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do local KEYBOARD_SMITHING_FILTER_TO_ITEM_SLOT_TEXTURE = { [SMITHING_FILTER_TYPE_RAW_MATERIALS] = "EsoUI/Art/Crafting/smithing_refine_emptySlot.dds", [SMITHING_FILTER_TYPE_WEAPONS] = "EsoUI/Art/Crafting/smithing_weaponSlot.dds", [SMITHING_FILTER_TYPE_ARMOR] = "EsoUI/Art/Crafting/smithing_armorSlot.dds", [SMITHING_FILTER_TYPE_JEWELRY] = "EsoUI/Art/Crafting/smithing_jewelrySlot.dds", } return internalassert(KEYBOARD_SMITHING_FILTER_TO_ITEM_SLOT_TEXTURE[smithingFilter], "No slot texture for smithing filter") end local KEYBOARD_SMITHING_DECONSTRUCTION_TYPE_TO_MULTIPLE_ITEMS_TEXTURE = { [SMITHING_DECONSTRUCTION_TYPE_RAW_MATERIALS] = "EsoUI/Art/Crafting/smithing_refine_multiple_emptySlot.dds", [SMITHING_DECONSTRUCTION_TYPE_WEAPONS_AND_ARMOR] = "EsoUI/Art/Crafting/smithing_multiple_armorWeaponSlot.dds", [SMITHING_DECONSTRUCTION_TYPE_ARMOR] = "EsoUI/Art/Crafting/smithing_multiple_armorSlot.dds", [SMITHING_DECONSTRUCTION_TYPE_JEWELRY] = "EsoUI/Art/Crafting/smithing_multiple_jewelrySlot.dds", } return internalassert(KEYBOARD_SMITHING_DECONSTRUCTION_TYPE_TO_MULTIPLE_ITEMS_TEXTURE[deconstructionType], "No multiple items texture for smithing deconstruction type") endend--[[ Multicraft Spinner ]]-- -- init will require minMaxButton to be defined so we can safely call UpdateButtons() else end end)end else endendESO_Dialogs["CRAFTING_CREATE_MULTIPLE_KEYBOARD"] ={ canQueue = true, title = { }, { }, buttons = { [1] = { end, }, [2] = { }, },} if numIterations <= 1 then return end ZO_Dialogs_ShowDialog("CRAFTING_CREATE_MULTIPLE_KEYBOARD", { craftingObject = craftingObject, numIterations = numIterations }, { mainTextParams = { colorizedItemName, itemQuantity } })end local barData = { buttonPadding = 20, normalSize = 51, downSize = 64, animationDuration = DEFAULT_SCENE_TRANSITION_TIME, buttonTemplate = "ZO_CraftingModeButton", }end |