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do ShowMarketAndSearch(GetString(SI_CROWN_STORE_SEARCH_CROWN_CRATES), MARKET_OPEN_OPERATION_CROWN_CRATES) end ZO_CROWN_CRATES_BUY_CRATES_KEYBIND_KEYBOARD = { keybind = "UI_SHORTCUT_QUATERNARY", } ZO_CROWN_CRATES_BUY_CRATES_KEYBIND_GAMEPAD = { keybind = "UI_SHORTCUT_RIGHT_STICK", }endend--Crown Crates-------------------local g_crownCratesManagerlocal IDLE_CHATTER_ANIMATION_NOTE = "UI_Chatter"local REFRESH_DECK_FX_ANIM_NOTE = "UI_RefreshDeckFx" return objend if ZO_CrownGemification_Keyboard then end if ZO_CrownGemification_Gamepad then end self.stateMachine = ZO_CrownCratesStateMachine:New(self, self.packChoosing, self.packOpening, self.gemificationKeyboard, self.gemificationGamepad, self.gemificationSlot) if MAIN_MENU_KEYBOARD then local DONT_FORCE_RESELECTION = false end if MAIN_MENU_GAMEPAD then end end end if newState == SCENE_SHOWING then elseif newState == SCENE_HIDING then elseif newState == SCENE_HIDDEN then --Actually delete the particle effects from memory so they don't consume part of the particle effect budget when the scene is hidden. end end end if newState == SCENE_SHOWING then end end) if newState == SCENE_SHOWING then end end) else end end if eventNote == IDLE_CHATTER_ANIMATION_NOTE then elseif eventNote == REFRESH_DECK_FX_ANIM_NOTE then end end end end endend CROWN_CRATE_GEMS_AVAILABLE_QUANTITY_FRAGMENT = ZO_SimpleSceneFragment:New(self.crownGemsAvailableQuantity) self.gemsUpdateCountAnimationTimeline = ANIMATION_MANAGER:CreateTimelineFromVirtual("ZO_CrownCrateGainGemsUpdateCount") self.gemsUpdateCountAnimationTimeline:GetAnimation(1):SetUpdateFunction(function(animation, progress) end) if completedPlaying then end end)end ApplyTemplateToControl(self.crownGemsAvailableQuantity, ZO_GetPlatformTemplate("ZO_CrownCrates_GemsCounter"))end endend endend self.directionalMovementController = ZO_MovementController:New(MOVEMENT_CONTROLLER_DIRECTION_HORIZONTAL) endend else end end { { keybind = "UI_SHORTCUT_NEGATIVE", end, } }end end { { keybind = "UI_SHORTCUT_NEGATIVE", end, } }end endend endend endend local selectedDirection if result == MOVEMENT_CONTROLLER_MOVE_NEXT then selectedDirection = 1 elseif result == MOVEMENT_CONTROLLER_MOVE_PREVIOUS then selectedDirection = -1 endendend { [ZO_CROWN_CRATES_ANIMATION_PRIMARY_DEAL] = ZO_AnimationPool:New("ZO_CrownCrateCardPrimaryDealAnimation"), [ZO_CROWN_CRATES_ANIMATION_BONUS_DEAL] = ZO_AnimationPool:New("ZO_CrownCrateCardBonusDealAnimation"), [ZO_CROWN_CRATES_ANIMATION_BONUS_DEAL_GLOW] = ZO_AnimationPool:New("ZO_CrownCrateCardBonusDealGlowAnimation"), [ZO_CROWN_CRATES_ANIMATION_BONUS_SLIDE] = ZO_AnimationPool:New("ZO_CrownCrateCardBonusSlideAnimation"), [ZO_CROWN_CRATES_ANIMATION_MYSTERY_SELECTED_GLOW] = ZO_AnimationPool:New("ZO_CrownCrateCardMysterySelectedGlowAnimation"), [ZO_CROWN_CRATES_ANIMATION_MYSTERY_SELECT] = ZO_AnimationPool:New("ZO_CrownCrateCardMysterySelectAnimation"), [ZO_CROWN_CRATES_ANIMATION_MYSTERY_DESELECT] = ZO_AnimationPool:New("ZO_CrownCrateCardMysteryDeselectAnimation"), [ZO_CROWN_CRATES_ANIMATION_REVEALED_SELECTED_GLOW] = ZO_AnimationPool:New("ZO_CrownCrateCardRevealedSelectedGlowAnimation"), [ZO_CROWN_CRATES_ANIMATION_GEMIFY_CARD] = ZO_AnimationPool:New("ZO_CrownCrateCardGemifyCardAnimation"), [ZO_CROWN_CRATES_ANIMATION_GEMIFY_OVERLAY] = ZO_AnimationPool:New("ZO_CrownCrateCardGemifyOverlayAnimation"), [ZO_CROWN_CRATES_ANIMATION_PACK_SHOW_FROM_SIDE] = ZO_AnimationPool:New("ZO_CrownCratePackShowFromSide"), [ZO_CROWN_CRATES_ANIMATION_PACK_HIDE_AND_EXIT_SIDE] = ZO_AnimationPool:New("ZO_CrownCratePackHideAndExitSide"), [ZO_CROWN_CRATES_ANIMATION_GEMIFY_SINGLE_GEM_GAIN] = ZO_AnimationPool:New("ZO_CrownCrateCardGemifySingleGemAnimation"), [ZO_CROWN_CRATES_ANIMATION_GEMIFY_COLOR_TINT] = ZO_AnimationPool:New("ZO_CrownCrateCardGemifyColorTintAnimation"), [ZO_CROWN_CRATES_ANIMATION_GEMIFY_FINAL_GEM] = ZO_AnimationPool:New("ZO_CrownCrateCardGemifyFinalGemAnimation"), [ZO_CROWN_CRATES_ANIMATION_GEMIFY_CROWN_GEM_TEXT] = ZO_AnimationPool:New("ZO_CrownCrateCardGemifyCrownGemsTextAnimation"), [ZO_CROWN_CRATES_ANIMATION_MANUAL_GEMIFY_SET] = ZO_AnimationPool:New("ZO_CrownCrateGemificationSlotSet"), } ZO_CROWN_CRATES_PRIMARY_DEAL_END_PITCH_RADIANS, ZO_CROWN_CRATES_PRIMARY_DEAL_END_YAW_RADIANS, ZO_CROWN_CRATES_PRIMARY_DEAL_END_ROLL_RADIANS, ZO_CROWN_CRATES_MYSTERY_SELECTED_WOBBLE_MAGNITUDE_RADIANS, ZO_CROWN_CRATES_MYSTERY_SELECTED_WOBBLE_DURATION_MS, ZO_CROWN_CRATES_MYSTERY_SELECTED_WOBBLE_SPACING_MS)enddo end local ZO_CROWN_CRATES_MYSTERY_SELECTED_WOBBLE_NUM_SETS = 8 local ZO_CROWN_CRATES_MYSTERY_SELECTED_WOBBLE_NUM_PER_SET = 3 function ZO_CrownCrates:CreateWobbleAnimationPool(animationType, rootPitchRadians, rootYawRadians, rootRollRadians, wobbleMagnitudeRadians, wobbleDurationMS, wobbleSpacingMS) local function InsertRotateAnimations(animationTimeline, startFunctionName, endFunctionName, startRadians, magnitudeRadians, direction, offsetMS, durationMS) local halfWobbleDuration = durationMS * 0.5 local unrotateAnimation = animationTimeline:InsertAnimation(ANIMATION_ROTATE3D, nil, offsetMS + halfWobbleDuration) local endRadians = startRadians + magnitudeRadians * direction rotateAnimation[startFunctionName](rotateAnimation, startRadians) rotateAnimation[endFunctionName](rotateAnimation, endRadians) unrotateAnimation[startFunctionName](unrotateAnimation, endRadians) unrotateAnimation[endFunctionName](unrotateAnimation, startRadians) end local currentOffsetMS = 0 for setIndex = 1, ZO_CROWN_CRATES_MYSTERY_SELECTED_WOBBLE_NUM_SETS do for wobbleIndex = 1, ZO_CROWN_CRATES_MYSTERY_SELECTED_WOBBLE_NUM_PER_SET do local axisIndex = wobbleIndex local direction if (wobbleIndex + setIndex) % 2 == 0 then direction = -1 else direction = 1 end if axisIndex == 1 then InsertRotateAnimations(animationTimeline, "SetStartPitch", "SetEndPitch", rootPitchRadians, wobbleMagnitudeRadians, direction, currentOffsetMS, wobbleDurationMS) elseif axisIndex == 2 then InsertRotateAnimations(animationTimeline, "SetStartYaw", "SetEndYaw", rootYawRadians, wobbleMagnitudeRadians, direction, currentOffsetMS, wobbleDurationMS) else InsertRotateAnimations(animationTimeline, "SetStartRoll", "SetEndRoll", rootRollRadians, wobbleMagnitudeRadians, direction, currentOffsetMS, wobbleDurationMS) end currentOffsetMS = currentOffsetMS + wobbleSpacingMS end end return animationTimeline end endendendend end if not crateTable[crownCrateParticleEffects] then local positionX, positionY, positionZ = 0, 0, 0 local particleId = CreateCrownCrateSpecificParticleEffect(crownCrateId, crownCrateParticleEffects, positionX, positionY, positionZ) end crateTable[crownCrateParticleEffects] = ZO_ObjectPool:New(Factory, ZO_ObjectPool_DefaultResetObject) end return crateTable[crownCrateParticleEffects]endfunction ZO_CrownCrates:GetTierSpecificCardParticlePool(crownCrateTierId, crownCrateTierParticleEffects) end if not crateTierTable[crownCrateTierParticleEffects] then local positionX, positionY, positionZ = 0, 0, 0 local particleId = CreateCrownCrateTierSpecificParticleEffect(crownCrateTierId, crownCrateTierParticleEffects, positionX, positionY, positionZ) end crateTierTable[crownCrateTierParticleEffects] = ZO_ObjectPool:New(Factory, ZO_ObjectPool_DefaultResetObject) end return crateTierTable[crownCrateTierParticleEffects]endend end end end endend local metrics = { UIUnitsPerWorldUnit = UIWidth / worldWidth, worldUnitsPerUIUnit = worldWidth / UIWidth, } metrics.frustumWidthWorld, metrics.frustumHeightWorld = GetWorldDimensionsOfViewFrustumAtDepth(metrics.depthFromCamera) return metricsend return UIUnits * planeMetrics.worldUnitsPerUIUnitend return ZO_KEYBIND_STRIP_GAMEPAD_VISUAL_HEIGHT else return ZO_KEYBIND_STRIP_KEYBOARD_VISUAL_HEIGHT endenddo local MOVE_DISTANCE = 5 end function ZO_CrownCrates.AddBounceResistantMouseHandlersToControl(control, onMouseEnter, onMouseExit) --the mouse must move a little bit from where it was when it exited the control to enter again else end end) end else end end) end) endend local slotBottomX = ZO_CrownCrates.ComputeSlotCenterUIPositionX(slotWidthUI, spacingUI, slotIndex, totalSlots) return slotBottomX, slotBottomYendfunction ZO_CrownCrates.ComputeSlotCenterUIPosition(slotWidthUI, slotHeightUI, slotHeightOffset, spacingUI, slotIndex, totalSlots) local slotCenterX = ZO_CrownCrates.ComputeSlotCenterUIPositionX(slotWidthUI, spacingUI, slotIndex, totalSlots) return slotCenterX, slotCenterYend local totalUIWidth = totalSlots * slotWidthUI + (totalSlots - 1) * spacingUI --Determine the middle of the screen --Offset by half the width of the pack area (determine the left most pack's left side) slotBottomX = slotBottomX - totalUIWidth * 0.5 --Offset by half a pack, then by this packs visual position (determine the middle of this pack) return slotBottomX + slotWidthUI * 0.5 + (slotIndex - 1) * (slotWidthUI + spacingUI)endendendendendendendend--Lifecycleend--Global XMLendend |