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ZO_GROUP_MENU_KEYBOARD_TREE_WIDTH = 300
-- 75 is the inset from the multiIcon plus the icon and spacing from ZO_IconHeader
local scrollBarOffset = 16
ZO_GROUP_MENU_KEYBOARD_TREE_LABEL_WIDTH = ZO_GROUP_MENU_KEYBOARD_TREE_WIDTH - 75 - scrollBarOffset
ZO_GROUP_MENU_KEYBOARD_TREE_SUBCATEGORY_INDENT = 75
ZO_GROUP_MENU_KEYBOARD_TREE_SUBCATEGORY_LABEL_WIDTH = ZO_GROUP_MENU_KEYBOARD_TREE_WIDTH - ZO_GROUP_MENU_KEYBOARD_TREE_SUBCATEGORY_INDENT - scrollBarOffset
if newState == SCENE_SHOWING then
end
end
--Order matters. Do this AFTER we clean the refresh group so that this isn't overwritten
end
end
end
end
end
self . navigationTree = ZO_Tree : New ( self . categoriesControl : GetNamedChild ( "ScrollChild" ) , 60 , - 10 , ZO_GROUP_MENU_KEYBOARD_TREE_WIDTH )
-- Categories refresh group
local categoriesRefreshGroup = ZO_OrderedRefreshGroup : New ( ZO_ORDERED_REFRESH_GROUP_AUTO_CLEAN_PER_FRAME )
end )
end )
local iconTexture = open and categoryData . pressedIcon or categoryData . normalIcon
end
end
local disabled = false
if categoryData then
disabled = categoryData . activityFinderObject and ( categoryData . activityFinderObject : GetLevelLockInfo ( ) or categoryData . activityFinderObject : GetNumLocations ( ) == 0 ) or false
disabled = disabled or ( categoryData . isZoneStories and ZONE_STORIES_MANAGER : GetZoneData ( ZONE_STORIES_MANAGER . GetDefaultZoneSelection ( ) ) == nil or false )
disabled = disabled or ( categoryData . isGroupFinder and ( statusResult ~= GROUP_FINDER_ACTION_RESULT_SUCCESS and statusResult ~= GROUP_FINDER_ACTION_RESULT_FAILED_ACCOUNT_TYPE_BLOCKS_CREATION ) or false )
disabled = disabled or ( categoryData . isHouseTours and not houseToursEnabled )
end
end
end
local selected = node . selected or open
end
end
if categoryData . isGroupFinder then
else
end
end
end
end
if selected then
if categoryData . activityFinderObject then
end
end
-- Order matters:
end
end
end
end
local CHILD_SPACING = 0
local NO_SELECTION_FUNCTION = nil
local NO_EQUALITY_FUNCTION = nil
self . navigationTree : AddTemplate ( "ZO_GroupMenuKeyboard_StatusIconHeader" , SetupParentNode , NO_SELECTION_FUNCTION , NO_EQUALITY_FUNCTION , ZO_GROUP_MENU_KEYBOARD_TREE_SUBCATEGORY_INDENT , CHILD_SPACING )
self . navigationTree : AddTemplate ( "ZO_GroupMenuKeyboard_StatusIconChildlessHeader" , SetupNode , OnNodeSelected )
end
end
end
end
end
if node then
end
end
end
else
end
end
else
end
end
end
do
local isLevelLocked , lowestLevelLimit , lowestRankLimit = data . activityFinderObject : GetLevelLockInfo ( )
local lockedText
if isLevelLocked then
if lowestLevelLimit then
elseif lowestRankLimit then
lockedText = zo_strformat ( SI_ACTIVITY_FINDER_TOOLTIP_CHAMPION_LOCK , LOCK_TEXTURE , CHAMPION_ICON , lowestRankLimit )
end
else
if numLocations == 0 then
end
end
if lockedText then
end
end
end
local isLocked = ZONE_STORIES_MANAGER : GetZoneData ( ZONE_STORIES_MANAGER . GetDefaultZoneSelection ( ) ) == nil
if isLocked then
end
end
end
local lockedText
if statusResult ~= GROUP_FINDER_ACTION_RESULT_SUCCESS and statusResult ~= GROUP_FINDER_ACTION_RESULT_FAILED_ACCOUNT_TYPE_BLOCKS_CREATION then
if statusResult == GROUP_FINDER_ACTION_RESULT_FAILED_LEVEL_REQUIREMENT then
else
end
end
if lockedText then
end
end
end
if lockedText then
end
end
end
end
do
local priority1 , priority2 = item1 . priority , item2 . priority
if priority1 == priority2 then
elseif priority1 and priority2 then
return priority1 < priority2
else
return priority1 ~= nil
end
end
local nodeTemplate
if parentNode then
nodeTemplate = "ZO_GroupMenuKeyboard_Subcategory"
elseif nodeData . children or ( nodeData . getChildrenFunction and # ( nodeData . getChildrenFunction ( ) ) > 0 ) then
nodeTemplate = "ZO_GroupMenuKeyboard_StatusIconHeader"
else
nodeTemplate = "ZO_GroupMenuKeyboard_StatusIconChildlessHeader"
end
if nodeData . categoryFragment then
end
end
end
if nodeData . activityFinderObject then
node . control . OnMouseEnter = function ( control ) self : OnActivityCategoryMouseEnter ( control , nodeData ) end
elseif nodeData . isZoneStories then
node . control . OnMouseEnter = function ( control ) self : OnZoneStoriesCategoryMouseEnter ( control , nodeData ) end
elseif nodeData . isGroupFinder then
node . control . OnMouseEnter = function ( control ) self : OnGroupFinderCategoryMouseEnter ( control , nodeData ) end
elseif nodeData . isHouseTours then
node . control . OnMouseEnter = function ( control ) self : OnHouseToursCategoryMouseEnter ( control , nodeData ) end
end
return node
end
local children = nodeData . children
end
if children then
end
end
end
end
end
local selectedParentData = nil
if selectedNode then
if parentNode then
end
end
--Order matters: Do this after the category nodes have been added
local nodeToSelect
if selectedParentData then
if parentNode then
end
end
end
end
end
end
end
end |