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end -- Since this function is called at load time, not accessing the collectible data manager here can fascilitate loading the data manager via coroutineend -- Since this function is called at load time, not accessing the collectible data manager here can fascilitate loading the data manager via coroutine if jewelryCraftingCollectibleId ~= 0 then return ZO_CachedStrFormat(SI_COLLECTIBLE_NAME_FORMATTER, GetCollectibleName(jewelryCraftingCollectibleId)) end return nilend end -- Since this function is called at load time, not accessing the collectible data manager here can fascilitate loading the data manager via coroutine return ZO_ERROR_COLOR:Colorize(zo_strformat(SI_SMITHING_CRAFTING_TYPE_LOCKED, GetCollectibleName(jewelryCraftingCollectibleId), jewelryCraftingTradeskillName))endZO_UNIVERSAL_DECONSTRUCTION_CRAFTING_TYPES ={ CRAFTING_TYPE_BLACKSMITHING, CRAFTING_TYPE_CLOTHIER, CRAFTING_TYPE_ENCHANTING, CRAFTING_TYPE_JEWELRYCRAFTING, CRAFTING_TYPE_WOODWORKING,}ZO_UNIVERSAL_DECONSTRUCTION_FILTER_TYPES ={ { key = "enchantments", filter = { itemTypes = { ITEMTYPE_GLYPH_ARMOR, ITEMTYPE_GLYPH_JEWELRY, ITEMTYPE_GLYPH_WEAPON, }, }, iconUp = "EsoUI/Art/Inventory/inventory_tabIcon_Craftbag_enchanting_up.dds", iconDown = "EsoUI/Art/Inventory/inventory_tabIcon_Craftbag_enchanting_down.dds", iconOver = "EsoUI/Art/Inventory/inventory_tabIcon_Craftbag_enchanting_over.dds", iconDisabled = "EsoUI/Art/Inventory/inventory_tabIcon_Craftbag_enchanting_disabled.dds", }, { key = "jewelry", filter = { itemFilterTypes = { ITEMFILTERTYPE_JEWELRY, }, }, iconUp = "EsoUI/Art/Crafting/jewelry_tabIcon_icon_up.dds", iconDown = "EsoUI/Art/Crafting/jewelry_tabIcon_down.dds", iconOver = "EsoUI/Art/Crafting/jewelry_tabIcon_icon_over.dds", iconDisabled = "EsoUI/Art/Crafting/jewelry_tabIcon_icon_disabled.dds", }, { key = "armor", filter = { itemFilterTypes = { ITEMFILTERTYPE_ARMOR, }, }, iconUp = "EsoUI/Art/Inventory/inventory_tabIcon_armor_up.dds", iconDown = "EsoUI/Art/Inventory/inventory_tabIcon_armor_down.dds", iconOver = "EsoUI/Art/Inventory/inventory_tabIcon_armor_over.dds", iconDisabled = "EsoUI/Art/Inventory/inventory_tabIcon_armor_disabled.dds", }, { key = "weapons", filter = { itemFilterTypes = { ITEMFILTERTYPE_WEAPONS, }, }, iconUp = "EsoUI/Art/Inventory/inventory_tabIcon_weapons_up.dds", iconDown = "EsoUI/Art/Inventory/inventory_tabIcon_weapons_down.dds", iconOver = "EsoUI/Art/Inventory/inventory_tabIcon_weapons_over.dds", iconDisabled = "EsoUI/Art/Inventory/inventory_tabIcon_weapons_disabled.dds", }, { key = "all", filter = nil, -- Show all deconstructable items iconUp = "EsoUI/Art/Inventory/inventory_tabIcon_all_up.dds", iconDown = "EsoUI/Art/Inventory/inventory_tabIcon_all_down.dds", iconOver = "EsoUI/Art/Inventory/inventory_tabIcon_all_over.dds", iconDisabled = "EsoUI/Art/Inventory/inventory_tabIcon_all_disabled.dds", },} end endendfunction ZO_UniversalDeconstructionPanel_Shared:Initialize(control, universalDeconstructionParent, extractionSlotControl, extractLabel)end local emptyTexture, multipleItemsTexture emptyTexture = "EsoUI/Art/Crafting/Gamepad/gp_smithing_weaponSlot.dds" multipleItemsTexture = "EsoUI/Art/Crafting/Gamepad/GP_smithing_multiple_armorWeaponSlot.dds" else emptyTexture = "EsoUI/Art/Crafting/smithing_weaponSlot.dds" multipleItemsTexture = "EsoUI/Art/Crafting/smithing_multiple_armorWeaponSlot.dds" end return emptyTexture, multipleItemsTextureend self.extractionSlot = ZO_SmithingExtractionSlot:New(self, self.extractionSlotControl, self.inventory) end) end)endfunction ZO_UniversalDeconstructionPanel_Shared.IsDeconstructableBagItem(bagId, slotIndex, filterTypes) return false end -- No crafting filter types have been specified; just verify that the item is deconstructable. end -- One or more crafting filter types have been specified; verify that the item is deconstructable using at least one of those crafting types. return true end end return falseend return ZO_UniversalDeconstructionPanel_Shared.IsDeconstructableBagItem(itemData.bagId, itemData.slotIndex, filterTypes)end if ZO_IsElementInNumericallyIndexedTable(itemFilterTypes, ITEMFILTERTYPE_JEWELRY) and not ZO_IsJewelryCraftingEnabled() then return false end return false end end return false end end end return trueendendendendend-- Required by ZO_Smithing_Common return trueendendend ZO_Alert(UI_ALERT_CATEGORY_ERROR, SOUNDS.NEGATIVE_CLICK, GetString("SI_TRADESKILLRESULT", CRAFTING_RESULT_TOO_MANY_CRAFTING_INPUTS)) return end local newStackCount = self.extractionSlot:GetStackCount() + self.inventory:GetStackCount(bagId, slotIndex) if newStackCount > MAX_ITERATIONS_PER_DECONSTRUCTION then -- prevent slotting if it would take us above the iteration limit, but allow it if nothing else has been slotted yet so we can support single stacks that are larger than the limit ZO_Alert(UI_ALERT_CATEGORY_ERROR, SOUNDS.NEGATIVE_CLICK, GetString("SI_TRADESKILLRESULT", CRAFTING_RESULT_TOO_MANY_CRAFTING_ITERATIONS)) return end endendendend local QUANTITY = 1end endenddo return left.quantity < right.quantity end local sortedItems = {} end local addedAllItems = true addedAllItems = false break end end if addedAllItems then end endend local isAnyItemInArmoryBuild = false for index = 1, numItems do isAnyItemInArmoryBuild = true break end end if isAnyItemInArmoryBuild or isMultiExtract then local dialogData = { if isMultiExtract then else end end, verb = DECONSTRUCT_ACTION_NAME_DECONSTRUCT, isAnyItemInArmoryBuild = isAnyItemInArmoryBuild, } local dialogName if isMultiExtract then dialogName = (not IsInGamepadPreferredMode() and isAnyItemInArmoryBuild) and "CONFIRM_MULTI_DECONSTRUCT_ARMORY_ITEM" or "CONFIRM_DECONSTRUCT_MULTIPLE_ITEMS" else dialogName = IsInGamepadPreferredMode() and "CONFIRM_DECONSTRUCT_ARMORY_ITEM_GAMEPAD" or "CONFIRM_DECONSTRUCT_ARMORY_ITEM" end ZO_Dialogs_ShowPlatformDialog(dialogName, dialogData, { mainTextParams = { ZO_CommaDelimitNumber(self.extractionSlot:GetStackCount()) } }) else -- Extraction of a single item does not require a confirmation dialog. endendendendendendend |