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return objendendend end endendendfunction ZO_CrownCratesAnimatable:AcquireAndApplyAnimationTimeline(animationType, textureControl, customOnStop) animationTimeline.animationType = animationType end end) if textureControl then end end return animationTimelineend if animationTimeline.animationType == animationType then return animationTimeline end endend if animationTimeline.animationType == animationType then else end end endend --Copy so the iteration doesn't break when we remove a timeline from the table local playingAnimationsCopy = {} end endend --Copy so the iteration doesn't break when we remove a timeline from the table local playingAnimationsCopy = {} if animationTimeline.animationType == animationType then end end endend local backward = not forward if animationTimeline then else --Already playing the right direction end return true else return false endenddo local FORWARD = true if direction == nil or direction == FORWARD then else end endendfunction ZO_CrownCratesAnimatable:OnAnimationStopped(animationTimeline, animationTimelineKey, animationPool) if currentAnimationTimeline == animationTimeline then break end endendfunction ZO_CrownCratesAnimatable:SetupBezierArcBetween(translateAnimation, startX, startY, startZ, endX, endY, endZ, arcHeightInScreenPercent) --The control point starts at the mid point of the direct line from start to end local midX = 0.5 * (startX + endX) local midY = 0.5 * (startY + endY) local midZ = 0.5 * (startZ + endZ) --We then add to the Y a certain amount of world units that is a percentage of the screen height local frustumWidthMidpointWorld, frustumHeightMidpointWorld = GetWorldDimensionsOfViewFrustumAtDepth(midZ) local yOffset = arcHeightInScreenPercent * frustumHeightMidpointWorld endfunction ZO_CrownCratesAnimatable:AcquireCrateSpecificParticle(particleType, crownCrateParticleEffects) local particlePool = self.crownCratesManager:GetCrateSpecificCardParticlePool(GetCurrentCrownCrateId(), crownCrateParticleEffects) return particleType, particle, particlePool, particleKeyendfunction ZO_CrownCratesAnimatable:AcquireTierSpecificParticle(particleType, crownCrateTierParticleEffects) local particlePool = self.crownCratesManager:GetTierSpecificCardParticlePool(self.crownCrateTierId, crownCrateTierParticleEffects) return particleType, particle, particlePool, particleKeyendfunction ZO_CrownCratesAnimatable:StartCrateSpecificParticleEffects(particleType, crownCrateParticleEffects) PlayCrownCrateSpecificParticleSoundAndVibration(GetCurrentCrownCrateId(), crownCrateParticleEffects)endfunction ZO_CrownCratesAnimatable:StartTierSpecificParticleEffects(particleType, crownCrateTierParticleEffects) PlayCrownCrateTierSpecificParticleSoundAndVibration(self.crownCrateTierId, crownCrateTierParticleEffects)end particle.particlePool = particlePool particle.particleKey = particleKeyend if particle then particle.particlePool = nil particle.particleKey = nil endend endend if particle then local key = particle.particleKey local pool = particle.particlePool endend function() end) return idend |