry:GetControl(), TOPLEFT, 0, -3)
end
function SharedChatContainer:IsPrimary()
    return self.primary
end
function SharedChatContainer:UpdateTabIndices(from)
    for i=from, #self.windows do
        self.windows[i].tab.index = i
    end
end
function SharedChatContainer:RemoveWindow(index, freeOption)
    local window = self.windows[index]
    if window then
        table.remove(self.windows, index)
        self:UpdateTabIndices(index)
        if self.tabGroup:GetClickedButton() == window.tab and #self.windows > 0 then
            self.tabGroup:SetClickedButton(self.windows[1].tab)
        end
        self.tabGroup:Remove(window.tab)
        self:UnregisterCategoriesForWindow(index)
        if freeOption == nil or freeOption == FREE then
            self.tabPool:ReleaseObject(window.tab.key)
            self.windowPool:ReleaseObject(window.key)
            if #self.windows == 0 then
                self.system:DestroyContainer(self)
            else
                self:PerformLayout()
            end
            self.system:OnRawWindowDestroyed(self, index)
        else
            self:PerformLayout()
            return window
        end
    end
end
function SharedChatContainer:TransferWindow(index, targetContainer)
    local window = self:RemoveWindow(index, DONT_FREE)
    if window then
        self.system:TransferWindow(window, self, targetContainer)
        if #self.windows == 0 then
            self.system:DestroyContainer(self)
        end
    end
end
function SharedChatContainer:StartDraggingTab(index)
    local window = self.windows[index]
    if not window or window.locked or self:IsMinimizingOrMaximizing() then
        return
    end
    self.isDragging = true
    if index == 1 or not self.system:MultipleContainersAllowed() then
        --this is the primary tab, just start moving it
        self.control:SetMovable(true)
        self.control:StartMoving()
        if not self.primary then
            self.system:PrepareContainersTabDrop(self, self.windows[index].tab)
        end
    else
        --this tab is being pulled off of the chat container
        self:TransferWindow(index)
    end
end
do
    local function FindInsertPosition(self, controlToInsert, mouseX)
        for i=2, #self.windows do
            local tab = self.windows[i].tab
            if tab:GetLeft() + tab:GetWidth() / 2 > mouseX then
                return i
            end
        end
        return #self.windows + 1
    end
    local function Contains(x, y, left, right, bottom, top)
        return left <= x
            and x < right
            and top <= y
            and y < bottom
    end
    local function GetTabDropArea(control, tab)
        return tab:GetLeft(), control:GetRight(), tab:GetBottom(), tab:GetTop()
    end
    function SharedChatContainer:MonitorTabMovement()
        local monitoredControl = self.monitoredControl
        local x, y = GetUIMousePosition()
        if Contains(x, y, GetTabDropArea(self.control, self.windows[1].tab)) then
            self.insertIndex = FindInsertPosition(self, monitoredControl, x)
            --peform a layout with extra space for the potential tab
            self:PerformLayout(self.insertIndex, monitoredControl:GetWidth())
        elseif self.insertIndex then
            --reset the layout
            self:PerformLayout()
            self.insertIndex = nil
        end
    end
end
function SharedChatContainer:PrepareTabDrop(controlToMonitor)
    self.monitoredControl = controlToMonitor
    self:FadeIn()
        self:MonitorTabMovement()
    end
end
function SharedChatContainer:StopTabDrop()
    self.monitoredControl = nil
    self.control:SetHandler("OnUpdate", nil)
    self:PerformLayout()
end
function SharedChatContainer:CanTakeTabDrop()
    return self.insertIndex ~= nil
end
function SharedChatContainer:StopDraggingTab()
    self.control:SetMovable(false)
    self.isDragging = false
end
--[[ Scroll bar handling ]]--
function SharedChatContainer:InitializeScrolling(control)
    self.scrollbar = control:GetNamedChild("Scrollbar")
    self.scrollUpButton = self.scrollbar:GetNamedChild("ScrollUp")
    self.scrollDownButton = self.scrollbar:GetNamedChild("ScrollDown")
    self.scrollEndButton = self.scrollbar:GetNamedChild("ScrollEnd")
    self.scrollbar.container = self
end
function SharedChatContainer:SetScroll(value)
    local max = self:GetCurrentMaxScroll()
    if self.scrollbar then
        self.scrollbar:SetValue(value)
    end
    if self.currentBuffer then
        self.currentBuffer:SetScrollPosition(max - value)
    end
    if self.currentBuffer and not self:IsScrolledUp() then
        local window = self.currentBuffer:GetParent()
        ZO_TabButton_Text_RestoreDefaultColors(window.tab)
    end
end
function SharedChatContainer:ScrollByOffset(offset)
    self:SetScroll(self.scrollbar:GetValue() + offset)
end
function SharedChatContainer:ScrollToBottom()
end
function SharedChatContainer:GetCurrentMaxScroll()
    return self.currentBuffer and self.currentBuffer:GetNumHistoryLines() or 0
end
function SharedChatContainer:UpdateScrollVisibility()
    local visible = self.currentBuffer and self.currentBuffer:GetNumVisibleLines() or 0
    local history = self.currentBuffer and self.currentBuffer:GetNumHistoryLines() or 0
    local hide = history <= visible or self.system.platformSettings.hideScrollBar
    if self.scrollbar then
        self.scrollbar:SetHidden(hide)
        self.scrollUpButton:SetHidden(hide)
        self.scrollDownButton:SetHidden(hide)
        self.scrollEndButton:SetHidden(hide)
    end
end
function SharedChatContainer:SyncScrollToBuffer()
    local max = self:GetCurrentMaxScroll()
    local scrollPosition = self.currentBuffer and self.currentBuffer:GetScrollPosition() or 0
    self.scrollbar:SetMinMax(1, max)
    self.scrollbar:SetValue(max - scrollPosition)
end
local function GetNewScrollButtonState(scrollButton, disabled)
    if disabled then
        return BSTATE_DISABLED, disabled
    end
    local currentState = scrollButton:GetState()
    if currentState == BSTATE_DISABLED or currentState == BSTATE_DISABLED_PRESSED then
        return BSTATE_NORMAL, disabled
    end
    return currentState, disabled
end
function SharedChatContainer:UpdateScrollButtons()
    local max = self:GetCurrentMaxScroll()
    local value = zo_round(self.scrollbar:GetValue())
    local enabled = max > 1
    if not enabled then
        --force the scroll bar to look like its at the bottom
        self.scrollbar:SetMinMax(0, 1)
        self.scrollbar:SetValue(1)
    end
    self.scrollbar:SetEnabled(enabled)
    local upDisabled = not enabled or value == 1
    self.scrollUpButton:SetState(GetNewScrollButtonState(self.scrollUpButton, upDisabled))
    local downDisabled = not enabled or value == max
    self.scrollDownButton:SetState(GetNewScrollButtonState(self.scrollDownButton, downDisabled))
    self.scrollEndButton:SetState(GetNewScrollButtonState(self.scrollEndButton, downDisabled))
end
function SharedChatContainer:GetChatFontFormatString(fontSize)
    local face = self:GetChatFont():GetFontInfo()
    local shadowStyle = "soft-shadow-thick"
    if fontSize <= 14 then
        shadowStyle = "soft-shadow-thin"
    end
    local fontSizeString = self.system:GetFontSizeString(fontSize)
    return ("%s|%s|%s"):format(face, fontSizeString, shadowStyle)
end
function SharedChatContainer:GetChatFont()
    -- Should be overridden
end
--
--[[ Chat System ]]--
--
SharedChatSystem = ZO_Object:Subclass()
function SharedChatSystem:New(...)
    local chat = ZO_Object.New(self)
    chat:Initialize(...)
    return chat
end
function SharedChatSystem:Initialize(control, platformSettings)
    self.control = control
    self.platformSettings = platformSettings
    self.textEntry = TextEntry:New(self, control:GetNamedChild("TextEntry"), platformSettings.chatEditBufferTop, platformSettings.chatEditBufferBottom)
    local fontSize = self:GetFontSizeFromSetting()
    local textEntryFont = self:GetTextEntryFontString(fontSize)
    self:SetTextEntryFont(textEntryFont)
    self.channelData = ZO_ChatSystem_GetChannelInfo()
    self.targets = {}
    self.commandPrefixes = {}
    self.numUnreadMails = 0
    self.isAgentChatActive = false
    self.isMinimized = false
    self.isMinimizingOrMaximizing = false
    self.allowMultipleContainers = false
    self.minContainerWidth = 300
    self.maxContainerWidth = 550
    self.minContainerHeight = 170
    self.maxContainerHeight = 380
end
function SharedChatSystem:InitializeSharedControlManagement(control, newContainerFn, chatWindowTemplateName, chatWindowTabName)
    local function TabFactoryFunc(tabControl)
        tabControl:GetNamedChild("Text"):SetHidden(self.platformSettings.hideTabs)
    end
    self.containers = {}
    local NO_PARENT = nil
    self.tabPool = ZO_ControlPool:New("ZO_ChatWindowTabTemplate", NO_PARENT, chatWindowTabName)
    local function CreateWindow(objectPool)
        local window = ZO_ObjectPool_CreateControl(chatWindowTemplateName, objectPool, GuiRoot)
        window.buffer = window:GetNamedChild("Buffer")
        window.buffer:SetHorizontalAlignment(self.platformSettings.horizontalAlignment)
        window.buffer:SetLinesInheritAlpha(self.platformSettings.linesInheritAlpha)
        return window
    end
    local function ResetWindowControl(windowControl)
        ZO_ObjectPool_DefaultResetControl(windowControl)
        windowControl.buffer:Clear()
    end
    self.windowPool = ZO_ObjectPool:New(CreateWindow, ResetWindowControl)
    self.insertIndicator = control:GetNamedChild("InsertIndicator")
    local function CreateContainer(objectPool)
        local containerControl = ZO_ObjectPool_CreateNamedControl(self.control:GetName() .. "ZO_ChatContainerTemplate", "ZO_ChatContainerTemplate", objectPool, GuiRoot)
        return newContainerFn(self, containerControl, self.windowPool, self.tabPool)
    end
    self.containerPool = ZO_ObjectPool:New(CreateContainer, function(container) container:OnDestroy() end)
end
function SharedChatSystem:InitializeEventManagement()
    -- override me
end
function SharedChatSystem:InitializeSharedEvents(eventKey)
    self.categories = {}
    local savedVariablesReady = false
    local playerActivated = false
    self.loaded = false
    local function TryLoadingSettings()
        if savedVariablesReady and playerActivated and not self.loaded then
            self:LoadChatFromSettings()
        end
    end
    local function OnAddOnLoaded(event, name)
        if name == "ZO_Ingame" then
            savedVariablesReady = true
            TryLoadingSettings()
        end
    end
    local function OnPlayerActivated()
        playerActivated = true
        TryLoadingSettings()
        if IsChatSystemAvailableForCurrentPlatform() then
            if not self.allowMultipleContainers then
                self:RedockContainersToPrimary()
            end
            self:TryNotificationAndMailBursts()
        end
        self:RefreshVisibility()
        self:OnPlayerActivated()
    end
    EVENT_MANAGER:RegisterForEvent(eventKey, EVENT_ADD_ON_LOADED, OnAddOnLoaded)
    EVENT_MANAGER:RegisterForEvent(eventKey, EVENT_PLAYER_ACTIVATED, OnPlayerActivated)
        -- Chat events
        local function OnFormattedChatMessage(message, category, targetChannel, fromDisplayName, rawMessageText, narrationMessage, overrideColorDef)
            self:OnFormattedChatMessage(message, category, targetChannel, fromDisplayName, rawMessageText, narrationMessage, overrideColorDef)
        end
        CHAT_ROUTER:RegisterCallback("FormattedChatMessage", OnFormattedChatMessage)
        local function OnTargetAddedToChannel(targetChannel, target)
            self:HandleNewTargetOnChannel(targetChannel, target)
        end
        CHAT_ROUTER:RegisterCallback("TargetAddedToChannel", OnTargetAddedToChannel)
        local function OnAddCommandPrefix(prefixCharacter, callback)
            self:AddCommandPrefix(prefixCharacter, callback)
        end
        CHAT_ROUTER:RegisterCallback("AddCommandPrefix", OnAddCommandPrefix)
        -- Special events (dialogs etc)
        local function OnZoneChannelChanged()
            self:UpdateTextEntryChannel()
        end
        local function OnAgentChatUpdated()
            self:OnAgentChatUpdated()
        end
        local function OnGamepadPreferredModeChanged()
            self:RefreshVisibility()
        end
        local function OnChatCategoryColorChanged(_, categoryId, r, g, b)
            self:OnChatCategoryColorChanged(categoryId, r, g, b)
        end
        EVENT_MANAGER:RegisterForEvent(eventKey, EVENT_ZONE_CHANNEL_CHANGED, OnZoneChannelChanged)
        EVENT_MANAGER:RegisterForEvent(eventKey, EVENT_GUILD_DATA_LOADED, function() self:ValidateChatChannel() end)
        EVENT_MANAGER:RegisterForEvent(eventKey, EVENT_GUILD_RANK_CHANGED, function() self:ValidateChatChannel() end)
        EVENT_MANAGER:RegisterForEvent(eventKey, EVENT_GUILD_RANKS_CHANGED, function() self:ValidateChatChannel() end)
        EVENT_MANAGER:RegisterForEvent(eventKey, EVENT_GUILD_MEMBER_RANK_CHANGED, function() self:ValidateChatChannel() end)
        EVENT_MANAGER:RegisterForEvent(eventKey, EVENT_MAIL_NUM_UNREAD_CHANGED, function(_, numUnread) self:OnNumUnreadMailChanged(numUnread) end)
        EVENT_MANAGER:RegisterForEvent(eventKey, EVENT_AGENT_CHAT_REQUESTED, OnAgentChatUpdated)
        EVENT_MANAGER:RegisterForEvent(eventKey, EVENT_AGENT_CHAT_FORCED, OnAgentChatUpdated)
        EVENT_MANAGER:RegisterForEvent(eventKey, EVENT_AGENT_CHAT_TERMINATED, OnAgentChatUpdated)
        EVENT_MANAGER:RegisterForEvent(eventKey, EVENT_GAMEPAD_PREFERRED_MODE_CHANGED, OnGamepadPreferredModeChanged)
        EVENT_MANAGER:RegisterForEvent(eventKey, EVENT_CHAT_CATEGORY_COLOR_CHANGED, OnChatCategoryColorChanged)
        local function OnGamepadUseKeyboardChatChanged()
            self:CloseTextEntry()
            -- If the chat window is hidden and we try to start text entry, the edit control will not be able to be focused
            -- and it will become stuck in an open state. So make sure the visibility is refreshed.
            self:RefreshVisibility()
        end
        EVENT_MANAGER:RegisterForEvent(eventKey, EVENT_GAMEPAD_USE_KEYBOARD_CHAT_CHANGED, OnGamepadUseKeyboardChatChanged)
    end
end
function SharedChatSystem:TryNotificationAndMailBursts()
    -- Overridden if applicable
end
function SharedChatSystem:LoadChatFromSettings(newContainerFn, defaults)
    self.suppressSave = true
    self:SetupSavedVars(defaults)
    self.primaryContainer = self:CreateChatContainer(newContainerFn(self, self.control, self.windowPool, self.tabPool))
    self.primaryContainer:SetAsPrimary()
    for i=2, GetNumChatContainers() do
        self:CreateChatContainer()
    end
    self.suppressSave = false
    self:SetChannel(CHAT_CHANNEL_SAY)
    self.loaded = true
end
function SharedChatSystem:SetupSavedVars(defaults)
    -- Overridden if applicable
end
function SharedChatSystem:RedockContainersToPrimary()
    for i=2, #self.containers do
        -- Grab the second container, the first is always the primary
        local container = self.containers[2]
        -- move all tabs to the primary container
        for j=1, #container.windows do
            container:TransferWindow(1, self.primaryContainer)
        end
    end
end
function SharedChatSystem:CanSaveSettings()
    return not self.suppressSave
end
function SharedChatSystem:SaveLocalContainerSettings(container, containerControl)
    -- Overridden if applicable
end
function SharedChatSystem:AcquireInsertIndicator(container)
    self.insertIndicator.owner = container
    self.insertIndicator:SetHidden(false)
    self.insertIndicator:ClearAnchors()
    return self.insertIndicator
end
function SharedChatSystem:ReleaseInsertIndicator(container)
    if self.insertIndicator.owner == container then
        self.insertIndicator.owner = nil
        self.insertIndicator:SetHidden(true)
    end
end
function SharedChatSystem:RegisterForCategory(container, category)
    if not self.categories[category] then
        self.categories[category] = {}
    end
    self.categories[category][container] = (self.categories[category][container] or 0) + 1
end
function SharedChatSystem:StartNewChatNotification()
    local platformSettings = self.platformSettings
    self.newChatFadeAnim:PingPong(platformSettings.initialFadeAlpha, platformSettings.finalFadeAlpha, platformSettings.fadeTransitionTime, platformSettings.numBlinks)
end
function SharedChatSystem:UnregisterFromCategory(container, category)
    local categories = self.categories[category]
    if categories then
        if categories[container] then
            if categories[container] == 1 then
                categories[container] = nil
            else
                categories[container] = categories[container] - 1
            end
            if not next(categories) then
                self.categories[category] = nil
            end
        end
    end
end
function SharedChatSystem:HandleNewTargetOnChannel(targetChannel, target)
    if not self.targets[targetChannel] then
        self.targets[targetChannel] = ChannelTarget:New()
    end
    self.targets[targetChannel]:AddTarget(zo_strformat(SI_UNIT_NAME, target))
end
function SharedChatSystem:OnFormattedChatMessage(message, category, targetChannel, fromDisplayName, rawMessageText, narrationMessage, overrideColorDef)
    local containers = self.categories[category]
    if containers then
        for container, _ in pairs(containers) do
            container:AddEventMessageToContainer(message, category, narrationMessage, overrideColorDef)
        end
    end
end
function SharedChatSystem:UpdateContainerIndices(start)
    for i=start, #self.containers do
        self.containers[i].id = i
    end
end
function SharedChatSystem:DestroyContainer(container)
    --invalid state, can't destroy a container with windows
    assert(#container.windows == 0)
    --invalid state, primary containers should never be destroyed
    assert(not container:IsPrimary())
    if not self.suppressSave then
        RemoveChatContainer(container.id)
    end
    table.remove(self.containers, container.id)
    self:RemoveSavedContainer(container)
    self:UpdateContainerIndices(container.id)
    self.containerPool:ReleaseObject(container.key)
end
function SharedChatSystem:RemoveSavedContainer(container)
    -- Overridden if applicable
end
function SharedChatSystem:TransferWindow(window, previousContainer, targetContainer)
    local container = targetContainer or self:CreateChatContainer()
    self.isTransferring = true
    local tabIndex = window.tab.index
    local newTabIndex = container:TakeWindow(window, previousContainer)
    if not self.suppressSave then
        TransferChatContainerTab(previousContainer.id, tabIndex, container.id, newTabIndex)
    end
    container:FinalizeWindowTransfer(window)
    self.isTransferring = false
end
function SharedChatSystem:OnRawWindowCreated(container, name, isCombatLog)
    self.hasCombatLog = self.hasCombatLog or isCombatLog
    if not self.suppressSave and not self.isTransferring then
        AddChatContainerTab(container.id, name, isCombatLog)
    end
end
function SharedChatSystem:OnRawWindowDestroyed(container, tabIndex)
    if not self.suppressSave then
        RemoveChatContainerTab(container.id, tabIndex)
    end
end
function SharedChatSystem:AddCombatLog(name)
    if not self.hasCombatLog then
        return self.primaryContainer:AddCombatWindow(name)
    end
    return false
end
function SharedChatSystem:SetCombatLogObject(combatLogObject)
    self.combatLogObject = combatLogObject
end
function SharedChatSystem:PrepareContainersTabDrop(initiator, controlToMonitor)
    for i, container in ipairs(self.containers) do
        if container ~= initiator then
            container:PrepareTabDrop(controlToMonitor)
        end
    end
end
function SharedChatSystem:StopContainersTabDrop(initiator)
    local tabDropContainer
    for i, container in ipairs(self.containers) do
        if container ~= initiator then
            if not tabDropContainer and container:CanTakeTabDrop() then
                tabDropContainer = container
            end
            container:StopTabDrop()
        end
    end
    if tabDropContainer then
        --It's always the first window since that's the only draggable tab
        initiator:TransferWindow(1, tabDropContainer)
    end
end
function SharedChatSystem:SetAllowMultipleContainers(allow)
    self.allowMultipleContainers = allow
end
function SharedChatSystem:MultipleContainersAllowed()
    return self.allowMultipleContainers
end
function SharedChatSystem:CreateChatContainer(container)
    if not container then
        local key
        container, key = self.containerPool:AcquireObject()
        container.key = key
        container.control:SetHidden(false)
    end
    local id = #self.containers + 1
    self.containers[id] = container
    container.id = id
    if not self.suppressSave then
        AddChatContainer()
    end
    container:LoadSettings(self.sv and self.sv.containers[id])
    return container
end
function SharedChatSystem:ResetContainerPositionAndSize(container)
    -- Should be overridden
end
function SharedChatSystem:HandleTryInsertLink(link)
    return self.textEntry:InsertLink(link)
end
function SharedChatSystem:IsTextEntryOpen()
    return self.textEntry:IsOpen()
end
function SharedChatSystem:ValidateChatChannel()
    --Check the requirement again, just incase something has changed since the switch was activated
    if self.channelRequirement and not self.channelRequirement(self.currentChannel) then
        --if it isn't valid, try to revert to the last valid channel
        local lastChannelData = self.channelData[self.lastValidChannel]
        if not lastChannelData.requires or lastChannelData.requires(lastChannelData.id) then
            self:SetChannel(self.lastValidChannel, self.lastValidTarget)
        else
            --if that doesn't work, just revert to say
            self:SetChannel(CHAT_CHANNEL_SAY)
            self.lastValidChannel = CHAT_CHANNEL_SAY
            self.lastValidTarget = nil
        end
        if self.requirementErrorMessage then
            if type(self.requirementErrorMessage) == "string" then
                CHAT_ROUTER:AddSystemMessage(self.requirementErrorMessage)
            elseif type(self.requirementErrorMessage) == "function" then
                CHAT_ROUTER:AddSystemMessage(self.requirementErrorMessage())
            end
        end
        return false
    else
        --even if the chat channel is still valid, its name may have changed
        local channelData = self.channelData[self.currentChannel]
        if channelData then
            --if it did change, don't send this
            if self.textEntry:SetChannel(channelData, self.currentTarget) then
                return false
            end
        end
    end
    return true --appears to be valid
end
function SharedChatSystem:SubmitTextEntry()
    local text = self.textEntry:GetText()
    self.textEntry:Close()
    if IsChatSystemAvailableForCurrentPlatform() and #text > 0 then
        local switch, valid, switchArg, deferredError = self:TextToSwitchData(text, false)
        if switch and valid then
            self:SetChannel(switch.id, switchArg)
            if deferredError then
                -- Validate immediately to run the custom error
                self.requirementErrorMessage = switch.requirementErrorMessage
                self:ValidateChatChannel()
            else
                self.requirementErrorMessage = nil
            end
        else
            local prefix = text:byte(1)
            if self.commandPrefixes[prefix] then
                self.commandPrefixes[prefix](text)
            else
                if self:ValidateChatChannel() then
                    ZO_Menu_SetLastCommandWasFromMenu(false)
                    SendChatMessage(text, self.currentChannel, self.currentTarget)
                end
            end
        end
    else
        self:ValidateChatChannel()
    end
end
function SharedChatSystem:CloseTextEntry(keepText)
    self.textEntry:Close(keepText)
    if self.shouldMinimizeAfterEntry then
        self:Minimize()
    end
end
function SharedChatSystem:OnAutoCompleteEntrySelected(target)
    if self.pendingChannel then
        self:SetChannel(self.pendingChannel, target)
    end
end
function SharedChatSystem:ValidateTargetName(name)
    return (name:match("^%S+$") ~= nil)
end
function SharedChatSystem:ValidateSwitch(switch, text, firstSpaceStart, inferTargetEnd)
    if switch then
        if switch.target then
            -- Either get the arguments from the text or from an channel target
            local switchArg
            local finalSpace
            if switch.target == true then
                if not firstSpaceStart then
                    -- No space means we can't have a target specified
                    return false
                end
                self.pendingChannel = switch.id
                --No channel, just a target requirement
                local doAutoComplete = true
                local secondWordStart = firstSpaceStart + 1
                local isDisplayName = text:byte(secondWordStart) == DISPLAY_NAME_PREFIX_BYTE
                if inferTargetEnd then
                    -- Don't look for a second space if the target begins with a display name flag char
                    if isDisplayName then
                        local secondSpaceStart, secondSpaceEnd = zo_strfind(text, " ", secondWordStart, true)
                        if secondSpaceStart and secondSpaceStart > 1 then
                            finalSpace = secondSpaceStart
                            if self:ValidateTargetName(zo_strsub(text, secondWordStart + 1, secondSpaceStart - 1)) then
                                switchArg = zo_strsub(text, secondWordStart, secondSpaceStart - 1)
                                doAutoComplete = false
                            end
                        end
                    else
                        -- Look for the comma as the final delimiter (character names can have multiple spaces)
                        local commaStart, commaEnd = zo_strfind(text, ",", secondWordStart + 1, true)
                        if commaStart and commaStart > 1 then
                            finalSpace = commaEnd
                            switchArg = zo_strsub(text, secondWordStart, commaStart - 1)
                            doAutoComplete = false
                        end
                    end
                else
                    local potentialSwitchArg = zo_strsub(text, secondWordStart)
                    if potentialSwitchArg ~= "" then
                        if isDisplayName and not self:ValidateTargetName(zo_strsub(potentialSwitchArg, 2)) then
                            potentialSwitchArg = nil
                        end
                        if potentialSwitchArg ~= nil then
                            finalSpace = zo_strlen(text)
                            switchArg = potentialSwitchArg
                            doAutoComplete = false
                        end
                    end
                end
                if doAutoComplete then
                    self.textEntry:AutoCompleteTarget(zo_strsub(text, secondWordStart))
                end
            elseif self.targets[switch.target] then
                --Channel target
                switchArg = self.targets[switch.target]:GetLastTarget()
            end
            if switchArg and switchArg ~= "" then
                --Valid, Channel Argument, No errors, Override the beginning of the switch
                return true, switchArg, false, finalSpace
            end
        elseif switch.requires then
            if switch.requires(switch.id) then
                --Valid, no args, no errors
                return true
            else
                --Only valid if the requirement is getting deferred, no args, deferred if the channel defers the error
                return switch.deferRequirement, nil, switch.deferRequirement
            end
        else
            --No requirements to meet, the switch is valid
            return true
        end
    end
    --No valid switch
    return false
end
function SharedChatSystem:TextToSwitchData(text, inferTargetEnd)
    local lowerText = text:lower()
    local switch = self.switchLookup[lowerText]
    local isValid = false
    local switchArg = nil
    local deferredError = nil
    local spaceStart = nil
    if not switch then
        spaceStart = zo_strfind(lowerText, " ", 1, true)
        if spaceStart and spaceStart > 1 then
            local potentialSwitch = zo_strsub(lowerText, 1, spaceStart - 1)
            switch = self.switchLookup[potentialSwitch:lower()]
        end
    end
    if switch then
        local spaceStartOverride = nil
        isValid, switchArg, deferredError, spaceStartOverride = self:ValidateSwitch(switch, text, spaceStart, inferTargetEnd)
        spaceStart = spaceStartOverride or spaceStart
    end
    return switch, isValid, switchArg, deferredError, spaceStart
end
function SharedChatSystem:OnTextEntryChanged(newText)
    if self.ignoreTextEntryChangedEvent then return end
    self.ignoreTextEntryChangedEvent = true
    local switch, valid, switchArg, deferredError, spaceStart = self:TextToSwitchData(newText, true)
    if spaceStart and spaceStart > 1 then
        if switch and valid then
            if deferredError then
                self.requirementErrorMessage = switch.requirementErrorMessage
            else
                self.requirementErrorMessage = nil
            end
            self:SetChannel(switch.id, switchArg)
            local oldCursorPos = self.textEntry:GetCursorPosition()
            self.textEntry:SetText(zo_strsub(newText, spaceStart + 1))
            self.textEntry:SetCursorPosition(oldCursorPos - spaceStart)
        end
    else
        if self.suppressAutoCompleteClear then
            self.suppressAutoCompleteClear = false
        else
            self.textEntry:CloseAutoComplete()
        end
    end
    self.ignoreTextEntryChangedEvent = false
end
function SharedChatSystem:FindNextTargetForCurrentChannel()
    if self.targets[self.currentChannel] then
        local target = self.targets[self.currentChannel]:GetNextTarget()
        if target and target ~= "" then
            self:SetChannel(self.currentChannel, target)
        end
    end
end
function SharedChatSystem:FindPreviousTargetForCurrentChannel()
    if self.targets[self.currentChannel] then
        local target = self.targets[self.currentChannel]:GetPreviousTarget()
        if target and target ~= "" then
            self:SetChannel(self.currentChannel, target)
        end
    end
end
STUB_SETTING_KEEP_MINIMIZED = false
ZO_CHAT_BLOCKING_SCENE_NAMES =
{
    ["codeRedemptionGamepad"] = true,
    ["gamepad_endeavor_seal_market_pre_scene"] = true,
    ["gamepad_market"] = true,
    ["gamepad_market_pre_scene"] = true,
    ["gamepad_market_preview"] = true,
}
function SharedChatSystem:ShouldTextEntryBeBlocked()
    local currentSceneName = SCENE_MANAGER:GetCurrentSceneName()
    local nextScene = SCENE_MANAGER:GetNextScene()
    local nextSceneName
    if nextScene then
        nextSceneName = nextScene:GetName()
    end        
    if (currentSceneName and ZO_CHAT_BLOCKING_SCENE_NAMES[currentSceneName]) or
        (nextSceneName and ZO_CHAT_BLOCKING_SCENE_NAMES[nextSceneName]) then
        return true
    end
    return false
end
function SharedChatSystem:StartTextEntry(text, channel, target, dontShowHUDWindow)
    --Don't allow text entry to start if the ingame gui is hidden. This fixes an issue where users could no longer enter text if "]" or "/" were pressed while the ingame gui was hidden.
    if GetGuiHidden("ingame") then
        return
    end
    if IsPlayerActivated() then
        if self:ShouldTextEntryBeBlocked() then
            return
        end
        if not self.currentChannel or channel then
            self:SetChannel(channel or CHAT_CHANNEL_SAY, target)
        end
        self.textEntry:Open(text)
        if not dontShowHUDWindow then
            if self.isMinimized then
                self:Maximize()
                self.shouldMinimizeAfterEntry = STUB_SETTING_KEEP_MINIMIZED
            else
                self.primaryContainer:FadeIn()
                self.shouldMinimizeAfterEntry = false
            end
        end
    end
end
function SharedChatSystem:AutoSendTextEntry(text, channel, target, dontShowHUDWindow)
    self:StartTextEntry(text, channel, target, dontShowHUDWindow)
end
function SharedChatSystem:ReplyToLastTarget(channelType)
    if self.targets[channelType] then
        local target = self.targets[channelType]:GetLastTarget()
        if target and target ~= "" then
            self:StartTextEntry("", channelType, target)
        end
    end
end
function SharedChatSystem:SetChannelInternal(newChannel, channelTarget)
    local channelData = self.channelData[newChannel]
    if channelData and (newChannel ~= self.currentChannel or channelTarget ~= self.currentTarget) then
        self.lastValidChannel = self.currentChannel
        self.lastValidTarget = self.currentTarget
        self.channelRequirement = channelData.requires
        self.currentChannel = newChannel
        self.currentTarget = channelTarget
        self:UpdateTextEntryChannel()
    end
end
function SharedChatSystem:SetChannel(newChannel, channelTarget)
    if self.currentChannel then
        if self.textEntry:IsOpen() then
            self.textEntry:GetEditControl():TakeFocus()
        else
            self.textEntry:Close()
        end
    end
    newChannel = newChannel or CHAT_CHANNEL_SAY
    local channelData = self.channelData[newChannel]
    CHAT_ROUTER:SetCurrentChannelData(channelData, channelTarget)
    --Check for trial limitations
    GetTrialChatIsRestrictedAndWarn(newChannel, channelTarget)
end
function SharedChatSystem:GetCurrentChannelData()
    if not self.currentChannel then
        self:SetChannel(CHAT_CHANNEL_SAY)
    end
    local channelData = self.channelData[self.currentChannel]
    return channelData, self.currentTarget
end
function SharedChatSystem:SetContainerExtents(minWidth, maxWidth, minHeight, maxHeight)
    self.minContainerWidth = minWidth
    self.maxContainerWidth = maxWidth
    self.minContainerHeight = minHeight
    self.maxContainerHeight = maxHeight
end
function SharedChatSystem:UpdateTextEntryChannel()
    local channelData = self.channelData[self.currentChannel]
    if channelData then
        self.textEntry:SetChannel(channelData, self.currentTarget)
    end
end
function SharedChatSystem:AddCommandPrefix(prefixCharacter, callback)
    local characterByte = (prefixCharacter or ""):byte(1)
    if characterByte then
        self.commandPrefixes[characterByte] = callback
    end
end
-- playerName is a decorated display name or a formatted character name
-- rawName is the unformatted/undecorated version of playerName
function SharedChatSystem:ShowPlayerContextMenu(playerName, rawName)
    ClearMenu()
    -- Add to/Remove from Group
    if IsGroupModificationAvailable() then
        local localPlayerIsGrouped = IsUnitGrouped("player")
        local localPlayerIsGroupLeader = IsUnitGroupLeader("player")
        local otherPlayerIsInPlayersGroup = IsPlayerInGroup(rawName)
        if not localPlayerIsGrouped or (localPlayerIsGroupLeader and not otherPlayerIsInPlayersGroup) then
            AddMenuItem(GetString(SI_CHAT_PLAYER_CONTEXT_ADD_GROUP), function()
            local SENT_FROM_CHAT = false
            local DISPLAY_INVITED_MESSAGE = true
            TryGroupInviteByName(playerName, SENT_FROM_CHAT, DISPLAY_INVITED_MESSAGE) end)
        elseif otherPlayerIsInPlayersGroup and localPlayerIsGroupLeader then
            AddMenuItem(GetString(SI_CHAT_PLAYER_CONTEXT_REMOVE_GROUP), function() GroupKickByName(rawName) end)
        end
    end
    -- Whisper
    AddMenuItem(GetString(SI_CHAT_PLAYER_CONTEXT_WHISPER), function() self:StartTextEntry(nil, CHAT_CHANNEL_WHISPER, playerName) end)
    -- Ignore
    local function IgnoreSelectedPlayer()
        ZO_PlatformIgnorePlayer(playerName)
    end
    if not IsIgnored(playerName) then
        AddMenuItem(GetString(SI_CHAT_PLAYER_CONTEXT_ADD_IGNORE), IgnoreSelectedPlayer)
    end
    -- Add Friend
    if not IsFriend(playerName) then
        AddMenuItem(GetString(SI_CHAT_PLAYER_CONTEXT_ADD_FRIEND), function() ZO_Dialogs_ShowDialog("REQUEST_FRIEND", { name = playerName }) end)
    end
    -- Report player
    AddMenuItem(zo_strformat(SI_CHAT_PLAYER_CONTEXT_REPORT, rawName), function()
        ZO_HELP_GENERIC_TICKET_SUBMISSION_MANAGER:OpenReportPlayerTicketScene(playerName)
    end)
    if ZO_Menu_GetNumMenuItems() > 0 then
        ShowMenu()
    end
end
function SharedChatSystem:OnLinkClicked(link, button, text, color, linkType, ...)
    if linkType == CHARACTER_LINK_TYPE then
        local rawName = select(1, ...)
        local characterName = zo_strformat(SI_UNIT_NAME, rawName)
        if characterName ~= GetUnitName("player") then
            if button == MOUSE_BUTTON_INDEX_LEFT then
                IgnoreMouseDownEditFocusLoss()
                self:StartTextEntry(nil, CHAT_CHANNEL_WHISPER, characterName)
            elseif button == MOUSE_BUTTON_INDEX_RIGHT then
                self:ShowPlayerContextMenu(characterName, rawName)
            end
        end
        return true
    elseif linkType == DISPLAY_NAME_LINK_TYPE then
        local displayName = ...
        local decoratedDisplayName = zo_strformat("<<1>>", DecorateDisplayName(displayName))
        if decoratedDisplayName ~= GetDisplayName() then
            if button == MOUSE_BUTTON_INDEX_LEFT then
                IgnoreMouseDownEditFocusLoss()
                self:StartTextEntry(nil, CHAT_CHANNEL_WHISPER, decoratedDisplayName)
            elseif button == MOUSE_BUTTON_INDEX_RIGHT then
                self:ShowPlayerContextMenu(decoratedDisplayName, displayName)
            end
        end
        return true
    elseif linkType == CHANNEL_LINK_TYPE then
        local channelName = ...
        local channelId = GetChatChannelId(channelName)
        if button == MOUSE_BUTTON_INDEX_LEFT then
            IgnoreMouseDownEditFocusLoss()
            self:StartTextEntry(nil, channelId)
        end
        return true
    end
end
function SharedChatSystem:CreateNewChatTab(container)
    local newTab = container:AddWindow(GetString(SI_CHAT_DIALOG_NEW_TAB))
    container:ShowOptions(newTab.tab.index)
end
function SharedChatSystem:SetTextEntryFont(font)
    self.textEntry:SetFont(font)
end
function SharedChatSystem:OnChatCategoryColorChanged(categoryId, red, green, blue)
    -- Update text entry
    local textEntryCategoryId = MultiLevelEventToCategoryMappings[EVENT_CHAT_MESSAGE_CHANNEL][self.currentChannel]
    if textEntryCategoryId == categoryId then
        self.textEntry:SetColor(red, green, blue)
    end
    -- Update chat buffers
    for i=1, #self.containers do
        self.containers[i]:SetBufferColor(categoryId, red, green, blue)
    end
end
function SharedChatSystem:SetFontSize(fontSize)
    for containerIndex=1, #self.containers do
        local container = self.containers[containerIndex]
        for tabIndex = 1, #container.windows do
            container:SetFontSize(tabIndex, fontSize)
        end
    end
    local textEntryFont = self:GetTextEntryFontString(fontSize)
    self:SetTextEntryFont(textEntryFont)
end
function SharedChatSystem:ResetFontSizeToDefault()
    local fontSize = self:GetFontSizeFromSetting()
    self:SetFontSize(fontSize)
end
function SharedChatSystem:SetMinAlpha(minAlpha)
    for containerIndex=1, #self.containers do
        local container = self.containers[containerIndex]
        container:SetMinAlpha(minAlpha)
    end
end
function SharedChatSystem:GetMinAlpha()
    return self.primaryContainer:GetMinAlpha()
end
function SharedChatSystem:ResetMinAlphaToDefault()
    for containerIndex=1, #self.containers do
        local container = self.containers[containerIndex]
        container:ResetMinAlphaToDefault()
    end
end
function SharedChatSystem:ShowTextEntryMenu()
    ClearMenu()
    --Prepare switches for sorting
    local switches = {}
    for channel in pairs(self.channelData) do
        local switch = self.switchLookup[channel]
        if switch then
            switches[#switches + 1] = switch
        end
    end
    table.sort(switches)
    --Display sorted switches
    for i=1, #switches do
        local switch = switches[i]
        local data = self.switchLookup[switch]
        if data and (not data.requires or data.requires(data.id)) then
            local r, g, b = ZO_ChatSystem_GetCategoryColorFromChannel(data.id)
            local itemColor = ZO_ColorDef:New(r, g, b)
            if data.target then
                AddMenuItem(switch, function() self:StartTextEntry(switch .. " ") end, nil, nil, itemColor)
            else
                AddMenuItem(switch, function() self:StartTextEntry(self.textEntry:GetText(), data.id) end, nil, nil, itemColor)
            end
        end
    end
end
function SharedChatSystem:IsAutoCompleteOpen()
    return self.textEntry:IsAutoCompleteOpen()
end
function SharedChatSystem:CloseAutoComplete()
end
function SharedChatSystem:GetEditControl()
    return self.textEntry:GetEditControl()
end
function SharedChatSystem:HasUnreadMail()
    return self.numUnreadMails ~= 0
end
function SharedChatSystem:OnNumUnreadMailChanged(numUnread)
    if numUnread > self.numUnreadMails and IsPlayerActivated() then
        PlaySound(SOUNDS.NEW_MAIL)
    end
    self.numUnreadMails = numUnread
end
function SharedChatSystem:OnAgentChatUpdated()
    local isActive = IsAgentChatActive()
    if isActive ~= self.isAgentChatActive then
        self.isAgentChatActive = isActive
        self:OnAgentChatActiveChanged(isActive)
    end
end
function SharedChatSystem:GetTextEntryFontString(fontSize)
    local face, _, options = self:GetFont():GetFontInfo()
    local fontSizeString = self:GetFontSizeString(fontSize)
    if options ~= "" then
        return ("%s|%s|%s"):format(face, fontSizeString, options)
    end
    return ("%s|%s"):format(face, fontSizeString)
end
function SharedChatSystem:OnPlayerActivated()
    -- Overridden if applicable
end
function SharedChatSystem:OnAgentChatActiveChanged()
    -- Overridden if applicable
end
function SharedChatSystem:OnNumOnlineFriendsChanged()
    -- Overridden if applicable
end
function SharedChatSystem:Minimize()
    -- Should be overridden
end
function SharedChatSystem:Maximize()
    -- Should be overridden
end
function SharedChatSystem:IsMinimized()
    return self.isMinimized
end
function SharedChatSystem:SetupFonts()
    -- intended to be overriden in subclasses if necessary
end
function SharedChatSystem:GetFont()
    -- Should be overridden
end
function SharedChatSystem:GetFontSizeString()
    -- Should be overridden
end
function SharedChatSystem:GetFontSizeFromSetting()
    -- Should be overridden
end
function SharedChatSystem:ShouldOnlyShowOnHUD()
    -- Should be overridden
    return false
end
function SharedChatSystem:IsHidden()
    -- Should be overridden
    return true
end
function SharedChatSystem:RefreshVisibility()
end
function SharedChatSystem:ResetChat()
    ReloadUI("ingame")
end
function StartChatInput(text, channel, target)
        ZO_GetChatSystem():StartTextEntry(text, channel, target)
    end
end
function AutoSendChatInput(text, channel, target, dontShowHUDWindow)
        ZO_GetChatSystem():AutoSendTextEntry(text, channel, target, dontShowHUDWindow)
    end
end
        ZO_GetChatSystem():ReplyToLastTarget(CHAT_CHANNEL_WHISPER)
    end
end
        ZO_GetChatSystem():SubmitTextEntry()
    end
end
        local KEEP_TEXT = true
        ZO_GetChatSystem():CloseTextEntry(KEEP_TEXT)
    end
end
        ZO_GetChatSystem():CloseTextEntry()
    end
end
function ZO_ChatSystem_OnMouseWheel(control, delta, ctrl, alt, shift)
    local container = control.container
    if container then
        if shift then
            delta = delta * (container.currentBuffer and container.currentBuffer:GetNumVisibleLines() or 0)
        elseif ctrl then
            delta = delta * (container.currentBuffer and container.currentBuffer:GetNumHistoryLines() or 0)
        end
        container:ScrollByOffset(delta)
    end
end
    if control.container then
        control.container:SetScroll(value)
    end
end
    if control.container then
        control.container:ScrollByOffset(offset)
    end
end
    if control.container then
        control.container:ScrollToBottom()
    end
end
    if control.container then
        control.container:StartDraggingTab(control.index)
    end
end
    if control.container then
        control.container:StopDraggingTab()
    end
end
    if control.container then
        control.container:OnResizeStart()
    end
end
    if control.container then
        control.container:OnResizeStop()
    end
end
    if control.container then
        control.container:OnMoveStop()
    end
end
    -- ESO-830211: Live players were hitting this, though as far as the code seems it should be impossible
    -- However they're getting into this situation, this will prevent the error
    if control.container then
        control.container:OnMouseEnter()
    end
end
    if not control.system:IsAutoCompleteOpen() then
        control.owner:PreviousCommand()
    end
end
    if not control.system:IsAutoCompleteOpen() then
        control.owner:NextCommand()
    end
end
    control.system:OnTextEntryChanged(newText)
end
    if not control.system:IsAutoCompleteOpen() then
        if IsShiftKeyDown() then
            control.system:FindPreviousTargetForCurrentChannel()
        else
            control.system:FindNextTargetForCurrentChannel()
        end
    end
end
    control.system:CloseTextEntry()
end
    local KEEP_TEXT = true
    control.system:CloseTextEntry(KEEP_TEXT)
end
    if control.system:IsAutoCompleteOpen() then
        control.system:CloseAutoComplete()
    else
        control.system:SubmitTextEntry()
    end
end
    control.system:ShowTextEntryMenu()
end