Back to Home

ESO Lua File v101044

ingame/contacts/sociallist_shared.lua

[◄ back to folders ]
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
function ZO_SocialList_GetRowColors(data, selected)
    local textColor = data.online and ZO_SECOND_CONTRAST_TEXT or ZO_DISABLED_TEXT
    local iconColor = data.online and ZO_DEFAULT_ENABLED_COLOR or ZO_DISABLED_TEXT
    if selected then
        textColor = ZO_SELECTED_TEXT
        iconColor = ZO_SELECTED_TEXT
    end
    return textColor, iconColor
end
function ZO_SocialList_ColorRow(control, data, displayNameTextColor, iconColor, otherTextColor)
    local displayNameControl = control:GetNamedChild("DisplayName")
    displayNameControl:SetColor(displayNameTextColor:UnpackRGBA())
    if data.hasCharacter then
        local characterNameLabel = control:GetNamedChild("CharacterName")
        if characterNameLabel then
            characterNameLabel:SetColor(otherTextColor:UnpackRGBA())
        end
        local zoneLabel = control:GetNamedChild("Zone")
        zoneLabel:SetColor(otherTextColor:UnpackRGBA())
        local championIconControl = control:GetNamedChild("Champion")
        championIconControl:SetColor(iconColor:UnpackRGBA())
        local levelLabel = control:GetNamedChild("Level")
        levelLabel:SetColor(otherTextColor:UnpackRGBA())
        local allianceIconControl = control:GetNamedChild("AllianceIcon")
        allianceIconControl:SetColor(iconColor:UnpackRGBA())
        local classIconControl = control:GetNamedChild("ClassIcon")
        classIconControl:SetColor(iconColor:UnpackRGBA())
    end
end
function ZO_SocialList_SetUpOnlineData(data, online, secsSinceLogoff)
    data.online = online
    data.secsSinceLogoff = online and -1 or secsSinceLogoff
    data.normalizedLogoffSort = online and -1 or ZO_NormalizeSecondsPositive(secsSinceLogoff)
    data.timeStamp = online and 0 or GetFrameTimeSeconds()
end
local KEYBOARD_FUNCTIONS =
{
}
local GAMEPAD_FUNCTIONS =
{
}
    return IsInGamepadPreferredMode() and GAMEPAD_FUNCTIONS or KEYBOARD_FUNCTIONS
end
    local textureFunctions = ZO_SocialList_GetPlatformTextureFunctions()
    local displayNameLabel = control:GetNamedChild("DisplayName")
    if displayNameLabel then
        displayNameLabel:SetText(ZO_FormatUserFacingDisplayName(data.displayName))
    end
    local statusIconControl = control:GetNamedChild("StatusIcon")
    if statusIconControl then
        statusIconControl:SetTexture(textureFunctions.playerStatusIcon(data.status))
    end
    local hideCharacterFields = not data.hasCharacter or (zo_strlen(data.characterName) <= 0)
    local characterNameLabel = control:GetNamedChild("CharacterName")
    if characterNameLabel then
        if not hideCharacterFields then
            characterNameLabel:SetText(ZO_FormatUserFacingCharacterName(data.characterName))
        else
            characterNameLabel:SetText("")
        end
    end
    local zoneLabel = control:GetNamedChild("Zone")
    zoneLabel:SetHidden(hideCharacterFields)
    local classIconControl = control:GetNamedChild("ClassIcon")
    classIconControl:SetHidden(hideCharacterFields)
    local allianceIconControl = control:GetNamedChild("AllianceIcon")
    if allianceIconControl then
        allianceIconControl:SetHidden(hideCharacterFields)
    end
    local levelLabel = control:GetNamedChild("Level")
    levelLabel:SetHidden(hideCharacterFields)
    local championIconControl = control:GetNamedChild("Champion")
    championIconControl:SetHidden(hideCharacterFields)
    if data.hasCharacter then
        zoneLabel:SetText(data.formattedZone)
        levelLabel:SetText(ZO_GetLevelOrChampionPointsStringNoIcon(data.level, data.championPoints))
        if data.championPoints and data.championPoints > 0 then
            championIconControl:SetTexture(textureFunctions.championPointsIcon())
        else
            championIconControl:SetHidden(true)
        end
        if allianceIconControl then
            local allianceTexture = textureFunctions.allianceIcon(data.alliance)
            if allianceTexture then
                allianceIconControl:SetTexture(allianceTexture)
            else
                allianceIconControl:SetHidden(true)
            end
        end
        local classTexture = textureFunctions.classIcon(data.class)
        if classTexture  then
            classIconControl:SetTexture(classTexture)
        else
            classIconControl:SetHidden(true)
        end
    end
end
-- Social lists tend to respond to events caused by other players, which can happen even when you aren't viewing the list directly.
-- To make sure this doesn't impact the rest of the game these events should just dirty the list when it isn't visible, instead of refreshing and potentially causing slow sorts/string formats
-- This class should be used as part of an inheritance chain that includes SortFilterList
ZO_SocialListDirtyLogic_Shared = ZO_Object:Subclass()
function ZO_SocialListDirtyLogic_Shared:New(...)
    local object = ZO_Object.New(self)
    object:Initialize(...)
    return object
end
function ZO_SocialListDirtyLogic_Shared:InitializeDirtyLogic(listFragment)
    self.refreshGroup = ZO_OrderedRefreshGroup:New(ZO_ORDERED_REFRESH_GROUP_AUTO_CLEAN_IMMEDIATELY)
    self.refreshGroup:AddDirtyState("Data", function()
        self:RefreshData()
    end)
    self.refreshGroup:AddDirtyState("Filters", function()
        self:RefreshFilters()
    end)
    self.refreshGroup:AddDirtyState("Sort", function()
        self:RefreshSort()
    end)
    self.refreshGroup:SetActive(function()
        return listFragment:IsShowing()
    end)
    listFragment:RegisterCallback("StateChange", function(oldState, newState)
        if newState == SCENE_FRAGMENT_SHOWING then
            self.refreshGroup:TryClean()
        end
    end)
end
function ZO_SocialListDirtyLogic_Shared:DirtyData()
    self.refreshGroup:MarkDirty("Data")
end
function ZO_SocialListDirtyLogic_Shared:DirtyFilters()
    self.refreshGroup:MarkDirty("Filters")
end
function ZO_SocialListDirtyLogic_Shared:DirtySort()
    self.refreshGroup:MarkDirty("Sort")
end