Back to Home

ESO Lua File v101042

ingame/crafting/sharedenchanting.lua

[◄ back to folders ]
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
ZO_SharedEnchanting = ZO_CraftingCreateScreenBase:Subclass()
ENCHANTING_MODE_NONE = 0
ENCHANTING_MODE_CREATION = 1
ENCHANTING_MODE_EXTRACTION = 2
ENCHANTING_MODE_RECIPES = 3
ENCHANTING_NO_FILTER = -1
ENCHANTING_EXTRACTION_FILTER = -2
ZO_ENCHANTING_SYSTEM_NAME = "enchanting"
    if ENCHANTING and ENCHANTING:CanShowScene() then
        return ENCHANTING:IsSceneShowing()
    elseif GAMEPAD_ENCHANTING:CanShowScene() then
        return GAMEPAD_ENCHANTING:IsSceneShowing()
    end
    return false
end
    if ENCHANTING and ENCHANTING:IsSceneShowing() then
        return ENCHANTING
    else
        return GAMEPAD_ENCHANTING
    end
end
    if ENCHANTING and ENCHANTING:IsSceneShowing() and ENCHANTING:GetEnchantingMode() == ENCHANTING_MODE_CREATION then
        return true
    elseif SCENE_MANAGER:IsShowing("gamepad_enchanting_creation") then
        return true
    end
    return false
end
function ZO_Enchanting_DoesEnchantingItemPassFilter(bagId, slotIndex, filterType, questFilterChecked, questRunes)
    local usedInCraftingType, craftingSubItemType, runeType = GetItemCraftingInfo(bagId, slotIndex)
    if filterType == ENCHANTING_EXTRACTION_FILTER then
        return craftingSubItemType == ITEMTYPE_GLYPH_WEAPON or craftingSubItemType == ITEMTYPE_GLYPH_ARMOR or craftingSubItemType == ITEMTYPE_GLYPH_JEWELRY
    elseif filterType == ENCHANTING_NO_FILTER or filterType == runeType then
        if questFilterChecked then
            local itemId = GetItemId(bagId, slotIndex)
            if questRunes.potency == itemId or questRunes.essence == itemId or questRunes.aspect == itemId then
                return DoesPlayerHaveRunesForEnchanting(questRunes.aspect, questRunes.essence, questRunes.potency)
            else
                return false
            end
        else
            return runeType == ENCHANTING_RUNE_ASPECT or runeType == ENCHANTING_RUNE_ESSENCE or runeType == ENCHANTING_RUNE_POTENCY
        end
    end
    return false
end
function ZO_Enchanting_IsEnchantingItem(bagId, slotIndex)
    local usedInCraftingType, craftingSubItemType, runeType = GetItemCraftingInfo(bagId, slotIndex)
    if usedInCraftingType == CRAFTING_TYPE_ENCHANTING then
        if runeType == ENCHANTING_RUNE_ASPECT or runeType == ENCHANTING_RUNE_ESSENCE or runeType == ENCHANTING_RUNE_POTENCY then
            return true
        end
        if craftingSubItemType == ITEMTYPE_GLYPH_WEAPON or craftingSubItemType == ITEMTYPE_GLYPH_ARMOR or craftingSubItemType == ITEMTYPE_GLYPH_JEWELRY then
            return true
        end
    end
    return false
end
function ZO_SharedEnchanting:Initialize(control)
    self.control = control
    self.skillInfo = self.control:GetNamedChild("SkillInfo")
    ZO_Skills_TieSkillInfoHeaderToCraftingSkill(self.skillInfo, CRAFTING_TYPE_ENCHANTING)
    assert(self.mainSceneName, "Inheriting Enchanting class requires a mainSceneName")
end
function ZO_SharedEnchanting:InitializeInventory()
    -- override me
end
function ZO_SharedEnchanting:InitializeModes()
    -- override me
end
function ZO_SharedEnchanting:InitializeEnchantingScenes()
    self.control:RegisterForEvent(EVENT_CRAFTING_STATION_INTERACT, function(eventCode, craftingType, isCraftingSameAsPrevious)
    if craftingType == CRAFTING_TYPE_ENCHANTING then
            if not isCraftingSameAsPrevious then
                self:ResetSelectedTab()
            end
            if self:CanShowScene() then
                SCENE_MANAGER:Show(self.mainSceneName)
            end
        end
    end)
    self.control:RegisterForEvent(EVENT_END_CRAFTING_STATION_INTERACT, function(eventCode, craftingType)
        if craftingType == CRAFTING_TYPE_ENCHANTING then
            SCENE_MANAGER:Hide(self.mainSceneName)
        end
    end)
end
function ZO_SharedEnchanting:InitializeCreationSlots()
    -- override me
end
function ZO_SharedEnchanting:InitializeExtractionSlots()
    assert(false) -- override in derived classes
end
function ZO_SharedEnchanting:InitializeKeybindStripDescriptors()
end
function ZO_SharedEnchanting:ResetSelectedTab()
    -- To be overridden
end
function ZO_SharedEnchanting:CanShowScene()
    -- To be overridden
    assert(false, "CanShowScene must be overridden")
end
function ZO_SharedEnchanting:IsSceneShowing()
    return SCENE_MANAGER:IsShowing(self.mainSceneName)
end
function ZO_SharedEnchanting:GetEnchantingMode()
    return self.enchantingMode
end
function ZO_SharedEnchanting:DoesCurrentModeHaveSlotAnimations()
    return self.enchantingMode == ENCHANTING_MODE_CREATION or self.enchantingMode == ENCHANTING_MODE_EXTRACTION
end
function ZO_SharedEnchanting:GetLastRunestoneSoundParams()
    return self.potencySound, self.potencyLength, self.essenceSound, self.essenceLength, self.aspectSound, self.aspectLength
end
function ZO_SharedEnchanting:ClearSelections()
    if self.enchantingMode == ENCHANTING_MODE_CREATION then
        for i, slot in ipairs(self.runeSlots) do
            slot:SetItem(nil)
        end
    elseif self.enchantingMode == ENCHANTING_MODE_EXTRACTION then
        self.extractionSlot:ClearItems()
        self.extractionSlot.dropCallout:SetTexture("EsoUI/Art/Crafting/crafting_enchanting_glyphSlot_empty.dds")
    end
end
function ZO_SharedEnchanting:HasSelections()
    if self.enchantingMode == ENCHANTING_MODE_CREATION then
        for i, slot in ipairs(self.runeSlots) do
            if slot:HasItem() then
                return true
            end
        end
        return false
    elseif self.enchantingMode == ENCHANTING_MODE_EXTRACTION then
        return self.extractionSlot:HasItems()
    end
end
function ZO_SharedEnchanting:IsCurrentSelected()
    local selectedBagId, selectedSlotIndex = self.inventory:CurrentSelectionBagAndSlot()
    if self.enchantingMode == ENCHANTING_MODE_CREATION then
        for i, slot in ipairs(self.runeSlots) do
            if slot:IsBagAndSlot(selectedBagId, selectedSlotIndex) then
                return true
            end
        end
        return false
    elseif self.enchantingMode == ENCHANTING_MODE_EXTRACTION then
        return self.extractionSlot:ContainsBagAndSlot(selectedBagId, selectedSlotIndex)
    end
end
-- Overrides ZO_CraftingCreateScreenBase
function ZO_SharedEnchanting:IsCraftable()
    if self.enchantingMode == ENCHANTING_MODE_CREATION then
        for i, slot in ipairs(self.runeSlots) do
            if not slot:HasItem() then
                return false
            end
        end
        return true
    end
    return false
end
function ZO_SharedEnchanting:ShouldCraftButtonBeEnabled()
        return false
    end
    if self.enchantingMode == ENCHANTING_MODE_CREATION then
        local maxIterations, craftingResult = GetMaxIterationsPossibleForEnchantingItem(self:GetAllCraftingBagAndSlots())
        return maxIterations ~= 0, GetString("SI_TRADESKILLRESULT", craftingResult)
    end
    return false
end
function ZO_SharedEnchanting:ShouldDeconstructButtonBeEnabled()
        return false
    end
    if self.enchantingMode == ENCHANTING_MODE_EXTRACTION then
        return self:IsExtractable()
    end
    return false
end
-- Overrides ZO_CraftingCreateScreenBase
function ZO_SharedEnchanting:Create(numIterations)
    if self.enchantingMode == ENCHANTING_MODE_CREATION then
        local rune1BagId, rune1SlotIndex, rune2BagId, rune2SlotIndex, rune3BagId, rune3SlotIndex = self:GetAllCraftingBagAndSlots()
        self.potencySound, self.potencyLength = GetRunestoneSoundInfo(rune1BagId, rune1SlotIndex)
        self.essenceSound, self.essenceLength = GetRunestoneSoundInfo(rune2BagId, rune2SlotIndex)
        self.aspectSound, self.aspectLength = GetRunestoneSoundInfo(rune3BagId, rune3SlotIndex)
        CraftEnchantingItem(self:GetAllCraftingParameters(numIterations))
    end
end
function ZO_SharedEnchanting:GetAllCraftingParameters(numIterations)
    local rune1BagId, rune1SlotIndex = self.runeSlots[ENCHANTING_RUNE_POTENCY]:GetBagAndSlot()
    local rune2BagId, rune2SlotIndex = self.runeSlots[ENCHANTING_RUNE_ESSENCE]:GetBagAndSlot()
    local rune3BagId, rune3SlotIndex = self.runeSlots[ENCHANTING_RUNE_ASPECT]:GetBagAndSlot()
    return rune1BagId, rune1SlotIndex, rune2BagId, rune2SlotIndex, rune3BagId, rune3SlotIndex, numIterations
end
function ZO_SharedEnchanting:IsExtractable()
    return self.enchantingMode == ENCHANTING_MODE_EXTRACTION and self.extractionSlot:HasItems()
end
function ZO_SharedEnchanting:ExtractSingle()
    if self.enchantingMode == ENCHANTING_MODE_EXTRACTION and self.extractionSlot:HasOneItem() then
        PrepareDeconstructMessage()
        local bagId, slotIndex = self.extractionSlot:GetItemBagAndSlot(1)
        if AddItemToDeconstructMessage(bagId, slotIndex, 1) then
            SendDeconstructMessage()
        end
        self.extractionSlot:ClearDropCalloutTexture()
    end
end
function ZO_SharedEnchanting:ExtractPartialStack(quantity)
    if self.enchantingMode == ENCHANTING_MODE_EXTRACTION and self.extractionSlot:HasOneItem() then
        PrepareDeconstructMessage()
        local bagId, slotIndex = self.extractionSlot:GetItemBagAndSlot(1)
        if ZO_CraftingUtils_AddVirtualStackToDeconstructMessageAsRealStacks(bagId, slotIndex, quantity) then
            SendDeconstructMessage()
        end
        self.extractionSlot:ClearDropCalloutTexture()
    end
end
do
    local function CompareExtractingItems(left, right)
        return left.quantity < right.quantity
    end
    function ZO_SharedEnchanting:ExtractAll()
        if self.enchantingMode == ENCHANTING_MODE_EXTRACTION then
            PrepareDeconstructMessage()
            local sortedItems = {}
            for index = 1, self.extractionSlot:GetNumItems() do
                local bagId, slotIndex = self.extractionSlot:GetItemBagAndSlot(index)
                local quantity = self.inventory:GetStackCount(bagId, slotIndex)
                table.insert(sortedItems, {bagId = bagId, slotIndex = slotIndex, quantity = quantity})
            end
            table.sort(sortedItems, CompareExtractingItems)
            local addedAllItems = true
            for _, item in ipairs(sortedItems) do
                if not ZO_CraftingUtils_AddVirtualStackToDeconstructMessageAsRealStacks(item.bagId, item.slotIndex, item.quantity) then
                    addedAllItems = false
                    break
                end
            end
            -- We send the final message, even if not all items are added to
            -- replicate the behavior we have in refining, where slotting a stack that
            -- is too large will give you a "best-effort" result.
            if not addedAllItems then
                QueueCraftingErrorAfterResultReceived(CRAFTING_RESULT_TOO_MANY_CRAFTING_INPUTS)
            end
            SendDeconstructMessage()
            self.extractionSlot:ClearDropCalloutTexture()
        end
    end
end
function ZO_SharedEnchanting:ConfirmExtractAll()
    local function PerformExtract()
        self:ExtractAll() 
    end
    ZO_Dialogs_ShowPlatformDialog("CONFIRM_DECONSTRUCT_MULTIPLE_ITEMS", {deconstructFn = PerformExtract, verb = DECONSTRUCT_ACTION_NAME_EXTRACT}, {mainTextParams = {ZO_CommaDelimitNumber(self.extractionSlot:GetStackCount())}})
end
function ZO_SharedEnchanting:GetAllCraftingBagAndSlots()
    local rune1BagId, rune1SlotIndex = self.runeSlots[ENCHANTING_RUNE_POTENCY]:GetBagAndSlot()
    local rune2BagId, rune2SlotIndex = self.runeSlots[ENCHANTING_RUNE_ESSENCE]:GetBagAndSlot()
    local rune3BagId, rune3SlotIndex = self.runeSlots[ENCHANTING_RUNE_ASPECT]:GetBagAndSlot()
    return rune1BagId, rune1SlotIndex, rune2BagId, rune2SlotIndex, rune3BagId, rune3SlotIndex
end
function ZO_SharedEnchanting:OnMouseEnterCraftingComponent(bagId, slotIndex)
    if self.enchantingMode == ENCHANTING_MODE_EXTRACTION then
        self.extractionSlot:SetBackdrop(bagId, slotIndex)
    end
end
function ZO_SharedEnchanting:OnMouseExitCraftingComponent()
    if self.enchantingMode == ENCHANTING_MODE_EXTRACTION then
        self.extractionSlot:ClearDropCalloutTexture()
    end
end
function ZO_SharedEnchanting:OnSlotChanged()
    KEYBIND_STRIP:UpdateKeybindButtonGroup(self.keybindStripDescriptor)
    self:UpdateTooltip()
    self.inventory:HandleVisibleDirtyEvent()
end
function ZO_SharedEnchanting:GetMultiCraftMaxIterations()
    if not self:IsCraftable() then
        return 0
    end
    -- If a player doesn't already know all the runes they are using, they will
    -- need to craft with them at least once to learn what the final glyph will
    -- be. Let's restrict them to single crafts until they've done that.
    if maxIterations > 1 and not AreAllEnchantingRunesKnown(self:GetAllCraftingBagAndSlots()) then
        return 1
    end
    return maxIterations
end
function ZO_SharedEnchanting:GetResultItemLink()
end
function ZO_SharedEnchanting:GetMultiCraftNumResults(numIterations)
    return numIterations -- each iteration creates one item
end
function ZO_SharedEnchanting:UpdateMultiCraft()
    -- override me
end
function ZO_SharedEnchanting:UpdateTooltip()
    -- override me
end
function DoesRunePassRequirements(runeType, rankRequirement, rarityRequirement)
    if runeType == ENCHANTING_RUNE_POTENCY then
        return rankRequirement <= GetNonCombatBonus(NON_COMBAT_BONUS_ENCHANTING_LEVEL)
    elseif runeType == ENCHANTING_RUNE_ASPECT then
        return rarityRequirement <= GetNonCombatBonus(NON_COMBAT_BONUS_ENCHANTING_RARITY_LEVEL)
    end
    return true
end
function ZO_SharedEnchanting:IsItemAlreadySlottedToCraft(bagId, slotIndex)
    local usedInCraftingType, _, runeType, rankRequirement, rarityRequirement = GetItemCraftingInfo(bagId, slotIndex)
    local itemId = GetItemInstanceId(bagId, slotIndex)
    if usedInCraftingType == CRAFTING_TYPE_ENCHANTING then
        if self.enchantingMode == ENCHANTING_MODE_CREATION then
            local slot = self.runeSlots[runeType]
            if slot:IsItemId(itemId) then
                return true
            end
        elseif self.enchantingMode == ENCHANTING_MODE_EXTRACTION then
           return self.extractionSlot:ContainsItemId(itemId)
        end
    end
    return false
end
function ZO_SharedEnchanting:CanItemBeAddedToCraft(bagId, slotIndex)
    local usedInCraftingType, _, runeType, rankRequirement, rarityRequirement = GetItemCraftingInfo(bagId, slotIndex)
    if usedInCraftingType == CRAFTING_TYPE_ENCHANTING then
        if self.enchantingMode == ENCHANTING_MODE_CREATION then
            if DoesRunePassRequirements(runeType, rankRequirement, rarityRequirement) then
                return true
            end
        elseif self.enchantingMode == ENCHANTING_MODE_EXTRACTION then
            return true
        end
    end
    return false
end
function ZO_SharedEnchanting:AddItemToCraft(bagId, slotIndex)
    if not ZO_CraftingUtils_IsPerformingCraftProcess() and self:CanItemBeAddedToCraft(bagId, slotIndex) then
        if self.enchantingMode == ENCHANTING_MODE_CREATION then
            local _, _, runeType, _, _ = GetItemCraftingInfo(bagId, slotIndex)
            self.runeSlots[runeType]:SetItem(bagId, slotIndex)
            return self.runeSlots[runeType]
        elseif self.enchantingMode == ENCHANTING_MODE_EXTRACTION then
            if self.extractionSlot:GetNumItems() >= MAX_ITEM_SLOTS_PER_DECONSTRUCTION then
                ZO_Alert(UI_ALERT_CATEGORY_ERROR, SOUNDS.NEGATIVE_CLICK, GetString("SI_TRADESKILLRESULT", CRAFTING_RESULT_TOO_MANY_CRAFTING_INPUTS))
            else
                self.extractionSlot:AddItem(bagId, slotIndex)
                return self.extractionSlot
            end
        end
    end
end
function ZO_SharedEnchanting:RemoveItemFromCraft(bagId, slotIndex)
        local usedInCraftingType, _, runeType, rankRequirement, rarityRequirement = GetItemCraftingInfo(bagId, slotIndex)
        if usedInCraftingType == CRAFTING_TYPE_ENCHANTING then
            if self.enchantingMode == ENCHANTING_MODE_CREATION then
                self.runeSlots[runeType]:SetItem(nil, nil)
            elseif self.enchantingMode == ENCHANTING_MODE_EXTRACTION then
                self.extractionSlot:RemoveItem(bagId, slotIndex)
            end
        end
    end
end
function ZO_SharedEnchanting:ShowAppropriateSlotDropCallouts(craftingSubItemType, runeType, rankRequirement, rarityRequirement)
    for i, slot in ipairs(self.runeSlots) do
        slot:ShowDropCallout(runeType == slot:GetRuneType() and DoesRunePassRequirements(runeType, rankRequirement, rarityRequirement))
    end 
    self.extractionSlot:ShowDropCallout(craftingSubItemType == ITEMTYPE_GLYPH_WEAPON or craftingSubItemType == ITEMTYPE_GLYPH_ARMOR or craftingSubItemType == ITEMTYPE_GLYPH_JEWELRY)
end
function ZO_SharedEnchanting:HideAllSlotDropCallouts()
    for i, slot in ipairs(self.runeSlots) do
        slot:HideDropCallout()
    end
    self.extractionSlot:HideDropCallout()
end
function ZO_SharedEnchanting:OnInventoryUpdate(validItemIds)
    for i, slot in ipairs(self.runeSlots) do
        slot:ValidateItemId(validItemIds)
    end
    self.extractionSlot:ValidateItemId(validItemIds)
    self:UpdateTooltip()
end
function ZO_SharedEnchanting:IsSlotted(bagId, slotIndex)
    if self.enchantingMode == ENCHANTING_MODE_CREATION then
        for i, slot in ipairs(self.runeSlots) do
            if slot:IsBagAndSlot(bagId, slotIndex) then
                return true
            end
        end
    elseif self.enchantingMode == ENCHANTING_MODE_EXTRACTION then
        return self.extractionSlot:ContainsBagAndSlot(bagId, slotIndex)
    end
    return false
end
ZO_SharedEnchantRuneSlot = ZO_CraftingSlotBase:Subclass()
function ZO_SharedEnchantRuneSlot:New(...)
    return ZO_CraftingSlotBase.New(self, ...)
end
function ZO_SharedEnchantRuneSlot:Initialize(owner, control, emptyTexture, dropCalloutTexturePositive, dropCalloutTextureNegative, placeSound, removeSound, runeType, craftingInventory, emptySlotIcon)
    ZO_CraftingSlotBase.Initialize(self, owner, control, SLOT_TYPE_PENDING_CRAFTING_COMPONENT, emptyTexture, craftingInventory, emptySlotIcon)
    self.nameLabel = control:GetNamedChild("Name")
    self.dropCalloutTexturePositive = dropCalloutTexturePositive
    self.dropCalloutTextureNegative = dropCalloutTextureNegative
    self.placeSound = placeSound
    self.pendingRemoveSound = removeSound
    self.runeType = runeType
end
function ZO_SharedEnchantRuneSlot:Refresh()
    ZO_CraftingSlotBase.Refresh(self)
    if self.nameLabel then
        if #self.items == 0 then
            self.nameLabel:SetHidden(true)
        end
    end
end
function ZO_SharedEnchantRuneSlot:SetItem(bagId, slotIndex)
    local hadItem = self:HasItem()
    local oldItemInstanceId = self:GetItemId()
    self:SetupItem(bagId, slotIndex)
    if self:HasItem() then
        if oldItemInstanceId ~= self:GetItemId() then
            PlaySound(self.placeSound)
        end
    elseif hadItem then
        PlaySound(self.pendingRemoveSound)
    end
    if self.nameLabel then
        if bagId and slotIndex then
            self.nameLabel:SetHidden(false)
            self.nameLabel:SetText(zo_strformat(SI_TOOLTIP_ITEM_NAME, GetItemName(bagId, slotIndex)))
        else
            self.nameLabel:SetHidden(true)
        end
    end
end
function ZO_SharedEnchantRuneSlot:ShowDropCallout(isCorrectType)
    self.dropCallout:SetHidden(false)
    self.dropCallout:SetTexture(isCorrectType and self.dropCalloutTexturePositive or self.dropCalloutTextureNegative)
end
function ZO_SharedEnchantRuneSlot:GetRuneType()
    return self.runeType
end
ZO_SharedEnchantExtractionSlot = ZO_CraftingMultiSlotBase:Subclass()
function ZO_SharedEnchantExtractionSlot:Initialize(owner, control, multipleItemsTexture, craftingInventory, useEmptySlotIcon)
    self.nameLabel = control:GetNamedChild("Name")
    local NO_EMPTY_TEXTURE = ""
    ZO_CraftingMultiSlotBase.Initialize(self, owner, control, SLOT_TYPE_PENDING_CRAFTING_COMPONENT, NO_EMPTY_TEXTURE, multipleItemsTexture, craftingInventory, useEmptySlotIcon and NO_EMPTY_TEXTURE or nil)
    self.dropCallout:SetDimensions(128, 128)
    self.dropCallout:SetHidden(false)
end
function ZO_SharedEnchantExtractionSlot:ClearDropCalloutTexture()
    -- should be overridden
end
local function GetSoundsForGlyphType(craftingSubItemType)
    if craftingSubItemType == ITEMTYPE_GLYPH_WEAPON then
        return SOUNDS.ENCHANTING_WEAPON_GLYPH_PLACED, SOUNDS.ENCHANTING_WEAPON_GLYPH_REMOVED
    elseif craftingSubItemType == ITEMTYPE_GLYPH_ARMOR then
        return SOUNDS.ENCHANTING_ARMOR_GLYPH_PLACED, SOUNDS.ENCHANTING_ARMOR_GLYPH_REMOVED
    elseif craftingSubItemType == ITEMTYPE_GLYPH_JEWELRY then
        return SOUNDS.ENCHANTING_JEWELRY_GLYPH_PLACED, SOUNDS.ENCHANTING_JEWELRY_GLYPH_REMOVED
    end
end
function ZO_SharedEnchantExtractionSlot:RemoveItem(bagId, slotIndex)
    if ZO_CraftingMultiSlotBase.RemoveItem(self, bagId, slotIndex) then
        local _, craftingSubItemType, _ = GetItemCraftingInfo(bagId, slotIndex)
        local _, removeSound = GetSoundsForGlyphType(craftingSubItemType)
        PlaySound(removeSound)
        return true
    end
    return false
end
function ZO_SharedEnchantExtractionSlot:AddItem(bagId, slotIndex)
    if ZO_CraftingMultiSlotBase.AddItem(self, bagId, slotIndex) then
        local _, craftingSubItemType, _ = GetItemCraftingInfo(bagId, slotIndex)
        local placeSound, _ = GetSoundsForGlyphType(craftingSubItemType)
        PlaySound(placeSound)
        return true
    end
    return false
end
function ZO_SharedEnchantExtractionSlot:ClearItems()
    if ZO_CraftingMultiSlotBase.ClearItems(self) then
        PlaySound(SOUNDS.ENCHANTING_GENERIC_GLYPH_REMOVED)
        return true
    end
    return false
end
function ZO_SharedEnchantExtractionSlot:Refresh()
    ZO_CraftingMultiSlotBase.Refresh(self)
    if self:HasItems() then
        self.dropCallout:SetHidden(true)
    else
        self.dropCallout:SetHidden(false)
    end
    if self:HasOneItem() then
        local bagId, slotIndex = self:GetItemBagAndSlot(1)
        self.nameLabel:SetText(zo_strformat(ZO_GetSpecializedItemTypeTextBySlot(bagId, slotIndex)))
    elseif self:HasMultipleItems() then
        self.nameLabel:SetText(zo_strformat(SI_CRAFTING_SLOT_MULTIPLE_SELECTED, ZO_CommaDelimitNumber(self:GetStackCount())))
    else
        self.nameLabel:SetText(GetString(SI_ENCHANTING_SELECT_ITEMS_TO_EXTRACT))
    end
end
function ZO_SharedEnchantExtractionSlot:ShowDropCallout()
    -- no drop callout behavior
end
function ZO_SharedEnchantExtractionSlot:HideDropCallout()
    -- no drop callout behavior
end
function ZO_SharedEnchantExtractionSlot:SetBackdrop(bagId, slotIndex)
    -- should be overridden
end
ZO_SharedEnchantingSlotAnimation = ZO_CraftingCreateSlotAnimation:Subclass()
function ZO_SharedEnchantingSlotAnimation:New(...)
    return ZO_CraftingCreateSlotAnimation.New(self, ...)
end
function ZO_SharedEnchantingSlotAnimation:Initialize(...)
    ZO_CraftingCreateSlotAnimation.Initialize(self, ...)
end
function ZO_SharedEnchantingSlotAnimation:GetAnimationOffset(slot)
    return select(2, GetRunestoneSoundInfo(slot:GetBagAndSlot()))
end
function ZO_SharedEnchantingSlotAnimation:GetLockInSound(slot)
    -- there's a special sound player in CraftingResults.lua for enchanting
    return nil
end