Back to Home

ESO Lua File v101044

ingame/collections/itemsetcollectionsmanager.lua

[◄ back to folders ]
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
local ZO_ItemSetCollectionsManager = ZO_CallbackObject:Subclass()
function ZO_ItemSetCollectionsManager:New(...)
    local manager = ZO_CallbackObject.New(self)
    manager:Initialize(...)
    return manager
end
function ZO_ItemSetCollectionsManager:Initialize()
end
-- Dialog cannot be created until the managers exists, so it can't be added in InGameDialogs.lua
function ZO_ItemSetCollectionsManager:InitializeOptionsDialog()
    local function BuildFilterTypesDropdownData(equipmentFilterTypes)
        local dropdownData = ZO_MultiSelection_ComboBox_Data_Gamepad:New()
        for _, equipmentFilterType in ipairs(equipmentFilterTypes) do
            local newEntry = ZO_ComboBox_Base:CreateItemEntry(GetString("SI_EQUIPMENTFILTERTYPE", equipmentFilterType))
            newEntry.equipmentFilterType = equipmentFilterType
            dropdownData:AddItem(newEntry)
        end
        return dropdownData
    end
    local apparelFilterTypesData = BuildFilterTypesDropdownData(ZO_ItemSetCollectionsDataManager.GetApparelFilterTypes())
    local weaponFilterTypesData = BuildFilterTypesDropdownData(ZO_ItemSetCollectionsDataManager.GetWeaponFilterTypes())
    local function CreateEquipmentFilterTypesDropdownEntry(noSelectionText, multiSelectionFormatter, dropdownData)
        return
        {
            template = "ZO_GamepadMultiSelectionDropdownItem",
            templateData = 
            {
                setup = function(control, data, selected)
                    local dropdown = control.dropdown
                    dropdownData.dropdownInstance = dropdown
                    dropdown:SetNormalColor(ZO_GAMEPAD_COMPONENT_COLORS.UNSELECTED_INACTIVE:UnpackRGB())
                    dropdown:SetHighlightedColor(ZO_GAMEPAD_COMPONENT_COLORS.SELECTED_ACTIVE:UnpackRGB())
                    dropdown:SetSelectedItemTextColor(selected)
                    dropdown:SetSortsItems(false)
                    dropdown:SetNoSelectionText(noSelectionText)
                    dropdown:SetMultiSelectionTextFormatter(multiSelectionFormatter)
                    dropdown:LoadData(dropdownData)
                    SCREEN_NARRATION_MANAGER:RegisterDialogDropdown(data.dialog, dropdown)
                end,
                callback = function(dialog)
                    local targetControl = dialog.entryList:GetTargetControl()
                    targetControl.dropdown:Activate()
                end,
            },
        }
    end
    local apparelFilterTypesDropdownEntry = CreateEquipmentFilterTypesDropdownEntry(GetString(SI_ITEM_SETS_BOOK_APPAREL_TYPES_DROPDOWN_TEXT_DEFAULT), SI_ITEM_SETS_BOOK_APPAREL_TYPES_DROPDOWN_TEXT, apparelFilterTypesData)
    local weaponFilterTypesDropdownEntry = CreateEquipmentFilterTypesDropdownEntry(GetString(SI_ITEM_SETS_BOOK_WEAPON_TYPES_DROPDOWN_TEXT_DEFAULT), SI_ITEM_SETS_BOOK_WEAPON_TYPES_DROPDOWN_TEXT, weaponFilterTypesData)
    function OnEquipmentFilterTypesChanged(equipmentFilterTypes)
        apparelFilterTypesData:ClearAllSelections()
        weaponFilterTypesData:ClearAllSelections()
        for _, item in ipairs(apparelFilterTypesData:GetAllItems()) do
            if ZO_IsElementInNumericallyIndexedTable(equipmentFilterTypes, item.equipmentFilterType) then
                apparelFilterTypesData:SetItemSelected(item, true)
            end
        end
        for _, item in ipairs(weaponFilterTypesData:GetAllItems()) do
            if ZO_IsElementInNumericallyIndexedTable(equipmentFilterTypes, item.equipmentFilterType) then
                weaponFilterTypesData:SetItemSelected(item, true)
            end
        end
    end
    ITEM_SET_COLLECTIONS_DATA_MANAGER:RegisterCallback("EquipmentFilterTypesChanged", OnEquipmentFilterTypesChanged)
    ZO_Dialogs_RegisterCustomDialog("GAMEPAD_ITEM_SETS_BOOK_OPTIONS_DIALOG",
    {
        gamepadInfo =
        {
            dialogType = GAMEPAD_DIALOGS.PARAMETRIC,
        },
        setup = function(dialog)
            ZO_GenericGamepadDialog_RefreshText(dialog, GetString(SI_GAMEPAD_ITEM_SETS_BOOK_OPTIONS))
            -- Get the last saved state once when the dialog opens, but then only modify it locally until the dialog closes
            dialog.showLocked = ITEM_SET_COLLECTIONS_DATA_MANAGER:GetShowLocked()
            dialog:setupFunc()
        end,
        parametricList =
        {
            -- Show Locked
            {
                template = "ZO_CheckBoxTemplate_WithoutIndent_Gamepad",
                text = GetString(SI_ITEM_SETS_BOOK_SHOW_LOCKED),
                templateData =
                {
                    -- Called when the checkbox is toggled
                    setChecked = function(checkBox, checked)
                        checkBox.dialog.showLocked = checked
                        SCREEN_NARRATION_MANAGER:QueueDialog(checkBox.dialog)
                    end,
                    -- Used during setup to determine if the data should be setup checked or unchecked
                    checked = function(data)
                        return data.dialog.showLocked
                    end,
                    setup = function(control, data, selected, reselectingDuringRebuild, enabled, active)
                        control.checkBox.dialog = data.dialog
                        ZO_GamepadCheckBoxTemplate_Setup(control, data, selected, reselectingDuringRebuild, enabled, active)
                    end,
                    callback = function(dialog)
                        local targetControl = dialog.entryList:GetTargetControl()
                        ZO_GamepadCheckBoxTemplate_OnClicked(targetControl)
                    end,
                    narrationText = function(entryData, entryControl)
                        local isChecked = entryData.checked(entryData)
                        return ZO_FormatToggleNarrationText(entryData.text, isChecked)
                    end,
                },
                header = GetString(SI_GAMEPAD_ITEM_SETS_BOOK_OPTIONS_FILTERS),
            },
            -- Equipment Filter Types
            apparelFilterTypesDropdownEntry,
            weaponFilterTypesDropdownEntry,
            -- Link in Chat
            {
                template = "ZO_GamepadFullWidthLeftLabelEntryTemplate",
                templateData =
                {
                    text = GetString(SI_ITEM_ACTION_LINK_TO_CHAT),
                    setup = ZO_SharedGamepadEntry_OnSetup,
                    callback = function(dialog)
                        local itemSetCollectionPieceData = dialog.data.selectedItemSetCollectionPieceData
                        ZO_LinkHandler_InsertLinkAndSubmit(zo_strformat(SI_TOOLTIP_ITEM_NAME, itemSetCollectionPieceData:GetItemLink()))
                        ZO_Dialogs_ReleaseDialogOnButtonPress("GAMEPAD_ITEM_SETS_BOOK_OPTIONS_DIALOG")
                    end,
                    visible = function(dialog)
                        if IsChatSystemAvailableForCurrentPlatform() then
                            return dialog.data.selectedItemSetCollectionPieceData ~= nil
                        end
                        return false
                    end,
                },
                header = GetString(SI_GAMEPAD_ITEM_SETS_BOOK_OPTIONS_ACTIONS),
            },
        },
        blockDialogReleaseOnPress = true,
        buttons =
        {
            -- Select
            {
                keybind = "DIALOG_PRIMARY",
                text = SI_GAMEPAD_SELECT_OPTION,
                callback = function(dialog)
                    local targetData = dialog.entryList:GetTargetData()
                    if targetData and targetData.callback then
                        targetData.callback(dialog)
                    end
                end,
            },
            -- Back
            {
                keybind = "DIALOG_NEGATIVE",
                text = SI_DIALOG_CANCEL,
                callback = function()
                    ZO_Dialogs_ReleaseDialogOnButtonPress("GAMEPAD_ITEM_SETS_BOOK_OPTIONS_DIALOG")
                end,
            },
            -- Reset Filters
            {
                keybind = "DIALOG_RESET",
                text = SI_GUILD_BROWSER_RESET_FILTERS_KEYBIND,
                enabled = function(dialog)
                    return not dialog.showLocked or
                        apparelFilterTypesData:GetNumSelectedItems() > 0 or
                        weaponFilterTypesData:GetNumSelectedItems() > 0
                end,
                callback = function(dialog)
                    dialog.showLocked = true
                    apparelFilterTypesData:ClearAllSelections()
                    weaponFilterTypesData:ClearAllSelections()
                    dialog:setupFunc()
                    --Re-narrate the selection when the filters are reset
                    SCREEN_NARRATION_MANAGER:QueueDialog(dialog)
                end,
            },
        },
        onHidingCallback = function(dialog)
            ITEM_SET_COLLECTIONS_DATA_MANAGER:SetShowLocked(dialog.showLocked)
            local equipmentFilterTypes = {}
            apparelFilterTypesData.dropdownInstance:Deactivate()
            for _, item in ipairs(apparelFilterTypesData:GetSelectedItems()) do
                table.insert(equipmentFilterTypes, item.equipmentFilterType)
            end
            weaponFilterTypesData.dropdownInstance:Deactivate()
            for _, item in ipairs(weaponFilterTypesData:GetSelectedItems()) do
                table.insert(equipmentFilterTypes, item.equipmentFilterType)
            end
            ITEM_SET_COLLECTIONS_DATA_MANAGER:SetEquipmentFilterTypes(equipmentFilterTypes)
        end,
    })
end
ITEM_SET_COLLECTIONS_MANAGER = ZO_ItemSetCollectionsManager:New()