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--Layout consts, defining the widths of the list's columns as provided by design--
ZO_GAMEPAD_GROUP_LIST_USER_FACING_NAME_WIDTH = 350 - ZO_GAMEPAD_INTERACTIVE_FILTER_LIST_HEADER_DOUBLE_PADDING_X
ZO_GAMEPAD_GROUP_LIST_CHARACTER_NAME_WIDTH = 240 - ZO_GAMEPAD_INTERACTIVE_FILTER_LIST_HEADER_DOUBLE_PADDING_X
ZO_GAMEPAD_GROUP_LIST_ZONE_WIDTH = 270 - ZO_GAMEPAD_INTERACTIVE_FILTER_LIST_HEADER_DOUBLE_PADDING_X
ZO_GAMEPAD_GROUP_LIST_ROLES_WIDTH = 125 - ZO_GAMEPAD_INTERACTIVE_FILTER_LIST_HEADER_DOUBLE_PADDING_X
local SORT_KEYS =
{
[ "displayName" ] = { } ,
[ "characterName" ] = { } ,
[ "formattedZone" ] = { tiebreaker = "displayName" } ,
[ "class" ] = { tiebreaker = "displayName" } ,
[ "championPoints" ] = { tiebreaker = "displayName" , isNumeric = true } ,
[ "level" ] = { tiebreaker = "championPoints" , isNumeric = true } ,
[ "status" ] = { tiebreaker = "displayName" , isNumeric = true } ,
}
----------------------------------
--Group List Gamepad
----------------------------------
end
--If we removed our created group listing while in this list, we need to refresh the keybinds
end
end
EVENT_MANAGER : RegisterForEvent ( "GroupList_Gamepad" , EVENT_GROUP_FINDER_REMOVE_GROUP_LISTING_RESULT , OnGroupListingRemoved )
end
-- My Listing
local myGroupListingKeybind =
{
end ,
end ,
}
end
return function ( )
end
end
displayNameControl : SetText ( zo_iconTextFormat ( "EsoUI/Art/UnitFrames/Gamepad/gp_Group_Leader.dds" , 32 , 32 , ZO_FormatUserFacingDisplayName ( data . displayName ) ) )
end
healIcon : SetAlpha ( data . isHeal and ZO_GAMEPAD_ICON_SELECTED_ALPHA or ZO_GAMEPAD_ICON_UNSELECTED_ALPHA )
tankIcon : SetAlpha ( data . isTank and ZO_GAMEPAD_ICON_SELECTED_ALPHA or ZO_GAMEPAD_ICON_UNSELECTED_ALPHA )
end
end
end
end
--Do nothing, because group list doesn't use a tooltip like other social lists
end
local ROW_ENTRY_PAUSE_TIME_MS = 100
local narration = { }
if entryData then
--Indicate that this entry is the group leader
if entryData . leader then
table . insert ( narration , SCREEN_NARRATION_MANAGER : CreateNarratableObject ( GetString ( SI_GROUP_MENU_NARRATION_GROUP_LEADER ) ) )
end
if entryData . displayName then
local narrationStrings = { ZO_GetPlatformAccountLabel ( ) , ZO_FormatUserFacingDisplayName ( entryData . displayName ) }
table . insert ( narration , SCREEN_NARRATION_MANAGER : CreateNarratableObject ( narrationStrings , ROW_ENTRY_PAUSE_TIME_MS ) )
end
if not hideCharacterFields then
--Narrate the selected role icon
if entryData . selectedRole and entryData . selectedRole ~= LFG_ROLE_INVALID then
local narrationStrings = { GetString ( SI_GROUP_LIST_PANEL_ROLES_HEADER ) , GetString ( "SI_LFGROLE" , entryData . selectedRole ) }
table . insert ( narration , SCREEN_NARRATION_MANAGER : CreateNarratableObject ( narrationStrings , ROW_ENTRY_PAUSE_TIME_MS ) )
end
end
end
return narration
end
----------------------------------
-- ZO_SocialOptionsDialogGamepad--
----------------------------------
end
self : AddOptionTemplate ( groupingId , BuildTravelToGroupPlayerOption , ZO_SocialOptionsDialogGamepad . SelectedDataIsLoggedIn )
self : AddOptionTemplate ( groupingId , ZO_SocialOptionsDialogGamepad . BuildWhisperOption , ZO_SocialOptionsDialogGamepad . ShouldAddWhisperOption )
return IsGroupModificationAvailable ( ) and not DoesGroupModificationRequireVote ( ) and IsUnitGroupLeader ( "player" ) and not self : SelectedDataIsPlayer ( )
end
return IsGroupModificationAvailable ( ) and DoesGroupModificationRequireVote ( ) and not self : SelectedDataIsPlayer ( )
end
end
end
self : AddOptionTemplate ( groupingId , GroupList_Gamepad . BuildPromoteToLeaderOption , ShouldAddPromoteOption )
self : AddOptionTemplate ( groupingId , GroupList_Gamepad . BuildVoteKickMemberOption , CanVoteForKickMember )
self : AddOptionTemplate ( groupingId , ZO_SocialOptionsDialogGamepad . BuildAddFriendOption , ZO_SocialOptionsDialogGamepad . ShouldAddFriendOption )
self : AddOptionTemplate ( groupingId , ZO_SocialOptionsDialogGamepad . BuildVisitPlayerHouseOption , CanJumpToPlayerHouse )
self : AddOptionTemplate ( groupingId , ZO_SocialOptionsDialogGamepad . BuildInviteToTributeOption , ZO_SocialOptionsDialogGamepad . SelectedDataIsLoggedIn )
end
ZO_Dialogs_ShowPlatformDialog ( "GROUP_PROMOTE_LEADER" , self . socialData , { mainTextParams = { self . socialData . characterName , self . socialData . displayName , } , } )
end
end
end
end
BeginGroupElection ( GROUP_ELECTION_TYPE_KICK_MEMBER , ZO_GROUP_ELECTION_DESCRIPTORS . NONE , self . socialData . unitTag )
end
end
-------------
--XML calls--
-------------
end |