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return manager
end
end
-- Dialog cannot be created until the managers exists, so it can't be added in InGameDialogs.lua
local newEntry = ZO_ComboBox_Base : CreateItemEntry ( GetString ( "SI_EQUIPMENTFILTERTYPE" , equipmentFilterType ) )
newEntry . equipmentFilterType = equipmentFilterType
end
return dropdownData
end
local apparelFilterTypesData = BuildFilterTypesDropdownData ( ZO_ItemSetCollectionsDataManager . GetApparelFilterTypes ( ) )
local weaponFilterTypesData = BuildFilterTypesDropdownData ( ZO_ItemSetCollectionsDataManager . GetWeaponFilterTypes ( ) )
local function CreateEquipmentFilterTypesDropdownEntry ( noSelectionText , multiSelectionFormatter , dropdownData )
return
{
template = "ZO_GamepadMultiSelectionDropdownItem" ,
templateData =
{
end ,
end ,
} ,
}
end
local apparelFilterTypesDropdownEntry = CreateEquipmentFilterTypesDropdownEntry ( GetString ( SI_ITEM_SETS_BOOK_APPAREL_TYPES_DROPDOWN_TEXT_DEFAULT ) , SI_ITEM_SETS_BOOK_APPAREL_TYPES_DROPDOWN_TEXT , apparelFilterTypesData )
local weaponFilterTypesDropdownEntry = CreateEquipmentFilterTypesDropdownEntry ( GetString ( SI_ITEM_SETS_BOOK_WEAPON_TYPES_DROPDOWN_TEXT_DEFAULT ) , SI_ITEM_SETS_BOOK_WEAPON_TYPES_DROPDOWN_TEXT , weaponFilterTypesData )
end
end
end
end
end
ITEM_SET_COLLECTIONS_DATA_MANAGER : RegisterCallback ( "EquipmentFilterTypesChanged" , OnEquipmentFilterTypesChanged )
{
gamepadInfo =
{
dialogType = GAMEPAD_DIALOGS . PARAMETRIC ,
} ,
-- Get the last saved state once when the dialog opens, but then only modify it locally until the dialog closes
end ,
parametricList =
{
-- Show Locked
{
template = "ZO_CheckBoxTemplate_WithoutIndent_Gamepad" ,
templateData =
{
-- Called when the checkbox is toggled
end ,
-- Used during setup to determine if the data should be setup checked or unchecked
end ,
ZO_GamepadCheckBoxTemplate_Setup ( control , data , selected , reselectingDuringRebuild , enabled , active )
end ,
end ,
end ,
} ,
} ,
-- Equipment Filter Types
apparelFilterTypesDropdownEntry ,
weaponFilterTypesDropdownEntry ,
-- Link in Chat
{
template = "ZO_GamepadFullWidthLeftLabelEntryTemplate" ,
templateData =
{
ZO_LinkHandler_InsertLinkAndSubmit ( zo_strformat ( SI_TOOLTIP_ITEM_NAME , itemSetCollectionPieceData : GetItemLink ( ) ) )
end ,
end
return false
end ,
} ,
} ,
} ,
blockDialogReleaseOnPress = true ,
buttons =
{
-- Select
{
end
end ,
} ,
-- Back
{
end ,
} ,
-- Reset Filters
{
return not dialog . showLocked or
end ,
dialog . showLocked = true
--Re-narrate the selection when the filters are reset
end ,
} ,
} ,
local equipmentFilterTypes = { }
end
end
end ,
} )
end
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