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--Death Recap Toggle----------------------endendend return true end end return falseend--Death Recap------------------local DEATH_RECAP_DELAY = 2000 self.killingBlowTimeline = ANIMATION_MANAGER:CreateTimelineFromVirtual("ZO_DeathRecapKillingBlowAnimation", self.killingBlowIcon) self.hintTimeline = ANIMATION_MANAGER:CreateTimelineFromVirtual("ZO_DeathRecapHintAnimation", self.scrollControl:GetNamedChild("HintsContainerHints")) EVENT_MANAGER:RegisterForEvent("DeathRecap", EVENT_PLAYER_ALIVE, function() self:OnPlayerAlive() end) EVENT_MANAGER:RegisterForEvent("DeathRecap", EVENT_PLAYER_ACTIVATED, function() self:SetupDeathRecap() end) if newState == SCENE_FRAGMENT_SHOWING then end end end) local defaults = { recapOn = true, } end end local DEATH_RECAP_RIGHT_SCROLL_INDICATOR_OFFSET_X = 793 local DEATH_RECAP_RIGHT_SCROLL_INDICATOR_OFFSET_Y = 366 ZO_Scroll_Gamepad_SetScrollIndicatorSide(self.scrollContainer:GetNamedChild("ScrollIndicator"), self.control, RIGHT, DEATH_RECAP_RIGHT_SCROLL_INDICATOR_OFFSET_X, DEATH_RECAP_RIGHT_SCROLL_INDICATOR_OFFSET_Y, true)enddo local ICON_ANIMATION_START_INDEX = 1 local ICON_ANIMATION_END_INDEX = 3 local STYLE_ANIMATION_START_INDEX = 4 local STYLE_ANIMATION_END_INDEX = 6 local TEXT_ANIMATION_INDEX = 7 local COUNT_ANIMATION_START_INDEX = 8 local COUNT_ANIMATION_END_INDEX = 10 self.attackPool = ZO_ControlPool:New("ZO_DeathRecapAttack", self.scrollControl:GetNamedChild("Attacks"), "") for i = ICON_ANIMATION_START_INDEX, ICON_ANIMATION_END_INDEX do end for i = STYLE_ANIMATION_START_INDEX, STYLE_ANIMATION_END_INDEX do end if not nestedTimeline.isKillingBlow then for i = COUNT_ANIMATION_START_INDEX, COUNT_ANIMATION_END_INDEX do end end end) end) end) endend self.hintPool = ZO_ControlPool:New("ZO_DeathRecapHint", self.scrollControl:GetNamedChild("HintsContainerHints"), "") end) end)end self.telvarLossTimeline = ANIMATION_MANAGER:CreateTimelineFromVirtual("ZO_DeathRecapTelvarLossAnimation", self.telvarStoneLossControl)endend endendendend DEATH_RECAP_FRAGMENT:SetHiddenForReason("WindowHiddenByUser", not self.windowOpen, DEFAULT_HUD_DURATION, DEFAULT_HUD_DURATION)endend if UNIT_FRAMES then UNIT_FRAMES:SetFrameHiddenForReason("reticleover", "deathRecap", not DEATH_RECAP_FRAGMENT:IsHidden()) endend if left.wasKillingBlow then return false elseif(right.wasKillingBlow) then return true else return left.lastUpdateAgoMS > right.lastUpdateAgoMS endend local attacks = {} local attackName, attackDamage, attackIcon, wasKillingBlow, castTimeAgoMS, durationMS, numAttackHits, _, abilityFxIcon = GetKillingAttackInfo(i) local attackInfo = { index = i, attackName = attackName, attackDamage = attackDamage, attackIcon = attackIcon, wasKillingBlow = wasKillingBlow, lastUpdateAgoMS = castTimeAgoMS - durationMS, numAttackHits = numAttackHits, abilityFxIcon = abilityFxIcon, } end --Cert requires that we show the display name if there's no way other way to get it from character name --But it's not the desire of design to show so much name so we only show the double name if we absolutely must local showBothPlayerNames = ZO_IsConsoleOrGameCoreUI() and tonumber(GetSetting(SETTING_TYPE_UI, UI_SETTING_PRIMARY_PLAYER_NAME_GAMEPAD)) == PRIMARY_PLAYER_NAME_SETTING_PREFER_CHARACTER local prevAttackControl local killingBlowOffsetX = 72 if attackInfo.abilityFxIcon then killingBlowOffsetX = 32 else end if attackInfo.numAttackHits > 1 then if attackInfo.wasKillingBlow then else end local anchorControl = iconControl if attackInfo.abilityFxIcon then anchorControl = skillStyleControl end else if attackInfo.wasKillingBlow then end end local frameControl local attackerRawName, attackerChampionPoints, attackerLevel, attackerAvARank, isPlayer, isBoss, alliance, minionName, attackerDisplayName = GetKillingAttackerInfo(attackInfo.index) local attackerNameLine if isPlayer then local nameToShow if showBothPlayerNames then else end if battlegroundTeam == BATTLEGROUND_TEAM_INVALID then if minionName == "" then attackerNameLine = zo_strformat(SI_DEATH_RECAP_RANK_ATTACKER_NAME, coloredRankIconMarkup, attackerAvARank, nameToShow) else attackerNameLine = zo_strformat(SI_DEATH_RECAP_RANK_ATTACKER_NAME_MINION, coloredRankIconMarkup, attackerAvARank, nameToShow, minionName) end else if minionName == "" then attackerNameLine = zo_strformat(SI_DEATH_RECAP_BATTLEGROUND_ALLIANCE_ATTACKER_NAME, battlegroundTeamIconMarkup, nameToShow) else attackerNameLine = zo_strformat(SI_DEATH_RECAP_BATTLEGROUND_ALLIANCE_ATTACKER_NAME_MINION, battlegroundTeamIconMarkup, nameToShow, minionName) end end else if minionName == "" then else end end frameControl = isBoss and iconControl:GetNamedChild("BossBorder") or iconControl:GetNamedChild("Border") else end if prevAttackControl then else end prevAttackControl = attackControl endendend if prevHintControl then else end return hintControlendend else local difficultyIcon = zo_iconFormat(ZO_CHALLENGE_DIFFICULTY_ICONS_GAMEPAD[difficulty], "135%", "135%") local difficultyString = zo_strformat(SI_CHALLENGE_DIFFICULTY_DEATH_RECAP_LABEL, difficultyName, difficultyIcon) endend if numHints == 0 then else local exclusiveHints = {} local alwaysShowHints = {} local normalHints = {} for i = 1, numHints do if(hintImportance == DEATH_RECAP_HINT_IMPORTANCE_EXCLUSIVE) then elseif(hintImportance == DEATH_RECAP_HINT_IMPORTANCE_ALWAYS_INCLUDE) then else end end local prevHintControl if #exclusiveHints > 0 then return end local hintsAdded = 0 local MAX_HINTS = 3 while #alwaysShowHints > 0 and hintsAdded < MAX_HINTS do hintsAdded = hintsAdded + 1 end while #normalHints > 0 and hintsAdded < MAX_HINTS do hintsAdded = hintsAdded + 1 end endend if telvarStonesLost > 0 then self.telvarStoneLossValueControl:SetText(zo_strformat(SI_DEATH_RECAP_TELVAR_STONE_LOSS_VALUE, telvarStonesLost)) else endend else endendlocal ATTACK_ROW_ANIMATION_OVERLAP_PERCENT = 0.5local HINT_ANIMATION_DELAY_MS = 300 local delay = 0 local lastRowDuration local timeline = attackControl.timeline nestedTimeline.isKillingBlow = isLastRow if isLastRow then end end self.killingBlowTimeline:SetAnimationTimelineOffset(nestedKBTimeline, zo_max(0, delay - lastRowDuration)) end end--Eventsend end) endendend ApplyTemplateToControl(self.telvarStoneLossControl, ZO_GetPlatformTemplate("ZO_DeathRecapTelvarStoneLoss")) else end end endend DIRECTIONAL_INPUT:Consume(ZO_DI_RIGHT_STICK) -- Consume input to block camera movement when in gamepad mode with the death recap screen up. endend endendend--Global XMLend |