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IGNORE_DATA = 1IGNORE_LIST_ENTRY_SORT_KEYS ={ ["displayName"] = { },}local EVENT_NAMESPACE = "IgnoreList" return managerend break end end end EVENT_MANAGER:RegisterForEvent(EVENT_NAMESPACE, EVENT_SOCIAL_DATA_LOADED, function() self:OnSocialDataLoaded() end) EVENT_MANAGER:RegisterForEvent(EVENT_NAMESPACE, EVENT_IGNORE_ADDED, function(_, displayName) self:OnIgnoreAdded(displayName) end) EVENT_MANAGER:RegisterForEvent(EVENT_NAMESPACE, EVENT_IGNORE_REMOVED, function(_, displayName) self:OnIgnoreRemoved(displayName) end) EVENT_MANAGER:RegisterForEvent(EVENT_NAMESPACE, EVENT_IGNORE_NOTE_UPDATED, function(_, displayName, note) self:OnIgnoreNoteUpdated(displayName, note) end)end if note then endend for i = 1, numIgnored do local ignoreListEntry = { note = note, ignoreIndex = i, } endendend--Events------------endendendend-- A singleton will be used by both keyboard and gamepad screens |