Back to Home

ESO Lua File v101044

ingame/guildfinder/gamepad/guildrecruitment_attributeselectiontile_gamepad.lua

[◄ back to folders ]
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
------------------
-- Guild Finder --
------------------
ZO_GUILD_RECRUITMENT_GUILD_LISTING_GAMEPAD_COMBOBOX_INDENT_X = ZO_GUILD_RECRUITMENT_GUILD_LISTING_GAMEPAD_INDENT_X
ZO_GUILD_RECRUITMENT_GUILD_LISTING_GAMEPAD_COMBOBOX_INDENT_Y = 5
ZO_GUILD_RECRUITMENT_GUILD_LISTING_GAMEPAD_COMBOBOX_INDENTS = (ZO_GUILD_RECRUITMENT_GUILD_LISTING_GAMEPAD_COMBOBOX_INDENT_X * 2)
ZO_GUILD_RECRUITMENT_GUILD_LISTING_GAMEPAD_COMBOBOX_ENTRY_WIDTH = ZO_GUILD_RECRUITMENT_GUILD_LISTING_GAMEPAD_COLUMN_WIDTH
ZO_GUILD_RECRUITMENT_GUILD_LISTING_GAMEPAD_COMBOBOX_ENTRY_HEIGHT = 90
ZO_GUILD_RECRUITMENT_GUILD_LISTING_GAMEPAD_START_TIME_COMBOBOX_ENTRY_WIDTH = ZO_GUILD_RECRUITMENT_GUILD_LISTING_GAMEPAD_COMBOBOX_ENTRY_WIDTH + 20
ZO_GUILD_RECRUITMENT_GUILD_LISTING_GAMEPAD_COMBOBOX_LONG_ENTRY_WIDTH = (ZO_GUILD_RECRUITMENT_GUILD_LISTING_GAMEPAD_COLUMN_WIDTH * 2) - 5
ZO_GUILD_RECRUITMENT_GUILD_LISTING_GAMEPAD_COMBOBOX_WIDTH = ZO_GUILD_RECRUITMENT_GUILD_LISTING_GAMEPAD_COMBOBOX_ENTRY_WIDTH - ZO_GUILD_RECRUITMENT_GUILD_LISTING_GAMEPAD_COMBOBOX_INDENTS
ZO_GUILD_RECRUITMENT_GUILD_LISTING_GAMEPAD_COMBOBOX_HEIGHT = 50
ZO_GUILD_RECRUITMENT_GUILD_LISTING_GAMEPAD_COMBOBOX_TEXT_HEIGHT = ZO_GUILD_RECRUITMENT_GUILD_LISTING_GAMEPAD_COMBOBOX_HEIGHT - ZO_GUILD_RECRUITMENT_GUILD_LISTING_GAMEPAD_COMBOBOX_INDENTS
-- Primary logic class must be subclassed after the platform class so that platform specific functions will have priority over the logic class functionality
ZO_GuildRecruitment_AttributeSelectionTile_Gamepad = ZO_Object.MultiSubclass(ZO_Tile_Gamepad, ZO_ActivationTile)
function ZO_GuildRecruitment_AttributeSelectionTile_Gamepad:New(...)
    return ZO_ActivationTile.New(self, ...)
end
function ZO_GuildRecruitment_AttributeSelectionTile_Gamepad:Initialize(...)
    ZO_ActivationTile.Initialize(self, ...)
    self.selectorControl = self.control:GetNamedChild("SelectorBox")
    local comboBoxControl = self.control:GetNamedChild("ComboBox")
    local comboBox = ZO_ComboBox_ObjectFromContainer(comboBoxControl)
    self.comboBox = comboBox
    self.comboBox:SetNormalColor(ZO_GAMEPAD_COMPONENT_COLORS.UNSELECTED_INACTIVE:UnpackRGB())
    self.comboBox:SetHighlightedColor(ZO_GAMEPAD_COMPONENT_COLORS.SELECTED_ACTIVE:UnpackRGB())
end
function ZO_GuildRecruitment_AttributeSelectionTile_Gamepad:OnSelectionChanged()
    ZO_Tile_Gamepad.OnSelectionChanged(self)
    self.selectorControl:SetHidden(not self:IsSelected())
end
function ZO_GuildRecruitment_AttributeSelectionTile_Gamepad:Activate()
    self.comboBox:Activate()
end
function ZO_GuildRecruitment_AttributeSelectionTile_Gamepad:Deactivate()
    self.comboBox:Deactivate()
end
function ZO_GuildRecruitment_AttributeSelectionTile_Gamepad:SetDeactivateCallback(deactivateCallback)
    ZO_ActivationTile.SetDeactivateCallback(self, deactivateCallback)
end
function ZO_GuildRecruitment_AttributeSelectionTile_Gamepad:Layout(attributeData)
    ZO_ActivationTile.Layout(self, attributeData)
    self.attribute = attributeData.attribute
    self.titleLabel:SetText(attributeData.headerText)
    local function OnComboBoxSelection()
        if attributeData.onSelectionCallback then
            local selectedData = self.comboBox:GetSelectedItemData();
            attributeData.onSelectionCallback(self.attribute, selectedData.value)
        end
    end
    if attributeData.isTimeSelection then
        --We have to manually specify the header text here as data.headerText is only set for the start time
        self.comboBox:SetHeader(GetString(SI_GUILD_FINDER_CORE_HOURS_LABEL))
        self.comboBox:SetName(GetString("SI_GUILDMETADATAATTRIBUTE", self.attribute))
        ZO_PopulateHoursSinceMidnightPerHourComboBox(self.comboBox, OnComboBoxSelection, attributeData.currentValue)
    else
        self.comboBox:SetName(attributeData.headerText)
        GUILD_RECRUITMENT_MANAGER.PopulateDropdown(self.comboBox, attributeData.iterBegin, attributeData.iterEnd, attributeData.stringPrefix, OnComboBoxSelection, attributeData, attributeData.omittedIndex)
    end
end
function ZO_GuildRecruitment_AttributeSelectionTile_Gamepad:UpdateVisualDisplay()
end
function ZO_GuildRecruitment_AttributeSelectionTile_Gamepad:GetNarrationText()
    return self.comboBox:GetNarrationText()
end
-- XML functions
----------------
    ZO_GuildRecruitment_AttributeSelectionTile_Gamepad:New(control)
end