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-------------------Guild Roster-----------------GUILD_MEMBER_DATA = 1GUILD_ROSTER_ENTRY_SORT_KEYS ={ ["displayName"] = { }, ["characterName"] = { }, ["status"] = { tiebreaker = "normalizedLogoffSort", isNumeric = true }, ["class"] = { tiebreaker = "displayName" }, ["formattedZone"] = { tiebreaker = "displayName" }, ["alliance"] = { tiebreaker = "displayName" }, ["championPoints"] = { tiebreaker = "displayName", isNumeric = true}, ["level"] = { tiebreaker = "championPoints", isNumeric = true }, ["rankIndex"] = { tiebreaker = "displayName", isNumeric = true }, ["normalizedLogoffSort"] = { tiebreaker = "displayName", isNumeric = true },}local EVENT_NAMESPACE = "GuildRoster" return managerend for guildMemberIndex = 1, numGuildMembers do break end end end local alertText = zo_strformat(SI_GUILD_NOTIFY_PROMOTED, ZO_FormatUserFacingDisplayName(displayName), rankIcon, rankText) end end local alertText = zo_strformat(SI_GUILD_NOTIFY_DEMOTED, ZO_FormatUserFacingDisplayName(displayName), rankIcon, rankText) end end if guildRankChangeAction == GUILD_RANK_CHANGE_ACTION_PROMOTE then elseif guildRankChangeAction == GUILD_RANK_CHANGE_ACTION_DEMOTE then end end EVENT_MANAGER:RegisterForEvent(EVENT_NAMESPACE, EVENT_GUILD_DATA_LOADED, function() self:OnGuildDataLoaded() end) EVENT_MANAGER:RegisterForEvent(EVENT_NAMESPACE, EVENT_GUILD_RANKS_CHANGED, function(_, guildId) if self:MatchesGuild(guildId) then self:OnGuildRanksChanged() end end) EVENT_MANAGER:RegisterForEvent(EVENT_NAMESPACE, EVENT_GUILD_RANK_CHANGED, function(_, guildId, rankIndex) if self:MatchesGuild(guildId) then self:OnGuildRanksChanged() end end) EVENT_MANAGER:RegisterForEvent(EVENT_NAMESPACE, EVENT_GUILD_MEMBER_ADDED, function(_, guildId, displayName) if self:MatchesGuild(guildId) then self:OnGuildMemberAdded(guildId, displayName) end end) EVENT_MANAGER:RegisterForEvent(EVENT_NAMESPACE, EVENT_GUILD_INVITE_REMOVED, function(_, guildId) self:RefreshData() end) EVENT_MANAGER:RegisterForEvent(EVENT_NAMESPACE, EVENT_GUILD_SELF_JOINED_GUILD, function(_, guildId, displayName) self:OnGuildSelfJoined() end) EVENT_MANAGER:RegisterForEvent(EVENT_NAMESPACE, EVENT_GUILD_MEMBER_REMOVED, function(_, guildId, displayName, characterName) if self:MatchesGuild(guildId) then self:OnGuildMemberRemoved(guildId, characterName, displayName) end end) EVENT_MANAGER:RegisterForEvent(EVENT_NAMESPACE, EVENT_GUILD_MEMBER_CHARACTER_UPDATED, function(_, guildId, displayName) if self:MatchesGuild(guildId) then self:OnGuildMemberCharacterUpdated(displayName) end end) EVENT_MANAGER:RegisterForEvent(EVENT_NAMESPACE, EVENT_GUILD_MEMBER_CHARACTER_ZONE_CHANGED, function(_, guildId, displayName, characterName, zone) if self:MatchesGuild(guildId) then self:OnGuildMemberCharacterZoneChanged(displayName, characterName, zone) end end) EVENT_MANAGER:RegisterForEvent(EVENT_NAMESPACE, EVENT_GUILD_MEMBER_CHARACTER_LEVEL_CHANGED, function(_, guildId, displayName, characterName, level) if self:MatchesGuild(guildId) then self:OnGuildMemberCharacterLevelChanged(displayName, characterName, level) end end) EVENT_MANAGER:RegisterForEvent(EVENT_NAMESPACE, EVENT_GUILD_MEMBER_CHARACTER_CHAMPION_POINTS_CHANGED, function(_, guildId, displayName, characterName, championPoints) if self:MatchesGuild(guildId) then self:OnGuildMemberCharacterChampionPointsChanged(displayName, characterName, championPoints) end end) EVENT_MANAGER:RegisterForEvent(EVENT_NAMESPACE, EVENT_GUILD_MEMBER_RANK_CHANGED, function(_, guildId, displayName, rankIndex) if self:MatchesGuild(guildId) then self:OnGuildMemberRankChanged(displayName, rankIndex) end end) EVENT_MANAGER:RegisterForEvent(EVENT_NAMESPACE, EVENT_GUILD_PLAYER_RANK_CHANGED, OnPlayerGuildRankChanged) EVENT_MANAGER:RegisterForEvent(EVENT_NAMESPACE, EVENT_GUILD_MEMBER_PLAYER_STATUS_CHANGED, function(_, guildId, displayName, oldStatus, newStatus) if self:MatchesGuild(guildId) then self:OnGuildMemberPlayerStatusChanged(displayName, oldStatus, newStatus) end end) EVENT_MANAGER:RegisterForEvent(EVENT_NAMESPACE, EVENT_GUILD_MEMBER_NOTE_CHANGED, function(_, guildId, displayName, note) if self:MatchesGuild(guildId) then self:OnGuildMemberNoteChanged(displayName, note) end end) EVENT_MANAGER:RegisterForEvent(EVENT_NAMESPACE, EVENT_GUILD_MEMBER_PROMOTE_SUCCESSFUL, OnGuildMemberPromoteSuccessful) EVENT_MANAGER:RegisterForEvent(EVENT_NAMESPACE, EVENT_GUILD_MEMBER_DEMOTE_SUCCESSFUL, OnGuildMemberDemoteSuccessful)endend -- We must refresh everything before notifing the listeners that the guildId has changed so that the data -- being accessed by the new guildId is the data for that guild.endendend endend if note then else end else end else end end local rankTextureFunction = IsInGamepadPreferredMode() and GetFinalGuildRankTextureLarge or GetFinalGuildRankTextureSmall if rankTexture then else end -- invited players are treated as always offline, regardless of what they actually are -- so just hide the status icon if isInvited then -- the zone textfield is co-opted for invited players to show they are a pending member. endend for guildMemberIndex = 1, numGuildMembers do local displayName, note, rankIndex, status, secsSinceLogoff = GetGuildMemberInfo(guildId, guildMemberIndex) local isLocalPlayer = guildMemberIndex == localPlayerIndex local hasCharacter, rawCharacterName, zone, class, alliance, level, championPoints = GetGuildMemberCharacterInfo(guildId, guildMemberIndex) index = guildMemberIndex, hasCharacter = hasCharacter, isLocalPlayer = isLocalPlayer, championPoints = championPoints, class = class, alliance = alliance, note = note, rankIndex = rankIndex, rankId = rankId, } end for guildInviteeIndex = 1, numGuildInvitees do inviteeIndex = guildInviteeIndex, hasCharacter = false, isLocalPlayer = false, characterName = "", gender = 0, championPoints = 0, class = 0, alliance = ALLIANCE_NONE, formattedAllianceName = "", note = "", rankIndex = rankIndex, rankId = DEFAULT_INVITED_RANK, } local OFFLINE_PLAYER = false local SECS_SINCE_LOG_OFF = math.huge endendendendendendend end endend--Events---------end local hasCharacter, rawCharacterName, zone, class, alliance, level, championPoints = GetGuildMemberCharacterInfo(self.guildId, data.index) local nameToShow = IsInGamepadPreferredMode() and ZO_FormatUserFacingDisplayName(displayName) or rawCharacterName ZO_Alert(UI_ALERT_CATEGORY_ALERT, SOUNDS.GUILD_ROSTER_ADDED, zo_strformat(SI_GUILD_ROSTER_ADDED, nameToShow, self.guildName)) end endendend local nameToShow = IsInGamepadPreferredMode() and ZO_FormatUserFacingDisplayName(displayName) or rawCharacterName ZO_Alert(UI_ALERT_CATEGORY_ALERT, SOUNDS.GUILD_ROSTER_REMOVED, zo_strformat(SI_GUILD_ROSTER_REMOVED, nameToShow, self.guildName)) else end endend local hasCharacter, rawCharacterName, zone, class, alliance, level, championPoints = GetGuildMemberCharacterInfo(self.guildId, data.index) endend endendfunction ZO_GuildRosterManager:OnGuildMemberCharacterLevelChanged(displayName, characterName, level) endendfunction ZO_GuildRosterManager:OnGuildMemberCharacterChampionPointsChanged(displayName, characterName, championPoints) endend end endend --Because we may have refreshed the whole list in between when this event happened and when we received it, --we must use our conception of whether they were online, not whether they were online or not when the event happened. local isOnline = (newStatus ~= PLAYER_STATUS_OFFLINE) if wasOnline and not isOnline then elseif not wasOnline and isOnline then local hasCharacter, rawCharacterName, zone, class, alliance, level, championPoints = GetGuildMemberCharacterInfo(self.guildId, data.index) end endend endendend endendendfunction ZO_GuildRosterManager.ComputeSetRankEntries(guildId, playerRankIndex, targetRankIndex, isGamepad) local entries = {} for rankIndex = 1, numRanks do if rankIndex < targetRankIndex then elseif rankIndex > targetRankIndex then end end { rankName = rankName, rankIcon = isGamepad and GetGuildRankLargeIcon(rankIconIndex) or GetGuildRankSmallIcon(rankIconIndex), }) end return entriesend if theirRankId ~= DEFAULT_INVITED_RANK and theirRankIndex > 1 then local theirNewRankIndex = theirRankIndex - 1 end end return falseend return myRankIndex < theirRankIndex end end return falseend return ZO_GuildRosterManager.CanPromotePlayer(guildId, myRankIndex, theirRankIndex, theirRankId) or ZO_GuildRosterManager.CanDemotePlayer(guildId, myRankIndex, theirRankIndex, theirRankId)end-- A singleton will be used by both keyboard and gamepad screens |