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ZO_ENDLESS_DUNGEON_BUFF_GRID_ENTRY_ANIMATION_INTERVAL_OFFSET_S = 1.3ZO_ENDLESS_DUNGEON_BUFF_GRID_ENTRY_ANIMATION_INTERVAL_OFFSET_MAX_S = 12.1ZO_ENDLESS_DUNGEON_BUFF_GRID_ENTRY_AVATAR_VISION_PARTICLE_ALPHA_FACTOR = 1.1ZO_ENDLESS_DUNGEON_BUFF_GRID_ENTRY_AVATAR_VISION_PARTICLE_ALPHA_MAX = 0.25ZO_ENDLESS_DUNGEON_BUFF_GRID_ENTRY_AVATAR_VISION_PARTICLE_ALPHA_MAX_FOCUS = 0.25ZO_ENDLESS_DUNGEON_BUFF_GRID_ENTRY_AVATAR_VISION_PARTICLE_ANIMATION_INTERVAL_S = 2ZO_ENDLESS_DUNGEON_BUFF_GRID_ENTRY_AVATAR_VISION_PARTICLE_ANIMATION_INTERVAL_OFFSET_S = 0.75ZO_ENDLESS_DUNGEON_BUFF_GRID_ENTRY_AVATAR_VISION_PARTICLE_COUNT = 2ZO_ENDLESS_DUNGEON_BUFF_GRID_ENTRY_AVATAR_VISION_PARTICLE_SPEED_FACTOR = 1ZO_ENDLESS_DUNGEON_BUFF_GRID_ENTRY_AVATAR_VISION_PARTICLE_SCALE_MAX = 1.5ZO_ENDLESS_DUNGEON_BUFF_GRID_ENTRY_AVATAR_VISION_PARTICLE_SCALE_MIN = 1ZO_ENDLESS_DUNGEON_BUFF_GRID_ENTRY_AVATAR_VISION_PARTICLE_UV_OFFSET_MAX = 0.1ZO_ENDLESS_DUNGEON_BUFF_GRID_ENTRY_AVATAR_VISION_PULSE_BRIGHTNESS_FACTOR = 1.35ZO_ENDLESS_DUNGEON_BUFF_GRID_ENTRY_AVATAR_VISION_PULSE_BRIGHTNESS_MAX = 1ZO_ENDLESS_DUNGEON_BUFF_GRID_ENTRY_AVATAR_VISION_PULSE_BRIGHTNESS_MIN = 0.75ZO_ENDLESS_DUNGEON_BUFF_GRID_ENTRY_AVATAR_VISION_PULSE_INTERVAL_S = 2.5ZO_ENDLESS_DUNGEON_BUFF_GRID_ENTRY_HIGHLIGHT_ALPHA_MAX = 0.7ZO_ENDLESS_DUNGEON_BUFF_GRID_ENTRY_HIGHLIGHT_ALPHA_MIN = 0.4ZO_ENDLESS_DUNGEON_BUFF_GRID_ENTRY_HIGHLIGHT_BLUR_OFFSET = 0ZO_ENDLESS_DUNGEON_BUFF_GRID_ENTRY_HIGHLIGHT_BLUR_ORIGIN_X = 0.5ZO_ENDLESS_DUNGEON_BUFF_GRID_ENTRY_HIGHLIGHT_BLUR_ORIGIN_Y = 1.2ZO_ENDLESS_DUNGEON_BUFF_GRID_ENTRY_HIGHLIGHT_BLUR_SAMPLES = 11ZO_ENDLESS_DUNGEON_BUFF_GRID_ENTRY_HIGHLIGHT_BLUR_STRENGTH = 0.25ZO_ENDLESS_DUNGEON_BUFF_GRID_ENTRY_HIGHLIGHT_CROSSFADE_INTERVAL_S = 0.06ZO_ENDLESS_DUNGEON_BUFF_GRID_ENTRY_HIGHLIGHT_SPEED_FACTOR = 1.5local g_endlessDungeonAvatarVisionParticlePool = nil -- Initialized by ZO_EndlessDungeonAvatarVisionParticle_Shared.InitializeTopLevelWindowend g_endlessDungeonAvatarVisionParticlePool = ZO_ControlPool:New("ZO_EndDunAvatarVisionParticle_Shared", control, "EndDunAvatarVisionParticle")end-- Animates an Avatar Vision particle instance. -- Adds variety when multiple Avatar Visions are visible at once. -- Offsets the texture UV coordinates each time this instance fades in. local progress = (GetFrameTimeSeconds() + instanceOffset) * ZO_ENDLESS_DUNGEON_BUFF_GRID_ENTRY_AVATAR_VISION_PARTICLE_SPEED_FACTOR local interval = (progress % ZO_ENDLESS_DUNGEON_BUFF_GRID_ENTRY_AVATAR_VISION_PARTICLE_ANIMATION_INTERVAL_S) / ZO_ENDLESS_DUNGEON_BUFF_GRID_ENTRY_AVATAR_VISION_PARTICLE_ANIMATION_INTERVAL_S local randomOffsetX = zo_sin(randomAngleRadians) * ZO_ENDLESS_DUNGEON_BUFF_GRID_ENTRY_AVATAR_VISION_PARTICLE_UV_OFFSET_MAX local left, right = 0, 1 if randomOffsetX < 0 then left = left + randomOffsetX else right = right + randomOffsetX end local randomOffsetY = zo_cos(randomAngleRadians) * ZO_ENDLESS_DUNGEON_BUFF_GRID_ENTRY_AVATAR_VISION_PARTICLE_UV_OFFSET_MAX local top, bottom = 0, 1 if randomOffsetY < 0 then top = top + randomOffsetY else bottom = bottom + randomOffsetY end end -- Expands the instance as it fades out. local scale = zo_lerp(ZO_ENDLESS_DUNGEON_BUFF_GRID_ENTRY_AVATAR_VISION_PARTICLE_SCALE_MIN, ZO_ENDLESS_DUNGEON_BUFF_GRID_ENTRY_AVATAR_VISION_PARTICLE_SCALE_MAX, interval) -- Fades the instance in and out. local alphaFactor = parentControl.highlightTexture:IsHidden() and ZO_ENDLESS_DUNGEON_BUFF_GRID_ENTRY_AVATAR_VISION_PARTICLE_ALPHA_MAX or ZO_ENDLESS_DUNGEON_BUFF_GRID_ENTRY_AVATAR_VISION_PARTICLE_ALPHA_MAX_FOCUS local alpha = zo_min(zo_sin(interval * ZO_PI) * ZO_ENDLESS_DUNGEON_BUFF_GRID_ENTRY_AVATAR_VISION_PARTICLE_ALPHA_FACTOR, 1) * alphaFactorendendend -- Setup buff instance. local stackCountString = (data.stackCount and data.stackCount > 1) and tostring(data.stackCount) or "" -- Defer creation of particle metapool for this instance until it is now necessary. end -- Setup particle instances. local waveOffset = 0 for particleIndex = 1, ZO_ENDLESS_DUNGEON_BUFF_GRID_ENTRY_AVATAR_VISION_PARTICLE_COUNT do particleTexture.previousInterval = math.huge particleTexture.instanceIntervalOffsetS = (particleIndex - 1) * ZO_ENDLESS_DUNGEON_BUFF_GRID_ENTRY_AVATAR_VISION_PARTICLE_ANIMATION_INTERVAL_OFFSET_S end endend endend highlightTexture.alphaFactor = 0 highlightTexture.transitionFadeInEndTimeS = nil highlightTexture.transitionFadeOutEndTimeS = nilend local alphaFactor = highlightTexture.alphaFactor or 0 highlightTexture.transitionAlphaFactor = alphaFactor if hidden then highlightTexture.transitionFadeOutEndTimeS = currentFrameTimeS + (ZO_ENDLESS_DUNGEON_BUFF_GRID_ENTRY_HIGHLIGHT_CROSSFADE_INTERVAL_S * alphaFactor) highlightTexture.transitionFadeInEndTimeS = nil else highlightTexture.transitionFadeOutEndTimeS = nil highlightTexture.transitionFadeInEndTimeS = currentFrameTimeS + (ZO_ENDLESS_DUNGEON_BUFF_GRID_ENTRY_HIGHLIGHT_CROSSFADE_INTERVAL_S * (1 - alphaFactor)) endend local interval = ((GetFrameTimeSeconds() + self.instanceIntervalOffsetS) % ZO_ENDLESS_DUNGEON_BUFF_GRID_ENTRY_AVATAR_VISION_PULSE_INTERVAL_S) / ZO_ENDLESS_DUNGEON_BUFF_GRID_ENTRY_AVATAR_VISION_PULSE_INTERVAL_S local progress = zo_min(zo_sin(interval * ZO_PI) * ZO_ENDLESS_DUNGEON_BUFF_GRID_ENTRY_AVATAR_VISION_PULSE_BRIGHTNESS_FACTOR, 1) local brightness = zo_lerp(ZO_ENDLESS_DUNGEON_BUFF_GRID_ENTRY_AVATAR_VISION_PULSE_BRIGHTNESS_MIN, ZO_ENDLESS_DUNGEON_BUFF_GRID_ENTRY_AVATAR_VISION_PULSE_BRIGHTNESS_MAX, progress)enddo local VERTEX_POINTS_BOTTOM = VERTEX_POINTS_BOTTOMLEFT + VERTEX_POINTS_BOTTOMRIGHT local VERTEX_POINTS_ALL = VERTEX_POINTS_BOTTOM + VERTEX_POINTS_TOPLEFT + VERTEX_POINTS_TOPRIGHT local alphaFactor = highlightTexture.alphaFactor if highlightTexture.transitionFadeOutEndTimeS then alphaFactor = zo_lerp(highlightTexture.transitionAlphaFactor, 0, 1 - zo_min((highlightTexture.transitionFadeOutEndTimeS - GetFrameTimeSeconds()) / ZO_ENDLESS_DUNGEON_BUFF_GRID_ENTRY_HIGHLIGHT_CROSSFADE_INTERVAL_S, 1)) if alphaFactor <= 0 then highlightTexture.alphaFactor = 0 highlightTexture.transitionFadeOutEndTimeS = nil return end highlightTexture.alphaFactor = alphaFactor elseif highlightTexture.transitionFadeInEndTimeS then alphaFactor = zo_lerp(highlightTexture.transitionAlphaFactor, 1, 1 - zo_min((highlightTexture.transitionFadeInEndTimeS - GetFrameTimeSeconds()) / ZO_ENDLESS_DUNGEON_BUFF_GRID_ENTRY_HIGHLIGHT_CROSSFADE_INTERVAL_S, 1)) if alphaFactor >= 1 then alphaFactor = 1 highlightTexture.transitionFadeInEndTimeS = nil end highlightTexture.alphaFactor = alphaFactor end -- Animation interval offset for this particular buff instance (for visual variety). local progress = (GetFrameTimeSeconds() + instanceIntervalOffsetS) * ZO_ENDLESS_DUNGEON_BUFF_GRID_ENTRY_HIGHLIGHT_SPEED_FACTOR highlightTexture:SetRadialBlur(ZO_ENDLESS_DUNGEON_BUFF_GRID_ENTRY_HIGHLIGHT_BLUR_ORIGIN_X, ZO_ENDLESS_DUNGEON_BUFF_GRID_ENTRY_HIGHLIGHT_BLUR_ORIGIN_Y, ZO_ENDLESS_DUNGEON_BUFF_GRID_ENTRY_HIGHLIGHT_BLUR_SAMPLES, ZO_ENDLESS_DUNGEON_BUFF_GRID_ENTRY_HIGHLIGHT_BLUR_STRENGTH, ZO_ENDLESS_DUNGEON_BUFF_GRID_ENTRY_HIGHLIGHT_BLUR_OFFSET) do local alpha = zo_lerp(ZO_ENDLESS_DUNGEON_BUFF_GRID_ENTRY_HIGHLIGHT_ALPHA_MIN, ZO_ENDLESS_DUNGEON_BUFF_GRID_ENTRY_HIGHLIGHT_ALPHA_MAX, alphaCoefficient) local intensityAndAlpha = alpha * alphaFactor highlightTexture:SetVertexColors(VERTEX_POINTS_TOPLEFT, intensityAndAlpha, intensityAndAlpha, intensityAndAlpha, intensityAndAlpha) end do local alpha = zo_lerp(ZO_ENDLESS_DUNGEON_BUFF_GRID_ENTRY_HIGHLIGHT_ALPHA_MAX, ZO_ENDLESS_DUNGEON_BUFF_GRID_ENTRY_HIGHLIGHT_ALPHA_MIN, alphaCoefficient) local intensityAndAlpha = alpha * alphaFactor highlightTexture:SetVertexColors(VERTEX_POINTS_TOPRIGHT, intensityAndAlpha, intensityAndAlpha, intensityAndAlpha, intensityAndAlpha) end endend |