Back to Home

ESO Lua File v101044

ingame/crafting/gamepad/craftingutils_gamepad.lua

[◄ back to folders ]
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
-- Globals used by multiple crafting files
ZO_GAMEPAD_CRAFTING_UTILS_INGREDIENT_SLOT_AND_MARGIN_WIDTH = 231
ZO_GAMEPAD_CRAFTING_UTILS_INGREDIENT_SLOT_AND_MARGIN_HEIGHT = 205
ZO_GAMEPAD_CRAFTING_UTILS_FLOATING_PADDING_Y = 50
ZO_GAMEPAD_CRAFTING_UTILS_FLOATING_SLOT_STANDARD_HEIGHT = 190
ZO_GAMEPAD_CRAFTING_UTILS_FLOATING_BOTTOM_OFFSET = ZO_GAMEPAD_QUADRANT_BOTTOM_OFFSET - ZO_GAMEPAD_CRAFTING_UTILS_FLOATING_PADDING_Y
ZO_TRACKED_PIN_STATUS_ICON_OVERRIDE = 
{
    iconTexture = "EsoUI/Art/WritAdvisor/Gamepad/gp_advisor_trackedPin_icon.dds",
    iconNarration = GetString(SI_SCREEN_NARRATION_CRAFTING_QUEST_PIN_ICON_NARRATION),
}
ZO_DISABLED_TRACKED_PIN_STATUS_ICON_OVERRIDE =
{
    iconTexture = "EsoUI/Art/WritAdvisor/Gamepad/gp_advisor_trackedPin_icon_disabled.dds",
    iconNarration = GetString(SI_SCREEN_NARRATION_DISABLED_CRAFTING_QUEST_PIN_ICON_NARRATION),
}
ZO_IS_SLOTTED_STATUS_ICON_OVERRIDE =
{
    iconTexture = "EsoUI/Art/Inventory/Gamepad/gp_inventory_icon_equipped.dds",
    iconNarration = GetString(SI_SCREEN_NARRATION_SELECTED_ICON_NARRATION),
}
ZO_IS_IN_ARMORY_STATUS_ICON_OVERRIDE =
{
    iconTexture = ZO_IN_ARMORY_BUILD_ICON,
    iconNarration = GetString(SI_SCREEN_NARRATION_IN_ARMORY_BUILD_ICON_NARRATION),
}
ZO_IS_ACTIVELY_SCRIBED_STATUS_ICON_OVERRIDE =
{
    iconTexture = "EsoUI/Art/Crafting/Gamepad/gp_crafting_menuIcon_activeScribe.dds",
    iconNarration = GetString(SI_SCREEN_NARRATION_ACTIVE_ICON_NARRATION),
}
ZO_IS_CRAFTED_ABILITY_ON_HOT_BAR_STATUS_ICON_OVERRIDE =
{
    iconTexture = "EsoUI/Art/Skills/gamepad/gp_scribing_grimoire_equipped.dds",
    iconNarration = GetString(SI_SCREEN_NARRATION_ACTIVE_ICON_NARRATION),
}
-- Note: call this towards the end of your keybind setup function...if you call this before you do something like self.keybindStripDescriptor = {keybinds} you'll destroy these
    if keybindDescriptor == nil then
        keybindDescriptor = {}
    end
    local genericStartButton = {
            --Ethereal binds show no text, the name field is used to help identify the keybind when debugging. This text does not have to be localized.
            name = "Gamepad Crafting Default Exit",
            alignment = KEYBIND_STRIP_ALIGN_LEFT,
            keybind = "UI_SHORTCUT_EXIT",
            order = -10000,
            callback = function()
                SCENE_MANAGER:ShowBaseScene()
            end,
            visible = function()
                return not ZO_CraftingUtils_IsPerformingCraftProcess()
            end,
            ethereal = true,
        }
    local genericBackButton = {
            alignment = KEYBIND_STRIP_ALIGN_LEFT,
            name = GetString(SI_GAMEPAD_BACK_OPTION),
            keybind = "UI_SHORTCUT_NEGATIVE",
            order = -10000,
            callback = function()
                SCENE_MANAGER:HideCurrentScene()
            end,
            visible = function()
                return not ZO_CraftingUtils_IsPerformingCraftProcess()
            end
        }
    table.insert(keybindDescriptor, genericStartButton)
    table.insert(keybindDescriptor, genericBackButton)
end
function ZO_GamepadCraftingUtils_AddListTriggerKeybindDescriptors(descriptor, list, optionalHeaderComparator)
    local leftTrigger, rightTrigger = ZO_Gamepad_CreateListTriggerKeybindDescriptors(list, optionalHeaderComparator)
    local enabledFn = function()
        return not ZO_CraftingUtils_IsPerformingCraftProcess()
    end
    leftTrigger.enabled = enabledFn
    rightTrigger.enabled = enabledFn
    table.insert(descriptor, leftTrigger)
    table.insert(descriptor, rightTrigger)
end
-- Generic crafting header functions
    local craftingSkillLineData = SKILLS_DATA_MANAGER:GetCraftingSkillLineData(craftingType)
    if craftingSkillLineData then
        return craftingSkillLineData:GetFormattedName()
    end
    return ""
end
function ZO_GamepadCraftingUtils_InitializeGenericHeader(craftingObject, createTabBar)
    craftingObject.header = craftingObject.control:GetNamedChild("HeaderContainer"):GetNamedChild("Header")
    ZO_GamepadGenericHeader_Initialize(craftingObject.header, createTabBar)
    local function UpdateCapacity()
        if not craftingObject.control:IsHidden() then
            ZO_GamepadCraftingUtils_RefreshGenericHeader(craftingObject)
        end
    end
    craftingObject.control:RegisterForEvent(EVENT_INVENTORY_FULL_UPDATE, UpdateCapacity)
    craftingObject.control:RegisterForEvent(EVENT_INVENTORY_SINGLE_SLOT_UPDATE, UpdateCapacity)
end
function ZO_GamepadCraftingUtils_SetupGenericHeader(craftingObject, titleString, tabBarEntries, showCapacity, showItemSets)
    if tabBarEntries and #tabBarEntries == 1 then
        local tabBarFirstEntry = tabBarEntries[1]
        if tabBarFirstEntry.text then
            titleString = tabBarFirstEntry.text
        end
        if tabBarFirstEntry.callback then
            tabBarFirstEntry:callback()
        end
    end
    local function GetCapacity()
        return zo_strformat(SI_GAMEPAD_INVENTORY_CAPACITY_FORMAT, GetNumBagUsedSlots(BAG_BACKPACK), GetBagSize(BAG_BACKPACK))
    end
    local function GetUnlockedSets()
        local totalSets = GetNumConsolidatedSmithingSets()
        local unlockedSets = GetNumUnlockedConsolidatedSmithingSets()
        return zo_strformat(SI_SMITHING_CONSOLIDATED_STATION_ITEM_SETS_UNLOCKED_VALUE_FORMATTER, unlockedSets, totalSets)
    end
    craftingObject.headerData = { }
    --If showItemSets is true, we will display that *instead* of capacity
    if showItemSets then
        craftingObject.headerData.data1HeaderText = GetString(SI_SMITHING_CONSOLIDATED_STATION_ITEM_SETS_UNLOCKED_HEADER)
        craftingObject.headerData.data1Text = GetUnlockedSets
    elseif showCapacity or showCapacity == nil then
        craftingObject.headerData.data1HeaderText = GetString(SI_GAMEPAD_INVENTORY_CAPACITY)
        craftingObject.headerData.data1Text = GetCapacity
    end
    if tabBarEntries and #tabBarEntries > 1 then
        craftingObject.headerData.tabBarEntries = ZO_ShallowTableCopy(tabBarEntries)
        craftingObject.headerData.titleText = nil
    else
        craftingObject.headerData.tabBarEntries = nil
        craftingObject.headerData.titleText = titleString
    end
end
function ZO_GamepadCraftingUtils_SetGenericHeaderData2(craftingObject, headerText, text)
    craftingObject.headerData.data2HeaderText = headerText
    craftingObject.headerData.data2Text = text
end
    ZO_GamepadGenericHeader_Refresh(craftingObject.header, craftingObject.headerData)
end
    ZO_GamepadGenericHeader_RefreshData(craftingObject.header, craftingObject.headerData)
end
-- Crafting slot manipulation functions
-- Note: These amounts are scaled on both sides of the slot, so the slot will actually be scaled by twice the amount
local SELECTED_SLOT_X_SCALE_AMOUNT = 20
local SELECTED_SLOT_Y_SCALE_AMOUNT = 36
    if slot then
        local bg = slot:GetControl():GetNamedChild("Bg")
        local X_OFFSET_INDEX = 4
        local Y_OFFSET_INDEX = 5
        local _, point, relTo, relPoint, offsX, offsY = bg:GetAnchor(0)
        bg.savedAnchor1 = {point, relTo, relPoint, offsX, offsY}
        _, point, relTo, relPoint, offsX, offsY = bg:GetAnchor(1)
        bg.savedAnchor2 = {point, relTo, relPoint, offsX, offsY}
        bg:ClearAnchors()
        local newAnchor = ZO_Anchor:New(unpack(bg.savedAnchor1))
        newAnchor:SetOffsets(bg.savedAnchor1[X_OFFSET_INDEX] - SELECTED_SLOT_X_SCALE_AMOUNT, bg.savedAnchor1[Y_OFFSET_INDEX] - SELECTED_SLOT_Y_SCALE_AMOUNT)
        newAnchor:AddToControl(bg)
        newAnchor = ZO_Anchor:New(unpack(bg.savedAnchor2))
        newAnchor:SetOffsets(bg.savedAnchor2[X_OFFSET_INDEX] + SELECTED_SLOT_X_SCALE_AMOUNT, bg.savedAnchor2[Y_OFFSET_INDEX] + SELECTED_SLOT_Y_SCALE_AMOUNT)
        newAnchor:AddToControl(bg)
    end
end
    if slot then
        local bg = slot:GetControl():GetNamedChild("Bg")
        bg:ClearAnchors()
        local restoredAnchor = ZO_Anchor:New(unpack(bg.savedAnchor1))
        restoredAnchor:AddToControl(bg)
        restoredAnchor = ZO_Anchor:New(unpack(bg.savedAnchor2))
        restoredAnchor:AddToControl(bg)
    end
end
    if slot then
        if not slot.control.bounceAnimation then
            slot.control.bounceAnimation = ANIMATION_MANAGER:CreateTimelineFromVirtual("ZO_CraftingSlot_Gamepad_Bounce", slot.control)
        end
        slot.control.bounceAnimation:PlayFromStart()
    end
end
    if craftingObject.optionList then
        local targetOptionData = craftingObject.optionList:GetTargetData()
        if targetOptionData then
            targetOptionData.currentValue = not targetOptionData.currentValue
            craftingObject:RefreshOptionList()
            PlaySound(SOUNDS.DEFAULT_CLICK)
        end
    end
end
    local maxHeight = control:GetBottom() - ZO_GAMEPAD_FLOATING_SCROLL_SAFE_TOOLTIP_TOP_OFFSET
end
    local maxHeight = GuiRoot:GetHeight() - ZO_GAMEPAD_PANEL_FLOATING_HEIGHT_DISCOUNT - (ZO_GAMEPAD_CRAFTING_UTILS_FLOATING_PADDING_Y * 2)
end
    local CRAFTING_TOOLTIP_OFFSET_X = -3
    ZO_ResizingFloatingScrollTooltip_Gamepad_OnInitialized(control, ZO_CRAFTING_TOOLTIP_STYLES, resizeHandler, RIGHT, CRAFTING_TOOLTIP_OFFSET_X)
end
do
    local GAMEPAD_SMITHING_FILTER_TO_ITEM_SLOT_TEXTURE =
    {
       [SMITHING_FILTER_TYPE_RAW_MATERIALS] = "EsoUI/Art/Crafting/Gamepad/gp_smithing_refine_emptySlot.dds",
       [SMITHING_FILTER_TYPE_WEAPONS] = "EsoUI/Art/Crafting/Gamepad/gp_smithing_weaponSlot.dds",
       [SMITHING_FILTER_TYPE_ARMOR] = "EsoUI/Art/Crafting/Gamepad/gp_smithing_apparelSlot.dds",
       [SMITHING_FILTER_TYPE_JEWELRY] = "EsoUI/Art/Crafting/Gamepad/gp_smithing_jewelrySlot.dds",
    }
        return GAMEPAD_SMITHING_FILTER_TO_ITEM_SLOT_TEXTURE[smithingFilter]
    end
    local GAMEPAD_SMITHING_DECONSTRUCTION_TYPE_TO_MULTIPLE_ITEMS_TEXTURE =
    {
       [SMITHING_DECONSTRUCTION_TYPE_RAW_MATERIALS] = "EsoUI/Art/Crafting/Gamepad/GP_smithing_refine_multiple_emptySlot.dds",
       [SMITHING_DECONSTRUCTION_TYPE_WEAPONS_AND_ARMOR] = "EsoUI/Art/Crafting/Gamepad/GP_smithing_multiple_armorWeaponSlot.dds",
       [SMITHING_DECONSTRUCTION_TYPE_ARMOR] = "EsoUI/Art/Crafting/Gamepad/GP_smithing_multiple_armorSlot.dds",
       [SMITHING_DECONSTRUCTION_TYPE_JEWELRY] = "EsoUI/Art/Crafting/Gamepad/GP_smithing_multiple_jewelrySlot.dds",
    }
        return internalassert(GAMEPAD_SMITHING_DECONSTRUCTION_TYPE_TO_MULTIPLE_ITEMS_TEXTURE[deconstructionType], "No multiple items texture for deconstruction type")
    end
end
ESO_Dialogs["CRAFTING_CREATE_MULTIPLE_GAMEPAD"] =
{
    gamepadInfo =
    {
        dialogType = GAMEPAD_DIALOGS.PARAMETRIC,
    },
    blockDialogReleaseOnPress = true, -- Don't release on Max items pressed
    setup = function(dialog, data)
        data.maxIterations = data.craftingObject:GetMultiCraftMaxIterations()
        data.minIterations = 1
        data.numIterations = data.minIterations
        local headerData =
        {
            data1 =
            {
                header = GetString(SI_GAMEPAD_INVENTORY_CAPACITY),
                value = zo_strformat(SI_GAMEPAD_INVENTORY_CAPACITY_FORMAT, GetNumBagUsedSlots(BAG_BACKPACK), GetBagSize(BAG_BACKPACK)),
            }
        }
        local NO_LIMIT_NUM_ENTRIES = nil
        dialog:setupFunc(NO_LIMIT_NUM_ENTRIES, headerData)
    end,
    title =
    {
        text = GetString(SI_GAMEPAD_CRAFT_MULTIPLE),
    },
    mainText = 
    {
        text = GetString(SI_GAMEPAD_CRAFT_MULTIPLE_DESCRIPTION),
    },
    parametricList =
    {
        {
            template = "ZO_GamepadMultiCraftSpinnerTemplate",
            templateData = {
                text = GetString(SI_GAMEPAD_QUANTITY_SPINNER_TEMPLATE_LABEL),
                setup = function(control, entryData, selected, selectedDuringRebuild, enabled, active)
                    local dialogData = entryData.dialog.data
                    if control.spinner == nil then
                        control.spinner = ZO_Spinner_Gamepad:New(control:GetNamedChild("Spinner"), 1, 1, GAMEPAD_SPINNER_DIRECTION_HORIZONTAL)
                    end
                    control.spinner:SetActive(selected)
                    control.spinner:SetStep(1)
                    control.spinner:SetMinMax(dialogData.minIterations, dialogData.maxIterations)
                    control.spinner:SetValue(dialogData.numIterations)
                    control.spinner:UnregisterAllCallbacks("OnValueChanged")
                    control.spinner:RegisterCallback("OnValueChanged", function(value)
                        dialogData.numIterations = value
                        ZO_GenericGamepadDialog_RefreshKeybinds(entryData.dialog)
                        SCREEN_NARRATION_MANAGER:QueueDialog(entryData.dialog)
                    end)
                    entryData.additionalInputNarrationFunction = function()
                        --Only narrate directional input if there is more than one possible value
                        if control.spinner:GetMin() ~= control.spinner:GetMax() then
                            return ZO_GetNumericHorizontalDirectionalInputNarrationData(control.spinner:IsDecreaseEnabled(), control.spinner:IsIncreaseEnabled())
                        else
                            return {}
                        end
                    end
                end,
                narrationText = function(entryData, entryControl)
                    return ZO_FormatSpinnerNarrationText(entryData.text, entryData.dialog.data.numIterations)
                end,
            },
        }
    },
    parametricListOnActivatedChangedCallback = function(list, isActive)
        if not isActive then
            local selectedControl = list:GetSelectedControl()
            if selectedControl and selectedControl.spinner then
                selectedControl.spinner:SetActive(false)
            end
        end
    end,
    buttons =
    {
        -- Craft
        {
            text = SI_DIALOG_CONFIRM,
            keybind = "DIALOG_PRIMARY",
            callback = function(dialog)
                dialog.data.craftingObject:Create(dialog.data.numIterations)
                ZO_Dialogs_ReleaseDialogOnButtonPress(dialog.name)
            end,
        },
        -- Cancel
        {
            text = SI_DIALOG_CANCEL,
            keybind = "DIALOG_NEGATIVE",
            callback = function(dialog)
                ZO_Dialogs_ReleaseDialogOnButtonPress(dialog.name)
            end,
        },
        -- Min/Max Quantity
        {
            text = function(dialog)
                if dialog.data.numIterations < dialog.data.maxIterations then
                    return GetString(SI_GAMEPAD_CRAFTING_QUANTITY_MAX)
                else
                    return GetString(SI_GAMEPAD_CRAFTING_QUANTITY_MIN)
                end
            end,
            keybind = "DIALOG_TERTIARY",
            callback = function(dialog)
                if dialog.data.numIterations < dialog.data.maxIterations then
                    dialog.data.numIterations = dialog.data.maxIterations
                else
                    dialog.data.numIterations = dialog.data.minIterations
                end
            end,
        },
    }
}
function ZO_GamepadCraftingUtils_ShowMultiCraftDialog(craftingObject, resultItemLink)
    local nameColor = GetItemQualityColor(GetItemLinkDisplayQuality(resultItemLink))
    local itemName = nameColor:Colorize(GetItemLinkName(resultItemLink))
    ZO_Dialogs_ShowGamepadDialog("CRAFTING_CREATE_MULTIPLE_GAMEPAD", { craftingObject = craftingObject }, { mainTextParams = { itemName } })
end
ESO_Dialogs["CRAFTING_DECONSTRUCT_PARTIAL_STACK_GAMEPAD"] =
{
    gamepadInfo =
    {
        dialogType = GAMEPAD_DIALOGS.PARAMETRIC,
    },
    blockDialogReleaseOnPress = true, -- Don't release on Max items pressed
    setup = function(dialog, data)
        data.minIterations = 1
        data.iterations = data.maxIterations
        local headerData =
        {
            data1 =
            {
                header = GetString(SI_GAMEPAD_INVENTORY_CAPACITY),
                value = zo_strformat(SI_GAMEPAD_INVENTORY_CAPACITY_FORMAT, GetNumBagUsedSlots(BAG_BACKPACK), GetBagSize(BAG_BACKPACK)),
            }
        }
        local NO_LIMIT_NUM_ENTRIES = nil
        dialog:setupFunc(NO_LIMIT_NUM_ENTRIES, headerData)
    end,
    title =
    {
        text = function(dialog)
            return GetString("SI_DECONSTRUCTACTIONNAME_PERFORMMULTIPLE", dialog.data.verb)
        end,
    },
    mainText =
    {
        text = function(dialog)
            return GetString("SI_DECONSTRUCTACTIONNAME_CONFIRMSTACK", dialog.data.verb)
        end,
    },
    parametricList =
    {
        {
            template = "ZO_GamepadMultiDeconstructSpinnerTemplate",
            templateData = {
                text = GetString(SI_GAMEPAD_QUANTITY_SPINNER_TEMPLATE_LABEL),
                setup = function(control, entryData, selected, selectedDuringRebuild, enabled, active)
                    local dialogData = entryData.dialog.data
                    if control.spinner == nil then
                        control.spinner = ZO_Spinner_Gamepad:New(control:GetNamedChild("Spinner"), 1, 1, GAMEPAD_SPINNER_DIRECTION_HORIZONTAL)
                    end
                    control.spinner:SetActive(selected)
                    control.spinner:SetMinMax(dialogData.minIterations, dialogData.maxIterations)
                    control.spinner:SetValue(dialogData.iterations)
                    control.spinner:UnregisterAllCallbacks("OnValueChanged")
                    control.spinner:RegisterCallback("OnValueChanged", function(value)
                        dialogData.iterations = value
                        ZO_GenericGamepadDialog_RefreshKeybinds(entryData.dialog)
                        SCREEN_NARRATION_MANAGER:QueueDialog(entryData.dialog)
                    end)
                    entryData.additionalInputNarrationFunction = function()
                        --Only narrate directional input if there is more than one possible value
                        if control.spinner:GetMin() ~= control.spinner:GetMax() then
                            return ZO_GetNumericHorizontalDirectionalInputNarrationData(control.spinner:IsDecreaseEnabled(), control.spinner:IsIncreaseEnabled())
                        else
                            return {}
                        end
                    end
                end,
                narrationText = function(entryData, entryControl)
                    return ZO_FormatSpinnerNarrationText(entryData.text, entryData.dialog.data.iterations)
                end,
            },
        }
    },
    parametricListOnActivatedChangedCallback = function(list, isActive)
        if not isActive then
            local selectedControl = list:GetSelectedControl()
            if selectedControl and selectedControl.spinner then
                selectedControl.spinner:SetActive(false)
            end
        end
    end,
    buttons =
    {
        -- Deconstruct
        {
            text = SI_DIALOG_CONFIRM,
            keybind = "DIALOG_PRIMARY",
            callback = function(dialog)
                dialog.data.deconstructFn(dialog.data.iterations)
                ZO_Dialogs_ReleaseDialogOnButtonPress(dialog.name)
            end,
        },
        -- Cancel
        {
            text = SI_DIALOG_CANCEL,
            keybind = "DIALOG_NEGATIVE",
            callback = function(dialog)
                ZO_Dialogs_ReleaseDialogOnButtonPress(dialog.name)
            end,
        },
        -- Max Quantity
        {
            text = function(dialog)
                if dialog.data.iterations < dialog.data.maxIterations then
                    return GetString(SI_GAMEPAD_CRAFTING_QUANTITY_MAX)
                else
                    return GetString(SI_GAMEPAD_CRAFTING_QUANTITY_MIN)
                end
            end,
            keybind = "DIALOG_TERTIARY",
            callback = function(dialog)
                if dialog.data.iterations < dialog.data.maxIterations then
                    dialog.data.iterations = dialog.data.maxIterations
                else
                    dialog.data.iterations = dialog.data.minIterations
                end
            end,
        },
    }
}
function ZO_GamepadCraftingUtils_ShowDeconstructPartialStackDialog(bagId, slotIndex, maxIterations, deconstructFn, verb)
    local displayQuality = GetItemDisplayQuality(bagId, slotIndex)
    local nameColor = GetItemQualityColor(displayQuality)
    local itemName = nameColor:Colorize(GetItemName(bagId, slotIndex))
    local data =
    {
        bagId = bagId,
        slotIndex = slotIndex,
        maxIterations = maxIterations,
        deconstructFn = deconstructFn,
        verb = verb
    }
    ZO_Dialogs_ShowGamepadDialog("CRAFTING_DECONSTRUCT_PARTIAL_STACK_GAMEPAD", data, { mainTextParams = { itemName } })
end
--[[ Gamepad Crafting Ingredient Bar ]]--
ZO_GamepadCraftingIngredientBar = ZO_InitializingObject:Subclass()
function ZO_GamepadCraftingIngredientBar:Initialize(control, isVertical)
    self.control = control
    self.slotCenterControl = self.control:GetNamedChild("SlotCenter")
    self.isVertical = isVertical
    self.dataTypes = {}
    self:Clear()
end
function ZO_GamepadCraftingIngredientBar:Clear()
    self.dataList = {}
    if self.dataTypes then
        for key, dataTypeInfo in pairs(self.dataTypes) do
            dataTypeInfo.pool:ReleaseAllObjects()
        end
    end
end
function ZO_GamepadCraftingIngredientBar:AddDataTemplate(templateName, setupFunction, narrationFunction)
    if not self.dataTypes[templateName] then
        local dataTypeInfo =
        {
            pool = ZO_ControlPool:New(templateName, self.slotCenterControl),
            setupFunction = setupFunction,
            narrationFunction = narrationFunction,
        }
        self.dataTypes[templateName] = dataTypeInfo
    end
end
function ZO_GamepadCraftingIngredientBar:AddEntry(templateName, data)
    local dataTypeInfo = self.dataTypes[templateName]
    if dataTypeInfo then
        table.insert(self.dataList, data)
        local control, key = dataTypeInfo.pool:AcquireObject()
        control.key = key
        control.templateName = templateName
        data.control = control
        data.narrationFunction = dataTypeInfo.narrationFunction
        dataTypeInfo.setupFunction(control, data)
    end
end
function ZO_GamepadCraftingIngredientBar:Commit()
    local numIngredients = #self.dataList
    if self.isVertical then
        -- Start the topmost slot at the height of all slots. This way the collection of slots will be visually centered
        local offsetY = (numIngredients - 1) * -ZO_GAMEPAD_CRAFTING_UTILS_INGREDIENT_SLOT_AND_MARGIN_HEIGHT
        for i, data in ipairs(self.dataList) do
            data.control:SetAnchor(CENTER, self.slotCenterControl, CENTER, 0, offsetY)
            -- Anchor the next slot to the bottom of this one
            offsetY = offsetY + ZO_GAMEPAD_CRAFTING_UTILS_INGREDIENT_SLOT_AND_MARGIN_HEIGHT
        end
    else
        -- Start the leftmost slot at the width of all slots halved. This way the collection of slots will be visually centered
        local offsetX = (numIngredients - 1) * -ZO_GAMEPAD_CRAFTING_UTILS_INGREDIENT_SLOT_AND_MARGIN_WIDTH * 0.5
        for i, data in ipairs(self.dataList) do
            data.control:SetAnchor(CENTER, self.slotCenterControl, CENTER, offsetX, 0)
            -- Anchor the next slot to the right of this one
            offsetX = offsetX + ZO_GAMEPAD_CRAFTING_UTILS_INGREDIENT_SLOT_AND_MARGIN_WIDTH
        end
    end
end
function ZO_GamepadCraftingIngredientBar:GetNarrationText()
    local narrations = {}
    for i, data in ipairs(self.dataList) do
        if data.narrationFunction then
            table.insert(narrations, data.narrationFunction(data.control, data))
        end
    end
    return narrations
end
    -- data should be used with ZO_SharedGamepadEntry_OnSetup
    if isSlotted then
        data.overrideStatusIndicatorIcons = { ZO_IS_SLOTTED_STATUS_ICON_OVERRIDE }
    else
        data.overrideStatusIndicatorIcons = nil
    end
end
    -- Check if item is in armory or is researchable and add icons as appropriate
    if data.overrideStatusIndicatorIcons then
        if data.isInArmory then
            table.insert(data.overrideStatusIndicatorIcons, ZO_IS_IN_ARMORY_STATUS_ICON_OVERRIDE)
        end
        if data.traitInformation ~= ITEM_TRAIT_INFORMATION_NONE and not data.ignoreTraitInformation then
            local traitData =
            {
                iconTexture = ZO_GetPlatformTraitInformationIcon(data.traitInformation),
                iconNarration = GetString("SI_ITEMTRAITINFORMATION", data.traitInformation),
            }
            table.insert(data.overrideStatusIndicatorIcons, traitData)
        end
    end
end