Back to Home

ESO Lua File v101041

ingame/crafting/gamepad/gamepadprovisioner.lua

[◄ back to folders ]
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
ZO_GAMEPAD_PROVISIONER_INGREDIENTS_BAR_OFFSET_X = (ZO_GAMEPAD_QUADRANT_1_RIGHT_OFFSET + ZO_GAMEPAD_UI_REFERENCE_WIDTH) / 2
local GAMEPAD_PROVISIONER_ROOT_SCENE_NAME = "gamepad_provisioner_root"
local GAMEPAD_PROVISIONER_FILLET_SCENE_NAME = "gamepad_provisioner_fillet"
local GAMEPAD_PROVISIONER_CREATION_SCENE_NAME = "gamepad_provisioner_creation"
PROVISIONER_MODE_ROOT = 0
PROVISIONER_MODE_FILLET = 1
PROVISIONER_MODE_CREATION = 2
local GAMEPAD_PROVISIONER_OPTION_FILTER_INGREDIENTS = 1
local GAMEPAD_PROVISIONER_OPTION_FILTER_SKILLS = 2
local GAMEPAD_PROVISIONER_OPTION_FILTER_QUESTS = 3
local optionFilterIngredients =
{
    header = GetString(SI_GAMEPAD_PROVISIONER_OPTIONS),
    filterName = GetString(SI_PROVISIONER_HAVE_INGREDIENTS),
    filterTooltip = GetString(SI_CRAFTING_HAVE_INGREDIENTS_TOOLTIP),
    checked = false,
}
local optionFilterSkills =
{
    filterName = GetString(SI_PROVISIONER_HAVE_SKILLS),
    filterTooltip = GetString(SI_CRAFTING_HAVE_SKILLS_TOOLTIP),
    checked = false,
}
local optionFilterQuests =
{
    filterName = GetString(SI_SMITHING_IS_QUEST_ITEM),
    filterTooltip = GetString(SI_CRAFTING_IS_QUEST_ITEM_TOOLTIP),
    checked = false,
}
ZO_GamepadProvisioner = ZO_SharedProvisioner:Subclass()
function ZO_GamepadProvisioner:Initialize(control, scene)
    self.mainSceneName = GAMEPAD_PROVISIONER_ROOT_SCENE_NAME
    ZO_SharedProvisioner.Initialize(self, control)
    self.skillInfoBar = ZO_GamepadProvisionerTopLevelSkillInfo
    local skillLineXPBarFragment = ZO_FadeSceneFragment:New(self.skillInfoBar)
    local function MakeScene(name, mode)
        local scene = self:CreateInteractScene(name)
        scene:AddFragment(skillLineXPBarFragment)
        scene:RegisterCallback("StateChange", function(oldState, newState)
            -- TODO: Determine if any action is needed here
        end)
        return scene
    end
    GAMEPAD_PROVISIONER_ROOT_SCENE = MakeScene(GAMEPAD_PROVISIONER_ROOT_SCENE_NAME, PROVISIONER_MODE_ROOT)
    GAMEPAD_PROVISIONER_ROOT_SCENE:SetInputPreferredMode(INPUT_PREFERRED_MODE_ALWAYS_GAMEPAD)
    GAMEPAD_PROVISIONER_FILLET_SCENE = MakeScene(GAMEPAD_PROVISIONER_FILLET_SCENE_NAME, PROVISIONER_MODE_FILLET)
    GAMEPAD_PROVISIONER_FILLET_SCENE:SetInputPreferredMode(INPUT_PREFERRED_MODE_ALWAYS_GAMEPAD)
    GAMEPAD_PROVISIONER_CREATION_SCENE = MakeScene(GAMEPAD_PROVISIONER_CREATION_SCENE_NAME, PROVISIONER_MODE_CREATION)
    GAMEPAD_PROVISIONER_CREATION_SCENE:SetInputPreferredMode(INPUT_PREFERRED_MODE_ALWAYS_GAMEPAD)
    GAMEPAD_PROVISIONER_ROOT_SCENE:RegisterCallback("StateChange", function(oldState, newState)
        if newState == SCENE_SHOWING then
            local craftingType = GetCraftingInteractionType()
            self:RefreshModeList(craftingType)
            self.resetUIs = self.resetUIs or self.oldCraftingType ~= craftingType
            self.filletPanel:SetCraftingType(craftingType, self.oldCraftingType, self.resetUIs)
            self.oldCraftingType = craftingType
            self:ResetMode()
            if self.resetUIs then
                self.modeList:SetSelectedIndexWithoutAnimation(PROVISIONER_MODE_FILLET)
            end
            self:SetEnableSkillBar(true)
            self.control:GetNamedChild("IngredientsBar"):SetHidden(true)
            self.resultTooltip:SetHidden(true)
            KEYBIND_STRIP:AddKeybindButtonGroup(self.keybindStripDescriptor)
            self.modeList.control:SetHidden(false)
            self.modeList:Activate()
            local titleString = ZO_GamepadCraftingUtils_GetLineNameForCraftingType(craftingType)
            ZO_GamepadCraftingUtils_SetupGenericHeader(self, titleString)
            local NARRATE_HEADER = true
            SCREEN_NARRATION_MANAGER:QueueParametricListEntry(self.modeList, NARRATE_HEADER)
            self:RefreshAnimationSounds()
            self.resetUIs = nil
        elseif newState == SCENE_HIDDEN then
            ZO_InventorySlot_RemoveMouseOverKeybinds()
            KEYBIND_STRIP:RemoveKeybindButtonGroup(self.keybindStripDescriptor)
            self.modeList:Deactivate()
            self.modeList.control:SetHidden(true)
            self:SetEnableSkillBar(false)
        end
    end)
    GAMEPAD_PROVISIONER_CREATION_SCENE:AddFragment(skillLineXPBarFragment)
    GAMEPAD_PROVISIONER_CREATION_SCENE:RegisterCallback("StateChange", function(oldState, newState)
        if newState == SCENE_SHOWING then
            if GetCraftingInteractionType() == CRAFTING_TYPE_PROVISIONING then
                TriggerTutorial(TUTORIAL_TRIGGER_PROVISIONING_OPENED)
            end
            -- Reset provisioning heading within provisioning station
            if self.mode == PROVISIONER_MODE_CREATION and self.settings then
                self.settings = nil
                self:SetDefaultProvisioningSettings()
            end
            self.control:GetNamedChild("IngredientsBar"):SetHidden(false)
            self.resultTooltip:SetHidden(false)
            SYSTEMS:GetObject("craftingResults"):SetCraftingTooltip(self.resultTooltip)
            self.recipeList.control:SetHidden(false)
            self.recipeList:Activate()
            KEYBIND_STRIP:RemoveDefaultExit()
            KEYBIND_STRIP:AddKeybindButtonGroup(self.mainKeybindStripDescriptor)
            ZO_GamepadGenericHeader_Activate(self.header)
            -- refresh the recipe details on show, since they were cleared/hidden when the scene hid
            -- and we may not have had a change in our list to trigger a refresh
            self:RefreshRecipeDetails(self:GetRecipeData())
        elseif newState == SCENE_HIDDEN then
            self:SetDefaultProvisioningSettings()
            SYSTEMS:GetObject("craftingResults"):SetCraftingTooltip(nil)
            self.recipeList:Deactivate()
            self.recipeList.control:SetHidden(true)
            -- refresh the recipe details passing nil in to appropriately hide/clear the tooltip and ingredient list
            local NO_RECIPE = nil
            self:RefreshRecipeDetails(NO_RECIPE)
            self.control:GetNamedChild("IngredientsBar"):SetHidden(true)
            self.resultTooltip:SetHidden(true)
            self:EndRecipePreview()
            KEYBIND_STRIP:RemoveKeybindButtonGroup(self.mainKeybindStripDescriptor)
            KEYBIND_STRIP:RestoreDefaultExit()
        end
    end)
    local maskControl = control:GetNamedChild("Mask")
    self.filletPanel = ZO_FishFillet_Gamepad:New(maskControl:GetNamedChild("Fillet"), control:GetNamedChild("Fillet"), self, GAMEPAD_PROVISIONER_FILLET_SCENE)
    local function OnAddOnLoaded(event, name)
        if name == "ZO_Ingame" then
            self:SetupSavedVars()
        end
    end
    self.control:RegisterForEvent(EVENT_ADD_ON_LOADED, OnAddOnLoaded)
    ZO_GamepadCraftingUtils_InitializeGenericHeader(self, ZO_GAMEPAD_HEADER_TABBAR_CREATE)
    CALLBACK_MANAGER:RegisterCallback("CraftingAnimationsStarted", function() 
        if SCENE_MANAGER:IsShowing(GAMEPAD_PROVISIONER_CREATION_SCENE_NAME) then
            self.recipeList:SetActive(false)
        end
    end)
    CALLBACK_MANAGER:RegisterCallback("CraftingAnimationsStopped", function() 
        if SCENE_MANAGER:IsShowing(GAMEPAD_PROVISIONER_CREATION_SCENE_NAME) then
            self.recipeList:SetActive(true)
        end
    end)
end
function ZO_GamepadProvisioner:ShouldShowForControlScheme()
    return IsInGamepadPreferredMode()
end
--Settings
ZO_GamepadProvisioner.PROVISIONING_SETTINGS = {}
ZO_GamepadProvisioner.EMBEDDED_SETTINGS = {}
function ZO_GamepadProvisioner:InitializeSettings()
    local function GenerateTab(filterType)
        return {
            text = GetString("SI_PROVISIONERSPECIALINGREDIENTTYPE", filterType),
            callback = function()
                self:OnTabFilterChanged(filterType)
                local NARRATE_HEADER = true
                SCREEN_NARRATION_MANAGER:QueueParametricListEntry(self.recipeList, NARRATE_HEADER)
            end,
        }
    end
    local foodTab = GenerateTab(PROVISIONER_SPECIAL_INGREDIENT_TYPE_SPICES)
    local drinkTab = GenerateTab(PROVISIONER_SPECIAL_INGREDIENT_TYPE_FLAVORING)
    local furnishingsTab = GenerateTab(PROVISIONER_SPECIAL_INGREDIENT_TYPE_FURNISHING)
    local provisioningSettings = ZO_GamepadProvisioner.PROVISIONING_SETTINGS
    provisioningSettings.tabs = { foodTab, drinkTab, furnishingsTab }
    local embeddedSettings = ZO_GamepadProvisioner.EMBEDDED_SETTINGS
    embeddedSettings.tabs = { furnishingsTab }
end
function ZO_GamepadProvisioner:ResetMode()
    self.mode = PROVISIONER_MODE_ROOT
end
function ZO_GamepadProvisioner:SetMode(mode)
    if self.mode ~= mode then
        self.mode = mode
        if mode == PROVISIONER_MODE_CREATION then
            SCENE_MANAGER:Push(GAMEPAD_PROVISIONER_CREATION_SCENE_NAME)
        else
            SCENE_MANAGER:Push(GAMEPAD_PROVISIONER_FILLET_SCENE_NAME)
        end
        self:UpdateKeybindStrip()
    end
    -- Always refresh the audio to handle scene state changes.
end
function ZO_GamepadProvisioner:RefreshAnimationSounds()
    local mode = self.mode
    if mode == PROVISIONER_MODE_CREATION then
        local recipeData = self:GetRecipeData()
        local soundId = recipeData and recipeData.createSound or nil
        GAMEPAD_CRAFTING_RESULTS:SetTooltipAnimationSounds(soundId)
    elseif mode == PROVISIONER_MODE_FILLET then
        GAMEPAD_CRAFTING_RESULTS:SetTooltipAnimationSounds(SOUNDS.PROVISIONING_FILLET)
    end
end
function ZO_GamepadProvisioner:SetEnableSkillBar(enable)
    if enable then
        local craftingType = GetCraftingInteractionType()
        ZO_Skills_TieSkillInfoHeaderToCraftingSkill(self.skillInfoBar, craftingType)
    else
    end
end
function ZO_GamepadProvisioner:UpdateKeybindStrip()
    KEYBIND_STRIP:UpdateKeybindButtonGroup(self.keybindStripDescriptor)
end
function ZO_GamepadProvisioner:AddModeEntry(entry)
    self.modeList:AddEntry("ZO_GamepadItemEntryTemplate", entry)
end
function ZO_GamepadProvisioner:InitializeModeList()
    self.modeList = ZO_GamepadVerticalItemParametricScrollList:New(self.control:GetNamedChild("MaskContainerList"))
    self.modeList:SetAlignToScreenCenter(true)
    self.filletModeEntry = self:CreateModeEntry(SI_GAMEPAD_PROVISIONING_TAB_FILLET, PROVISIONER_MODE_FILLET, "EsoUI/Art/Crafting/Gamepad/gp_crafting_menuIcon_fillet.dds")
    local narrationInfo =
    {
        canNarrate = function()
            return GAMEPAD_PROVISIONER_ROOT_SCENE:IsShowing()
        end,
        headerNarrationFunction = function()
            return ZO_GamepadGenericHeader_GetNarrationText(self.header, self.headerData)
        end,
        footerNarrationFunction = function()
            local narrations = {}
            ZO_AppendNarration(narrations, ZO_WRIT_ADVISOR_GAMEPAD:GetNarrationText())
            return narrations
        end,
    }
    SCREEN_NARRATION_MANAGER:RegisterParametricList(self.modeList, narrationInfo)
end
function ZO_GamepadProvisioner:CreateModeEntry(name, mode, icon)
    local data = ZO_GamepadEntryData:New(GetString(name), icon)
    data.mode = mode
    return data
end
function ZO_GamepadProvisioner:IsSceneShowing()
    return SCENE_MANAGER:IsShowing(GAMEPAD_PROVISIONER_ROOT_SCENE_NAME) or SCENE_MANAGER:IsShowing(GAMEPAD_PROVISIONER_FILLET_SCENE_NAME) or SCENE_MANAGER:IsShowing(GAMEPAD_PROVISIONER_CREATION_SCENE_NAME)
end
function ZO_GamepadProvisioner:RefreshModeList(craftingType)
    self.modeList:Clear()
    self:AddModeEntry(self.filletModeEntry)
    local recipeCraftingSystem = GetTradeskillRecipeCraftingSystem(craftingType)
    local recipeCraftingSystemNameStringId = _G["SI_RECIPECRAFTINGSYSTEM"..recipeCraftingSystem]
    local recipeModeEntry = self:CreateModeEntry(recipeCraftingSystemNameStringId, PROVISIONER_MODE_CREATION, ZO_GetGamepadRecipeCraftingSystemMenuTextures(recipeCraftingSystem))
    self:AddModeEntry(recipeModeEntry)
    self.modeList:Commit()
end
function ZO_GamepadProvisioner:ConfigureFromSettings(settings)
    if self.settings ~= settings then
        self.settings = settings
        ZO_GamepadCraftingUtils_SetupGenericHeader(self, nil, settings.tabs)
        self:DirtyRecipeList()
    end
end
function ZO_GamepadProvisioner:SetDefaultProvisioningSettings()
    self:ConfigureFromSettings(ZO_GamepadProvisioner.PROVISIONING_SETTINGS)
    GAMEPAD_PROVISIONER_CREATION_SCENE:SetInteractionInfo(self.provisionerStationInteraction)
end
function ZO_GamepadProvisioner:EmbedInCraftingScene(interactionInfo)
    --Set the provisioner interact scenes to have the interaction of the current crafting station so it doesn't terminate the crafting interaction
    --when we go into the provisioning UI
    GAMEPAD_PROVISIONER_CREATION_SCENE:SetInteractionInfo(interactionInfo)
    SCENE_MANAGER:Push(GAMEPAD_PROVISIONER_CREATION_SCENE_NAME)
    self:ConfigureFromSettings(ZO_GamepadProvisioner.EMBEDDED_SETTINGS)
end
function ZO_GamepadProvisioner:InitializeKeybindStripDescriptors()
    -- back descriptors for screen / options screen
    local startButton =
    {
        --Ethereal binds show no text, the name field is used to help identify the keybind when debugging. This text does not have to be localized.
        name = "Gamepad Provisioner Default Exit",
        alignment = KEYBIND_STRIP_ALIGN_LEFT,
        keybind = "UI_SHORTCUT_EXIT",
        order = -10000,
        callback = function()
            SCENE_MANAGER:ShowBaseScene()
        end,
        visible = function()
            return not ZO_CraftingUtils_IsPerformingCraftProcess()
        end,
        ethereal = true,
    }
    local backButton =
    {
        alignment = KEYBIND_STRIP_ALIGN_LEFT,
        name = GetString(SI_GAMEPAD_BACK_OPTION),
        keybind = "UI_SHORTCUT_NEGATIVE",
        order = -10000,
        callback = function()
            if ITEM_PREVIEW_GAMEPAD:IsInteractionCameraPreviewEnabled() then
                self:TogglePreviewMode()
            else
                SCENE_MANAGER:HideCurrentScene()
            end
        end,
        visible = function()
            return not ZO_CraftingUtils_IsPerformingCraftProcess()
        end,
    }
    -- recipe list keybinds
    self.mainKeybindStripDescriptor =
    {
        alignment = KEYBIND_STRIP_ALIGN_LEFT,
        -- Perform craft
        {
            name = function()
                local cost = 0
                local recipeData = self:GetRecipeData()
                if recipeData then
                    cost = GetCostToCraftProvisionerItem(recipeData.recipeListIndex, recipeData.recipeIndex)
                end
                return ZO_CraftingUtils_GetCostToCraftString(cost)
            end,
            keybind = "UI_SHORTCUT_SECONDARY",
            gamepadOrder = 1000,
            callback = function()
                self:Create(1)
            end,
            enabled = function()
                return self:ShouldCraftButtonBeEnabled()
            end,
        },
        -- Craft multiple
        {
            name = GetString(SI_GAMEPAD_CRAFT_MULTIPLE),
            keybind = "UI_SHORTCUT_QUATERNARY",
            gamepadOrder = 1010,
            callback = function()
                local itemLink = GetRecipeResultItemLink(self:GetRecipeIndices())
                ZO_GamepadCraftingUtils_ShowMultiCraftDialog(self, itemLink)
            end,
            enabled = function()
                return self:ShouldMultiCraftButtonBeEnabled()
            end,
        },
        -- Options (filtering)
        {
            name = GetString(SI_GAMEPAD_CRAFTING_OPTIONS),
            keybind = "UI_SHORTCUT_TERTIARY",
            gamepadOrder = 1020,
            callback = function()
                self:ShowOptionsMenu()
            end,
            visible = function()
                return not ZO_CraftingUtils_IsPerformingCraftProcess()
            end,
        },
        --Toggle Preview
        {
            name = function()
                if not ITEM_PREVIEW_GAMEPAD:IsInteractionCameraPreviewEnabled() then
                    return GetString(SI_CRAFTING_ENTER_PREVIEW_MODE)
                else
                    return GetString(SI_CRAFTING_EXIT_PREVIEW_MODE)
                end
            end,
            keybind = "UI_SHORTCUT_RIGHT_STICK",
            gamepadOrder = 1030,
            callback = function()
                self:TogglePreviewMode()
            end,
            visible = function()
                local recipeData = self:GetRecipeData()
                if recipeData then
                    return self:CanPreviewRecipe(recipeData)
                else
                    return false
                end
            end,
        },
    }
    ZO_GamepadCraftingUtils_AddListTriggerKeybindDescriptors(self.mainKeybindStripDescriptor, self.recipeList)
    table.insert(self.mainKeybindStripDescriptor, startButton)
    table.insert(self.mainKeybindStripDescriptor, backButton)
    self.keybindStripDescriptor =
    {
        -- Select mode
        {
            keybind = "UI_SHORTCUT_PRIMARY",
            alignment = KEYBIND_STRIP_ALIGN_LEFT,
            name = function()
                return GetString(SI_GAMEPAD_SELECT_OPTION)
            end,
            callback = function()
                local targetData = self.modeList:GetTargetData()
                self:SetMode(targetData.mode)
            end,
        },
    }
    ZO_Gamepad_AddBackNavigationKeybindDescriptors(self.keybindStripDescriptor, GAME_NAVIGATION_TYPE_BUTTON)
    ZO_Gamepad_AddListTriggerKeybindDescriptors(self.keybindStripDescriptor, self.modeList)
end
function ZO_GamepadProvisioner:OnFilletSlotChanged()
    -- Needs to be overridden
end
function ZO_GamepadProvisioner:ShowOptionsMenu()
    local dialogData =
    {
        targetData = self.recipeList:GetTargetData(),
        filters =
        {
            [GAMEPAD_PROVISIONER_OPTION_FILTER_INGREDIENTS] = optionFilterIngredients,
            [GAMEPAD_PROVISIONER_OPTION_FILTER_SKILLS] = optionFilterSkills,
            [GAMEPAD_PROVISIONER_OPTION_FILTER_QUESTS] = optionFilterQuests,
        },
        finishedCallback = function()
            self:SaveFilters()
            GAMEPAD_TOOLTIPS:ClearTooltip(GAMEPAD_LEFT_TOOLTIP)
        end
    }
    if not self.craftingOptionsDialogGamepad then
        self.craftingOptionsDialogGamepad = ZO_CraftingOptionsDialogGamepad:New()
    end
    self.craftingOptionsDialogGamepad:ShowOptionsDialog(dialogData)
end
function ZO_GamepadProvisioner:SetupSavedVars()
    local defaults =
    {
        haveIngredientsChecked = false, 
        haveSkillsChecked = false, 
        questsOnlyChecked = false,
    }
    self.savedVars = ZO_SavedVars:New("ZO_Ingame_SavedVariables", 3, "GamepadProvisioner", defaults)
    optionFilterIngredients.checked = self.savedVars.haveIngredientsChecked
    optionFilterSkills.checked = self.savedVars.haveSkillsChecked
    optionFilterQuests.checked = self.savedVars.questsOnlyChecked
    self.control:UnregisterForEvent(EVENT_ADD_ON_LOADED)
end
function ZO_GamepadProvisioner:InitializeRecipeList()
    local listContainer = self.control:GetNamedChild("ContainerRecipe")
    self.recipeList = ZO_GamepadVerticalItemParametricScrollList:New(listContainer:GetNamedChild("List"))
    self.recipeList:SetAlignToScreenCenter(true)
    self.recipeList:SetNoItemText(GetString(SI_PROVISIONER_NO_RECIPES))
    local function MenuEntryTemplateEquality(left, right)
        return left.recipeListIndex == right.recipeListIndex and left.recipeIndex == right.recipeIndex and left.name == right.name
    end
    local function MenuEntryTemplateSetup(control, data, selected, reselectingDuringRebuild, enabled, active)
        ZO_SharedGamepadEntry_OnSetup(control, data, selected, reselectingDuringRebuild, enabled, active)
        local shouldHide = self.questRecipes[data.dataSource.resultItemId] ~= true
        control.questPin:SetHidden(shouldHide)
    end
    self.recipeList:AddDataTemplateWithHeader("ZO_Provisioner_GamepadItemSubEntryTemplate", MenuEntryTemplateSetup, ZO_GamepadMenuEntryTemplateParametricListFunction, MenuEntryTemplateEquality, "ZO_GamepadMenuEntryHeaderTemplate")
    self.recipeList:SetOnSelectedDataChangedCallback(function(list, selectedData)
        self:RefreshRecipeDetails(selectedData)
    end)
    local narrationInfo =
    {
        canNarrate = function()
            return GAMEPAD_PROVISIONER_CREATION_SCENE:IsShowing()
        end,
        headerNarrationFunction = function()
            return ZO_GamepadGenericHeader_GetNarrationText(self.header, self.headerData)
        end,
        footerNarrationFunction = function()
            local narrations = {}
            local skillInfoNarration = ZO_Skills_GetSkillInfoHeaderNarrationText(self.control:GetNamedChild("SkillInfo"))
            ZO_AppendNarration(narrations, skillInfoNarration)
            ZO_AppendNarration(narrations, ZO_WRIT_ADVISOR_GAMEPAD:GetNarrationText())
            return narrations
        end,
    }
    SCREEN_NARRATION_MANAGER:RegisterParametricList(self.recipeList, narrationInfo)
    ZO_WRIT_ADVISOR_GAMEPAD:RegisterCallback("CycleActiveQuest", function()
        if GAMEPAD_PROVISIONER_CREATION_SCENE:IsShowing() then
            if self.mode == PROVISIONER_MODE_CREATION or self.settings == ZO_GamepadProvisioner.EMBEDDED_SETTINGS then
                SCREEN_NARRATION_MANAGER:QueueParametricListEntry(self.recipeList)
            else
                SCREEN_NARRATION_MANAGER:QueueParametricListEntry(self.modeList)
            end
        end
    end)
    self.recipeList.control:SetHidden(true)
end
function ZO_GamepadProvisioner:SaveFilters()
    local filterChanged = self.savedVars.haveIngredientsChecked ~= optionFilterIngredients.checked or
                          self.savedVars.haveSkillsChecked ~= optionFilterSkills.checked or
                          self.savedVars.questsOnlyChecked ~= optionFilterQuests.checked
    if filterChanged then
        self.savedVars.haveIngredientsChecked = optionFilterIngredients.checked
        self.savedVars.haveSkillsChecked = optionFilterSkills.checked
        self.savedVars.questsOnlyChecked = optionFilterQuests.checked
        self:DirtyRecipeList()
        ZO_SavePlayerConsoleProfile()
    end
end
function ZO_GamepadProvisioner:InitializeDetails()
    local PROVISIONER_INGREDIENT_SLOT_SPACING = 211
    self.ingredientsBar = ZO_GamepadCraftingIngredientBar:New(self.control:GetNamedChild("IngredientsBar"), PROVISIONER_INGREDIENT_SLOT_SPACING)
    --Narration info for the tooltip for the item we are crafting
    local tooltipNarrationInfo =
    {
        canNarrate = function()
            return not self.resultTooltip:IsHidden()
        end,
        tooltipNarrationFunction = function()
            return self.resultTooltip.tip:GetNarrationText()
        end,
    }
    --Order matters. We register this BEFORE we register narration for the ingredients, so this gets narrated first.
    GAMEPAD_TOOLTIPS:RegisterCustomTooltipNarration(tooltipNarrationInfo)
    --Narration info for the ingredients for the item we are crafting
    local ingredientsNarrationInfo =
    {
        canNarrate = function()
            -- We don't use the visibility of ingredients bar here, as it seems to sometimes rely on the visibility of parent controls.
            -- Instead, we use the result tooltip, as it should always be visible if the ingredients are
            return not self.resultTooltip:IsHidden()
        end,
        tooltipNarrationFunction = function()
            return { GetString(SI_GAMEPAD_PROVISIONER_INGREDIENT_BAR_HEADER_NARRATION), self.ingredientsBar:GetNarrationText() }
        end,
    }
    GAMEPAD_TOOLTIPS:RegisterCustomTooltipNarration(ingredientsNarrationInfo)
end
function ZO_GamepadProvisioner:SetDetailsEnabled(enabled)
    for i, data in ipairs(self.ingredientsBar.dataList) do
        local control = data.control
        ZO_ItemSlot_SetupTextUsableAndLockedColor(control.nameLabel, true, not enabled)
        ZO_ItemSlot_SetupTextUsableAndLockedColor(control.countLabel, true, not enabled)
        ZO_ItemSlot_SetupIconUsableAndLockedColor(control.iconControl, true, not enabled)
    end
end
function ZO_GamepadProvisioner:OnTabFilterChanged(filterType)
    if self.filterType ~= filterType then
        if self.filterType == PROVISIONER_SPECIAL_INGREDIENT_TYPE_FURNISHING then
            if SYSTEMS:GetObject("itemPreview"):IsInteractionCameraPreviewEnabled() then
                self:TogglePreviewMode()
            end
        end
        self.filterType = filterType
        self:DirtyRecipeList()
    end
end
function ZO_GamepadProvisioner:RefreshRecipeList()
    -- This function is called from inventory update events, which is when we need to update the header with the player's current and total inventory slots
    self.recipeList:Clear()
    -- first construct the full table of filtered recipes
    local recipeDataEntries = {}
    local requireIngredients = optionFilterIngredients.checked
    local requireSkills = optionFilterSkills.checked
    local requireQuests = optionFilterQuests.checked
    local craftingInteractionType = GetCraftingInteractionType()
    local hasKnownRecipesInCurrentFilter = false
    local recipeLists = PROVISIONER_MANAGER:GetRecipeListData(craftingInteractionType)
    for _, recipeList in pairs(recipeLists) do
        for _, recipe in ipairs(recipeList.recipes) do
            if recipe.requiredCraftingStationType == craftingInteractionType and self.filterType == recipe.specialIngredientType then
                hasKnownRecipesInCurrentFilter = true
                if self:DoesRecipePassFilter(recipe.specialIngredientType, requireIngredients, recipe.maxIterationsForIngredients, requireSkills, recipe.tradeskillsLevelReqs, recipe.qualityReq, craftingInteractionType, recipe.requiredCraftingStationType, requireQuests, recipe.resultItemId) then
                    local dataEntry = ZO_GamepadEntryData:New(zo_strformat(SI_PROVISIONER_RECIPE_NAME_COUNT_NONE, recipe.name), recipe.iconFile, recipe.iconFile)
                    dataEntry:SetDataSource(recipe)
                    -- recipe.quality is deprecated, included here for addon backwards compatibility
                    dataEntry:SetNameColors(dataEntry:GetColorsBasedOnQuality(recipe.displayQuality or recipe.quality))
                    dataEntry:SetSubLabelColors(ZO_ERROR_COLOR, ZO_ERROR_COLOR)
                    dataEntry:SetStackCount(recipe.maxIterationsForIngredients)
                    dataEntry:SetSubLabelTemplate("ZO_ProvisioningSubLabelTemplate")
                    if not recipe.passesTradeskillLevelReqs or not recipe.passesQualityLevelReq or recipe.maxIterationsForIngredients == 0 then
                        dataEntry:SetIconTint(ZO_ERROR_COLOR, ZO_ERROR_COLOR)
                    end
                    if not recipe.passesTradeskillLevelReqs then
                        for tradeskill, levelReq in pairs(recipe.tradeskillsLevelReqs) do
                            local level = GetNonCombatBonus(GetNonCombatBonusLevelTypeForTradeskillType(tradeskill))
                            if level < levelReq then
                                local levelPassiveAbilityId = GetTradeskillLevelPassiveAbilityId(tradeskill)
                                local levelPassiveAbilityName = GetAbilityName(levelPassiveAbilityId)
                                dataEntry:AddSubLabel(zo_strformat(SI_RECIPE_REQUIRES_LEVEL_PASSIVE, levelPassiveAbilityName, levelReq))
                            end
                        end
                    end
                    --Only items that require only provisioning have a quality check
                    if not recipe.passesQualityLevelReq then
                        dataEntry:AddSubLabel(zo_strformat(SI_PROVISIONER_REQUIRES_RECIPE_QUALITY, recipe.qualityReq))
                    end
                    table.insert(recipeDataEntries, dataEntry)
                end
            end
        end
    end
    -- now iterate through the table so we can properly identify header breaks
    local lastRecipeListName = ""
    if hasKnownRecipesInCurrentFilter then
        self.recipeList:SetNoItemText(GetString(SI_PROVISIONER_NONE_MATCHING_FILTER))
    else
        self.recipeList:SetNoItemText(GetString(SI_PROVISIONER_NO_RECIPES))
    end
    for i, recipeData in ipairs(recipeDataEntries) do
        local nextRecipeData = recipeDataEntries[i + 1]
        local isNextEntryAHeader = nextRecipeData and nextRecipeData.recipeListName ~= recipeData.recipeListName
        local postSelectedOffsetAdditionalPadding = 0
        if isNextEntryAHeader then
            postSelectedOffsetAdditionalPadding = GAMEPAD_HEADER_SELECTED_PADDING
        end
        if recipeData.recipeListName ~= lastRecipeListName then
            lastRecipeListName = recipeData.recipeListName
            recipeData.header = lastRecipeListName
            self.recipeList:AddEntry("ZO_Provisioner_GamepadItemSubEntryTemplateWithHeader", recipeData, nil, isNextEntryAHeader and GAMEPAD_HEADER_DEFAULT_PADDING, GAMEPAD_HEADER_SELECTED_PADDING, postSelectedOffsetAdditionalPadding)
        else
            self.recipeList:AddEntry("ZO_Provisioner_GamepadItemSubEntryTemplate", recipeData, nil, isNextEntryAHeader and GAMEPAD_HEADER_DEFAULT_PADDING, nil, postSelectedOffsetAdditionalPadding)
        end
    end
    self.recipeList:Commit()
end
function ZO_GamepadProvisioner:TogglePreviewMode()
    ITEM_PREVIEW_GAMEPAD:ToggleInteractionCameraPreview(FRAME_TARGET_CRAFTING_GAMEPAD_FRAGMENT, FRAME_PLAYER_ON_SCENE_HIDDEN_FRAGMENT, GAMEPAD_NAV_QUADRANT_2_3_4_FURNITURE_ITEM_PREVIEW_OPTIONS_FRAGMENT)
    if ITEM_PREVIEW_GAMEPAD:IsInteractionCameraPreviewEnabled() then
        self.control:GetNamedChild("IngredientsBar"):SetHidden(true)
    elseif self.settings == ZO_GamepadProvisioner.PROVISIONING_SETTINGS and self.mode ~= PROVISIONER_MODE_CREATION then
        self.control:GetNamedChild("IngredientsBar"):SetHidden(true)
    else
        self.control:GetNamedChild("IngredientsBar"):SetHidden(false)
    end
    KEYBIND_STRIP:UpdateKeybindButtonGroup(self.mainKeybindStripDescriptor)
end
function ZO_GamepadProvisioner:RefreshRecipeDetails(selectedData)
    if selectedData then
        if self.mode == PROVISIONER_MODE_CREATION or self.settings == ZO_GamepadProvisioner.EMBEDDED_SETTINGS then
            if ITEM_PREVIEW_GAMEPAD:IsInteractionCameraPreviewEnabled() then
                if self:CanPreviewRecipe(selectedData) then
                    self:PreviewRecipe(selectedData)
                end
                self.resultTooltip:SetHidden(true)
            else
                self.resultTooltip:SetHidden(false)
            end
        else
            self.resultTooltip:SetHidden(true)
        end
        --update recipe tooltip
        local recipeListIndex, recipeIndex = selectedData.recipeListIndex, selectedData.recipeIndex
        self.resultTooltip.tip:ClearLines()
        self.resultTooltip.tip:SetProvisionerResultItem(recipeListIndex, recipeIndex)
        -- populate ingredients bar
        local numIngredients = selectedData.numIngredients
        self.ingredientsBar:Clear()
        for i = 1, numIngredients do
            local newData =
            {
                recipeListIndex = recipeListIndex,
                recipeIndex = recipeIndex,
                ingredientIndex = i,
            }
            self.ingredientsBar:AddEntry("ZO_ProvisionerIngredientBarSlotTemplate", newData)
        end
        self.ingredientsBar:Commit()
    else
        self.resultTooltip:SetHidden(true)
        self.ingredientsBar:Clear()
    end
    KEYBIND_STRIP:UpdateKeybindButtonGroup(self.mainKeybindStripDescriptor)
end
function ZO_GamepadProvisioner:GetRecipeData()
    return self.recipeList:GetTargetData()
end
--Overridden from base
function ZO_GamepadProvisioner:StartHide()
    self:ResetMode()
end
    GAMEPAD_PROVISIONER = ZO_GamepadProvisioner:New(control)
end
--[[ Provision Templates ]]--
    control.iconControl = control:GetNamedChild("Icon")
    control.nameLabel = control:GetNamedChild("IngredientName")
    control.countControl = control:GetNamedChild("Count")
    local DIVIDER_THICKNESS = 2
    control.countFractionDisplay = ZO_FractionDisplay:New(control.countControl, "ZoFontGamepad27", DIVIDER_THICKNESS)
    control.countFractionDisplay:SetHorizontalAlignment(TEXT_ALIGN_CENTER)
end
    local name, icon, requiredQuantity, _, displayQuality = GetRecipeIngredientItemInfo(data.recipeListIndex, data.recipeIndex, data.ingredientIndex)
    local ingredientCount = GetCurrentRecipeIngredientCount(data.recipeListIndex, data.recipeIndex, data.ingredientIndex)
    control.nameLabel:SetText(zo_strformat(SI_TOOLTIP_ITEM_NAME, name))
    local r, g, b = GetInterfaceColor(INTERFACE_COLOR_TYPE_ITEM_QUALITY_COLORS, displayQuality)
    control.nameLabel:SetColor(r, g, b, 1)
    control.iconControl:SetTexture(icon)
    control.countFractionDisplay:SetValues(ingredientCount, requiredQuantity)
    local NOT_LOCKED = false
    ZO_ItemSlot_SetupIconUsableAndLockedColor(control.countLabel, ingredientCount >= requiredQuantity, NOT_LOCKED)
    ZO_ItemSlot_SetupIconUsableAndLockedColor(control.iconControl, ingredientCount >= requiredQuantity, NOT_LOCKED)
    ZO_ItemSlot_SetupIconUsableAndLockedColor(control.nameLabel, ingredientCount >= requiredQuantity, NOT_LOCKED)
end
    local name, _, requiredQuantity = GetRecipeIngredientItemInfo(data.recipeListIndex, data.recipeIndex, data.ingredientIndex)
    local ingredientCount = GetCurrentRecipeIngredientCount(data.recipeListIndex, data.recipeIndex, data.ingredientIndex)
    return zo_strformat(SI_GAMEPAD_PROVISIONER_INGREDIENT_BAR_SLOT_NARRATION, requiredQuantity, ingredientCount, name)
end