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endendendfunction ZO_ItemSetsBook_Keyboard:AddCategory(itemSetCollectionCategoryData, parentNode, categoryFilters) local nodeTemplate = nil -- Identify the category's template type. if parentNode then nodeTemplate = "ZO_TreeStatusLabelSubCategory" else nodeTemplate = "ZO_StatusIconHeader" else nodeTemplate = "ZO_StatusIconChildlessHeader" end end endend if itemSetCollectionCategoryData and not itemSetCollectionCategoryData:IsInstanceOf(ZO_ItemSetCollectionSummaryCategoryData) then else local numUnlockedPieces, numPieces = itemSetCollectionCategoryData:GetDataSource():GetNumUnlockedAndTotalPieces() self.categoryProgressLabel:SetText(zo_strformat(SI_ITEM_SETS_BOOK_CATEGORY_PROGRESS, numUnlockedPieces, numPieces)) end endend if collapsed then end else end end endend if upInside then headerData.collapsed = not headerData.collapsed if headerData.collapsed then else end end if headerData.collapsed then else end AddMenuItem(GetString(SI_ITEM_SETS_BOOK_HEADER_EXPAND_ALL), function() self:SetAllHeadersCollapseState(false) end) AddMenuItem(GetString(SI_ITEM_SETS_BOOK_HEADER_COLLAPSE_ALL), function() self:SetAllHeadersCollapseState(true) end) end endendendendfunction ZO_ItemSetsBook_Keyboard:NavigateToItemSetCollectionCategoryData(itemSetCollectionCategoryData) if itemSetCollectionCategoryData then end if treeNode then local OPEN = true local USER_REQUESTED = true end endend end -- TODO: Implementend local equipmentFilterTypes = {} end end end endend-- Begin ZO_ItemSetsBook_Shared Overrides -- return "itemSetsBook"end local function BuildFilterTypesDropdown(control, noSelectionStringId, multiSelectionFormatterStringId, equipmentFilterTypes) end local equipmentFilterTypeEntry = dropdown:CreateItemEntry(GetString("SI_EQUIPMENTFILTERTYPE", equipmentFilterType)) equipmentFilterTypeEntry.equipmentFilterType = equipmentFilterType end end self.apparelFilterTypesDropdown = BuildFilterTypesDropdown(self.apparelFilterTypesControl, SI_ITEM_SETS_BOOK_APPAREL_TYPES_DROPDOWN_TEXT_DEFAULT, SI_ITEM_SETS_BOOK_APPAREL_TYPES_DROPDOWN_TEXT, ZO_ItemSetCollectionsDataManager.GetApparelFilterTypes()) self.weaponFilterTypesDropdown = BuildFilterTypesDropdown(self.weaponFilterTypesControl, SI_ITEM_SETS_BOOK_WEAPON_TYPES_DROPDOWN_TEXT_DEFAULT, SI_ITEM_SETS_BOOK_WEAPON_TYPES_DROPDOWN_TEXT, ZO_ItemSetCollectionsDataManager.GetWeaponFilterTypes()) self.selectReconstructItemHeaderLabel = self.categoryContentContainer:GetNamedChild("SelectReconstructItemHeader") end endend end end end end end if open and userRequested then end end end if selected then end end local function TreeEntryOnSelected_Childless(control, categoryData, selected, reselectingDuringRebuild) end end end local CHILD_INDENT = 76 local CHILD_SPACING = 0 local NO_SELECTED_CALLBACK = nil categoryTree:AddTemplate("ZO_StatusIconHeader", TreeHeaderSetup_Child, NO_SELECTED_CALLBACK, EqualityFunction, CHILD_INDENT, CHILD_SPACING) categoryTree:AddTemplate("ZO_StatusIconChildlessHeader", TreeHeaderSetup_Childless, TreeEntryOnSelected_Childless, EqualityFunction) categoryTree:AddTemplate("ZO_TreeStatusLabelSubCategory", TreeEntrySetup, TreeEntryOnSelected, EqualityFunction)end local HIDE_CALLBACK = nil local CENTER_ENTRIES = true local HEADER_HEIGHT = 60 local TILE_GRID_PADDING = 5 gridListPanelList:SetGridEntryTemplate("ZO_ItemSetCollectionPieceTile_Keyboard_Control", ZO_ITEM_SET_COLLECTION_PIECE_TILE_KEYBOARD_DIMENSIONS, ZO_ITEM_SET_COLLECTION_PIECE_TILE_KEYBOARD_DIMENSIONS, ZO_DefaultGridTileEntrySetup, HIDE_CALLBACK, ZO_DefaultGridTileEntryReset, TILE_GRID_PADDING, TILE_GRID_PADDING, CENTER_ENTRIES) end gridListPanelList:SetGridEntryVisibilityFunction(IsTileVisible) -- Note: Order matters. This must be called after SetGridEntryTemplate end gridListPanelList:SetHeaderTemplate("ZO_ItemSetsBook_Entry_Header_Keyboard", HEADER_HEIGHT, HeaderSetup)end local previousLeftControl, previousRightControl = totalControl, totalControl local index = 0 for _, categoryData in ITEM_SET_COLLECTIONS_DATA_MANAGER:TopLevelItemSetCollectionCategoryIterator() do local categoryControl = WINDOW_MANAGER:CreateControlFromVirtual("$(parent)Category", self.summaryScrollChild, "ZO_ItemSetsBook_SummaryEntry_Header_Keyboard", tostring(categoryId)) categoryControl.categoryData = categoryData if index % 2 == 0 then if previousLeftControl == totalControl then else end previousLeftControl = categoryControl else if previousRightControl == totalControl then else end previousRightControl = categoryControl end index = index + 1 end endendendend else endend local IGNORE_CALLBACKS = true end end end endend ZO_CheckButton_SetCheckState(self.showLockedCheckBox, ITEM_SET_COLLECTIONS_DATA_MANAGER:GetShowLocked())endendendendendend return trueendend-- Do not call this directly, instead call self.categoriesRefreshGroup:MarkDirty("List") local categoryList = {} for _, topLevelCategoryData in ITEM_SET_COLLECTIONS_DATA_MANAGER:TopLevelItemSetCollectionCategoryIterator(categoryFilters) do end -- Add all categories, regardless of current filters, if no categories are visible and a search is not in progress. categoryFilters = nil for _, topLevelCategoryData in ITEM_SET_COLLECTIONS_DATA_MANAGER:TopLevelItemSetCollectionCategoryIterator() do end end -- Insert the special Summary category. end local EMPTY_PARENT_NODE = nil end if not selectedCategory then -- If no category is selected, that likely means the search had no results, so there won't be a typical selection event, so manually refresh the content. endend-- Do not call this directly, instead call self.categoriesRefreshGroup:MarkDirty("Visible") local NOT_USER_REQUESTED = falseend-- Do not call this directly, instead call self.categoryContentRefreshGroup:MarkDirty("All") if itemSetCollectionCategoryData then -- Summary category else -- Standard category end else -- No category endend-- Do not call this directly, instead call self.summaryRefreshGroup:MarkDirty("FullUpdate") local sumUnlockedPieces, sumTotalPieces = 0, 0 for _, categoryData in ITEM_SET_COLLECTIONS_DATA_MANAGER:TopLevelItemSetCollectionCategoryIterator() do if categoryControl then local progressText = zo_strformat(SI_ITEM_SETS_BOOK_CATEGORY_PROGRESS, ZO_CommaDelimitNumber(unlockedPieces), ZO_CommaDelimitNumber(totalPieces)) sumUnlockedPieces = sumUnlockedPieces + unlockedPieces sumTotalPieces = sumTotalPieces + totalPieces end end local sumProgressText = zo_strformat(SI_ITEM_SETS_BOOK_CATEGORY_PROGRESS, ZO_CommaDelimitNumber(sumUnlockedPieces), ZO_CommaDelimitNumber(sumTotalPieces))end-- Do not call this directly, instead call self.categoryContentRefreshGroup:MarkDirty("List")end-- Do not call this directly, instead call self.categoryContentRefreshGroup:MarkDirty("Visible")end-- End ZO_ItemSetsBook_Shared Overrides ----[[Global functions]]--------------------------endendendendendend endend endend endend |