Back to Home

ESO Lua File v101044

ingame/globals/console/ingamedialogs_console.lua

[◄ back to folders ]
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
ESO_Dialogs["ACCOUNT_MANAGEMENT_REQUEST_FAILED"] =
{
    setup = function(dialog)
        dialog:setupFunc()
    end,
    canQueue = true,
    gamepadInfo =
    {
        dialogType = GAMEPAD_DIALOGS.BASIC,
    },
    title =
    {
        text = SI_ACCOUNT_MANAGEMENT_REQUEST_FAILED_TITLE,
    },
    mainText =
    {
        text = function(dialog)
            return dialog.data.mainText
        end,
    },
    buttons =
    {
        {
            text = SI_DIALOG_CLOSE,
            keybind = "DIALOG_NEGATIVE",
        },
    }
}
ESO_Dialogs["ACCOUNT_MANAGEMENT_ACTIVATION_EMAIL_SENT"] =
{
    setup = function(dialog)
        dialog:setupFunc()
    end,
    canQueue = true,
    gamepadInfo =
    {
        dialogType = GAMEPAD_DIALOGS.BASIC,
    },
    title =
    {
        text = SI_ACCOUNT_MANAGEMENT_ACTIVATION_EMAIL_SENT_DIALOG_TITLE,
    },
    mainText =
    {
        text = function(dialog)
            return zo_strformat(SI_ACCOUNT_MANAGEMENT_ACTIVATION_EMAIL_SENT_DIALOG_BODY, GetUserPendingActivationEmailAddress());
        end,
    },
    buttons =
    {
        {
            text = SI_DIALOG_CLOSE,
            keybind = "DIALOG_NEGATIVE",
        },
    }
}
ESO_Dialogs["ACCOUNT_MANAGEMENT_EMAIL_CHANGED"] =
{
    canQueue = true,
    gamepadInfo =
    {
        dialogType = GAMEPAD_DIALOGS.BASIC,
    },
    title =
    {
        text = SI_ACCOUNT_MANAGEMENT_EMAIL_CHANGED_SUCCESS_DIALOG_TITLE,
    },
    mainText =
    {
        text = function(dialog)
            return zo_strformat(GetString("SI_ACCOUNTEMAILREQUESTRESULT", ACCOUNT_EMAIL_REQUEST_RESULT_SUCCESS_EMAIL_UPDATED), GetUserPendingActivationEmailAddress());
        end,
    },
    buttons =
    {
        {
            text = SI_OK,
        },
    }
}