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local DEFAULT_SELECTED_QUEST_INDEX = 1 return objectend if newState == SCENE_FRAGMENT_SHOWING then end end) end) end end --The alchemy info updates later than everything else, so we need to do another refresh once it's ready if treeNode then --Make sure we don't actually add the same message a bunch of times if not treeNode.alreadyChecked then local _, curCount, maxCount = GetJournalQuestConditionInfo(questData.questIndex, QUEST_MAIN_STEP_INDEX, conditionInfo.conditionIndex) local missingMessage, missingDescription = CRAFT_ADVISOR_MANAGER:GetMissingMessage(conditionInfo, curCount, maxCount) if missingMessage then local missingNode = self.navigationTree:AddNode("ZO_ActiveWritNavigationEntry", {errorHeader = missingMessage, errorText = missingDescription, missing = true}, treeNode) end end treeNode.alreadyChecked = true end end end) CRAFT_ADVISOR_MANAGER:RegisterCallback("SelectedQuestConditionsUpdated", function() self:RefreshQuestList() end)end end --We need to do this to prevent the filters and displayed quest getting out of sync in certain cases when switching between gamepad and keyboardend local DEFAULT_INDENT = 60 local DEFAULT_SPACING = -20 local DEFAULT_WIDTH = 350 self.navigationTree = ZO_Tree:New(self.control:GetNamedChild("NavigationContainerScrollChild"), DEFAULT_INDENT, DEFAULT_SPACING, DEFAULT_WIDTH) local OPEN_TEXTURE = "EsoUI/Art/Journal/journal_Quest_Selected.dds" local CLOSED_TEXTURE = "" local OVER_OPEN_TEXTURE = "EsoUI/Art/Journal/journal_Quest_Selected.dds" local OVER_CLOSED_TEXTURE = "" if open then ZO_SelectableLabel_SetNormalColor(control.text, ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_TEXT_COLORS, INTERFACE_TEXT_COLOR_SELECTED))) end else ZO_SelectableLabel_SetNormalColor(control.text, ZO_ColorDef:New(GetColorForCon(GetCon(data.level)))) end end local DEFAULT_SELECTION_FUNCTION = nil local DEFAULT_EQUALITY_FUNCTION = nil local DEFAULT_CHILD_INDENT = nil self.navigationTree:AddTemplate("ZO_ActiveWritHeader", TreeHeaderSetup, DEFAULT_SELECTION_FUNCTION, DEFAULT_EQUALITY_FUNCTION, DEFAULT_CHILD_INDENT, 0) control:SetColor(GetInterfaceColor(INTERFACE_COLOR_TYPE_TEXT_COLORS, INTERFACE_TEXT_COLOR_DISABLED)) else control:SetColor(GetInterfaceColor(INTERFACE_COLOR_TYPE_TEXT_COLORS, INTERFACE_TEXT_COLOR_SELECTED)) end end end self.navigationTree:AddTemplate("ZO_ActiveWritNavigationEntry", TreeEntrySetup, DEFAULT_SELECTION_FUNCTION, TreeEntryEquality)end -- Add items to the tree local questNodes = {} local firstNode = nil local previousNode = nil --First, add the quest name local _, _, _, _, conditionCount = GetJournalQuestStepInfo(questInfo.questIndex, QUEST_MAIN_STEP_INDEX) local conditionInfoIndex = 1; --Add the conditions for the quest for conditionIndex = 1, conditionCount do local conditionText, curCount, maxCount, isFailCondition, isComplete, _, isVisible, conditionType = GetJournalQuestConditionInfo(questInfo.questIndex, QUEST_MAIN_STEP_INDEX, conditionIndex) local taskNode = self.navigationTree:AddNode("ZO_ActiveWritNavigationEntry", {name = conditionText}, questNodes[questInfo]) firstNode = firstNode or taskNode if previousNode then previousNode.nextNode = taskNode end if i == #quests and conditionIndex == conditionCount then taskNode.nextNode = firstNode end previousNode = taskNode --There are certain cases where we want to defer adding the missing text, so don't do it here in that case --Determine if we need to add an error message after this condition if questInfo.conditionData[conditionInfoIndex] and questInfo.conditionData[conditionInfoIndex].conditionIndex == conditionIndex then local missingMessage, missingDescription = CRAFT_ADVISOR_MANAGER:GetMissingMessage(questInfo.conditionData[conditionInfoIndex], curCount, maxCount) if missingMessage then local missingNode = self.navigationTree:AddNode("ZO_ActiveWritNavigationEntry", {errorHeader = missingMessage, errorText = missingDescription, missing = true}, questNodes[questInfo]) previousNode.nextNode = missingNode if i == #quests and conditionIndex == conditionCount then missingNode.nextNode = firstNode end previousNode = missingNode end conditionInfoIndex = conditionInfoIndex + 1 end end end end end else endendend local TOOLTIP_OFFSET_X = 15 local TOOLTIP_OFFSET_Y = 0 local DEFAULT_FONT = "" endendend |