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local SUPPRESS_CSA = true
local ENDLESS_DUNGEON_COUNTER_TYPE_STATE_VALUE_KEY =
{
[ ENDLESS_DUNGEON_COUNTER_TYPE_STAGE ] = "stage" ,
[ ENDLESS_DUNGEON_COUNTER_TYPE_CYCLE ] = "cycle" ,
[ ENDLESS_DUNGEON_COUNTER_TYPE_ARC ] = "arc" ,
[ ENDLESS_DUNGEON_COUNTER_TYPE_WIPES_REMAINING ] = "attemptsRemaining" ,
}
local ENDLESS_DUNGEON_CENTER_SCREEN_ANNOUNCEMENT_TYPES =
{
CENTER_SCREEN_ANNOUNCE_TYPE_ENDLESS_DUNGEON_ATTEMPTS_REMAINING_CHANGED ,
CENTER_SCREEN_ANNOUNCE_TYPE_ENDLESS_DUNGEON_PROGRESS ,
}
ZO_ENDLESS_DUNGEON_STATES =
{
INACTIVE = 1 ,
ACTIVE = 2 ,
COMPLETED = 3 ,
}
-- Utilities for managing deferred dirty state value processing
do
local areStateValuesDirty = false
areStateValuesDirty = false
end
if not areStateValuesDirty then
areStateValuesDirty = true
EVENT_MANAGER : RegisterForUpdate ( "EndlessDungeonManagerStateValuesUpdated" , 0 , ProcessDirtyStateValues )
end
end
end
-- Order matters:
end
end
end
-- Returns the default value that this state will return to when calling Reset.
end
-- Returns the value prior to any change(s) made since the dirty flag was last cleared.
end
-- Returns the current value.
end
-- Returns the current and previous values.
end
-- Returns the current value and previous value and resets the dirty flag.
end
-- Sets or clears the dirty flag and notifies the Endless Dungeon Manager singleton.
if dirty then
-- Register for deferred processing of state values changed during this frame.
end
end
end
-- Sets the current value; if changed and not dirty, updates the previous value; sets the dirty flag.
-- Returns true if the current value changed.
return false
end
-- Initialize previous value to the current value if it was not yet set.
-- Update the previous value and set the dirty flag if not already dirty.
end
return true
end
-- Resets the value and previous value to the default value and clears the dirty flag.
end
{
[ ENDLESS_DUNGEON_BUFF_TYPE_VERSE ] = { } ,
[ ENDLESS_DUNGEON_BUFF_TYPE_VISION ] = { } ,
}
end
EVENT_MANAGER : RegisterForEvent ( "EndlessDungeonManager" , EVENT_ENDLESS_DUNGEON_BUFF_SELECTOR_CHOICES_RECEIVED , ZO_GetEventForwardingFunction ( self , self . OnBuffSelectorChoicesReceived ) )
EVENT_MANAGER : RegisterForEvent ( "EndlessDungeonManager" , EVENT_ENDLESS_DUNGEON_BUFF_STACK_COUNT_UPDATED , ZO_GetEventForwardingFunction ( self , self . OnDungeonBuffStackCountUpdated ) )
EVENT_MANAGER : RegisterForEvent ( "EndlessDungeonManager" , EVENT_ENDLESS_DUNGEON_COMPLETED , ZO_GetEventForwardingFunction ( self , self . OnDungeonCompleted ) )
EVENT_MANAGER : RegisterForEvent ( "EndlessDungeonManager" , EVENT_ENDLESS_DUNGEON_CONFIRM_COMPANION_SUMMONING , ZO_GetEventForwardingFunction ( self , self . OnConfirmCompanionSummoning ) )
EVENT_MANAGER : RegisterForEvent ( "EndlessDungeonManager" , EVENT_ENDLESS_DUNGEON_COUNTER_VALUE_CHANGED , ZO_GetEventForwardingFunction ( self , self . OnDungeonCounterValueChanged ) )
EVENT_MANAGER : RegisterForEvent ( "EndlessDungeonManager" , EVENT_ENDLESS_DUNGEON_INITIALIZED , ZO_GetEventForwardingFunction ( self , self . OnDungeonInitialized ) )
EVENT_MANAGER : RegisterForEvent ( "EndlessDungeonManager" , EVENT_ENDLESS_DUNGEON_STARTED , ZO_GetEventForwardingFunction ( self , self . OnDungeonStarted ) )
EVENT_MANAGER : RegisterForEvent ( "EndlessDungeonManager" , EVENT_ENDLESS_DUNGEON_SCORE_UPDATED , ZO_GetEventForwardingFunction ( self , self . OnDungeonScoreUpdated ) )
EVENT_MANAGER : RegisterForEvent ( "EndlessDungeonManager" , EVENT_PLAYER_ACTIVATED , ZO_GetEventForwardingFunction ( self , self . OnPlayerActivated ) )
end
-- Initialize the state values table and define the default value for each key.
{
}
end
-- State Management
end
end
end
end
end
end
return stage , cycle , arc
end
do
local ENDLESS_DUNGEON_PROGRESSION_ICON_TEXTURES =
{
THIN_OUTLINE =
{
[ ENDLESS_DUNGEON_COUNTER_TYPE_STAGE ] = "EsoUI/Art/EndlessDungeon/icon_progression_stage.dds" ,
[ ENDLESS_DUNGEON_COUNTER_TYPE_CYCLE ] = "EsoUI/Art/EndlessDungeon/icon_progression_cycle.dds" ,
[ ENDLESS_DUNGEON_COUNTER_TYPE_ARC ] = "EsoUI/Art/EndlessDungeon/icon_progression_arc.dds" ,
} ,
THICK_OUTLINE =
{
[ ENDLESS_DUNGEON_COUNTER_TYPE_STAGE ] = "EsoUI/Art/EndlessDungeon/thick_outline_icon_progression_stage.dds" ,
[ ENDLESS_DUNGEON_COUNTER_TYPE_CYCLE ] = "EsoUI/Art/EndlessDungeon/thick_outline_icon_progression_cycle.dds" ,
[ ENDLESS_DUNGEON_COUNTER_TYPE_ARC ] = "EsoUI/Art/EndlessDungeon/thick_outline_icon_progression_arc.dds" ,
} ,
}
local icons = useThickOutlineIcons and ENDLESS_DUNGEON_PROGRESSION_ICON_TEXTURES . THICK_OUTLINE or ENDLESS_DUNGEON_PROGRESSION_ICON_TEXTURES . THIN_OUTLINE
end
local icons = useThickOutlineIcons and ENDLESS_DUNGEON_PROGRESSION_ICON_TEXTURES . THICK_OUTLINE or ENDLESS_DUNGEON_PROGRESSION_ICON_TEXTURES . THIN_OUTLINE
local stageIcon = icons [ ENDLESS_DUNGEON_COUNTER_TYPE_STAGE ]
local cycleIcon = icons [ ENDLESS_DUNGEON_COUNTER_TYPE_CYCLE ]
local arcIcon = icons [ ENDLESS_DUNGEON_COUNTER_TYPE_ARC ]
return stageIcon , cycleIcon , arcIcon
end
local ICON_SIZE = "80%"
local ENDLESS_DUNGEON_PROGRESSION_ICON_STRINGS =
{
THIN_OUTLINE =
{
zo_iconFormat ( ENDLESS_DUNGEON_PROGRESSION_ICON_TEXTURES . THIN_OUTLINE [ ENDLESS_DUNGEON_COUNTER_TYPE_STAGE ] , ICON_SIZE , ICON_SIZE ) ,
zo_iconFormat ( ENDLESS_DUNGEON_PROGRESSION_ICON_TEXTURES . THIN_OUTLINE [ ENDLESS_DUNGEON_COUNTER_TYPE_CYCLE ] , ICON_SIZE , ICON_SIZE ) ,
zo_iconFormat ( ENDLESS_DUNGEON_PROGRESSION_ICON_TEXTURES . THIN_OUTLINE [ ENDLESS_DUNGEON_COUNTER_TYPE_ARC ] , ICON_SIZE , ICON_SIZE ) ,
} ,
THICK_OUTLINE =
{
zo_iconFormat ( ENDLESS_DUNGEON_PROGRESSION_ICON_TEXTURES . THICK_OUTLINE [ ENDLESS_DUNGEON_COUNTER_TYPE_STAGE ] , ICON_SIZE , ICON_SIZE ) ,
zo_iconFormat ( ENDLESS_DUNGEON_PROGRESSION_ICON_TEXTURES . THICK_OUTLINE [ ENDLESS_DUNGEON_COUNTER_TYPE_CYCLE ] , ICON_SIZE , ICON_SIZE ) ,
zo_iconFormat ( ENDLESS_DUNGEON_PROGRESSION_ICON_TEXTURES . THICK_OUTLINE [ ENDLESS_DUNGEON_COUNTER_TYPE_ARC ] , ICON_SIZE , ICON_SIZE ) ,
} ,
}
local icons = useThickOutlineIcons and ENDLESS_DUNGEON_PROGRESSION_ICON_STRINGS . THICK_OUTLINE or ENDLESS_DUNGEON_PROGRESSION_ICON_STRINGS . THIN_OUTLINE
end
end
local stageIcon , cycleIcon , arcIcon = ZO_EndlessDungeonManager . GetProgressionIconStrings ( useThickOutlineIcons )
return output
end
end
local stageNarration = zo_strformat ( SI_ENDLESS_DUNGEON_PROGRESSION_NARRATION , GetString ( "SI_ENDLESSDUNGEONCOUNTERTYPE" , ENDLESS_DUNGEON_COUNTER_TYPE_STAGE ) , stage )
local cycleNarration = zo_strformat ( SI_ENDLESS_DUNGEON_PROGRESSION_NARRATION , GetString ( "SI_ENDLESSDUNGEONCOUNTERTYPE" , ENDLESS_DUNGEON_COUNTER_TYPE_CYCLE ) , cycle )
local arcNarration = zo_strformat ( SI_ENDLESS_DUNGEON_PROGRESSION_NARRATION , GetString ( "SI_ENDLESSDUNGEONCOUNTERTYPE" , ENDLESS_DUNGEON_COUNTER_TYPE_ARC ) , arc )
return stageNarration , cycleNarration , arcNarration
end
end
end
end
-- Gets the current and previous value for the specified state key and resets its dirty flag.
return currentValue , previousValue , wasDirty
end
-- Returns true if any of the specified state value key(s) is/are dirty.
for stateKeyIndex = 1 , numStateKeys do
return true
end
end
return false
end
local numVerses , numNonAvatarVisions , numAvatarVisions = GetNumEndlessDungeonLifetimeVerseAndVisionStackCounts ( )
return numVerses , numNonAvatarVisions , numAvatarVisions
end
-- Acquire the current state.
-- Order matters:
end
-- Resets each state value to represent the current dungeon state
-- and clears all dirty flags.
end
end
return false
end
-- Update the counter value.
-- Update the associated state value, if any.
local stateKey = ENDLESS_DUNGEON_COUNTER_TYPE_STATE_VALUE_KEY [ counterType ]
if stateKey then
end
return true
end
return false
end
-- Update the current score and associated state value.
return true
end
if previousState == state then
return false
end
if state == ZO_ENDLESS_DUNGEON_STATES . INACTIVE then
-- Suppress Endless Dungeon CSAs while not in an active Endless Dungeon.
end
else
-- Resume Endless Dungeon CSAs while in an active Endless Dungeon.
end
end
-- Update the current dungeon state and counters.
-- Order matters:
return true
end
-- Remove existing Verses and Visions.
local ZERO_STACKS = 0
previousBuffStackCounts [ previousAbilityId ] = nil
self : FireCallbacks ( "BuffStackCountChanged" , previousBuffType , previousAbilityId , ZERO_STACKS , previousStackCount )
end
end
if state == ZO_ENDLESS_DUNGEON_STATES . INACTIVE then
-- The local player is not in an Endless Dungeon
-- or the instance has not started.
return
end
if state == ZO_ENDLESS_DUNGEON_STATES . COMPLETED then
-- Acquire lifetime Verses.
local activeVerseAbilityId , numActiveVerseStacks = GetNextEndlessDungeonLifetimeVerseAbilityAndStackCount ( )
while activeVerseAbilityId do
self : OnDungeonBuffStackCountUpdated ( ENDLESS_DUNGEON_BUFF_TYPE_VERSE , activeVerseAbilityId , numActiveVerseStacks , SUPPRESS_CSA )
activeVerseAbilityId , numActiveVerseStacks = GetNextEndlessDungeonLifetimeVerseAbilityAndStackCount ( activeVerseAbilityId )
end
else
-- Acquire active Verses.
local SINGLE_STACK = 1 -- Active verses cannot stack.
for activeVerseIndex = 1 , numActiveVerses do
self : OnDungeonBuffStackCountUpdated ( ENDLESS_DUNGEON_BUFF_TYPE_VERSE , activeVerseAbilityId , SINGLE_STACK , SUPPRESS_CSA )
end
end
-- Acquire active/lifetime Visions.
local activeVisionAbilityId , numActiveVisionStacks = GetNextEndlessDungeonVisionAbilityAndStackCount ( )
while activeVisionAbilityId do
self : OnDungeonBuffStackCountUpdated ( ENDLESS_DUNGEON_BUFF_TYPE_VISION , activeVisionAbilityId , numActiveVisionStacks , SUPPRESS_CSA )
activeVisionAbilityId , numActiveVisionStacks = GetNextEndlessDungeonVisionAbilityAndStackCount ( activeVisionAbilityId )
end
end
-- Cache all Endless Dungeon counter values and process any changes.
for counterType = ENDLESS_DUNGEON_COUNTER_TYPE_ITERATION_BEGIN , ENDLESS_DUNGEON_COUNTER_TYPE_ITERATION_END do
end
end
-- Refresh the current dungeon state from the instance data.
else
end
end
-- User Interface
-- Changes to state values that trigger UI updates are processed in bulk in order to provide callback
-- subscribers with consolidated callbacks that may be comprise several disparate trigger events.
-- State value changes should be processed in the order in which associated UI updates should appear.
-- Order matters:
local isDungeonStarted , wasDungeonStarted , isDungeonStartedDirty = self : GetCurrentAndPreviousStateValueAndClearDirty ( "isDungeonStarted" )
if isDungeonStartedDirty and isDungeonStarted then
end
local attemptsRemaining , previousAttemptsRemaining , isAttemptsRemainingDirty = self : GetCurrentAndPreviousStateValueAndClearDirty ( "attemptsRemaining" )
if isAttemptsRemainingDirty then
end
local score , previousScore , isScoreDirty = self : GetCurrentAndPreviousStateValueAndClearDirty ( "score" )
if isScoreDirty then
end
self : FireCallbacks ( "ProgressionChanged" , stage , cycle , arc , previousStage , previousCycle , previousArc )
end
local isDungeonCompleted , wasDungeonCompleted , isDungeonCompletedDirty = self : GetCurrentAndPreviousStateValueAndClearDirty ( "isDungeonCompleted" )
if isDungeonCompletedDirty and isDungeonCompleted then
end
end
-- Sets the current value for the specified state key.
end
-- Event Handlers
end
ZO_Dialogs_ShowPlatformDialog ( "CONFIRM_ENDLESS_DUNGEON_COMPANION_SUMMONING" , { collectibleId = collectibleId } )
end
function ZO_EndlessDungeonManager : OnDungeonBuffStackCountUpdated ( buffType , abilityId , stackCount , suppressCSA )
if not internalassert ( buffStackCountTable , string . format ( "Invalid buffType: %s" , tostring ( buffType ) or "(nil)" ) ) then
return
end
local previousStackCount = buffStackCountTable [ abilityId ] or 0
if previousStackCount == stackCount then
return
end
if stackCount > 0 then
buffStackCountTable [ abilityId ] = stackCount
else
-- Remove the buff from the active table if the stack count falls below one.
buffStackCountTable [ abilityId ] = nil
end
self : FireCallbacks ( "BuffStackCountChanged" , buffType , abilityId , stackCount , previousStackCount , suppressCSA )
end
-- Update the current score and dungeon state and queue the relevant UI updates.
end
end
-- Update the counter value and queue the relevant UI update.
end
function ZO_EndlessDungeonManager : OnDungeonInitialized ( dungeonId , currentScore , currentBonusPoints , flags , completed )
-- Order matters:
if completed then
-- The dungeon has already been completed.
else
-- The dungeon is active.
end
end
-- Update the dungeon state and queue the relevant UI update.
end
end
-- Update the current score and queue the relevant UI update.
end
-- Force an update of the current dungeon state.
end
-- Global Singleton
|