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end
ZO_SharedSmithingExtraction . Initialize ( self , slotContainer : GetNamedChild ( "ExtractionSlot" ) , slotContainer : GetNamedChild ( "ExtractLabel" ) , owner , isRefinementOnly )
self . inventory = ZO_SmithingExtractionInventory : New ( self , self . control : GetNamedChild ( "Inventory" ) , isRefinementOnly )
if not isRefinementOnly then
end
end
end
end
end
ZO_CheckButton_SetCheckState ( self . includeBankedItemsCheckbox , self . savedVars . includeBankedItemsChecked )
end )
--This needs to happen AFTER the above CraftingAnimationsStarted callback is registered, so the disabled state doesn't get clobbered by setting the check state for the button
end
local defaults =
{
includeBankedItemsChecked = true ,
}
ZO_CheckButton_SetCheckState ( self . includeBankedItemsCheckbox , self . savedVars . includeBankedItemsChecked )
end
end
end
function ZO_SmithingExtraction : SetCraftingType ( craftingType , oldCraftingType , isCraftingTypeDifferent )
if isCraftingTypeDifferent then
end
end
end
self . extractionSlot : SetEmptyTexture ( ZO_CraftingUtils_GetItemSlotTextureFromSmithingFilter ( filterType ) )
end
if deconstructionType then
self . extractionSlot : SetMultipleItemsTexture ( ZO_CraftingUtils_GetMultipleItemsTextureFromSmithingDeconstructionType ( deconstructionType ) )
end
end
end
end
end
local REFINEMENT_ONLY = true
-- connect refine spinner to crafting process
end
end
end
else
end
end
local shouldEnableSpinner = true
local NO_OVERRIDE = nil
local maxIterations = zo_min ( zo_floor ( self . inventory : GetStackCount ( bagId , slotIndex ) / refineSize ) , MAX_ITERATIONS_PER_DECONSTRUCTION )
shouldEnableSpinner = false
else
end
shouldEnableSpinner = false
end
end
end
end
end
end
end
if isRefinementOnly then
self : CreateNewTabFilterData ( SMITHING_FILTER_TYPE_RAW_MATERIALS , GetString ( "SI_SMITHINGFILTERTYPE" , SMITHING_FILTER_TYPE_RAW_MATERIALS ) , "EsoUI/Art/Inventory/inventory_tabIcon_crafting_up.dds" , "EsoUI/Art/Inventory/inventory_tabIcon_crafting_down.dds" , "EsoUI/Art/Inventory/inventory_tabIcon_crafting_over.dds" , "EsoUI/Art/Inventory/inventory_tabIcon_crafting_disabled.dds" ) ,
}
self : SetSortColumnHidden ( { statusSortOrder = true , traitInformationSortOrder = true , sellInformationSortOrder = true } , true )
else
self : CreateNewTabFilterData ( SMITHING_FILTER_TYPE_JEWELRY , GetString ( "SI_SMITHINGFILTERTYPE" , SMITHING_FILTER_TYPE_JEWELRY ) , "EsoUI/Art/Crafting/jewelry_tabIcon_icon_up.dds" , "EsoUI/Art/Crafting/jewelry_tabIcon_down.dds" , "EsoUI/Art/Crafting/jewelry_tabIcon_icon_over.dds" , "EsoUI/Art/Inventory/inventory_tabIcon_jewelry_disabled.dds" , CanSmithingJewelryPatternsBeCraftedHere ) ,
self : CreateNewTabFilterData ( SMITHING_FILTER_TYPE_ARMOR , GetString ( "SI_SMITHINGFILTERTYPE" , SMITHING_FILTER_TYPE_ARMOR ) , "EsoUI/Art/Inventory/inventory_tabIcon_armor_up.dds" , "EsoUI/Art/Inventory/inventory_tabIcon_armor_down.dds" , "EsoUI/Art/Inventory/inventory_tabIcon_armor_over.dds" , "EsoUI/Art/Inventory/inventory_tabIcon_armor_disabled.dds" , CanSmithingApparelPatternsBeCraftedHere ) ,
self : CreateNewTabFilterData ( SMITHING_FILTER_TYPE_WEAPONS , GetString ( "SI_SMITHINGFILTERTYPE" , SMITHING_FILTER_TYPE_WEAPONS ) , "EsoUI/Art/Inventory/inventory_tabIcon_weapons_up.dds" , "EsoUI/Art/Inventory/inventory_tabIcon_weapons_down.dds" , "EsoUI/Art/Inventory/inventory_tabIcon_weapons_over.dds" , "EsoUI/Art/Inventory/inventory_tabIcon_weapons_disabled.dds" , CanSmithingWeaponPatternsBeCraftedHere ) ,
}
end
self . sortHeaders : SelectHeaderByKey ( self . sortKey , ZO_SortHeaderGroup . SUPPRESS_CALLBACKS , not ZO_SortHeaderGroup . FORCE_RESELECT , self . sortOrder )
end
ZO_ItemSlot_SetAlwaysShowStackCount ( inventorySlot , false , self . filterType == SMITHING_FILTER_TYPE_RAW_MATERIALS and GetRequiredSmithingRefinementStackSize ( ) )
ZO_ItemSlot_SetupUsableAndLockedColor ( inventorySlot , data . stackCount >= GetRequiredSmithingRefinementStackSize ( ) )
else
end
end
ZO_ScrollList_AddDataType ( self . list , self : GetScrollDataType ( ) , "ZO_CraftingInventoryComponentRow" , 52 , RowSetup , nil , nil , ZO_InventorySlot_OnPoolReset )
end
return ZO_CraftingInventory . IsLocked ( self , bagId , slotIndex ) or self . owner : IsSlotted ( bagId , slotIndex ) or IsItemPlayerLocked ( bagId , slotIndex )
end
end
end
local validItems
return false
end
end
return true
end
validItems = self : EnumerateInventorySlotsAndAddToScrollData ( ZO_SharedSmithingExtraction_IsRefinableItem , ItemFilterFunction , self . filterType , data )
else
local DONT_USE_WORN_BAG = false
validItems = self : GetIndividualInventorySlotsAndAddToScrollData ( ZO_SharedSmithingExtraction_IsExtractableItem , ItemFilterFunction , self . filterType , data , DONT_USE_WORN_BAG , excludeBanked )
end
end
end
end |