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----------------------------------------------- Consolidated Smithing Set Category Data -----------------------------------------------endendendendendendendendendend local unlockedSets = 0 unlockedSets = unlockedSets + 1 end end return unlockedSetsend return setData end endendend return true end return falseendend return not otherConsolidatedSmithingSetCategoryData:IsInstanceOf(ZO_ConsolidatedSmithingDefaultCategoryData) end return order < otherOrder or (order == otherOrder and self:GetName() < otherConsolidatedSmithingSetCategoryData:GetName())endendend if self.searchResultsVersion == CONSOLIDATED_SMITHING_SET_DATA_MANAGER:GetSearchResultsVersion() then return true else -- Old search result, might as well clean it up while we're here end end return falseend--------------------------------------------------- Consolidated Smithing Default Category Data ---------------------------------------------------end local UP_ICON = "EsoUI/Art/Crafting/smithing_tabIcon_creation_up.dds" local DOWN_ICON = "EsoUI/Art/Crafting/smithing_tabIcon_creation_down.dds" local OVER_ICON = "EsoUI/Art/Crafting/smithing_tabIcon_creation_over.dds" return UP_ICON, DOWN_ICON, OVER_ICONend return "EsoUI/Art/Crafting/Gamepad/gp_crafting_menuIcon_create.dds"end --Ensure that the default category appears in the list despite having no valid children. return trueend--This is a special pseudo-category that represents the "No Item Set" optionlocal DEFAULT_CATEGORY_ID = 0CONSOLIDATED_SMITHING_DEFAULT_CATEGORY_DATA = ZO_ConsolidatedSmithingDefaultCategoryData:New(DEFAULT_CATEGORY_ID)-------------------------------------- Consolidated Smithing Set Data --------------------------------------endendendendendendendendendend if self.searchResultsVersion == CONSOLIDATED_SMITHING_SET_DATA_MANAGER:GetSearchResultsVersion() then return true else -- Old search result, might as well clean it up while we're here end end return falseend---------------------------------------------- Consolidated Smithing Set Data Manager ----------------------------------------------end EVENT_MANAGER:RegisterForEvent("ConsolidatedSmithingSetDataManager", EVENT_CRAFTING_STATION_INTERACT, function() self:CleanDirty() end) EVENT_MANAGER:RegisterForEvent("ConsolidatedSmithingSetDataManager", EVENT_CONSOLIDATED_SMITHING_ITEM_SET_SEARCH_RESULTS_READY, function() self:UpdateSearchResults() end)endfunction ZO_ConsolidatedSmithingSetData_Manager:GetOrCreateConsolidatedSmithingSetCategoryData(categoryId) if categoryId and categoryId ~= 0 then if not categoryData then end return categoryData endend --Sort each set into their proper categories if categoryId ~= 0 then else --All crafted sets require a category in order to work end end end --If we currently have a search filter, make sure the search results get refreshed too endendend --The data necessary to set up the categories is only available when at consolidated stations, so don't attempt to rebuild if we aren't at one endendendfunction ZO_ConsolidatedSmithingSetData_Manager:DoesPlayerHaveValidAttunableCraftingStationToConsume() local allSetsUnlocked = GetNumUnlockedConsolidatedSmithingSets() == GetNumConsolidatedSmithingSets() if allSetsUnlocked then return false end local virtualInventoryList = PLAYER_INVENTORY:GenerateListOfVirtualStackedItems(INVENTORY_BACKPACK, CanItemBeConsumedByConsolidatedStation)end-- Searchend if setData then end endendendend |