---------------------------- -- Guild Finder Panel -- ---------------------------- ZO_GuildFinder_Panel_Shared = ZO_Object:Subclass() function ZO_GuildFinder_Panel_Shared:New(...) local panel = ZO_Object.New(self) panel:Initialize(...) return panel end function ZO_GuildFinder_Panel_Shared:Initialize(control) self.control = control local ALWAYS_ANIMATE = true self.fragment = ZO_FadeSceneFragment:New(control, ALWAYS_ANIMATE) self.fragment:RegisterCallback("StateChange", function(oldState, newState) if newState == SCENE_FRAGMENT_SHOWING then self:OnShowing() elseif newState == SCENE_FRAGMENT_HIDING then self:OnHiding() elseif newState == SCENE_FRAGMENT_HIDDEN then self:OnHidden() end end) end function ZO_GuildFinder_Panel_Shared:OnShowing() -- override in derived classes end function ZO_GuildFinder_Panel_Shared:OnHiding() -- override in derived classes end function ZO_GuildFinder_Panel_Shared:OnHidden() -- override in derived classes end function ZO_GuildFinder_Panel_Shared:ShowCategory() SCENE_MANAGER:AddFragment(self.fragment) end function ZO_GuildFinder_Panel_Shared:HideCategory() SCENE_MANAGER:RemoveFragment(self.fragment) end function ZO_GuildFinder_Panel_Shared:GetFragment() return self.fragment end