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local COMBO_BOX_ENTRY_GUILD_BROWSER = 1local COMBO_BOX_ENTRY_CREATE_GUILD = 2 end local changeGuildParams = { entry = entry, } local forcePreviousGuildNameInSelector = true end end GUILD_RECRUITMENT_GUILD_LISTING_KEYBOARD:ChangeSelectedGuild(changeGuildCallback, changeGuildParams) end else forcePreviousGuildNameInSelector = false end if forcePreviousGuildNameInSelector then -- Force the combo box to not change guild text until the callback is adequately addressed end end EVENT_MANAGER:RegisterForEvent("GuildsSelector", EVENT_GUILD_DATA_LOADED, function() self:InitializeGuilds() end) local workingWidth = menuLeft - comboLeft end MAIN_MENU_KEYBOARD:RegisterCallback("OnSceneGroupBarLabelTextChanged", OnSceneGroupBarLabelTextChanged) { GUILD_HOME, GUILD_ROSTER_MANAGER, GUILD_RANKS, GUILD_HISTORY_KEYBOARD, GUILD_SHARED_INFO, GUILD_HERALDRY, GUILD_RECRUITMENT_KEYBOARD, GUILD_RECRUITMENT_APPLICATIONS_KEYBOARD, GUILD_RECRUITMENT_BLACKLIST_KEYBOARD, } { "guildHome", "guildRoster", "guildRanks", "guildHistory", "guildHeraldry", "guildRecruitmentKeyboard", }end endend return true end end return falseend return end local selectedEntry local isLastTradingHouseGuildFound = false for i = 1, numGuilds do local entryText = zo_strformat(SI_GUILD_SELECTOR_FORMAT, ZO_GetAllianceSymbolIcon(guildAlliance), i, guildName) entry.guildId = guildId entry.selectedText = guildName if not selectedEntry or (lastGuildId and guildId == lastGuildId) then selectedEntry = entry end if guildId == lastTradingHouseGuildId then isLastTradingHouseGuildFound = true end end if not isLastTradingHouseGuildFound and selectedEntry then end guildBrowserEntry.selectedText = GUILD_BROWSER_TITLE guildBrowserEntry.entryType = COMBO_BOX_ENTRY_GUILD_BROWSER createGuildEntry.selectedText = CREATE_WINDOW_TITLE createGuildEntry.entryType = COMBO_BOX_ENTRY_CREATE_GUILD if numGuilds == 0 then else endend local validGuildId = guildId ~= nil if validGuildId then endend if selectedEntry then local isGuildIndepenentKeyboardSceneShown = SCENE_MANAGER:IsShowing("guildCreate") or SCENE_MANAGER:IsShowing("guildBrowserKeyboard") if isGuildIndepenentKeyboardSceneShown then end else if selectedEntry.entryType == COMBO_BOX_ENTRY_GUILD_BROWSER then else end else if selectedEntry.entryType == COMBO_BOX_ENTRY_GUILD_BROWSER then else end end end endend endend if entry.guildId == guildId then return end endendend if newState == SCENE_FRAGMENT_SHOWING then end end)end--Global XMLend |